diff --git a/Unuk-QT/Unuk-QT b/Unuk-QT/Unuk-QT index c3446df..790c1e1 100755 Binary files a/Unuk-QT/Unuk-QT and b/Unuk-QT/Unuk-QT differ diff --git a/src/Unuk/Game.cpp b/src/Unuk/Game.cpp index fc1fa82..affa204 100644 --- a/src/Unuk/Game.cpp +++ b/src/Unuk/Game.cpp @@ -21,7 +21,7 @@ gameNavVal_t Game::Run(const string savegameIDArg) { LoadSavegame(savegameIDArg); - int fps; + int fps = 0; int frame = 0; int nextGameTick = SDL_GetTicks(); diff --git a/src/libUnuk/MapTile.h b/src/libUnuk/MapTile.h index 47a0546..957f977 100644 --- a/src/libUnuk/MapTile.h +++ b/src/libUnuk/MapTile.h @@ -18,7 +18,7 @@ public: void Render(void) { _tile.Render(), _entity.Render(); } // Tile Mutators. - void SetTileTexture(SDL_Surface* arg) { _tile.SetTexture(arg); } + void SetTileTexture(SDL_Surface* arg) { _tile.SetTexture(arg); } void SetTileSolidity(bool arg) { _tile.SetSolidity(arg); } bool GetTileSolidity(void) { return _tile.GetSolidity(); } // Well, it kinda helps if I lay the