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SetAngle
Sprite
SetPivot
Sprite::SetPivot(GLfloat pivotX, GLfloat pivotY)
Sprite::SetPivot(const Sprite &obj)
SetPosition
Entity::SetPosition()
Player::SetPosition()
SetRows
AStar
SetScale
Sprite
SetSprite
Player
SetVelocity
Player
SetX
Sprite
SetY
Sprite
Shutdown
Entity::Shutdown()
Game::Shutdown()
Sprite
Sprite
Static
Static
StaticWndProc
Win32Window
Step
AStar
SwapBuffers
Win32Window
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