#ifndef _NPC_H_ #define _NPC_H_ #include "Character.h" #include "AStar.h" class NPC : public Character { public: NPC(Map* mapArg); ~NPC(void); void Update(void); protected: void Move(void); private: int _moveChangeFrequency; int _moveDurationCurrent; int _moveDurationMin; int _moveDurationMax; bool _moving; Timer _moveTimer; }; #endif