[Fix] Attacking distance check was wrong.
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE QtCreatorProject>
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<!-- Written by Qt Creator 2.4.0, 2012-02-01T04:05:23. -->
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<!-- Written by Qt Creator 2.4.0, 2012-02-01T12:52:42. -->
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<qtcreator>
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<data>
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<variable>ProjectExplorer.Project.ActiveTarget</variable>
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@ -77,7 +77,7 @@ void WorldManager::OnPlayerAttack(Player* player) {
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}
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// Distance is greater than 2.
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if(diffX > 2 || diffY > 2) {
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if(abs(diffX) > 2 || abs(diffY) > 2) {
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++i;
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continue;
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}
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