[Add] Adding data serialization docs.
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@ -12,7 +12,6 @@ HEADERS += ../src/Libs/wglext.h \
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../src/libUnuk/Engine/WorldManager.h \
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../src/libUnuk/Engine/ParticleEmitter.h \
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../src/libUnuk/Engine/NPC.h \
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../src/libUnuk/Engine/MemClass.h \
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../src/libUnuk/Engine/Collision.h \
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../src/libUnuk/Engine/Character.h \
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../src/libUnuk/Sprite/TextureManager.h \
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@ -16,7 +16,6 @@
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#include "../libUnuk/System/Debug.h"
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#include "../libUnuk/UI/Text.h"
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#include "../libUnuk/UI/Bar.h"
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#include "../libUnuk/Engine/MemClass.h"
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using namespace std;
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enum gameNavVal_t { gameMainMenu, gameQuitGame };
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@ -10,7 +10,6 @@
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#include "../libUnuk/Engine/NPC.h"
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#include "../libUnuk/System/Debug.h"
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#include "../libUnuk/System/Input.h"
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#include "../libUnuk/Engine/MemClass.h"
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#include "Constants.h"
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#include "Globals.h"
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@ -5,7 +5,6 @@
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#include "../../Unuk/Globals.h"
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#include "../../Unuk/Constants.h"
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#include "../Engine/MemClass.h"
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#include "../Sprite/ApplySurface.h"
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#include "../Sprite/ImageLoader.h"
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#include "../Engine/Collision.h"
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@ -118,7 +118,7 @@ static int allocationCount = 0; // Amount of allocations.
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static int allocationMemory = 0; // Memory allocated.
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static int PeakMemoryUsage = 0;
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static int peakPointers = 0;
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static int peakPointers = 0;
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int CalculateHashIndex(const void* buffer) {
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int value = reinterpret_cast<int> (buffer);
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@ -1,6 +1,5 @@
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#pragma once
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#include <list>
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#include "MemClass.h"
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class Character;
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class NPC;
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class Player;
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@ -16,7 +16,6 @@
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#include "../System/Debug.h"
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#include "../System/Serialisable.h"
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#include "../Engine/WorldManager.h"
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#include "../Engine/MemClass.h"
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using namespace std;
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class Character;
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@ -2,7 +2,6 @@
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#include <list>
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#include "../UI/Button.h"
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#include "../Engine/MemClass.h"
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class ButtonGroup {
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public:
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