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Unuk 1.0
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00001 #ifndef _GAME_H_ 00002 #define _GAME_H_ 00003 #include "SDL/SDL.h" 00004 #include "Player.h" 00005 00006 class Game { 00007 public: 00008 Game(void); 00009 ~Game(void); 00010 00011 bool Init(void); 00012 void Prepare(float dt); 00013 void Render(void); 00014 void Shutdown(void); 00015 00016 void UpdateProjection(); 00017 void OnResize(int width, int height); 00018 00019 private: 00020 void LoadAssets(void); 00021 void DeleteAssets(void); 00022 float m_rotationAngle; 00023 Player *m_player; 00024 00025 bool m_assets; 00026 }; 00027 00028 #endif