3c10632e78Fixed Segmentation fault caused by Tile collision being out of bounds.
Rtch90
2011-12-17 14:05:50 +0000
389eac4ee7Fixed a few segmentation faults caused by assertion failures.
Rtch90
2011-12-16 23:51:34 +0000
e7bfbc3966Refactored the map class to hell. Should be easy add animated tiles and interactive entities now.
Rtch90
2011-12-16 01:45:39 +0000
4b7369e788Added a few new place holder graphics, and fixed entity x, y display. That's all from me tonight, I am tired.
Rtch90
2011-12-14 23:12:37 +0000
6fc252a692Moved Map Loader to XML. Changed const int return values to enumerators. I need sleep. Night.
Rtch90
2011-12-14 03:39:27 +0000
04ac0e839bAdded basic save file loading. Time to move this bitching map stuff to XML. - Also added some speach bubble stuff, it is a little messy however.
Rtch90
2011-12-14 01:10:27 +0000
5e51ef0fd1Refactored the maps a little so we do not render the part of the map that is off-screen.
Rtch90
2011-12-13 23:27:34 +0000
a88b6ca2caAnd this is why I avoid C/P'ing my previous lines..
Rtch90
2011-12-13 01:40:57 +0000
422eeee387-- Major additions to the engine, almost ready for a demo. -- Data serialization has been added as part of the Map class, I just need to support saving for it to be complete -- Procedural generation has been introduced with a particle system, still very basic. -- Menu and button classes are now in place so we can make some fancy GUI crap.
Rtch90
2011-11-19 23:43:33 +0000
41979df693-- [Add] Added fonts, I am using SDL_ttf for now as it is quick and easy. This is the last you are getting from me untill I have something at least visible to demo.
Rtch90
2011-11-10 00:24:19 +0000
ae43dab131Merge branch 'master' of github.com:Allanis/Unuk
Rtch90
2011-11-09 13:16:52 +0000
42b8de2730-- [Fix] Just cleaning a typo I introduced in the last revision.
Rtch90
2011-11-09 01:48:47 +0000
c100118d72-- [Add] Added an image loader, we shall be able to blit to screen next. -- [Add] Added rects so we can play on the stack.
Rtch90
2011-11-09 00:21:30 +0000
db330f1dc3--[Add] Adding some global crap, and making a start on blit procedures.
Rtch90
2011-11-06 23:56:11 +0000
fe6ccf46d9-- [Re-Write] Removed nearly everything, and started from scratch.
Rtch90
2011-11-06 23:11:15 +0000
8494e35d31-- [Add] Added two simple scripts, one to check for mem leaks, the other counts LOC's
Rtch90
2011-11-06 00:43:25 +0000
a0cc71972c-- [Change] modified Doxyfile and regenerated.
Rtch90
2011-11-02 23:05:24 +0000
903156c1e2-- [Add] Adding doxygen documentation to the docs Directory.
Rtch90
2011-11-02 22:53:34 +0000
39cbb3a953-- Just testing twitter feeds
Rtch90
2011-11-01 23:28:48 +0000
2d0681266c[Fix] -- Mem leak due to allocating memory for the player each frame.
Rtch90
2011-11-01 23:20:15 +0000
756b86ee58-- [Fix] Fixed custom makefiles to correspond with the current project.
Rtch90
2011-10-25 22:44:58 +0100
d913ab8e10-- [Add] Player movement is now running smoothly. -- [Remove] Killed a few files that I am not using any longer.
Rtch90
2011-10-25 22:17:33 +0100
b99de4354e-- [Change] It would be an idea to update the input.
Rtch90
2011-10-25 12:03:25 +0100
8f2f5301eb-- [Add] Input is now handled nicely with a Lua wrapper. -- [Remove] Removed a few unimportant files, and the binary file.
Rtch90
2011-10-25 11:54:29 +0100
e937071b73If I have to remove object fies again....
Rtch90
2011-10-22 18:32:36 +0100
96b2b3ff65-- Changed to use SDL rather than GLX/WIN32.
Rtch90
2011-10-22 17:35:26 +0100
87527a2226Ignore me, I am playing with remotes..
Rtch90
2011-10-16 23:13:18 +0100
e55c1ccc06It would help if I added the files back..
Rtch90
2011-10-16 16:23:45 +0100
3e9e068c7aRemoved /trunk to stop M_D_K from harassing me. :)
Rtch90
2011-10-16 16:18:45 +0100
7bc05f1707Hang on to your entities.
Rtch90
2011-10-14 17:07:02 +0100
d6d139d7c4Time to get messy!
Rtch90
2011-10-14 14:57:11 +0100