#include "Rect.h" Rect::Rect(void) { } Rect::~Rect(void) { } void Rect::SetXY(int xArg, int yArg) { rect.x = (Sint16)xArg; rect.y = (Sint16)yArg; } void Rect::SetWidthHeight(int wArg, int hArg) { rect.w = (Uint16)wArg; rect.h = (Uint16)hArg; } void Rect::SetRGB(Uint8 rArg, Uint8 gArg, Uint8 bArg) { r = rArg; g = gArg; b = bArg; } void Rect::SetRGB(SDL_Color colour) { r = colour.r; g = colour.g; b = colour.b; } void Rect::Draw(void) { SDL_Rect offset; offset.x = rect.x - camera.x; offset.y = rect.y - camera.y; offset.w = rect.w; offset.h = rect.h; SDL_FillRect(screen, &offset, SDL_MapRGB(screen->format, r, g, b)); } void Rect::Draw(int xArg, int yArg) { SDL_Rect offset; offset.x = (Sint16)(xArg - camera.x); offset.y = (Sint16)(yArg - camera.y); offset.w = (Sint16)rect.w; offset.h = (Sint16)rect.h; } void Rect::DrawLiteral(void) { SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, r, g, b)); } void Rect::DrawLiteral(int xArg, int yArg) { SDL_Rect offset; offset.x = (Sint16)xArg; offset.y = (Sint16)yArg; offset.w = rect.w; offset.h = rect.h; SDL_FillRect(screen, &offset, SDL_MapRGB(screen->format, r, g, b)); }