Loading...
s
TexCoord
sbc
wglext.h
SCREEN_BPP
main.cpp
SCREEN_HEIGHT
main.cpp
SCREEN_WIDTH
main.cpp
send_event
GLXBufferClobberEventSGIX
serial
GLXBufferClobberEventSGIX
SetAngle
Sprite
SetPivot
Sprite::SetPivot(GLfloat pivotX, GLfloat pivotY)
Sprite::SetPivot(const Sprite &obj)
SetPosition
Entity::SetPosition()
Player::SetPosition()
SetRows
AStar
SetScale
Sprite
SetSprite
Player
SetVelocity
Player
SetX
Sprite
SetY
Sprite
Shutdown
Entity::Shutdown()
Game::Shutdown()
Sprite
Sprite
Sprite::Sprite()
Sprite.cpp
Sprite.h
srcHeight
GLXPipeRect
srcWidth
GLXPipeRect
srcXOrigin
GLXPipeRect
srcYOrigin
GLXPipeRect
Stack
Static
Static
Static::Static()
Static.h
StaticWndProc
Win32Window
Step
AStar
surface
main.cpp
SwapBuffers
Win32Window
Searching...
No Matches