[Change] Overloaded new/delete operators.
-- Less travelling to kernal mode ftw.
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@ -1,6 +1,6 @@
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#############################################################################
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#############################################################################
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# Makefile for building: Unuk-QT
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# Makefile for building: Unuk-QT
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# Generated by qmake (2.01a) (Qt 4.7.3) on: Sat Dec 31 00:45:11 2011
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# Generated by qmake (2.01a) (Qt 4.7.3) on: Thu Jan 5 16:49:04 2012
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# Project: Unuk-QT.pro
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# Project: Unuk-QT.pro
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# Template: app
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# Template: app
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# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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@ -262,6 +262,8 @@ main.o: ../src/Unuk/main.cpp ../src/libUnuk/MainMenu.h \
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../src/libUnuk/NPC.h \
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../src/libUnuk/NPC.h \
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../src/libUnuk/Character.h \
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../src/libUnuk/Character.h \
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../src/libUnuk/Collision.h \
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../src/libUnuk/Collision.h \
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../src/libUnuk/MemClass.h \
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../src/libUnuk/MemManager.h \
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../src/Unuk/Game.h \
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../src/Unuk/Game.h \
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../src/Unuk/Player.h \
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../src/Unuk/Player.h \
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../src/libUnuk/IngameMenu.h \
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../src/libUnuk/IngameMenu.h \
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@ -425,7 +427,9 @@ NPC.o: ../src/libUnuk/NPC.cpp ../src/libUnuk/NPC.h \
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../src/libUnuk/MapEntities.h \
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../src/libUnuk/MapEntities.h \
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../src/libUnuk/Timer.h \
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../src/libUnuk/Timer.h \
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../src/libUnuk/Text.h \
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../src/libUnuk/Text.h \
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../src/libUnuk/Font.h
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../src/libUnuk/Font.h \
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../src/libUnuk/MemClass.h \
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../src/libUnuk/MemManager.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o NPC.o ../src/libUnuk/NPC.cpp
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o NPC.o ../src/libUnuk/NPC.cpp
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Player.o: ../src/Unuk/Player.cpp ../src/Unuk/Player.h \
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Player.o: ../src/Unuk/Player.cpp ../src/Unuk/Player.h \
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@ -443,7 +447,9 @@ Player.o: ../src/Unuk/Player.cpp ../src/Unuk/Player.h \
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../src/libUnuk/MapEntities.h \
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../src/libUnuk/MapEntities.h \
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../src/libUnuk/Timer.h \
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../src/libUnuk/Timer.h \
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../src/libUnuk/Text.h \
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../src/libUnuk/Text.h \
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../src/libUnuk/Font.h
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../src/libUnuk/Font.h \
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../src/libUnuk/MemClass.h \
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../src/libUnuk/MemManager.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Player.o ../src/Unuk/Player.cpp
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Player.o ../src/Unuk/Player.cpp
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Game.o: ../src/Unuk/Game.cpp ../src/Unuk/Game.h \
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Game.o: ../src/Unuk/Game.cpp ../src/Unuk/Game.h \
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@ -463,6 +469,8 @@ Game.o: ../src/Unuk/Game.cpp ../src/Unuk/Game.h \
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../src/libUnuk/Timer.h \
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../src/libUnuk/Timer.h \
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../src/libUnuk/Text.h \
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../src/libUnuk/Text.h \
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../src/libUnuk/Font.h \
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../src/libUnuk/Font.h \
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../src/libUnuk/MemClass.h \
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../src/libUnuk/MemManager.h \
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../src/libUnuk/IngameMenu.h \
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../src/libUnuk/IngameMenu.h \
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../src/libUnuk/Button.h \
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../src/libUnuk/Button.h \
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../src/libUnuk/Input.h \
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../src/libUnuk/Input.h \
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@ -493,8 +501,8 @@ FPS.o: ../src/libUnuk/FPS.cpp ../src/libUnuk/FPS.h \
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../src/libUnuk/Timer.h
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../src/libUnuk/Timer.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o FPS.o ../src/libUnuk/FPS.cpp
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o FPS.o ../src/libUnuk/FPS.cpp
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MemManager.o: ../src/libUnuk/MemManager.cpp ../src/libUnuk/MemManager.h \
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MemManager.o: ../src/libUnuk/MemManager.cpp ../src/libUnuk/MemClass.h \
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../src/libUnuk/MemClass.h
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../src/libUnuk/MemManager.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o MemManager.o ../src/libUnuk/MemManager.cpp
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o MemManager.o ../src/libUnuk/MemManager.cpp
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####### Install
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####### Install
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BIN
Unuk-QT/Unuk-QT
BIN
Unuk-QT/Unuk-QT
Binary file not shown.
@ -212,7 +212,10 @@ void Game::LoadSavegame(const string savegameIDArg) {
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// <name> - Parse the player name.
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// <name> - Parse the player name.
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dataElem = rootElem->FirstChildElement("name");
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dataElem = rootElem->FirstChildElement("name");
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assert(dataElem != NULL);
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assert(dataElem != NULL);
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_player->SetName(dataElem->GetText());
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// Overloaded new/delete operator takes this out of scope..
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// TODO: Fix.
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//_player->SetName(dataElem->GetText());
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// </name>
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// </name>
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// <x> - Parse the player x coord.
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// <x> - Parse the player x coord.
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@ -29,6 +29,9 @@ int main() {
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#else
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#else
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int WINAPI WinMain(HINSTANCE,HINSTANCE,LPSTR,int) {
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int WINAPI WinMain(HINSTANCE,HINSTANCE,LPSTR,int) {
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#endif
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#endif
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Debug::openLog(true);
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if(SDL_Init(SDL_INIT_VIDEO == -1)) {
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if(SDL_Init(SDL_INIT_VIDEO == -1)) {
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system("zenity --error --text=\"Could not load SDL\"");
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system("zenity --error --text=\"Could not load SDL\"");
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Debug::logger->message("Error: Could not load SDL");
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Debug::logger->message("Error: Could not load SDL");
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@ -84,18 +87,6 @@ int WINAPI WinMain(HINSTANCE,HINSTANCE,LPSTR,int) {
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delete menu;
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delete menu;
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break;
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break;
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}
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}
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// This is NOT going to go nicely. But I want to test this.
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MemClass* array[1000];
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// Allocate a shitload of memory.
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for(int i = 0; i < 5000; i++) {
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for(int j = 0; j < 1000; j++) {
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array[j] = new MemClass(i, j);
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}
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// Get rid of it.
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for(int j = 0; j < 1000; j++) {
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delete array[j];
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}
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}
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}
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}
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//stringstream caption;
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//stringstream caption;
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//caption << "Unuk - FPS: " << fps;
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//caption << "Unuk - FPS: " << fps;
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@ -6,6 +6,7 @@
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#include "../Unuk/Globals.h"
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#include "../Unuk/Globals.h"
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#include "../Unuk/Constants.h"
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#include "../Unuk/Constants.h"
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#include "MemClass.h"
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#include "ApplySurface.h"
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#include "ApplySurface.h"
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#include "ImageLoader.h"
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#include "ImageLoader.h"
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#include "Collision.h"
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#include "Collision.h"
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@ -40,6 +41,22 @@ public:
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void Render(void);
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void Render(void);
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void Update(void);
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void Update(void);
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inline void* operator new(size_t size) {
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return gMemManager.Allocate(size);
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}
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inline void operator delete(void* object) {
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gMemManager.Free(object);
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}
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inline void* operator new [](size_t size) {
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return gMemManager.Allocate(size);
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}
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inline void operator delete [](void* object) {
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gMemManager.Free(object);
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}
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protected:
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protected:
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void Move(void);
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void Move(void);
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@ -9,7 +9,7 @@ public:
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~NPC(void);
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~NPC(void);
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void Update(void);
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void Update(void);
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protected:
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protected:
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void Move(void);
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void Move(void);
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