[Fix] Health bar duration never stopped.
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4e338bb799
commit
f1a003a04f
@ -24,6 +24,8 @@ Character::Character(LevelGen* mapArg) {
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_healthBar.SetBackgroundRGB(0, 0, 0);
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_healthBar.SetForegroundRGB(255, 0, 0);
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_showHealthBar = false;
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}
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Character::~Character(void) {
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@ -119,7 +121,12 @@ void Character::Render(void) {
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ApplySurface((int)x, (int)y, _texture, screen, &_sprites[directionFacing][_animationStage]);
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}
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if(_healthBarDuration.IsStarted() && (_healthBarDuration.GetTicks() < 5000)) {
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if(_showHealthBar && (_healthBarDuration.GetTicks() >= 5000)) {
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_healthBarDuration.Stop();
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_showHealthBar = false;
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}
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if(_showHealthBar) {
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_healthBar.Draw();
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}
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}
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@ -146,6 +153,7 @@ void Character::Update(void) {
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void Character::OnAttack(void) {
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_healthBarDuration.Start();
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_showHealthBar = true;
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}
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void Character::Move(void) {
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@ -104,6 +104,7 @@ protected:
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Bar _healthBar;
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Timer _healthBarDuration;
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bool _showHealthBar;
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private:
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static const int ANIMATION_SPEED = 200;
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