If I have to remove object fies again....
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96b2b3ff65
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Log Started: Sat Oct 22 17:32:56 2011
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-----Debug Initialized-----
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-----Engine Initialization Complete-----
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-----Logic-----
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-----Cleaning Up------
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Window destroyed!
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Log Closed: Sat Oct 22 17:32:59 2011
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Unuk-QT/Debug.o
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Unuk-QT/Debug.o
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Unuk-QT/Entity.o
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Unuk-QT/Entity.o
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Unuk-QT/Game.o
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Unuk-QT/Game.o
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Unuk-QT/Player.o
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Unuk-QT/Player.o
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Unuk-QT/Sprite.o
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Unuk-QT/Sprite.o
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Unuk-QT/Vec2.o
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Unuk-QT/Vec2.o
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Unuk-QT/main.o
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Unuk-QT/main.o
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#include <iostream>
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#include <string>
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#ifdef __unix__
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#include <sys/time.h>
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#endif
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#include "../Unuk/Game.h"
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#include "../Unuk/Player.h"
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#include "GlxWindow.h"
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#include "XKeyboardInterface.h"
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#include "Debug.h"
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using namespace std;
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typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
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unsigned int GetTickCount() {
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struct timeval t;
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gettimeofday(&t, NULL);
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unsigned long secs = t.tv_sec * 1000;
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secs += (t.tv_usec / 1000);
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return secs;
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}
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GlxWindow::GlxWindow(void) :
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m_game(NULL),
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m_isRunning(true),
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m_lastTime(0),
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m_display(NULL),
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m_XWindow(0),
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m_glContext(0),
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m_screenID(0),
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m_isFullscreen(false),
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m_width(0),
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m_height(0),
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m_bpp(0),
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m_GL3Supported(false),
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m_keyboard(NULL) {
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m_keyboard = new XKeyboardInterface();
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}
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GlxWindow::~GlxWindow(void) {
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delete m_keyboard;
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}
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bool GlxWindow::Create(int width, int height, int bpp, bool fullscreen) {
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// Open up the default display.
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m_display = XOpenDisplay(0);
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if(m_display == NULL) {
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Debug::logger->message("\nCould not open the display.");
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return false;
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}
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// Get the ID of the default screen.
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m_screenID = DefaultScreen(m_display);
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int n = 0;
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int modeNum = 0;
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// Get the framebuffer config using the default attributes.
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GLXFBConfig framebufferConfig = (*glXChooseFBConfig(m_display, DefaultScreen(m_display), 0, &n));
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XF86VidModeModeInfo **modes;
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if(!XF86VidModeGetAllModeLines(m_display, m_screenID, &modeNum, &modes)) {
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Debug::logger->message("\nCould not query the video modes.");
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return false;
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}
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m_XF86DeskMode = *modes[0];
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int bestMode = - 1;
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for(int i = 0; i < modeNum; i++) {
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if((modes[i]->hdisplay == width) && (modes[i]->vdisplay == height)) {
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bestMode = i;
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}
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}
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if(bestMode == -1) {
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Debug::logger->message("\nCould not find a suitable graphics mode.");
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return false;
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}
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int doubleBufferedAttribList[] = {
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GLX_RGBA, GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, 4,
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GLX_GREEN_SIZE, 4,
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GLX_BLUE_SIZE, 4,
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GLX_DEPTH_SIZE, 16,
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None
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};
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XVisualInfo* vi = NULL;
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// Try to create a double buffered mode.
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vi = glXChooseVisual(m_display, m_screenID, doubleBufferedAttribList);
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if(vi == NULL) {
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Debug::logger->message("\nCould not create a double buffered window.");
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return false;
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}
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// Create a GL 2.1 context.
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GLXContext gl2Context = glXCreateContext(m_display, vi, 0, GL_TRUE);
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if(gl2Context == NULL) {
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Debug::logger->message("\nCould not create a GL 2.1 context, please check your graphics drivers.");
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return false;
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}
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// Get a pointer to the GL 3.0 context creation.
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((GLubyte*)"glXCreateContextAttribsARB");
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if(glXCreateContextAttribs == NULL) {
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Debug::logger->message("\nOpenGL 3.0 is not supported, falling back to 2.1.");
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m_glContext = gl2Context;
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m_GL3Supported = false;
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} else {
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// Create a GL 3.0 context.
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int attribs[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 0,
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0
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};
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m_glContext = glXCreateContextAttribs(m_display, framebufferConfig, 0, true, &attribs[0]);
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// We can destroy the GL 2.0 context once the 3.0 one has been created.
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glXDestroyContext(m_display, gl2Context);
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m_GL3Supported = true;
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}
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Colormap cmap = XCreateColormap(m_display, RootWindow(m_display, vi->screen), vi->visual, AllocNone);
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m_XSetAttr.colormap = cmap;
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m_XSetAttr.border_pixel = 0;
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m_XSetAttr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
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StructureNotifyMask;
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m_XSetAttr.override_redirect = False;
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//unsigned long windowAttributes = CWBorderPixel | CWColormap | CWEventMask;
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if(fullscreen) {
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//windowAttributes = CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
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XF86VidModeSwitchToMode(m_display, m_screenID, modes[bestMode]);
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XF86VidModeSetViewPort(m_display, m_screenID, 0, 0);
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m_XSetAttr.override_redirect = true;
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}
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m_XWindow = XCreateWindow(m_display, RootWindow(m_display, vi->screen), 0, 0,
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width, height, 0, vi->depth, InputOutput, vi->visual,
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CWBorderPixel | CWColormap | CWEventMask, &m_XSetAttr);
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string title = "Unuk";
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if(fullscreen) {
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XWarpPointer(m_display, None, m_XWindow, 0, 0, 0, 0, 0, 0);
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XMapRaised(m_display, m_XWindow);
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XGrabKeyboard(m_display, m_XWindow, true, GrabModeAsync, GrabModeAsync, CurrentTime);
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XGrabPointer(m_display, m_XWindow, true, ButtonPressMask, GrabModeAsync,
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GrabModeAsync, m_XWindow, None, CurrentTime);
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m_isFullscreen = true;
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} else {
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Atom wmDelete = XInternAtom(m_display, "WM_DELETE_WINDOW", true);
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XSetWMProtocols(m_display, m_XWindow, &wmDelete, 1);
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XSetStandardProperties(m_display, m_XWindow, title.c_str(), None, 16, NULL, 0, NULL);
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XMapRaised(m_display, m_XWindow);
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}
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XFree(modes);
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// Let's make the new context current.
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glXMakeCurrent(m_display, m_XWindow, m_glContext);
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int posx = 0;
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int posy = 0;
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Window winDummy;
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unsigned int borderDummy;
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m_width = (unsigned) width;
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m_height = (unsigned) height;
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m_bpp = (unsigned) bpp;
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XGetGeometry(m_display, m_XWindow, &winDummy,
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&posx, &posy, &m_width, &m_height,
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&borderDummy, &m_bpp);
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// Initialize the time.
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m_lastTime = GetTickCount();
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return true;
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}
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void GlxWindow::Destroy() {
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if(m_glContext) {
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glXMakeCurrent(m_display, None, NULL);
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glXDestroyContext(m_display, m_glContext);
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m_glContext = NULL;
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}
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if(m_isFullscreen) {
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XF86VidModeSwitchToMode(m_display, m_screenID, &m_XF86DeskMode);
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XF86VidModeSetViewPort(m_display, m_screenID, 0, 0);
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}
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XCloseDisplay(m_display);
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}
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void GlxWindow::ProcessEvents(void) {
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GetKeyboard()->Update();
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XEvent event;
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while(XPending(m_display) > 0) {
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XNextEvent(m_display, &event);
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switch(event.type) {
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case Expose:
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if(event.xexpose.count != 0) break;
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break;
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case ConfigureNotify: {
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int width = event.xconfigure.width;
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int height = event.xconfigure.height;
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GetAttachedGame()->OnResize(width, height);
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}
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break;
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case KeyPress: {
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if(XLookupKeysym(&event.xkey, 0) == XK_Escape) {
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m_isRunning = false;
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}
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// Register the key press with the keyboard interface.
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m_keyboard->HandleKeyDown(m_keyboard->TranslateKey(XLookupKeysym(&event.xkey,0)));
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// -- Big Hack! I will process all events from here.
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if(m_keyboard->IsKeyHeldDown(U_w)) { m_player->SetVelocity(1,1); }
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}
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break;
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case KeyRelease: {
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UnukKeyCode code = m_keyboard->TranslateKey(XLookupKeysym(&event.xkey,0));
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m_keyboard->HandleKeyUp(code);
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}
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break;
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case ClientMessage:
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if(string(XGetAtomName(m_display, event.xclient.message_type)) == string("WM_PROTOCOLS")) {
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m_isRunning = false;
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}
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break;
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default:
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break;
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}
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}
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}
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float GlxWindow::GetElapsedSeconds(void) {
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unsigned int currentTime = GetTickCount();
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unsigned int diff = currentTime - m_lastTime;
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m_lastTime = currentTime;
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return float(diff) / 1000.0f;
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}
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#ifndef _GLXWINDOW_H_
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#define _GLXWINDOW_H_
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#define GLX_GLXEXT_LEGACY // This must be declared so the local glxext.h is used instead of the system one.
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/extensions/xf86vmode.h>
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#include <X11/keysym.h>
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#include <ctime>
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#include "../Libs/glxext.h"
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// Declare some classes.
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class Game;
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class Player;
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class KeyboardInterface;
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class GlxWindow {
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public:
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GlxWindow(void);
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virtual ~GlxWindow(void);
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bool Create(int width, int height, int bpp, bool fullscreen);
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void Destroy(void);
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void ProcessEvents(void);
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void AttachGame(Game* game) { m_game = game; }
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bool IsRunning(void) { return m_isRunning; }
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void SwapBuffers(void) { glXSwapBuffers(m_display, m_XWindow); }
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float GetElapsedSeconds(void);
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KeyboardInterface* GetKeyboard(void) const { return m_keyboard; }
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private:
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Game* m_game;
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Player* m_player;
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bool m_isRunning;
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Game* GetAttachedGame(void) { return m_game; }
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unsigned int m_lastTime;
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Display* m_display;
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Window m_XWindow;
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GLXContext m_glContext;
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XF86VidModeModeInfo m_XF86DeskMode;
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XSetWindowAttributes m_XSetAttr;
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int m_screenID;
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bool m_isFullscreen;
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unsigned int m_width;
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unsigned int m_height;
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unsigned int m_bpp;
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bool m_GL3Supported;
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KeyboardInterface* m_keyboard;
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};
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#endif // _GLXWINDOW_H_
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