-- [Add] Player movement is now running smoothly.
-- [Remove] Killed a few files that I am not using any longer.
This commit is contained in:
parent
b99de4354e
commit
d913ab8e10
@ -22,4 +22,4 @@ static:
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clean:
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$(MAKE) -C ../src/libUnuk clean
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$(MAKE) -C ../src/Unuk clean
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rm -f Unuk Debug.log ../Data/Debug.log
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rm -f Unuk Debug.log ../Data/Debug.log ../Unuk-QT/Unuk-QT
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@ -1,6 +1,6 @@
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#############################################################################
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# Makefile for building: Unuk-QT
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# Generated by qmake (2.01a) (Qt 4.7.3) on: Sun Oct 23 18:21:18 2011
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# Generated by qmake (2.01a) (Qt 4.7.3) on: Tue Oct 25 22:14:31 2011
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# Project: Unuk-QT.pro
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# Template: app
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# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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@ -43,8 +43,7 @@ OBJECTS_DIR = ./
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####### Files
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SOURCES = ../src/libUnuk/Vec2.cpp \
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../src/libUnuk/Sprite.cpp \
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SOURCES = ../src/libUnuk/Sprite.cpp \
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../src/libUnuk/ImageLoader.cpp \
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../src/libUnuk/Debug.cpp \
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../src/Unuk/Player.cpp \
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@ -52,8 +51,7 @@ SOURCES = ../src/libUnuk/Vec2.cpp \
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../src/Unuk/Game.cpp \
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../src/libUnuk/Entity.cpp \
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../src/libUnuk/Input.cpp
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OBJECTS = Vec2.o \
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Sprite.o \
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OBJECTS = Sprite.o \
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ImageLoader.o \
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Debug.o \
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Player.o \
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@ -160,7 +158,7 @@ qmake: FORCE
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dist:
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@$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0
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$(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Vec2.h ../src/libUnuk/ImageLoader.h ../src/libUnuk/Sprite.h ../src/libUnuk/Debug.h ../src/Libs/wglext.h ../src/Libs/glxext.h ../src/Unuk/Game.h ../src/Unuk/Player.h ../src/libUnuk/KeyboardInterface.h ../src/libUnuk/XKeyboardInterface.h ../src/libUnuk/Static.h ../src/libUnuk/UnukWindow.h ../src/libUnuk/Geometry.h ../src/libUnuk/Entity.h ../src/libUnuk/EntityType.h ../src/libUnuk/Input.h .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Vec2.cpp ../src/libUnuk/Sprite.cpp ../src/libUnuk/ImageLoader.cpp ../src/libUnuk/Debug.cpp ../src/Unuk/Player.cpp ../src/Unuk/main.cpp ../src/Unuk/Game.cpp ../src/libUnuk/Entity.cpp ../src/libUnuk/Input.cpp .tmp/Unuk-QT1.0.0/ && (cd `dirname .tmp/Unuk-QT1.0.0` && $(TAR) Unuk-QT1.0.0.tar Unuk-QT1.0.0 && $(COMPRESS) Unuk-QT1.0.0.tar) && $(MOVE) `dirname .tmp/Unuk-QT1.0.0`/Unuk-QT1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/Unuk-QT1.0.0
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$(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/ImageLoader.h ../src/libUnuk/Sprite.h ../src/libUnuk/Debug.h ../src/Libs/wglext.h ../src/Libs/glxext.h ../src/Unuk/Game.h ../src/Unuk/Player.h ../src/libUnuk/Static.h ../src/libUnuk/Geometry.h ../src/libUnuk/Entity.h ../src/libUnuk/EntityType.h ../src/libUnuk/Input.h .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Sprite.cpp ../src/libUnuk/ImageLoader.cpp ../src/libUnuk/Debug.cpp ../src/Unuk/Player.cpp ../src/Unuk/main.cpp ../src/Unuk/Game.cpp ../src/libUnuk/Entity.cpp ../src/libUnuk/Input.cpp .tmp/Unuk-QT1.0.0/ && (cd `dirname .tmp/Unuk-QT1.0.0` && $(TAR) Unuk-QT1.0.0.tar Unuk-QT1.0.0 && $(COMPRESS) Unuk-QT1.0.0.tar) && $(MOVE) `dirname .tmp/Unuk-QT1.0.0`/Unuk-QT1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/Unuk-QT1.0.0
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clean:compiler_clean
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@ -202,9 +200,6 @@ compiler_clean:
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####### Compile
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Vec2.o: ../src/libUnuk/Vec2.cpp ../src/libUnuk/Vec2.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Vec2.o ../src/libUnuk/Vec2.cpp
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Sprite.o: ../src/libUnuk/Sprite.cpp ../src/libUnuk/Sprite.h \
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../src/libUnuk/ImageLoader.h \
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../src/libUnuk/Debug.h
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@ -220,7 +215,7 @@ Debug.o: ../src/libUnuk/Debug.cpp ../src/libUnuk/Debug.h
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Player.o: ../src/Unuk/Player.cpp ../src/libUnuk/Sprite.h \
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../src/libUnuk/ImageLoader.h \
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../src/libUnuk/Debug.h \
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../src/libUnuk/KeyboardInterface.h \
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../src/libUnuk/Input.h \
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../src/Unuk/Player.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Player.o ../src/Unuk/Player.cpp
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@ -228,6 +223,7 @@ main.o: ../src/Unuk/main.cpp ../src/Unuk/Game.h \
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../src/Unuk/Player.h \
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../src/libUnuk/Sprite.h \
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../src/libUnuk/ImageLoader.h \
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../src/libUnuk/Input.h \
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../src/libUnuk/Debug.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o main.o ../src/Unuk/main.cpp
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@ -235,6 +231,7 @@ Game.o: ../src/Unuk/Game.cpp ../src/Unuk/Game.h \
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../src/Unuk/Player.h \
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../src/libUnuk/Sprite.h \
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../src/libUnuk/ImageLoader.h \
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../src/libUnuk/Input.h \
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../src/libUnuk/Debug.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Game.o ../src/Unuk/Game.cpp
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@ -7,24 +7,19 @@ OTHER_FILES += ../src/libUnuk/Vec2.o \
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../src/libUnuk/GlxWindow.o \
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../src/libUnuk/Sprite.o \
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../src/libUnuk/Debug.o
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HEADERS += ../src/libUnuk/Vec2.h \
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../src/libUnuk/ImageLoader.h \
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HEADERS += ../src/libUnuk/ImageLoader.h \
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../src/libUnuk/Sprite.h \
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../src/libUnuk/Debug.h \
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../src/Libs/wglext.h \
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../src/Libs/glxext.h \
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../src/Unuk/Game.h \
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../src/Unuk/Player.h \
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../src/libUnuk/KeyboardInterface.h \
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../src/libUnuk/XKeyboardInterface.h \
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../src/libUnuk/Static.h \
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../src/libUnuk/UnukWindow.h \
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../src/libUnuk/Geometry.h \
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../src/libUnuk/Entity.h \
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../src/libUnuk/EntityType.h \
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../src/libUnuk/Input.h
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SOURCES += ../src/libUnuk/Vec2.cpp \
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../src/libUnuk/Sprite.cpp \
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SOURCES += ../src/libUnuk/Sprite.cpp \
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../src/libUnuk/ImageLoader.cpp \
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../src/libUnuk/Debug.cpp \
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../src/Unuk/Player.cpp \
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@ -63,8 +63,6 @@ void Game::Render(void) {
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//glutSwapBuffers();
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glDisable(GL_TEXTURE_2D);
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if(KeyStillDown(SDLK_w)) {Debug::logger->message("Werks"); }
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// Get frames per second.
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frames++;
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{
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@ -2,7 +2,7 @@
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#include <SDL/SDL.h>
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#include "../libUnuk/Sprite.h"
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#include "../libUnuk/Debug.h"
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#include "../libUnuk/KeyboardInterface.h"
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#include "../libUnuk/Input.h"
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#include "Player.h"
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Player::Player(void) :
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@ -18,13 +18,16 @@ void Player::Prepare(void) {
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// I borked up the image loader, so for now we will
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// rotate the image 180 degrees.
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m_player->Rotate(180);
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m_player->SetScale(0.5f, 0.5f);
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// Set our pivot to the top right.
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m_player->SetPivot(1.0f, 1.0f);
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if(m_velx && m_vely > 0) {
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m_posx += m_velx;
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m_posy += m_vely;
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}
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// Move the player.
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if(KeyStillDown(SDLK_w) || KeyStillDown(SDLK_UP)) { SetVelocity(0, -5); }
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if(KeyStillDown(SDLK_a) || KeyStillDown(SDLK_LEFT)) { SetVelocity(-5, 0); }
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if(KeyStillDown(SDLK_s) || KeyStillDown(SDLK_DOWN)) { SetVelocity( 0, 5); }
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if(KeyStillDown(SDLK_d) || KeyStillDown(SDLK_RIGHT)) { SetVelocity( 5, 0); }
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SetPosition(m_posx, m_posy);
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}
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@ -45,6 +48,9 @@ void Player::SetPosition(GLdouble posx, GLdouble posy) {
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void Player::SetVelocity(GLdouble velx, GLdouble vely) {
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m_velx = velx;
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m_vely = vely;
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m_posx += m_velx;
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m_posy += m_vely;
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}
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void Player::CleanUp(void) {
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GLdouble m_posy;
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// Velocity variables.
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int m_tempvelx;
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int m_tempvely;
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int m_velx;
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int m_vely;
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};
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@ -1,31 +0,0 @@
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#ifndef _KEYBOARDINTERFACE_H_
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#define _KEYBOARDINTERFACE_H_
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enum UnukKeyCode {
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U_INVALID,
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U_UP,
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U_DOWN,
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U_LEFT,
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U_RIGHT,
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U_SPACE,
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U_w,
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U_a,
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U_s,
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U_d,
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U_MAX_KEYS
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};
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class KeyboardInterface {
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public:
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virtual ~KeyboardInterface(void) {}
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virtual bool IsKeyPressed(UnukKeyCode code) = 0;
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virtual bool IsKeyHeldDown(UnukKeyCode code) = 0;
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virtual void HandleKeyDown(UnukKeyCode code) = 0;
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virtual void HandleKeyUp(UnukKeyCode code) = 0;
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// Translate The operating systems key, to a keycode.
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virtual UnukKeyCode TranslateKey(unsigned int code) = 0;
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virtual void Update(void) = 0;
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};
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#endif
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#ifndef _UNUKWINDOW_H_
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#define _UNUKWINDOW_H_
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#include "Static.h"
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class KeyboardInterface;
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class Game;
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class Static : private Static {
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public:
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virtual ~UnukWindow(void) {}
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virtual bool Create(int width, int height, int bpp, bool fullscreen) = 0;
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virtual void Destroy(void) = 0;
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virtual void processEvents(void) = 0;
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virtual void AttachGame(Game* game) = 0;
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virtual bool IsRunning(void) = 0;
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virtual void SwapBuffers(void) = 0;
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virtual float GetElapsedSeconds(void) = 0;
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virtual KeyboardInterface* GetKeyboard(void) const = 0;
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};
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#endif
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@ -1,55 +0,0 @@
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#include "Vec2.h"
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/// Get a 0.0 vector.
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Vec2 Vec2::Zero() { return Vec2(0.0f, 0.0f); }
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Vec2::Vec2(void) {
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x = 0;
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y = 0;
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}
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Vec2::Vec2(float xValue, float yValue) {
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x = xValue;
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y = yValue;
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}
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Vec2::Vec2(const Vec2 &v) {
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x = v.x;
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y = v.y;
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}
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Vec2::~Vec2(void) {
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x = 0;
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y = 0;
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}
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Vec2& Vec2::operator =(const Vec2 &v) {
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x = v.x;
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y = v.y;
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return *this;
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}
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Vec2& Vec2::operator+=(const Vec2 &v) {
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x += v.x;
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y += v.y;
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return *this;
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}
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Vec2& Vec2::operator-=(const Vec2 &v) {
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x -= v.x;
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y -= v.y;
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return *this;
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}
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Vec2& Vec2::operator*=(float c) {
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x *= c;
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y *= c;
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return *this;
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}
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/// Multiply by a vector2.
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Vec2& Vec2::operator*=(const Vec2 &v) {
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x *= v.x;
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y *= v.y;
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return *this;
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}
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@ -1,33 +0,0 @@
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#ifndef _VEC2_H_
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#define _VEC2_H_
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class Vec2
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{
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public:
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static Vec2 Zero();
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Vec2(void);
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Vec2(float xValue, float yValue);
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Vec2(const Vec2 &v);
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~Vec2(void);
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// the operators are required to allow the system to understand how to compute mathematical problems
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// Copy operator
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Vec2& operator=(const Vec2 &v);
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// Addition operator
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Vec2& operator+=(const Vec2 &v);
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// Subtraction operator
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Vec2& operator-=(const Vec2 &v);
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// Multiply by a scalar
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Vec2& operator*=(float c);
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// Multiply by a vector2.
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Vec2& operator*=(const Vec2 &v);
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float x;
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float y;
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};
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#endif
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#ifndef XKEYBOARDINTERFACE_H
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#define XKEYBOARDINTERFACE_H
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#ifdef __unix__
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#include <cstring>
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#include "KeyboardInterface.h"
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#include "Debug.h"
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class XKeyboardInterface : public KeyboardInterface {
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public:
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XKeyboardInterface(void) {
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for(int i = 0; i < U_MAX_KEYS; ++i) {
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m_keyState[i] = 0;
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m_lastKeyState[i] = 0;
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}
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}
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virtual bool IsKeyPressed(UnukKeyCode code) {
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return(m_lastKeyState[code] && m_keyState[code] == 1);
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}
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virtual bool IsKeyHeldDown(UnukKeyCode code) {
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return(m_lastKeyState[code] && m_keyState[code]);
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}
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virtual void HandleKeyDown(UnukKeyCode code) {
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m_keyState[code] = 1;
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}
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virtual void HandleKeyUp(UnukKeyCode code) {
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m_keyState[code] =0;
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}
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UnukKeyCode TranslateKey(unsigned int code) {
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switch(code) {
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case XK_Up:
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return U_UP;
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break;
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case XK_Down:
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return U_DOWN;
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break;
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case XK_Left:
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return U_LEFT;
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break;
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case XK_Right:
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return U_RIGHT;
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break;
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case XK_space:
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return U_SPACE;
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break;
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case XK_w:
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return U_w;
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break;
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case XK_a:
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return U_a;
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break;
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case XK_s:
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return U_s;
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break;
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case XK_d:
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return U_d;
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break;
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default:
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Debug::logger->message("Warning: Can not translate this key");
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return U_INVALID;
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}
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}
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void Update(void) {
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// Copy the current key to the last key state.
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memcpy(m_lastKeyState, m_keyState, sizeof(short) * U_MAX_KEYS);
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}
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private:
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short m_keyState[U_MAX_KEYS];
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short m_lastKeyState[U_MAX_KEYS];
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};
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// __unix__
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#endif
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// XKEYBOARDINTERFACE_H
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#endif
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Loading…
Reference in New Issue
Block a user