[Add] Added an FPS class.
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5d4aa118a0
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@ -1,6 +1,6 @@
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#############################################################################
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#############################################################################
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# Makefile for building: Unuk-QT
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# Makefile for building: Unuk-QT
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# Generated by qmake (2.01a) (Qt 4.7.3) on: Fri Dec 16 01:33:02 2011
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# Generated by qmake (2.01a) (Qt 4.7.3) on: Sat Dec 17 22:09:14 2011
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# Project: Unuk-QT.pro
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# Project: Unuk-QT.pro
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# Template: app
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# Template: app
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# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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@ -67,7 +67,8 @@ SOURCES = ../src/libUnuk/Debug.cpp \
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../src/Unuk/Player.cpp \
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../src/Unuk/Player.cpp \
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../src/Unuk/Game.cpp \
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../src/Unuk/Game.cpp \
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../src/libUnuk/MapElement.cpp \
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../src/libUnuk/MapElement.cpp \
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../src/libUnuk/MapEntities.cpp
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../src/libUnuk/MapEntities.cpp \
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../src/libUnuk/FPS.cpp
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OBJECTS = Debug.o \
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OBJECTS = Debug.o \
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main.o \
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main.o \
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Input.o \
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Input.o \
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@ -92,7 +93,8 @@ OBJECTS = Debug.o \
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Player.o \
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Player.o \
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Game.o \
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Game.o \
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MapElement.o \
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MapElement.o \
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MapEntities.o
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MapEntities.o \
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FPS.o
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DIST = /usr/share/qt4/mkspecs/common/g++.conf \
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DIST = /usr/share/qt4/mkspecs/common/g++.conf \
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/usr/share/qt4/mkspecs/common/unix.conf \
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/usr/share/qt4/mkspecs/common/unix.conf \
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/usr/share/qt4/mkspecs/common/linux.conf \
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/usr/share/qt4/mkspecs/common/linux.conf \
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@ -192,7 +194,7 @@ qmake: FORCE
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dist:
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dist:
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@$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0
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@$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0
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$(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.h ../src/Libs/wglext.h ../src/Libs/glxext.h ../src/libUnuk/Input.h ../src/libUnuk/Rect.h ../src/libUnuk/Timer.h ../src/libUnuk/Font.h ../Constants.h ../src/Unuk/Constants.h ../src/libUnuk/ApplySurface.h ../src/Unuk/Globals.h ../src/libUnuk/ImageLoader.h ../src/libUnuk/TextureManager.h ../src/libUnuk/Texture.h ../src/libUnuk/Text.h ../src/libUnuk/MapTile.h ../src/libUnuk/Map.h ../src/libUnuk/Button.h ../src/libUnuk/ButtonToggle.h ../src/libUnuk/Menu.h ../src/libUnuk/MainMenu.h ../src/libUnuk/ParticleEmitter.h ../src/libUnuk/IngameMenu.h ../src/libUnuk/Collision.h ../src/libUnuk/Character.h ../src/libUnuk/NPC.h ../src/Unuk/Player.h ../src/Unuk/Game.h ../src/libUnuk/MapElement.h ../src/libUnuk/MapEntities.h .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.cpp ../src/Unuk/main.cpp ../src/libUnuk/Input.cpp ../src/libUnuk/Timer.cpp ../src/libUnuk/Font.cpp ../src/libUnuk/ApplySurface.cpp ../src/Unuk/Globals.cpp ../src/libUnuk/Rect.cpp ../src/libUnuk/ImageLoader.cpp ../src/libUnuk/TextureManager.cpp ../src/libUnuk/Texture.cpp ../src/libUnuk/Text.cpp ../src/libUnuk/Map.cpp ../src/libUnuk/Button.cpp ../src/libUnuk/ButtonToggle.cpp ../src/libUnuk/ParticleEmitter.cpp ../src/libUnuk/MainMenu.cpp ../src/libUnuk/IngameMenu.cpp ../src/libUnuk/Collision.cpp ../src/libUnuk/Character.cpp ../src/libUnuk/NPC.cpp ../src/Unuk/Player.cpp ../src/Unuk/Game.cpp ../src/libUnuk/MapElement.cpp ../src/libUnuk/MapEntities.cpp .tmp/Unuk-QT1.0.0/ && (cd `dirname .tmp/Unuk-QT1.0.0` && $(TAR) Unuk-QT1.0.0.tar Unuk-QT1.0.0 && $(COMPRESS) Unuk-QT1.0.0.tar) && $(MOVE) `dirname .tmp/Unuk-QT1.0.0`/Unuk-QT1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/Unuk-QT1.0.0
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$(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.h ../src/Libs/wglext.h ../src/Libs/glxext.h ../src/libUnuk/Input.h ../src/libUnuk/Rect.h ../src/libUnuk/Timer.h ../src/libUnuk/Font.h ../Constants.h ../src/Unuk/Constants.h ../src/libUnuk/ApplySurface.h ../src/Unuk/Globals.h ../src/libUnuk/ImageLoader.h ../src/libUnuk/TextureManager.h ../src/libUnuk/Texture.h ../src/libUnuk/Text.h ../src/libUnuk/MapTile.h ../src/libUnuk/Map.h ../src/libUnuk/Button.h ../src/libUnuk/ButtonToggle.h ../src/libUnuk/Menu.h ../src/libUnuk/MainMenu.h ../src/libUnuk/ParticleEmitter.h ../src/libUnuk/IngameMenu.h ../src/libUnuk/Collision.h ../src/libUnuk/Character.h ../src/libUnuk/NPC.h ../src/Unuk/Player.h ../src/Unuk/Game.h ../src/libUnuk/MapElement.h ../src/libUnuk/MapEntities.h ../src/libUnuk/FPS.h .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.cpp ../src/Unuk/main.cpp ../src/libUnuk/Input.cpp ../src/libUnuk/Timer.cpp ../src/libUnuk/Font.cpp ../src/libUnuk/ApplySurface.cpp ../src/Unuk/Globals.cpp ../src/libUnuk/Rect.cpp ../src/libUnuk/ImageLoader.cpp ../src/libUnuk/TextureManager.cpp ../src/libUnuk/Texture.cpp ../src/libUnuk/Text.cpp ../src/libUnuk/Map.cpp ../src/libUnuk/Button.cpp ../src/libUnuk/ButtonToggle.cpp ../src/libUnuk/ParticleEmitter.cpp ../src/libUnuk/MainMenu.cpp ../src/libUnuk/IngameMenu.cpp ../src/libUnuk/Collision.cpp ../src/libUnuk/Character.cpp ../src/libUnuk/NPC.cpp ../src/Unuk/Player.cpp ../src/Unuk/Game.cpp ../src/libUnuk/MapElement.cpp ../src/libUnuk/MapEntities.cpp ../src/libUnuk/FPS.cpp .tmp/Unuk-QT1.0.0/ && (cd `dirname .tmp/Unuk-QT1.0.0` && $(TAR) Unuk-QT1.0.0.tar Unuk-QT1.0.0 && $(COMPRESS) Unuk-QT1.0.0.tar) && $(MOVE) `dirname .tmp/Unuk-QT1.0.0`/Unuk-QT1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/Unuk-QT1.0.0
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clean:compiler_clean
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clean:compiler_clean
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@ -481,6 +483,11 @@ MapEntities.o: ../src/libUnuk/MapEntities.cpp ../src/libUnuk/MapEntities.h \
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../src/libUnuk/ImageLoader.h
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../src/libUnuk/ImageLoader.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o MapEntities.o ../src/libUnuk/MapEntities.cpp
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o MapEntities.o ../src/libUnuk/MapEntities.cpp
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FPS.o: ../src/libUnuk/FPS.cpp ../src/libUnuk/FPS.h \
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../src/Unuk/Globals.h \
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../src/libUnuk/Timer.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o FPS.o ../src/libUnuk/FPS.cpp
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####### Install
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####### Install
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install: FORCE
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install: FORCE
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@ -36,7 +36,8 @@ HEADERS += ../src/libUnuk/Debug.h \
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../src/Unuk/Player.h \
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../src/Unuk/Player.h \
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../src/Unuk/Game.h \
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../src/Unuk/Game.h \
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../src/libUnuk/MapElement.h \
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../src/libUnuk/MapElement.h \
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../src/libUnuk/MapEntities.h
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../src/libUnuk/MapEntities.h \
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../src/libUnuk/FPS.h
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SOURCES += ../src/libUnuk/Debug.cpp \
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SOURCES += ../src/libUnuk/Debug.cpp \
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../src/Unuk/main.cpp \
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../src/Unuk/main.cpp \
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../src/libUnuk/Input.cpp \
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../src/libUnuk/Input.cpp \
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@ -61,4 +62,5 @@ SOURCES += ../src/libUnuk/Debug.cpp \
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../src/Unuk/Player.cpp \
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../src/Unuk/Player.cpp \
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../src/Unuk/Game.cpp \
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../src/Unuk/Game.cpp \
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../src/libUnuk/MapElement.cpp \
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../src/libUnuk/MapElement.cpp \
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../src/libUnuk/MapEntities.cpp
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../src/libUnuk/MapEntities.cpp \
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../src/libUnuk/FPS.cpp
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@ -36,7 +36,7 @@ private:
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void LoadSavegame(const string savegameIDArg);
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void LoadSavegame(const string savegameIDArg);
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void SaveSavegame(void);
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void SaveSavegame(void);
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static const int MAX_FPS = 6000;
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static const int MAX_FPS = 200;
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static const int GAME_UPDATES_PER_SECOND = 60;
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static const int GAME_UPDATES_PER_SECOND = 60;
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static const int SKIP_TICKS = 1000 / GAME_UPDATES_PER_SECOND;
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static const int SKIP_TICKS = 1000 / GAME_UPDATES_PER_SECOND;
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35
src/libUnuk/FPS.cpp
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35
src/libUnuk/FPS.cpp
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#include "FPS.h"
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FPS::FPS(void) {
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}
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FPS::~FPS(void) {
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}
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void FPS::LimitFPS(void) {
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// Calculate the FPS.
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if(_fpsCalc.GetTicks() > 1000) {
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_fps = _frame / (_fpsCalc.GetTicks() / 1000);
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_fpsCalc.Start();
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_frame = 0;
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}
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// Put a limitation on the FPS.
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if(1000 / _maxFPS > _frameTimer.GetTicks()) {
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// SDL_Delay does not accept a float so for higher framerate
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// limits there's an innacuracy. This is as much as 3fps
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// at a limit of 60fps.
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SDL_Delay((1000 / _maxFPS) - _frameTimer.GetTicks());
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}
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_frameTimer.Start();
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_frame++;
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}
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void FPS::SetMaxFPS(int maxFPSArg) {
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_maxFPS = maxFPSArg;
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}
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28
src/libUnuk/FPS.h
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28
src/libUnuk/FPS.h
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#ifndef _FPS_H_
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#define _FPS_H_
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#include "../Unuk/Globals.h"
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#include "Timer.h"
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class FPS {
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public:
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FPS(void);
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~FPS(void);
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void LimitFPS(void);
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void SetMaxFPS(int maxFPSArg);
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int GetMaxFPS(void) { return _maxFPS; }
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int GetCurrentFPS(void) { return _fps; }
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private:
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int _fps;
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int _frame;
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int _maxFPS;
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Timer _frameTimer;
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Timer _fpsCalc;
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};
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#endif
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