[Fix] NPC animation sequence.
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3c10632e78
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@ -8,7 +8,7 @@ Player::Player(Map *mapArg) : Character(mapArg) {
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}
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Player::~Player(void) {
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\
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}
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void Player::HandleInput(void) {
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@ -14,6 +14,11 @@ NPC::~NPC(void) {
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void NPC::Update(void) {
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Move();
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if(xVel > 0) m_directionFacing = FACING_RIGHT;
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else if(xVel < 0) m_directionFacing = FACING_LEFT;
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else if(yVel > 0) m_directionFacing = FACING_DOWN;
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else if(yVel < 0) m_directionFacing = FACING_UP;
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}
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void NPC::Move(void) {
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