[Add] Adding data serialization docs.

This commit is contained in:
Rtch90 2012-06-09 22:18:32 +01:00
parent 896b966530
commit d31d43cb4a
9 changed files with 1 additions and 8 deletions

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@ -12,7 +12,6 @@ HEADERS += ../src/Libs/wglext.h \
../src/libUnuk/Engine/WorldManager.h \ ../src/libUnuk/Engine/WorldManager.h \
../src/libUnuk/Engine/ParticleEmitter.h \ ../src/libUnuk/Engine/ParticleEmitter.h \
../src/libUnuk/Engine/NPC.h \ ../src/libUnuk/Engine/NPC.h \
../src/libUnuk/Engine/MemClass.h \
../src/libUnuk/Engine/Collision.h \ ../src/libUnuk/Engine/Collision.h \
../src/libUnuk/Engine/Character.h \ ../src/libUnuk/Engine/Character.h \
../src/libUnuk/Sprite/TextureManager.h \ ../src/libUnuk/Sprite/TextureManager.h \

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@ -16,7 +16,6 @@
#include "../libUnuk/System/Debug.h" #include "../libUnuk/System/Debug.h"
#include "../libUnuk/UI/Text.h" #include "../libUnuk/UI/Text.h"
#include "../libUnuk/UI/Bar.h" #include "../libUnuk/UI/Bar.h"
#include "../libUnuk/Engine/MemClass.h"
using namespace std; using namespace std;
enum gameNavVal_t { gameMainMenu, gameQuitGame }; enum gameNavVal_t { gameMainMenu, gameQuitGame };

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@ -10,7 +10,6 @@
#include "../libUnuk/Engine/NPC.h" #include "../libUnuk/Engine/NPC.h"
#include "../libUnuk/System/Debug.h" #include "../libUnuk/System/Debug.h"
#include "../libUnuk/System/Input.h" #include "../libUnuk/System/Input.h"
#include "../libUnuk/Engine/MemClass.h"
#include "Constants.h" #include "Constants.h"
#include "Globals.h" #include "Globals.h"

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@ -5,7 +5,6 @@
#include "../../Unuk/Globals.h" #include "../../Unuk/Globals.h"
#include "../../Unuk/Constants.h" #include "../../Unuk/Constants.h"
#include "../Engine/MemClass.h"
#include "../Sprite/ApplySurface.h" #include "../Sprite/ApplySurface.h"
#include "../Sprite/ImageLoader.h" #include "../Sprite/ImageLoader.h"
#include "../Engine/Collision.h" #include "../Engine/Collision.h"

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@ -118,7 +118,7 @@ static int allocationCount = 0; // Amount of allocations.
static int allocationMemory = 0; // Memory allocated. static int allocationMemory = 0; // Memory allocated.
static int PeakMemoryUsage = 0; static int PeakMemoryUsage = 0;
static int peakPointers = 0; static int peakPointers = 0;
int CalculateHashIndex(const void* buffer) { int CalculateHashIndex(const void* buffer) {
int value = reinterpret_cast<int> (buffer); int value = reinterpret_cast<int> (buffer);

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@ -1,6 +1,5 @@
#pragma once #pragma once
#include <list> #include <list>
#include "MemClass.h"
class Character; class Character;
class NPC; class NPC;
class Player; class Player;

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@ -16,7 +16,6 @@
#include "../System/Debug.h" #include "../System/Debug.h"
#include "../System/Serialisable.h" #include "../System/Serialisable.h"
#include "../Engine/WorldManager.h" #include "../Engine/WorldManager.h"
#include "../Engine/MemClass.h"
using namespace std; using namespace std;
class Character; class Character;

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@ -2,7 +2,6 @@
#include <list> #include <list>
#include "../UI/Button.h" #include "../UI/Button.h"
#include "../Engine/MemClass.h"
class ButtonGroup { class ButtonGroup {
public: public: