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Unuk 1.0
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AttachGame(Game *game) | Win32Window | |
Create(int width, int height, int bpp, bool fullscreen) | Win32Window | |
Destroy() | Win32Window | |
GetElapsedSeconds() | Win32Window | |
IsRunning() | Win32Window | |
ProcessEvents() | Win32Window | |
StaticWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) | Win32Window | [static] |
SwapBuffers() | Win32Window | [inline] |
Win32Window(HINSTANCE hInstance) | Win32Window | |
WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) | Win32Window | |
~Win32Window(void) | Win32Window |