[Change] Cleaned up some of KonoM's Unit tests and GUI.
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@ -39,20 +39,24 @@ gameNavVal_t Game::Run(const string savegameIDArg) {
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Timer renderTimer;
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Timer updateTimer;
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_gameRenderTime.SetXY(10, 70);
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stringstream playerHealth;
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_playerHealth.SetXY(15, 27);
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_playerHealth.SetTextBlended("Player Health - XX", vsmall, COLOUR_WHITE);
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stringstream playerExp;
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_playerExp.SetXY(15, 57);
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_playerExp.SetTextBlended("Player Level XX (XX/XX)", vsmall, COLOUR_WHITE);
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_gameRenderTime.SetXY(10, 90);
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_gameRenderTime.SetTextBlended("Render - XX", vsmall, COLOUR_BLACK);
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_gameUpdateTime.SetXY(10, 90);
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_gameUpdateTime.SetXY(10, 110);
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_gameUpdateTime.SetTextBlended("Update - XX", vsmall, COLOUR_BLACK);
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stringstream playerXYString;
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_playerXY.SetXY(10, 110);
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_playerXY.SetXY(10, 130);
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_playerXY.SetTextBlended("Player coords - XX XX", vsmall, COLOUR_BLACK);
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stringstream npcHealth;
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_npcHealth.SetXY(10, 130);
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_npcHealth.SetTextBlended("NPC X Health - XX", vsmall, COLOUR_BLACK);
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_playerHealthBar.SetBackgroundRGB(0, 0, 0);
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_playerHealthBar.SetForegroundRGB(255, 0, 0);
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_playerHealthBar.SetXY(10, 20);
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@ -64,14 +68,6 @@ gameNavVal_t Game::Run(const string savegameIDArg) {
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_playerExpBar.SetWidthHeight(200, 25);
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_playerExpBar.SetProgress(0.0f);
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stringstream playerHealth;
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_playerHealth.SetXY(15, 27);
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_playerHealth.SetTextBlended("Player Health - XX", vsmall, COLOUR_WHITE);
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stringstream playerExp;
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_playerExp.SetXY(15, 57);
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_playerExp.SetTextBlended("Player Level XX (XX/XX)", vsmall, COLOUR_WHITE);
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eventHistory = new EventHistory();
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_gameRunning = true;
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@ -140,10 +136,6 @@ gameNavVal_t Game::Run(const string savegameIDArg) {
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else {
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npc0Health = _map.GetWorld().GetNPC(0)->GetHealth();
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}
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npcHealth.str("");
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npcHealth << "NPC 0 Health: " << npc0Health;
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_npcHealth.SetTextBlended(npcHealth.str(), vsmall, COLOUR_BLACK);
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}
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}
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// Restrict the fps.
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