#ifndef _MAINMENU_H_ #define _MAINMENU_H_ #include "../Unuk/Constants.h" #include "ParticleEmitter.h" #include "Menu.h" #include "Map.h" #include "Rect.h" const int MAIN_MENU_NOTHING = 0; const int MAIN_MENU_NEW_GAME = 1; const int MAIN_MENU_LOAD_GAME = 2; const int MAIN_MENU_OPTIONS = 3; const int MAIN_MENU_EXIT = 4; class MainMenu : public Menu { public: MainMenu(void); ~MainMenu(void); int HandleInput(void); void Render(void); private: Map* m_background; Button btnNewGame; Button btnLoadGame; Button btnOptions; Button btnExit; }; #endif