Commit Graph

10 Commits

Author SHA1 Message Date
Rtch90
ba51d9cf5f [Shrug] Some crap KonoM did! No idea what. 2011-12-28 03:24:07 +00:00
Rtch90
c90b9fd53a [Fix] Just initializing int fps; in game.cpp upon declaration. 2011-12-28 02:53:01 +00:00
Rtch90
ab999c39c4 [Add] Unuk is live on both Linux and Windows platforms!
-- Thank KonoM for being in charge of the Windows build!
2011-12-28 02:35:18 +00:00
Rtch90
1fec16968b [FIX] It kinda helps if I lay the tiles rather than just grab the return value, right? :/ 2011-12-20 01:13:47 +00:00
Rtch90
854c820140 [Change] Simply changed naming convention of private members to _member; rather than m_member; 2011-12-17 23:41:22 +00:00
Rtch90
e7bfbc3966 Refactored the map class to hell. Should be easy add animated tiles and interactive entities now. 2011-12-16 01:45:39 +00:00
Rtch90
6fc252a692 Moved Map Loader to XML. Changed const int return values to enumerators.
I need sleep. Night.
2011-12-14 03:39:27 +00:00
Rtch90
5e51ef0fd1 Refactored the maps a little so we do not render the part of the map that is off-screen. 2011-12-13 23:27:34 +00:00
Rtch90
02f038752b Using pointers propperly when handling texture loading. 2011-12-12 21:12:23 +00:00
Rtch90
422eeee387 -- Major additions to the engine, almost ready for a demo.
-- Data serialization has been added as part of the Map class, I just need to support saving for it to be complete
-- Procedural generation has been introduced with a particle system, still very basic.
-- Menu and button classes are now in place so we can make some fancy GUI crap.
2011-11-19 23:43:33 +00:00