diff --git a/trunk/Unuk/Bin/Debug.log b/trunk/Unuk/Bin/Debug.log deleted file mode 100644 index 7222486..0000000 --- a/trunk/Unuk/Bin/Debug.log +++ /dev/null @@ -1,20 +0,0 @@ -Log Started: Wed Oct 12 18:01:55 2011 - ------Debug Initialized----- - -OpenGL 3.0 is not supported, falling back to 2.1. - - ------Engine Initialization Complete----- - - ------Logic----- -Warning: Can not translate this key - - ------Cleaning Up----- - -Player Deleted. - -Log Closed: Wed Oct 12 18:01:59 2011 - diff --git a/trunk/Unuk/Bin/Makefile b/trunk/Unuk/Bin/Makefile deleted file mode 100644 index cb242fe..0000000 --- a/trunk/Unuk/Bin/Makefile +++ /dev/null @@ -1,25 +0,0 @@ -CC = g++ -CFLAGS = -ansi -Wall -g -LDADD = -lGL -lGLU -lglut -lSDL -LDADDSTATIC = -Wl,-Bstatic -lSDL -lSDL_image -lopenal -lalut -L/usr/X11 -Wl,-Bdynamic -lasound -lartsc -lesd -lpulse -lpulse-simple -ldirectfb -lvga -laa -lcaca -ljpeg -ltiff - - -.PHONY: default static all clean - -default: all - -all: - $(MAKE) -C ../src/libUnuk - $(MAKE) -C ../src/Unuk - $(CC) $(CFLAGS) -o Unuk ../src/Unuk/main.cpp ../src/libUnuk/*.o ../src/Unuk/*.o $(LDADD) - -static: - @echo -e "\033[1;31mThis is an experimental build, if it does not work, don't complain...\033[0m" - @sleep 1 - $(MAKE) -C ../src/libUnuk - $(MAKE) -C ../src/Unuk - $(CC) $(CFLAGS) -o build/Unuk-static ../src/Unuk/main.cpp ../src/libUnuk/*.o ../src/Unuk/*.o $(LDADDSTATIC) - -clean: - $(MAKE) -C ../src/libUnuk clean - $(MAKE) -C ../src/Unuk clean - rm -f Unuk ../Data/Debug.log \ No newline at end of file diff --git a/trunk/Unuk/Data/Media/.svn/all-wcprops b/trunk/Unuk/Data/Media/.svn/all-wcprops deleted file mode 100644 index 863ab18..0000000 --- a/trunk/Unuk/Data/Media/.svn/all-wcprops +++ /dev/null @@ -1,11 +0,0 @@ -K 25 -svn:wc:ra_dav:version-url -V 45 -/saracraft/!svn/ver/119/trunk/Unuk/Data/Media -END -test.bmp -K 25 -svn:wc:ra_dav:version-url -V 54 -/saracraft/!svn/ver/119/trunk/Unuk/Data/Media/test.bmp -END diff --git a/trunk/Unuk/Data/Media/.svn/entries b/trunk/Unuk/Data/Media/.svn/entries deleted file mode 100644 index 58857de..0000000 --- a/trunk/Unuk/Data/Media/.svn/entries +++ /dev/null @@ -1,62 +0,0 @@ -10 - -dir -119 -https://svn.origo.ethz.ch/saracraft/trunk/Unuk/Data/Media -https://svn.origo.ethz.ch/saracraft - - - -2011-08-27T10:14:02.081475Z -119 -allanis - - - - - - - - - - - - - - -ed78350d-8895-4595-9ae3-86e2b1f39417 - -test.bmp -file - - - - -2011-08-27T14:28:59.000000Z -547bee8a4cb01050e3391eb8201ae6d5 -2011-08-27T10:14:02.081475Z -119 -allanis -has-props - - - - - - - - - - - - - - - - - - - - -160054 - diff --git a/trunk/Unuk/Data/Media/.svn/prop-base/test.bmp.svn-base b/trunk/Unuk/Data/Media/.svn/prop-base/test.bmp.svn-base deleted file mode 100644 index 5e9587e..0000000 --- a/trunk/Unuk/Data/Media/.svn/prop-base/test.bmp.svn-base +++ /dev/null @@ -1,5 +0,0 @@ -K 13 -svn:mime-type -V 24 -application/octet-stream -END diff --git a/trunk/Unuk/Data/Media/.svn/text-base/test.bmp.svn-base b/trunk/Unuk/Data/Media/.svn/text-base/test.bmp.svn-base deleted file mode 100644 index cdfd4c9..0000000 Binary files a/trunk/Unuk/Data/Media/.svn/text-base/test.bmp.svn-base and /dev/null differ diff --git a/trunk/Unuk/Data/Media/test.bmp b/trunk/Unuk/Data/Media/test.bmp deleted file mode 100644 index 6f8bd71..0000000 Binary files a/trunk/Unuk/Data/Media/test.bmp and /dev/null differ diff --git a/trunk/Unuk/Docs/include/input.h b/trunk/Unuk/Docs/include/input.h deleted file mode 100644 index 907b8ec..0000000 --- a/trunk/Unuk/Docs/include/input.h +++ /dev/null @@ -1,48 +0,0 @@ -#ifndef INPUT_H_ -#define INPUT_H_ - -#include - -typedef struct mouse_s -{ - int dx, dy; - int old_x, old_y; - unsigned int buttons; - unsigned int old_buttons; -} mouse_t; - -typedef struct keyboard_s -{ - unsigned char *keys; - unsigned char *old_keys; - int keycount; - int last_char; - unsigned int mods; -} keyboard_t; - -typedef struct input_s -{ - mouse_t mouse; - keyboard_t keyboard; -} input_t; - -bool create_input(); -void update_input(); - -char get_key(); -unsigned int get_x(); -unsigned int get_y(); -unsigned int get_old_x(); -unsigned int get_old_y(); -unsigned int get_mods(); -bool key_down(int index); -bool key_still_down(int index); -bool key_up(int index); -bool key_still_up(int index); -bool mouse_down(int button); -bool mouse_still_down(int button); -bool mouse_up(int button); -bool mouse_still_up(int button); - -void destroy_input(); -#endif // INPUT_H_ diff --git a/trunk/Unuk/Docs/src/input.cpp b/trunk/Unuk/Docs/src/input.cpp deleted file mode 100644 index cb0f85a..0000000 --- a/trunk/Unuk/Docs/src/input.cpp +++ /dev/null @@ -1,142 +0,0 @@ -#include "input.h" -#include - -static mouse_t mouse; -static keyboard_t keyboard; - -bool _curr_key(int index) -{ - return (keyboard.keys[index] != 0); -} - -bool _old_key(int index) -{ - return (keyboard.old_keys[index] != 0); -}; - -bool _curr_mouse(int button) -{ - return ((mouse.buttons & SDL_BUTTON(button)) != 0); -}; - -bool _old_mouse(int button) -{ - return ((mouse.old_buttons & SDL_BUTTON(button)) != 0); -}; - -bool create_input() -{ - memset(&keyboard, 0, sizeof(keyboard_t)); - memset(&mouse, 0, sizeof(mouse_t)); - SDL_PumpEvents(); - SDL_PumpEvents(); - unsigned char *temp_keys = SDL_GetKeyState(&keyboard.keycount); - keyboard.keys = (unsigned char *)malloc(sizeof(char) * keyboard.keycount); - keyboard.old_keys = (unsigned char *)malloc(sizeof(char) * keyboard.keycount); - - memcpy(keyboard.keys, temp_keys, sizeof(char) * keyboard.keycount); - mouse.buttons = SDL_GetMouseState(&mouse.dx, &mouse.dy); - return true; -}; - -void update_input() -{ - SDL_PumpEvents(); - keyboard.last_char = -1; - mouse.old_x = mouse.dx; - mouse.old_y = mouse.dy; - mouse.old_buttons = mouse.buttons; - mouse.buttons = SDL_GetMouseState(&mouse.dx, &mouse.dy); - - memcpy(keyboard.old_keys, keyboard.keys, sizeof(char) * keyboard.keycount); - - unsigned char *tmp = SDL_GetKeyState(&keyboard.keycount); - memcpy(keyboard.keys, tmp, sizeof(char) * keyboard.keycount); - - keyboard.mods = SDL_GetModState(); - - SDL_Event event; - while(SDL_PollEvent(&event)) - { - if(event.type == SDL_KEYDOWN) - keyboard.last_char = event.key.keysym.sym; - } -}; - -char get_key() -{ - if(keyboard.last_char != -1) - return keyboard.last_char; - return 0; -}; - -unsigned int get_x() -{ - return mouse.dx; -}; - -unsigned int get_y() -{ - return mouse.dy; -}; - -unsigned int get_old_x() -{ - return mouse.old_x; -}; - -unsigned int get_old_y() -{ - return mouse.old_y; -}; - -unsigned int get_mods() -{ - return keyboard.mods; -}; - -bool key_down(int index) -{ - return(_curr_key(index) && !_old_key(index)); -}; - -bool key_still_down(int index) -{ - return(_curr_key(index) && _old_key(index)); -}; - -bool key_up(int index) -{ - return(!_curr_key(index) && _old_key(index)); -}; - -bool key_still_up(int index) -{ - return (!_curr_key(index) && !_old_key(index)); -}; - -bool mouse_down(int button) -{ - return (_curr_mouse(button) && !_old_mouse(button)); -}; - -bool mouse_still_down(int button) -{ - return (_curr_mouse(button) && _old_mouse(button)); -}; - -bool mouse_up(int button) -{ - return (!_curr_mouse(button) && _old_mouse(button)); -}; - -bool mouse_still_up(int button) -{ - return (!_curr_mouse(button) && !_old_mouse(button)); -}; - -void destroy_input() -{ - free(keyboard.keys); - free(keyboard.old_keys); -}; diff --git a/trunk/Unuk/README b/trunk/Unuk/README deleted file mode 100644 index f2bbdcf..0000000 --- a/trunk/Unuk/README +++ /dev/null @@ -1 +0,0 @@ -Readme plz! \ No newline at end of file diff --git a/trunk/Unuk/Tasks/project_files_GD_Marking_Criteria.pdf b/trunk/Unuk/Tasks/project_files_GD_Marking_Criteria.pdf deleted file mode 100644 index 8d00438..0000000 Binary files a/trunk/Unuk/Tasks/project_files_GD_Marking_Criteria.pdf and /dev/null differ diff --git a/trunk/Unuk/Tasks/project_files_GD_portfolio_project_02.pdf b/trunk/Unuk/Tasks/project_files_GD_portfolio_project_02.pdf deleted file mode 100644 index b2a8377..0000000 Binary files a/trunk/Unuk/Tasks/project_files_GD_portfolio_project_02.pdf and /dev/null differ diff --git a/trunk/Unuk/Unuk-QT/Input.o b/trunk/Unuk/Unuk-QT/Input.o deleted file mode 100644 index 147c433..0000000 Binary files a/trunk/Unuk/Unuk-QT/Input.o and /dev/null differ diff --git a/trunk/Unuk/Unuk-QT/Makefile b/trunk/Unuk/Unuk-QT/Makefile deleted file mode 100644 index d112ba3..0000000 --- a/trunk/Unuk/Unuk-QT/Makefile +++ /dev/null @@ -1,261 +0,0 @@ -############################################################################# -# Makefile for building: Unuk-QT -# Generated by qmake (2.01a) (Qt 4.7.3) on: Sun Oct 9 18:24:18 2011 -# Project: Unuk-QT.pro -# Template: app -# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro -############################################################################# - -####### Compiler, tools and options - -CC = gcc -CXX = g++ -DEFINES = -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -CFLAGS = -pipe -g -Wall -W -D_REENTRANT $(DEFINES) -CXXFLAGS = -pipe -g -Wall -W -D_REENTRANT $(DEFINES) -INCPATH = -I/usr/share/qt4/mkspecs/linux-g++ -I. -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4 -I. -LINK = g++ -LFLAGS = -LIBS = $(SUBLIBS) -L/usr/lib -lQtGui -lQtCore -lpthread -lSDL -lGL -lGLU -AR = ar cqs -RANLIB = -QMAKE = /usr/bin/qmake-qt4 -TAR = tar -cf -COMPRESS = gzip -9f -COPY = cp -f -SED = sed -COPY_FILE = $(COPY) -COPY_DIR = $(COPY) -r -STRIP = strip -INSTALL_FILE = install -m 644 -p -INSTALL_DIR = $(COPY_DIR) -INSTALL_PROGRAM = install -m 755 -p -DEL_FILE = rm -f -SYMLINK = ln -f -s -DEL_DIR = rmdir -MOVE = mv -f -CHK_DIR_EXISTS= test -d -MKDIR = mkdir -p - -####### Output directory - -OBJECTS_DIR = ./ - -####### Files - -SOURCES = ../src/libUnuk/Vec2.cpp \ - ../src/libUnuk/Sprite.cpp \ - ../src/libUnuk/ImageLoader.cpp \ - ../src/libUnuk/GlxWindow.cpp \ - ../src/libUnuk/Debug.cpp \ - ../src/Unuk/Player.cpp \ - ../src/Unuk/main.cpp \ - ../src/Unuk/Game.cpp -OBJECTS = Vec2.o \ - Sprite.o \ - ImageLoader.o \ - GlxWindow.o \ - Debug.o \ - Player.o \ - main.o \ - Game.o -DIST = /usr/share/qt4/mkspecs/common/g++.conf \ - /usr/share/qt4/mkspecs/common/unix.conf \ - /usr/share/qt4/mkspecs/common/linux.conf \ - /usr/share/qt4/mkspecs/qconfig.pri \ - /usr/share/qt4/mkspecs/features/qt_functions.prf \ - /usr/share/qt4/mkspecs/features/qt_config.prf \ - /usr/share/qt4/mkspecs/features/exclusive_builds.prf \ - /usr/share/qt4/mkspecs/features/default_pre.prf \ - /usr/share/qt4/mkspecs/features/debug.prf \ - /usr/share/qt4/mkspecs/features/default_post.prf \ - /usr/share/qt4/mkspecs/features/warn_on.prf \ - /usr/share/qt4/mkspecs/features/qt.prf \ - /usr/share/qt4/mkspecs/features/unix/thread.prf \ - /usr/share/qt4/mkspecs/features/moc.prf \ - /usr/share/qt4/mkspecs/features/resources.prf \ - /usr/share/qt4/mkspecs/features/uic.prf \ - /usr/share/qt4/mkspecs/features/yacc.prf \ - /usr/share/qt4/mkspecs/features/lex.prf \ - /usr/share/qt4/mkspecs/features/include_source_dir.prf \ - Unuk-QT.pro -QMAKE_TARGET = Unuk-QT -DESTDIR = -TARGET = Unuk-QT - -first: all -####### Implicit rules - -.SUFFIXES: .o .c .cpp .cc .cxx .C - -.cpp.o: - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<" - -.cc.o: - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<" - -.cxx.o: - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<" - -.C.o: - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<" - -.c.o: - $(CC) -c $(CFLAGS) $(INCPATH) -o "$@" "$<" - -####### Build rules - -all: Makefile $(TARGET) - -$(TARGET): $(OBJECTS) - $(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJCOMP) $(LIBS) - -Makefile: Unuk-QT.pro /usr/share/qt4/mkspecs/linux-g++/qmake.conf /usr/share/qt4/mkspecs/common/g++.conf \ - /usr/share/qt4/mkspecs/common/unix.conf \ - /usr/share/qt4/mkspecs/common/linux.conf \ - /usr/share/qt4/mkspecs/qconfig.pri \ - /usr/share/qt4/mkspecs/features/qt_functions.prf \ - /usr/share/qt4/mkspecs/features/qt_config.prf \ - /usr/share/qt4/mkspecs/features/exclusive_builds.prf \ - /usr/share/qt4/mkspecs/features/default_pre.prf \ - /usr/share/qt4/mkspecs/features/debug.prf \ - /usr/share/qt4/mkspecs/features/default_post.prf \ - /usr/share/qt4/mkspecs/features/warn_on.prf \ - /usr/share/qt4/mkspecs/features/qt.prf \ - /usr/share/qt4/mkspecs/features/unix/thread.prf \ - /usr/share/qt4/mkspecs/features/moc.prf \ - /usr/share/qt4/mkspecs/features/resources.prf \ - /usr/share/qt4/mkspecs/features/uic.prf \ - /usr/share/qt4/mkspecs/features/yacc.prf \ - /usr/share/qt4/mkspecs/features/lex.prf \ - /usr/share/qt4/mkspecs/features/include_source_dir.prf \ - /usr/lib/libQtGui.prl \ - /usr/lib/libQtCore.prl - $(QMAKE) -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro -/usr/share/qt4/mkspecs/common/g++.conf: -/usr/share/qt4/mkspecs/common/unix.conf: -/usr/share/qt4/mkspecs/common/linux.conf: -/usr/share/qt4/mkspecs/qconfig.pri: -/usr/share/qt4/mkspecs/features/qt_functions.prf: -/usr/share/qt4/mkspecs/features/qt_config.prf: -/usr/share/qt4/mkspecs/features/exclusive_builds.prf: -/usr/share/qt4/mkspecs/features/default_pre.prf: -/usr/share/qt4/mkspecs/features/debug.prf: -/usr/share/qt4/mkspecs/features/default_post.prf: -/usr/share/qt4/mkspecs/features/warn_on.prf: -/usr/share/qt4/mkspecs/features/qt.prf: -/usr/share/qt4/mkspecs/features/unix/thread.prf: -/usr/share/qt4/mkspecs/features/moc.prf: -/usr/share/qt4/mkspecs/features/resources.prf: -/usr/share/qt4/mkspecs/features/uic.prf: -/usr/share/qt4/mkspecs/features/yacc.prf: -/usr/share/qt4/mkspecs/features/lex.prf: -/usr/share/qt4/mkspecs/features/include_source_dir.prf: -/usr/lib/libQtGui.prl: -/usr/lib/libQtCore.prl: -qmake: FORCE - @$(QMAKE) -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro - -dist: - @$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0 - $(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Vec2.h ../src/libUnuk/ImageLoader.h ../src/libUnuk/GlxWindow.h ../src/libUnuk/Sprite.h ../src/libUnuk/Debug.h ../src/Libs/wglext.h ../src/Libs/glxext.h ../src/Unuk/Game.h ../src/Unuk/Player.h ../src/libUnuk/KeyboardInterface.h ../src/libUnuk/XKeyboardInterface.h .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Vec2.cpp ../src/libUnuk/Sprite.cpp ../src/libUnuk/ImageLoader.cpp ../src/libUnuk/GlxWindow.cpp ../src/libUnuk/Debug.cpp ../src/Unuk/Player.cpp ../src/Unuk/main.cpp ../src/Unuk/Game.cpp .tmp/Unuk-QT1.0.0/ && (cd `dirname .tmp/Unuk-QT1.0.0` && $(TAR) Unuk-QT1.0.0.tar Unuk-QT1.0.0 && $(COMPRESS) Unuk-QT1.0.0.tar) && $(MOVE) `dirname .tmp/Unuk-QT1.0.0`/Unuk-QT1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/Unuk-QT1.0.0 - - -clean:compiler_clean - -$(DEL_FILE) $(OBJECTS) - -$(DEL_FILE) *~ core *.core - - -####### Sub-libraries - -distclean: clean - -$(DEL_FILE) $(TARGET) - -$(DEL_FILE) Makefile - - -check: first - -mocclean: compiler_moc_header_clean compiler_moc_source_clean - -mocables: compiler_moc_header_make_all compiler_moc_source_make_all - -compiler_moc_header_make_all: -compiler_moc_header_clean: -compiler_rcc_make_all: -compiler_rcc_clean: -compiler_image_collection_make_all: qmake_image_collection.cpp -compiler_image_collection_clean: - -$(DEL_FILE) qmake_image_collection.cpp -compiler_moc_source_make_all: -compiler_moc_source_clean: -compiler_uic_make_all: -compiler_uic_clean: -compiler_yacc_decl_make_all: -compiler_yacc_decl_clean: -compiler_yacc_impl_make_all: -compiler_yacc_impl_clean: -compiler_lex_make_all: -compiler_lex_clean: -compiler_clean: - -####### Compile - -Vec2.o: ../src/libUnuk/Vec2.cpp ../src/libUnuk/Vec2.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o Vec2.o ../src/libUnuk/Vec2.cpp - -Sprite.o: ../src/libUnuk/Sprite.cpp ../src/libUnuk/Sprite.h \ - ../src/libUnuk/ImageLoader.h \ - ../src/libUnuk/Debug.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o Sprite.o ../src/libUnuk/Sprite.cpp - -ImageLoader.o: ../src/libUnuk/ImageLoader.cpp ../src/libUnuk/ImageLoader.h \ - ../src/libUnuk/Debug.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o ImageLoader.o ../src/libUnuk/ImageLoader.cpp - -GlxWindow.o: ../src/libUnuk/GlxWindow.cpp ../src/Unuk/Game.h \ - ../src/Unuk/Player.h \ - ../src/libUnuk/Sprite.h \ - ../src/libUnuk/ImageLoader.h \ - ../src/libUnuk/Vec2.h \ - ../src/libUnuk/GlxWindow.h \ - ../src/Libs/glxext.h \ - ../src/libUnuk/Debug.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o GlxWindow.o ../src/libUnuk/GlxWindow.cpp - -Debug.o: ../src/libUnuk/Debug.cpp ../src/libUnuk/Debug.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o Debug.o ../src/libUnuk/Debug.cpp - -Player.o: ../src/Unuk/Player.cpp ../src/libUnuk/Sprite.h \ - ../src/libUnuk/ImageLoader.h \ - ../src/libUnuk/Vec2.h \ - ../src/libUnuk/Debug.h \ - ../src/Unuk/Player.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o Player.o ../src/Unuk/Player.cpp - -main.o: ../src/Unuk/main.cpp ../src/libUnuk/Win32Window.h \ - ../src/libUnuk/GlxWindow.h \ - ../src/Libs/glxext.h \ - ../src/Unuk/Game.h \ - ../src/Unuk/Player.h \ - ../src/libUnuk/Sprite.h \ - ../src/libUnuk/ImageLoader.h \ - ../src/libUnuk/Vec2.h \ - ../src/libUnuk/Debug.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o main.o ../src/Unuk/main.cpp - -Game.o: ../src/Unuk/Game.cpp ../src/Unuk/Game.h \ - ../src/Unuk/Player.h \ - ../src/libUnuk/Sprite.h \ - ../src/libUnuk/ImageLoader.h \ - ../src/libUnuk/Vec2.h \ - ../src/libUnuk/Debug.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o Game.o ../src/Unuk/Game.cpp - -####### Install - -install: FORCE - -uninstall: FORCE - -FORCE: - diff --git a/trunk/Unuk/Unuk-QT/Makefile_backup b/trunk/Unuk/Unuk-QT/Makefile_backup deleted file mode 100644 index c5297d5..0000000 --- a/trunk/Unuk/Unuk-QT/Makefile_backup +++ /dev/null @@ -1,261 +0,0 @@ -############################################################################# -# Makefile for building: Unuk-QT -# Generated by qmake (2.01a) (Qt 4.7.3) on: Wed Oct 5 01:03:25 2011 -# Project: Unuk-QT.pro -# Template: app -# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro -############################################################################# - -####### Compiler, tools and options - -CC = gcc -CXX = g++ -DEFINES = -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -CFLAGS = -pipe -g -Wall -W -D_REENTRANT $(DEFINES) -CXXFLAGS = -pipe -g -Wall -W -D_REENTRANT $(DEFINES) -INCPATH = -I/usr/share/qt4/mkspecs/linux-g++ -I. -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4 -I. -LINK = g++ -LFLAGS = -LIBS = $(SUBLIBS) -L/usr/lib -lQtGui -lQtCore -lpthread -lGL -lGLU -lglut -lSDL -AR = ar cqs -RANLIB = -QMAKE = /usr/bin/qmake-qt4 -TAR = tar -cf -COMPRESS = gzip -9f -COPY = cp -f -SED = sed -COPY_FILE = $(COPY) -COPY_DIR = $(COPY) -r -STRIP = strip -INSTALL_FILE = install -m 644 -p -INSTALL_DIR = $(COPY_DIR) -INSTALL_PROGRAM = install -m 755 -p -DEL_FILE = rm -f -SYMLINK = ln -f -s -DEL_DIR = rmdir -MOVE = mv -f -CHK_DIR_EXISTS= test -d -MKDIR = mkdir -p - -####### Output directory - -OBJECTS_DIR = ./ - -####### Files - -SOURCES = ../src/libUnuk/Vec2.cpp \ - ../src/libUnuk/Sprite.cpp \ - ../src/libUnuk/ImageLoader.cpp \ - ../src/libUnuk/GlxWindow.cpp \ - ../src/libUnuk/Debug.cpp \ - ../src/Unuk/Player.cpp \ - ../src/Unuk/main.cpp \ - ../src/Unuk/Game.cpp -OBJECTS = Vec2.o \ - Sprite.o \ - ImageLoader.o \ - GlxWindow.o \ - Debug.o \ - Player.o \ - main.o \ - Game.o -DIST = /usr/share/qt4/mkspecs/common/g++.conf \ - /usr/share/qt4/mkspecs/common/unix.conf \ - /usr/share/qt4/mkspecs/common/linux.conf \ - /usr/share/qt4/mkspecs/qconfig.pri \ - /usr/share/qt4/mkspecs/features/qt_functions.prf \ - /usr/share/qt4/mkspecs/features/qt_config.prf \ - /usr/share/qt4/mkspecs/features/exclusive_builds.prf \ - /usr/share/qt4/mkspecs/features/default_pre.prf \ - /usr/share/qt4/mkspecs/features/debug.prf \ - /usr/share/qt4/mkspecs/features/default_post.prf \ - /usr/share/qt4/mkspecs/features/warn_on.prf \ - /usr/share/qt4/mkspecs/features/qt.prf \ - /usr/share/qt4/mkspecs/features/unix/thread.prf \ - /usr/share/qt4/mkspecs/features/moc.prf \ - /usr/share/qt4/mkspecs/features/resources.prf \ - /usr/share/qt4/mkspecs/features/uic.prf \ - /usr/share/qt4/mkspecs/features/yacc.prf \ - /usr/share/qt4/mkspecs/features/lex.prf \ - /usr/share/qt4/mkspecs/features/include_source_dir.prf \ - Unuk-QT.pro -QMAKE_TARGET = Unuk-QT -DESTDIR = -TARGET = Unuk-QT - -first: all -####### Implicit rules - -.SUFFIXES: .o .c .cpp .cc .cxx .C - -.cpp.o: - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<" - -.cc.o: - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<" - -.cxx.o: - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<" - -.C.o: - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<" - -.c.o: - $(CC) -c $(CFLAGS) $(INCPATH) -o "$@" "$<" - -####### Build rules - -all: Makefile $(TARGET) - -$(TARGET): $(OBJECTS) - $(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJCOMP) $(LIBS) - -Makefile: Unuk-QT.pro /usr/share/qt4/mkspecs/linux-g++/qmake.conf /usr/share/qt4/mkspecs/common/g++.conf \ - /usr/share/qt4/mkspecs/common/unix.conf \ - /usr/share/qt4/mkspecs/common/linux.conf \ - /usr/share/qt4/mkspecs/qconfig.pri \ - /usr/share/qt4/mkspecs/features/qt_functions.prf \ - /usr/share/qt4/mkspecs/features/qt_config.prf \ - /usr/share/qt4/mkspecs/features/exclusive_builds.prf \ - /usr/share/qt4/mkspecs/features/default_pre.prf \ - /usr/share/qt4/mkspecs/features/debug.prf \ - /usr/share/qt4/mkspecs/features/default_post.prf \ - /usr/share/qt4/mkspecs/features/warn_on.prf \ - /usr/share/qt4/mkspecs/features/qt.prf \ - /usr/share/qt4/mkspecs/features/unix/thread.prf \ - /usr/share/qt4/mkspecs/features/moc.prf \ - /usr/share/qt4/mkspecs/features/resources.prf \ - /usr/share/qt4/mkspecs/features/uic.prf \ - /usr/share/qt4/mkspecs/features/yacc.prf \ - /usr/share/qt4/mkspecs/features/lex.prf \ - /usr/share/qt4/mkspecs/features/include_source_dir.prf \ - /usr/lib/libQtGui.prl \ - /usr/lib/libQtCore.prl - $(QMAKE) -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro -/usr/share/qt4/mkspecs/common/g++.conf: -/usr/share/qt4/mkspecs/common/unix.conf: -/usr/share/qt4/mkspecs/common/linux.conf: -/usr/share/qt4/mkspecs/qconfig.pri: -/usr/share/qt4/mkspecs/features/qt_functions.prf: -/usr/share/qt4/mkspecs/features/qt_config.prf: -/usr/share/qt4/mkspecs/features/exclusive_builds.prf: -/usr/share/qt4/mkspecs/features/default_pre.prf: -/usr/share/qt4/mkspecs/features/debug.prf: -/usr/share/qt4/mkspecs/features/default_post.prf: -/usr/share/qt4/mkspecs/features/warn_on.prf: -/usr/share/qt4/mkspecs/features/qt.prf: -/usr/share/qt4/mkspecs/features/unix/thread.prf: -/usr/share/qt4/mkspecs/features/moc.prf: -/usr/share/qt4/mkspecs/features/resources.prf: -/usr/share/qt4/mkspecs/features/uic.prf: -/usr/share/qt4/mkspecs/features/yacc.prf: -/usr/share/qt4/mkspecs/features/lex.prf: -/usr/share/qt4/mkspecs/features/include_source_dir.prf: -/usr/lib/libQtGui.prl: -/usr/lib/libQtCore.prl: -qmake: FORCE - @$(QMAKE) -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro - -dist: - @$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0 - $(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Vec2.h ../src/libUnuk/ImageLoader.h ../src/libUnuk/GlxWindow.h ../src/libUnuk/Sprite.h ../src/libUnuk/Debug.h ../src/Libs/wglext.h ../src/Libs/glxext.h ../src/Unuk/Game.h ../src/Unuk/Player.h ../src/libUnuk/Input.h .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Vec2.cpp ../src/libUnuk/Sprite.cpp ../src/libUnuk/ImageLoader.cpp ../src/libUnuk/GlxWindow.cpp ../src/libUnuk/Debug.cpp ../src/Unuk/Player.cpp ../src/Unuk/main.cpp ../src/Unuk/Game.cpp .tmp/Unuk-QT1.0.0/ && (cd `dirname .tmp/Unuk-QT1.0.0` && $(TAR) Unuk-QT1.0.0.tar Unuk-QT1.0.0 && $(COMPRESS) Unuk-QT1.0.0.tar) && $(MOVE) `dirname .tmp/Unuk-QT1.0.0`/Unuk-QT1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/Unuk-QT1.0.0 - - -clean:compiler_clean - -$(DEL_FILE) $(OBJECTS) - -$(DEL_FILE) *~ core *.core - - -####### Sub-libraries - -distclean: clean - -$(DEL_FILE) $(TARGET) - -$(DEL_FILE) Makefile - - -check: first - -mocclean: compiler_moc_header_clean compiler_moc_source_clean - -mocables: compiler_moc_header_make_all compiler_moc_source_make_all - -compiler_moc_header_make_all: -compiler_moc_header_clean: -compiler_rcc_make_all: -compiler_rcc_clean: -compiler_image_collection_make_all: qmake_image_collection.cpp -compiler_image_collection_clean: - -$(DEL_FILE) qmake_image_collection.cpp -compiler_moc_source_make_all: -compiler_moc_source_clean: -compiler_uic_make_all: -compiler_uic_clean: -compiler_yacc_decl_make_all: -compiler_yacc_decl_clean: -compiler_yacc_impl_make_all: -compiler_yacc_impl_clean: -compiler_lex_make_all: -compiler_lex_clean: -compiler_clean: - -####### Compile - -Vec2.o: ../src/libUnuk/Vec2.cpp ../src/libUnuk/Vec2.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o Vec2.o ../src/libUnuk/Vec2.cpp - -Sprite.o: ../src/libUnuk/Sprite.cpp ../src/libUnuk/Sprite.h \ - ../src/libUnuk/ImageLoader.h \ - ../src/libUnuk/Debug.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o Sprite.o ../src/libUnuk/Sprite.cpp - -ImageLoader.o: ../src/libUnuk/ImageLoader.cpp ../src/libUnuk/ImageLoader.h \ - ../src/libUnuk/Debug.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o ImageLoader.o ../src/libUnuk/ImageLoader.cpp - -GlxWindow.o: ../src/libUnuk/GlxWindow.cpp ../src/libUnuk/GlxWindow.h \ - ../src/Libs/glxext.h \ - ../src/Unuk/Game.h \ - ../src/Unuk/Player.h \ - ../src/libUnuk/Sprite.h \ - ../src/libUnuk/ImageLoader.h \ - ../src/libUnuk/Vec2.h \ - ../src/libUnuk/Debug.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o GlxWindow.o ../src/libUnuk/GlxWindow.cpp - -Debug.o: ../src/libUnuk/Debug.cpp ../src/libUnuk/Debug.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o Debug.o ../src/libUnuk/Debug.cpp - -Player.o: ../src/Unuk/Player.cpp ../src/libUnuk/Sprite.h \ - ../src/libUnuk/ImageLoader.h \ - ../src/libUnuk/Vec2.h \ - ../src/libUnuk/Debug.h \ - ../src/Unuk/Player.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o Player.o ../src/Unuk/Player.cpp - -main.o: ../src/Unuk/main.cpp ../src/libUnuk/Win32Window.h \ - ../src/libUnuk/GlxWindow.h \ - ../src/Libs/glxext.h \ - ../src/Unuk/Game.h \ - ../src/Unuk/Player.h \ - ../src/libUnuk/Sprite.h \ - ../src/libUnuk/ImageLoader.h \ - ../src/libUnuk/Vec2.h \ - ../src/libUnuk/Debug.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o main.o ../src/Unuk/main.cpp - -Game.o: ../src/Unuk/Game.cpp ../src/Unuk/Game.h \ - ../src/Unuk/Player.h \ - ../src/libUnuk/Sprite.h \ - ../src/libUnuk/ImageLoader.h \ - ../src/libUnuk/Vec2.h \ - ../src/libUnuk/Debug.h - $(CXX) -c $(CXXFLAGS) $(INCPATH) -o Game.o ../src/Unuk/Game.cpp - -####### Install - -install: FORCE - -uninstall: FORCE - -FORCE: - diff --git a/trunk/Unuk/Unuk-QT/Unuk-QT b/trunk/Unuk/Unuk-QT/Unuk-QT deleted file mode 100755 index ebae8c3..0000000 Binary files a/trunk/Unuk/Unuk-QT/Unuk-QT and /dev/null differ diff --git a/trunk/Unuk/Unuk-QT/Unuk-QT.pro b/trunk/Unuk/Unuk-QT/Unuk-QT.pro deleted file mode 100644 index 06ee1c4..0000000 --- a/trunk/Unuk/Unuk-QT/Unuk-QT.pro +++ /dev/null @@ -1,25 +0,0 @@ -RESOURCES += -OTHER_FILES += ../src/libUnuk/Vec2.o \ - ../src/libUnuk/ImageLoader.o \ - ../src/libUnuk/GlxWindow.o \ - ../src/libUnuk/Sprite.o \ - ../src/libUnuk/Debug.o -HEADERS += ../src/libUnuk/Vec2.h \ - ../src/libUnuk/ImageLoader.h \ - ../src/libUnuk/GlxWindow.h \ - ../src/libUnuk/Sprite.h \ - ../src/libUnuk/Debug.h \ - ../src/Libs/wglext.h \ - ../src/Libs/glxext.h \ - ../src/Unuk/Game.h \ - ../src/Unuk/Player.h \ - ../src/libUnuk/KeyboardInterface.h \ - ../src/libUnuk/XKeyboardInterface.h -SOURCES += ../src/libUnuk/Vec2.cpp \ - ../src/libUnuk/Sprite.cpp \ - ../src/libUnuk/ImageLoader.cpp \ - ../src/libUnuk/GlxWindow.cpp \ - ../src/libUnuk/Debug.cpp \ - ../src/Unuk/Player.cpp \ - ../src/Unuk/main.cpp \ - ../src/Unuk/Game.cpp diff --git a/trunk/Unuk/Unuk-QT/Unuk-QT.pro.user b/trunk/Unuk/Unuk-QT/Unuk-QT.pro.user deleted file mode 100644 index 0d076ea..0000000 --- a/trunk/Unuk/Unuk-QT/Unuk-QT.pro.user +++ /dev/null @@ -1,321 +0,0 @@ - - - - RunConfiguration0-BaseEnvironmentBase - 2 - - - RunConfiguration0-CommandLineArguments - - - - RunConfiguration0-ProFile - 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\ No newline at end of file diff --git a/trunk/Unuk/Unuk-QT/cal.png b/trunk/Unuk/Unuk-QT/cal.png deleted file mode 100644 index ab52904..0000000 Binary files a/trunk/Unuk/Unuk-QT/cal.png and /dev/null differ diff --git a/trunk/Unuk/src/Libs/glxext.h b/trunk/Unuk/src/Libs/glxext.h deleted file mode 100755 index 536fb25..0000000 --- a/trunk/Unuk/src/Libs/glxext.h +++ /dev/null @@ -1,833 +0,0 @@ -#ifndef __glxext_h_ -#define __glxext_h_ - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#define WIN32_LEAN_AND_MEAN 1 -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif -#ifndef GLAPI -#define GLAPI extern -#endif - -/*************************************************************/ - -/* Header file version number, required by OpenGL ABI for Linux */ -/* glxext.h last updated 2008/10/22 */ -/* Current version at http://www.opengl.org/registry/ */ -#define GLX_GLXEXT_VERSION 21 - -#ifndef GLX_VERSION_1_3 -#define GLX_WINDOW_BIT 0x00000001 -#define GLX_PIXMAP_BIT 0x00000002 -#define GLX_PBUFFER_BIT 0x00000004 -#define GLX_RGBA_BIT 0x00000001 -#define GLX_COLOR_INDEX_BIT 0x00000002 -#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 -#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 -#define GLX_AUX_BUFFERS_BIT 0x00000010 -#define GLX_DEPTH_BUFFER_BIT 0x00000020 -#define GLX_STENCIL_BUFFER_BIT 0x00000040 -#define GLX_ACCUM_BUFFER_BIT 0x00000080 -#define GLX_CONFIG_CAVEAT 0x20 -#define GLX_X_VISUAL_TYPE 0x22 -#define GLX_TRANSPARENT_TYPE 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE 0x24 -#define GLX_TRANSPARENT_RED_VALUE 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 -#define GLX_DONT_CARE 0xFFFFFFFF -#define GLX_NONE 0x8000 -#define GLX_SLOW_CONFIG 0x8001 -#define GLX_TRUE_COLOR 0x8002 -#define GLX_DIRECT_COLOR 0x8003 -#define GLX_PSEUDO_COLOR 0x8004 -#define GLX_STATIC_COLOR 0x8005 -#define GLX_GRAY_SCALE 0x8006 -#define GLX_STATIC_GRAY 0x8007 -#define GLX_TRANSPARENT_RGB 0x8008 -#define GLX_TRANSPARENT_INDEX 0x8009 -#define GLX_VISUAL_ID 0x800B -#define GLX_SCREEN 0x800C -#define GLX_NON_CONFORMANT_CONFIG 0x800D -#define GLX_DRAWABLE_TYPE 0x8010 -#define GLX_RENDER_TYPE 0x8011 -#define GLX_X_RENDERABLE 0x8012 -#define GLX_FBCONFIG_ID 0x8013 -#define GLX_RGBA_TYPE 0x8014 -#define GLX_COLOR_INDEX_TYPE 0x8015 -#define GLX_MAX_PBUFFER_WIDTH 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT 0x8017 -#define GLX_MAX_PBUFFER_PIXELS 0x8018 -#define GLX_PRESERVED_CONTENTS 0x801B -#define GLX_LARGEST_PBUFFER 0x801C -#define GLX_WIDTH 0x801D -#define GLX_HEIGHT 0x801E -#define GLX_EVENT_MASK 0x801F -#define GLX_DAMAGED 0x8020 -#define GLX_SAVED 0x8021 -#define GLX_WINDOW 0x8022 -#define GLX_PBUFFER 0x8023 -#define GLX_PBUFFER_HEIGHT 0x8040 -#define GLX_PBUFFER_WIDTH 0x8041 -#endif - -#ifndef GLX_VERSION_1_4 -#define GLX_SAMPLE_BUFFERS 100000 -#define GLX_SAMPLES 100001 -#endif - -#ifndef GLX_ARB_get_proc_address -#endif - -#ifndef GLX_ARB_multisample -#define GLX_SAMPLE_BUFFERS_ARB 100000 -#define GLX_SAMPLES_ARB 100001 -#endif - -#ifndef GLX_ARB_fbconfig_float -#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 -#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 -#endif - -#ifndef GLX_ARB_create_context -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 -#endif - -#ifndef GLX_SGIS_multisample -#define GLX_SAMPLE_BUFFERS_SGIS 100000 -#define GLX_SAMPLES_SGIS 100001 -#endif - -#ifndef GLX_EXT_visual_info -#define GLX_X_VISUAL_TYPE_EXT 0x22 -#define GLX_TRANSPARENT_TYPE_EXT 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 -#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 -#define GLX_NONE_EXT 0x8000 -#define GLX_TRUE_COLOR_EXT 0x8002 -#define GLX_DIRECT_COLOR_EXT 0x8003 -#define GLX_PSEUDO_COLOR_EXT 0x8004 -#define GLX_STATIC_COLOR_EXT 0x8005 -#define GLX_GRAY_SCALE_EXT 0x8006 -#define GLX_STATIC_GRAY_EXT 0x8007 -#define GLX_TRANSPARENT_RGB_EXT 0x8008 -#define GLX_TRANSPARENT_INDEX_EXT 0x8009 -#endif - -#ifndef GLX_SGI_swap_control -#endif - -#ifndef GLX_SGI_video_sync -#endif - -#ifndef GLX_SGI_make_current_read -#endif - -#ifndef GLX_SGIX_video_source -#endif - -#ifndef GLX_EXT_visual_rating -#define GLX_VISUAL_CAVEAT_EXT 0x20 -#define GLX_SLOW_VISUAL_EXT 0x8001 -#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D -/* reuse GLX_NONE_EXT */ -#endif - -#ifndef GLX_EXT_import_context -#define GLX_SHARE_CONTEXT_EXT 0x800A -#define GLX_VISUAL_ID_EXT 0x800B -#define GLX_SCREEN_EXT 0x800C -#endif - -#ifndef GLX_SGIX_fbconfig -#define GLX_WINDOW_BIT_SGIX 0x00000001 -#define GLX_PIXMAP_BIT_SGIX 0x00000002 -#define GLX_RGBA_BIT_SGIX 0x00000001 -#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 -#define GLX_DRAWABLE_TYPE_SGIX 0x8010 -#define GLX_RENDER_TYPE_SGIX 0x8011 -#define GLX_X_RENDERABLE_SGIX 0x8012 -#define GLX_FBCONFIG_ID_SGIX 0x8013 -#define GLX_RGBA_TYPE_SGIX 0x8014 -#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 -/* reuse GLX_SCREEN_EXT */ -#endif - -#ifndef GLX_SGIX_pbuffer -#define GLX_PBUFFER_BIT_SGIX 0x00000004 -#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 -#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 -#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 -#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 -#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 -#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 -#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 -#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 -#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 -#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 -#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A -#define GLX_PRESERVED_CONTENTS_SGIX 0x801B -#define GLX_LARGEST_PBUFFER_SGIX 0x801C -#define GLX_WIDTH_SGIX 0x801D -#define GLX_HEIGHT_SGIX 0x801E -#define GLX_EVENT_MASK_SGIX 0x801F -#define GLX_DAMAGED_SGIX 0x8020 -#define GLX_SAVED_SGIX 0x8021 -#define GLX_WINDOW_SGIX 0x8022 -#define GLX_PBUFFER_SGIX 0x8023 -#endif - -#ifndef GLX_SGI_cushion -#endif - -#ifndef GLX_SGIX_video_resize -#define GLX_SYNC_FRAME_SGIX 0x00000000 -#define GLX_SYNC_SWAP_SGIX 0x00000001 -#endif - -#ifndef GLX_SGIX_dmbuffer -#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 -#endif - -#ifndef GLX_SGIX_swap_group -#endif - -#ifndef GLX_SGIX_swap_barrier -#endif - -#ifndef GLX_SGIS_blended_overlay -#define GLX_BLENDED_RGBA_SGIS 0x8025 -#endif - -#ifndef GLX_SGIS_shared_multisample -#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 -#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 -#endif - -#ifndef GLX_SUN_get_transparent_index -#endif - -#ifndef GLX_3DFX_multisample -#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 -#define GLX_SAMPLES_3DFX 0x8051 -#endif - -#ifndef GLX_MESA_copy_sub_buffer -#endif - -#ifndef GLX_MESA_pixmap_colormap -#endif - -#ifndef GLX_MESA_release_buffers -#endif - -#ifndef GLX_MESA_set_3dfx_mode -#define GLX_3DFX_WINDOW_MODE_MESA 0x1 -#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 -#endif - -#ifndef GLX_SGIX_visual_select_group -#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 -#endif - -#ifndef GLX_OML_swap_method -#define GLX_SWAP_METHOD_OML 0x8060 -#define GLX_SWAP_EXCHANGE_OML 0x8061 -#define GLX_SWAP_COPY_OML 0x8062 -#define GLX_SWAP_UNDEFINED_OML 0x8063 -#endif - -#ifndef GLX_OML_sync_control -#endif - -#ifndef GLX_NV_float_buffer -#define GLX_FLOAT_COMPONENTS_NV 0x20B0 -#endif - -#ifndef GLX_SGIX_hyperpipe -#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 -#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 -#define GLX_BAD_HYPERPIPE_SGIX 92 -#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 -#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 -#define GLX_PIPE_RECT_SGIX 0x00000001 -#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 -#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 -#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 -#define GLX_HYPERPIPE_ID_SGIX 0x8030 -#endif - -#ifndef GLX_MESA_agp_offset -#endif - -#ifndef GLX_EXT_fbconfig_packed_float -#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 -#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 -#endif - -#ifndef GLX_EXT_framebuffer_sRGB -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 -#endif - -#ifndef GLX_EXT_texture_from_pixmap -#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 -#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 -#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 -#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 -#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 -#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 -#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 -#define GLX_Y_INVERTED_EXT 0x20D4 -#define GLX_TEXTURE_FORMAT_EXT 0x20D5 -#define GLX_TEXTURE_TARGET_EXT 0x20D6 -#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 -#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 -#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 -#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA -#define GLX_TEXTURE_1D_EXT 0x20DB -#define GLX_TEXTURE_2D_EXT 0x20DC -#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD -#define GLX_FRONT_LEFT_EXT 0x20DE -#define GLX_FRONT_RIGHT_EXT 0x20DF -#define GLX_BACK_LEFT_EXT 0x20E0 -#define GLX_BACK_RIGHT_EXT 0x20E1 -#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT -#define GLX_BACK_EXT GLX_BACK_LEFT_EXT -#define GLX_AUX0_EXT 0x20E2 -#define GLX_AUX1_EXT 0x20E3 -#define GLX_AUX2_EXT 0x20E4 -#define GLX_AUX3_EXT 0x20E5 -#define GLX_AUX4_EXT 0x20E6 -#define GLX_AUX5_EXT 0x20E7 -#define GLX_AUX6_EXT 0x20E8 -#define GLX_AUX7_EXT 0x20E9 -#define GLX_AUX8_EXT 0x20EA -#define GLX_AUX9_EXT 0x20EB -#endif - -#ifndef GLX_NV_present_video -#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 -#endif - -#ifndef GLX_NV_video_out -#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 -#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 -#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 -#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 -#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 -#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA -#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB -#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC -#endif - -#ifndef GLX_NV_swap_group -#endif - - -/*************************************************************/ - -#ifndef GLX_ARB_get_proc_address -typedef void (*__GLXextFuncPtr)(void); -#endif - -#ifndef GLX_SGIX_video_source -typedef XID GLXVideoSourceSGIX; -#endif - -#ifndef GLX_SGIX_fbconfig -typedef XID GLXFBConfigIDSGIX; -typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; -#endif - -#ifndef GLX_SGIX_pbuffer -typedef XID GLXPbufferSGIX; -typedef struct { - int type; - unsigned long serial; /* # of last request processed by server */ - Bool send_event; /* true if this came for SendEvent request */ - Display *display; /* display the event was read from */ - GLXDrawable drawable; /* i.d. of Drawable */ - int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */ - int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */ - unsigned int mask; /* mask indicating which buffers are affected*/ - int x, y; - int width, height; - int count; /* if nonzero, at least this many more */ -} GLXBufferClobberEventSGIX; -#endif - -#ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GLX_OML_sync_control extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include -#elif defined(__sun__) || defined(__digital__) -#include -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include -#elif defined(__SCO__) || defined(__USLC__) -#include -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -#include /* Fallback option */ -#endif -#endif - -#ifndef GLX_VERSION_1_3 -#define GLX_VERSION_1_3 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern GLXFBConfig * glXGetFBConfigs (Display *, int, int *); -extern GLXFBConfig * glXChooseFBConfig (Display *, int, const int *, int *); -extern int glXGetFBConfigAttrib (Display *, GLXFBConfig, int, int *); -extern XVisualInfo * glXGetVisualFromFBConfig (Display *, GLXFBConfig); -extern GLXWindow glXCreateWindow (Display *, GLXFBConfig, Window, const int *); -extern void glXDestroyWindow (Display *, GLXWindow); -extern GLXPixmap glXCreatePixmap (Display *, GLXFBConfig, Pixmap, const int *); -extern void glXDestroyPixmap (Display *, GLXPixmap); -extern GLXPbuffer glXCreatePbuffer (Display *, GLXFBConfig, const int *); -extern void glXDestroyPbuffer (Display *, GLXPbuffer); -extern void glXQueryDrawable (Display *, GLXDrawable, int, unsigned int *); -extern GLXContext glXCreateNewContext (Display *, GLXFBConfig, int, GLXContext, Bool); -extern Bool glXMakeContextCurrent (Display *, GLXDrawable, GLXDrawable, GLXContext); -extern GLXDrawable glXGetCurrentReadDrawable (void); -extern Display * glXGetCurrentDisplay (void); -extern int glXQueryContext (Display *, GLXContext, int, int *); -extern void glXSelectEvent (Display *, GLXDrawable, unsigned long); -extern void glXGetSelectedEvent (Display *, GLXDrawable, unsigned long *); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); -typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); -typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); -typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); -typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); -typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); -typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); -typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); -typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); -typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); -typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); -typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); -typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); -typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void); -typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); -typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); -typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); -#endif - -#ifndef GLX_VERSION_1_4 -#define GLX_VERSION_1_4 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName); -#endif - -#ifndef GLX_ARB_get_proc_address -#define GLX_ARB_get_proc_address 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); -#endif - -#ifndef GLX_ARB_multisample -#define GLX_ARB_multisample 1 -#endif - -#ifndef GLX_ARB_fbconfig_float -#define GLX_ARB_fbconfig_float 1 -#endif - -#ifndef GLX_ARB_create_context -#define GLX_ARB_create_context 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern GLXContext glXCreateContextAttribsARB (Display *, GLXFBConfig, GLXContext, Bool, const int *); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); -#endif - -#ifndef GLX_SGIS_multisample -#define GLX_SGIS_multisample 1 -#endif - -#ifndef GLX_EXT_visual_info -#define GLX_EXT_visual_info 1 -#endif - -#ifndef GLX_SGI_swap_control -#define GLX_SGI_swap_control 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern int glXSwapIntervalSGI (int); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); -#endif - -#ifndef GLX_SGI_video_sync -#define GLX_SGI_video_sync 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern int glXGetVideoSyncSGI (unsigned int *); -extern int glXWaitVideoSyncSGI (int, int, unsigned int *); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count); -typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count); -#endif - -#ifndef GLX_SGI_make_current_read -#define GLX_SGI_make_current_read 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern Bool glXMakeCurrentReadSGI (Display *, GLXDrawable, GLXDrawable, GLXContext); -extern GLXDrawable glXGetCurrentReadDrawableSGI (void); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); -#endif - -#ifndef GLX_SGIX_video_source -#define GLX_SGIX_video_source 1 -#ifdef _VL_H -#ifdef GLX_GLXEXT_PROTOTYPES -extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *, int, VLServer, VLPath, int, VLNode); -extern void glXDestroyGLXVideoSourceSGIX (Display *, GLXVideoSourceSGIX); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); -typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource); -#endif /* _VL_H */ -#endif - -#ifndef GLX_EXT_visual_rating -#define GLX_EXT_visual_rating 1 -#endif - -#ifndef GLX_EXT_import_context -#define GLX_EXT_import_context 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern Display * glXGetCurrentDisplayEXT (void); -extern int glXQueryContextInfoEXT (Display *, GLXContext, int, int *); -extern GLXContextID glXGetContextIDEXT (const GLXContext); -extern GLXContext glXImportContextEXT (Display *, GLXContextID); -extern void glXFreeContextEXT (Display *, GLXContext); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void); -typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value); -typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); -typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID); -typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context); -#endif - -#ifndef GLX_SGIX_fbconfig -#define GLX_SGIX_fbconfig 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern int glXGetFBConfigAttribSGIX (Display *, GLXFBConfigSGIX, int, int *); -extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *, int, int *, int *); -extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *, GLXFBConfigSGIX, Pixmap); -extern GLXContext glXCreateContextWithConfigSGIX (Display *, GLXFBConfigSGIX, int, GLXContext, Bool); -extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *, GLXFBConfigSGIX); -extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *, XVisualInfo *); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); -typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements); -typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); -typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); -typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config); -typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis); -#endif - -#ifndef GLX_SGIX_pbuffer -#define GLX_SGIX_pbuffer 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *); -extern void glXDestroyGLXPbufferSGIX (Display *, GLXPbufferSGIX); -extern int glXQueryGLXPbufferSGIX (Display *, GLXPbufferSGIX, int, unsigned int *); -extern void glXSelectEventSGIX (Display *, GLXDrawable, unsigned long); -extern void glXGetSelectedEventSGIX (Display *, GLXDrawable, unsigned long *); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); -typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf); -typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); -typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask); -typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask); -#endif - -#ifndef GLX_SGI_cushion -#define GLX_SGI_cushion 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern void glXCushionSGI (Display *, Window, float); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion); -#endif - -#ifndef GLX_SGIX_video_resize -#define GLX_SGIX_video_resize 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern int glXBindChannelToWindowSGIX (Display *, int, int, Window); -extern int glXChannelRectSGIX (Display *, int, int, int, int, int, int); -extern int glXQueryChannelRectSGIX (Display *, int, int, int *, int *, int *, int *); -extern int glXQueryChannelDeltasSGIX (Display *, int, int, int *, int *, int *, int *); -extern int glXChannelRectSyncSGIX (Display *, int, int, GLenum); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window); -typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h); -typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); -typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); -typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype); -#endif - -#ifndef GLX_SGIX_dmbuffer -#define GLX_SGIX_dmbuffer 1 -#ifdef _DM_BUFFER_H_ -#ifdef GLX_GLXEXT_PROTOTYPES -extern Bool glXAssociateDMPbufferSGIX (Display *, GLXPbufferSGIX, DMparams *, DMbuffer); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); -#endif /* _DM_BUFFER_H_ */ -#endif - -#ifndef GLX_SGIX_swap_group -#define GLX_SGIX_swap_group 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern void glXJoinSwapGroupSGIX (Display *, GLXDrawable, GLXDrawable); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); -#endif - -#ifndef GLX_SGIX_swap_barrier -#define GLX_SGIX_swap_barrier 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern void glXBindSwapBarrierSGIX (Display *, GLXDrawable, int); -extern Bool glXQueryMaxSwapBarriersSGIX (Display *, int, int *); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); -typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); -#endif - -#ifndef GLX_SUN_get_transparent_index -#define GLX_SUN_get_transparent_index 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern Status glXGetTransparentIndexSUN (Display *, Window, Window, long *); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); -#endif - -#ifndef GLX_MESA_copy_sub_buffer -#define GLX_MESA_copy_sub_buffer 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern void glXCopySubBufferMESA (Display *, GLXDrawable, int, int, int, int); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); -#endif - -#ifndef GLX_MESA_pixmap_colormap -#define GLX_MESA_pixmap_colormap 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern GLXPixmap glXCreateGLXPixmapMESA (Display *, XVisualInfo *, Pixmap, Colormap); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); -#endif - -#ifndef GLX_MESA_release_buffers -#define GLX_MESA_release_buffers 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern Bool glXReleaseBuffersMESA (Display *, GLXDrawable); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable); -#endif - -#ifndef GLX_MESA_set_3dfx_mode -#define GLX_MESA_set_3dfx_mode 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern Bool glXSet3DfxModeMESA (int); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode); -#endif - -#ifndef GLX_SGIX_visual_select_group -#define GLX_SGIX_visual_select_group 1 -#endif - -#ifndef GLX_OML_swap_method -#define GLX_OML_swap_method 1 -#endif - -#ifndef GLX_OML_sync_control -#define GLX_OML_sync_control 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern Bool glXGetSyncValuesOML (Display *, GLXDrawable, int64_t *, int64_t *, int64_t *); -extern Bool glXGetMscRateOML (Display *, GLXDrawable, int32_t *, int32_t *); -extern int64_t glXSwapBuffersMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t); -extern Bool glXWaitForMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t, int64_t *, int64_t *, int64_t *); -extern Bool glXWaitForSbcOML (Display *, GLXDrawable, int64_t, int64_t *, int64_t *, int64_t *); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); -typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); -typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); -typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); -typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); -#endif - -#ifndef GLX_NV_float_buffer -#define GLX_NV_float_buffer 1 -#endif - -#ifndef GLX_SGIX_hyperpipe -#define GLX_SGIX_hyperpipe 1 - -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int networkId; -} GLXHyperpipeNetworkSGIX; - -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int channel; - unsigned int - participationType; - int timeSlice; -} GLXHyperpipeConfigSGIX; - -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int srcXOrigin, srcYOrigin, srcWidth, srcHeight; - int destXOrigin, destYOrigin, destWidth, destHeight; -} GLXPipeRect; - -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int XOrigin, YOrigin, maxHeight, maxWidth; -} GLXPipeRectLimits; - -#ifdef GLX_GLXEXT_PROTOTYPES -extern GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *, int *); -extern int glXHyperpipeConfigSGIX (Display *, int, int, GLXHyperpipeConfigSGIX *, int *); -extern GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *, int, int *); -extern int glXDestroyHyperpipeConfigSGIX (Display *, int); -extern int glXBindHyperpipeSGIX (Display *, int); -extern int glXQueryHyperpipeBestAttribSGIX (Display *, int, int, int, void *, void *); -extern int glXHyperpipeAttribSGIX (Display *, int, int, int, void *); -extern int glXQueryHyperpipeAttribSGIX (Display *, int, int, int, void *); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); -typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); -typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); -typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); -typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); -typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); -typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); -typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); -#endif - -#ifndef GLX_MESA_agp_offset -#define GLX_MESA_agp_offset 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern unsigned int glXGetAGPOffsetMESA (const void *); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer); -#endif - -#ifndef GLX_EXT_fbconfig_packed_float -#define GLX_EXT_fbconfig_packed_float 1 -#endif - -#ifndef GLX_EXT_framebuffer_sRGB -#define GLX_EXT_framebuffer_sRGB 1 -#endif - -#ifndef GLX_EXT_texture_from_pixmap -#define GLX_EXT_texture_from_pixmap 1 -#ifdef GLX_GLXEXT_PROTOTYPES -extern void glXBindTexImageEXT (Display *, GLXDrawable, int, const int *); -extern void glXReleaseTexImageEXT (Display *, GLXDrawable, int); -#endif /* GLX_GLXEXT_PROTOTYPES */ -typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); -typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer); -#endif - -#ifndef GLX_NV_present_video -#define GLX_NV_present_video 1 -#endif - -#ifndef GLX_NV_video_out -#define GLX_NV_video_out 1 -#endif - -#ifndef GLX_NV_swap_group -#define GLX_NV_swap_group 1 -#endif - - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/trunk/Unuk/src/Libs/wglext.h b/trunk/Unuk/src/Libs/wglext.h deleted file mode 100755 index 785bd72..0000000 --- a/trunk/Unuk/src/Libs/wglext.h +++ /dev/null @@ -1,707 +0,0 @@ -#ifndef __wglext_h_ -#define __wglext_h_ - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#define WIN32_LEAN_AND_MEAN 1 -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif -#ifndef GLAPI -#define GLAPI extern -#endif - -/*************************************************************/ - -/* Header file version number */ -/* wglext.h last updated 2008/08/10 */ -/* Current version at http://www.opengl.org/registry/ */ -#define WGL_WGLEXT_VERSION 10 - -#ifndef WGL_ARB_buffer_region -#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 -#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 -#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 -#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 -#endif - -#ifndef WGL_ARB_multisample -#define WGL_SAMPLE_BUFFERS_ARB 0x2041 -#define WGL_SAMPLES_ARB 0x2042 -#endif - -#ifndef WGL_ARB_extensions_string -#endif - -#ifndef WGL_ARB_pixel_format -#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 -#define WGL_DRAW_TO_WINDOW_ARB 0x2001 -#define WGL_DRAW_TO_BITMAP_ARB 0x2002 -#define WGL_ACCELERATION_ARB 0x2003 -#define WGL_NEED_PALETTE_ARB 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 -#define WGL_SWAP_METHOD_ARB 0x2007 -#define WGL_NUMBER_OVERLAYS_ARB 0x2008 -#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 -#define WGL_TRANSPARENT_ARB 0x200A -#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 -#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 -#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 -#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A -#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B -#define WGL_SHARE_DEPTH_ARB 0x200C -#define WGL_SHARE_STENCIL_ARB 0x200D -#define WGL_SHARE_ACCUM_ARB 0x200E -#define WGL_SUPPORT_GDI_ARB 0x200F -#define WGL_SUPPORT_OPENGL_ARB 0x2010 -#define WGL_DOUBLE_BUFFER_ARB 0x2011 -#define WGL_STEREO_ARB 0x2012 -#define WGL_PIXEL_TYPE_ARB 0x2013 -#define WGL_COLOR_BITS_ARB 0x2014 -#define WGL_RED_BITS_ARB 0x2015 -#define WGL_RED_SHIFT_ARB 0x2016 -#define WGL_GREEN_BITS_ARB 0x2017 -#define WGL_GREEN_SHIFT_ARB 0x2018 -#define WGL_BLUE_BITS_ARB 0x2019 -#define WGL_BLUE_SHIFT_ARB 0x201A -#define WGL_ALPHA_BITS_ARB 0x201B -#define WGL_ALPHA_SHIFT_ARB 0x201C -#define WGL_ACCUM_BITS_ARB 0x201D -#define WGL_ACCUM_RED_BITS_ARB 0x201E -#define WGL_ACCUM_GREEN_BITS_ARB 0x201F -#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 -#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 -#define WGL_DEPTH_BITS_ARB 0x2022 -#define WGL_STENCIL_BITS_ARB 0x2023 -#define WGL_AUX_BUFFERS_ARB 0x2024 -#define WGL_NO_ACCELERATION_ARB 0x2025 -#define WGL_GENERIC_ACCELERATION_ARB 0x2026 -#define WGL_FULL_ACCELERATION_ARB 0x2027 -#define WGL_SWAP_EXCHANGE_ARB 0x2028 -#define WGL_SWAP_COPY_ARB 0x2029 -#define WGL_SWAP_UNDEFINED_ARB 0x202A -#define WGL_TYPE_RGBA_ARB 0x202B -#define WGL_TYPE_COLORINDEX_ARB 0x202C -#endif - -#ifndef WGL_ARB_make_current_read -#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 -#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 -#endif - -#ifndef WGL_ARB_pbuffer -#define WGL_DRAW_TO_PBUFFER_ARB 0x202D -#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E -#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 -#define WGL_PBUFFER_LARGEST_ARB 0x2033 -#define WGL_PBUFFER_WIDTH_ARB 0x2034 -#define WGL_PBUFFER_HEIGHT_ARB 0x2035 -#define WGL_PBUFFER_LOST_ARB 0x2036 -#endif - -#ifndef WGL_ARB_render_texture -#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 -#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 -#define WGL_TEXTURE_FORMAT_ARB 0x2072 -#define WGL_TEXTURE_TARGET_ARB 0x2073 -#define WGL_MIPMAP_TEXTURE_ARB 0x2074 -#define WGL_TEXTURE_RGB_ARB 0x2075 -#define WGL_TEXTURE_RGBA_ARB 0x2076 -#define WGL_NO_TEXTURE_ARB 0x2077 -#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 -#define WGL_TEXTURE_1D_ARB 0x2079 -#define WGL_TEXTURE_2D_ARB 0x207A -#define WGL_MIPMAP_LEVEL_ARB 0x207B -#define WGL_CUBE_MAP_FACE_ARB 0x207C -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 -#define WGL_FRONT_LEFT_ARB 0x2083 -#define WGL_FRONT_RIGHT_ARB 0x2084 -#define WGL_BACK_LEFT_ARB 0x2085 -#define WGL_BACK_RIGHT_ARB 0x2086 -#define WGL_AUX0_ARB 0x2087 -#define WGL_AUX1_ARB 0x2088 -#define WGL_AUX2_ARB 0x2089 -#define WGL_AUX3_ARB 0x208A -#define WGL_AUX4_ARB 0x208B -#define WGL_AUX5_ARB 0x208C -#define WGL_AUX6_ARB 0x208D -#define WGL_AUX7_ARB 0x208E -#define WGL_AUX8_ARB 0x208F -#define WGL_AUX9_ARB 0x2090 -#endif - -#ifndef WGL_ARB_pixel_format_float -#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 -#endif - -#ifndef WGL_ARB_create_context -#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 -#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 -#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 -#define WGL_CONTEXT_FLAGS_ARB 0x2094 -#define ERROR_INVALID_VERSION_ARB 0x2095 -#endif - -#ifndef WGL_EXT_make_current_read -#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 -#endif - -#ifndef WGL_EXT_pixel_format -#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 -#define WGL_DRAW_TO_WINDOW_EXT 0x2001 -#define WGL_DRAW_TO_BITMAP_EXT 0x2002 -#define WGL_ACCELERATION_EXT 0x2003 -#define WGL_NEED_PALETTE_EXT 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 -#define WGL_SWAP_METHOD_EXT 0x2007 -#define WGL_NUMBER_OVERLAYS_EXT 0x2008 -#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 -#define WGL_TRANSPARENT_EXT 0x200A -#define WGL_TRANSPARENT_VALUE_EXT 0x200B -#define WGL_SHARE_DEPTH_EXT 0x200C -#define WGL_SHARE_STENCIL_EXT 0x200D -#define WGL_SHARE_ACCUM_EXT 0x200E -#define WGL_SUPPORT_GDI_EXT 0x200F -#define WGL_SUPPORT_OPENGL_EXT 0x2010 -#define WGL_DOUBLE_BUFFER_EXT 0x2011 -#define WGL_STEREO_EXT 0x2012 -#define WGL_PIXEL_TYPE_EXT 0x2013 -#define WGL_COLOR_BITS_EXT 0x2014 -#define WGL_RED_BITS_EXT 0x2015 -#define WGL_RED_SHIFT_EXT 0x2016 -#define WGL_GREEN_BITS_EXT 0x2017 -#define WGL_GREEN_SHIFT_EXT 0x2018 -#define WGL_BLUE_BITS_EXT 0x2019 -#define WGL_BLUE_SHIFT_EXT 0x201A -#define WGL_ALPHA_BITS_EXT 0x201B -#define WGL_ALPHA_SHIFT_EXT 0x201C -#define WGL_ACCUM_BITS_EXT 0x201D -#define WGL_ACCUM_RED_BITS_EXT 0x201E -#define WGL_ACCUM_GREEN_BITS_EXT 0x201F -#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 -#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 -#define WGL_DEPTH_BITS_EXT 0x2022 -#define WGL_STENCIL_BITS_EXT 0x2023 -#define WGL_AUX_BUFFERS_EXT 0x2024 -#define WGL_NO_ACCELERATION_EXT 0x2025 -#define WGL_GENERIC_ACCELERATION_EXT 0x2026 -#define WGL_FULL_ACCELERATION_EXT 0x2027 -#define WGL_SWAP_EXCHANGE_EXT 0x2028 -#define WGL_SWAP_COPY_EXT 0x2029 -#define WGL_SWAP_UNDEFINED_EXT 0x202A -#define WGL_TYPE_RGBA_EXT 0x202B -#define WGL_TYPE_COLORINDEX_EXT 0x202C -#endif - -#ifndef WGL_EXT_pbuffer -#define WGL_DRAW_TO_PBUFFER_EXT 0x202D -#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E -#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 -#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 -#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 -#define WGL_PBUFFER_LARGEST_EXT 0x2033 -#define WGL_PBUFFER_WIDTH_EXT 0x2034 -#define WGL_PBUFFER_HEIGHT_EXT 0x2035 -#endif - -#ifndef WGL_EXT_depth_float -#define WGL_DEPTH_FLOAT_EXT 0x2040 -#endif - -#ifndef WGL_3DFX_multisample -#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 -#define WGL_SAMPLES_3DFX 0x2061 -#endif - -#ifndef WGL_EXT_multisample -#define WGL_SAMPLE_BUFFERS_EXT 0x2041 -#define WGL_SAMPLES_EXT 0x2042 -#endif - -#ifndef WGL_I3D_digital_video_control -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 -#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 -#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 -#endif - -#ifndef WGL_I3D_gamma -#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E -#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F -#endif - -#ifndef WGL_I3D_genlock -#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 -#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045 -#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046 -#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047 -#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 -#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 -#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A -#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B -#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C -#endif - -#ifndef WGL_I3D_image_buffer -#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 -#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 -#endif - -#ifndef WGL_I3D_swap_frame_lock -#endif - -#ifndef WGL_NV_render_depth_texture -#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 -#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 -#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 -#define WGL_DEPTH_COMPONENT_NV 0x20A7 -#endif - -#ifndef WGL_NV_render_texture_rectangle -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 -#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 -#endif - -#ifndef WGL_ATI_pixel_format_float -#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 -#endif - -#ifndef WGL_NV_float_buffer -#define WGL_FLOAT_COMPONENTS_NV 0x20B0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 -#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 -#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 -#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 -#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 -#endif - -#ifndef WGL_3DL_stereo_control -#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 -#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 -#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 -#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 -#endif - -#ifndef WGL_EXT_pixel_format_packed_float -#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 -#endif - -#ifndef WGL_EXT_framebuffer_sRGB -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 -#endif - -#ifndef WGL_NV_present_video -#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 -#endif - -#ifndef WGL_NV_video_out -#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 -#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 -#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 -#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 -#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 -#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 -#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define WGL_VIDEO_OUT_FRAME 0x20C8 -#define WGL_VIDEO_OUT_FIELD_1 0x20C9 -#define WGL_VIDEO_OUT_FIELD_2 0x20CA -#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB -#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC -#endif - -#ifndef WGL_NV_swap_group -#endif - - -/*************************************************************/ - -#ifndef WGL_ARB_pbuffer -DECLARE_HANDLE(HPBUFFERARB); -#endif -#ifndef WGL_EXT_pbuffer -DECLARE_HANDLE(HPBUFFEREXT); -#endif -#ifndef WGL_NV_present_video -DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); -#endif -#ifndef WGL_NV_video_out -DECLARE_HANDLE(HPVIDEODEV); -#endif - -#ifndef WGL_ARB_buffer_region -#define WGL_ARB_buffer_region 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern HANDLE WINAPI wglCreateBufferRegionARB (HDC, int, UINT); -extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE); -extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE, int, int, int, int); -extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE, int, int, int, int, int, int); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); -typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); -typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); -typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); -#endif - -#ifndef WGL_ARB_multisample -#define WGL_ARB_multisample 1 -#endif - -#ifndef WGL_ARB_extensions_string -#define WGL_ARB_extensions_string 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern const char * WINAPI wglGetExtensionsStringARB (HDC); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); -#endif - -#ifndef WGL_ARB_pixel_format -#define WGL_ARB_pixel_format 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC, int, int, UINT, const int *, int *); -extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC, int, int, UINT, const int *, FLOAT *); -extern BOOL WINAPI wglChoosePixelFormatARB (HDC, const int *, const FLOAT *, UINT, int *, UINT *); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); -typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -#endif - -#ifndef WGL_ARB_make_current_read -#define WGL_ARB_make_current_read 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglMakeContextCurrentARB (HDC, HDC, HGLRC); -extern HDC WINAPI wglGetCurrentReadDCARB (void); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); -typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); -#endif - -#ifndef WGL_ARB_pbuffer -#define WGL_ARB_pbuffer 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC, int, int, int, const int *); -extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB); -extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB, HDC); -extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB); -extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB, int, int *); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); -typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); -typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); -typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); -typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); -#endif - -#ifndef WGL_ARB_render_texture -#define WGL_ARB_render_texture 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB, int); -extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB, int); -extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB, const int *); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); -typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); -typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); -#endif - -#ifndef WGL_ARB_pixel_format_float -#define WGL_ARB_pixel_format_float 1 -#endif - -#ifndef WGL_ARB_create_context -#define WGL_ARB_create_context 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern HGLRC WINAPI wglCreateContextAttribsARB (HDC, HGLRC, const int *); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); -#endif - -#ifndef WGL_EXT_display_color_table -#define WGL_EXT_display_color_table 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort); -extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *, GLuint); -extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort); -extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); -typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); -#endif - -#ifndef WGL_EXT_extensions_string -#define WGL_EXT_extensions_string 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern const char * WINAPI wglGetExtensionsStringEXT (void); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); -#endif - -#ifndef WGL_EXT_make_current_read -#define WGL_EXT_make_current_read 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglMakeContextCurrentEXT (HDC, HDC, HGLRC); -extern HDC WINAPI wglGetCurrentReadDCEXT (void); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); -typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); -#endif - -#ifndef WGL_EXT_pbuffer -#define WGL_EXT_pbuffer 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC, int, int, int, const int *); -extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT); -extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT, HDC); -extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT); -extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT, int, int *); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); -typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); -typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); -typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); -typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); -#endif - -#ifndef WGL_EXT_pixel_format -#define WGL_EXT_pixel_format 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC, int, int, UINT, int *, int *); -extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC, int, int, UINT, int *, FLOAT *); -extern BOOL WINAPI wglChoosePixelFormatEXT (HDC, const int *, const FLOAT *, UINT, int *, UINT *); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); -typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -#endif - -#ifndef WGL_EXT_swap_control -#define WGL_EXT_swap_control 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglSwapIntervalEXT (int); -extern int WINAPI wglGetSwapIntervalEXT (void); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); -typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); -#endif - -#ifndef WGL_EXT_depth_float -#define WGL_EXT_depth_float 1 -#endif - -#ifndef WGL_NV_vertex_array_range -#define WGL_NV_vertex_array_range 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern void* WINAPI wglAllocateMemoryNV (GLsizei, GLfloat, GLfloat, GLfloat); -extern void WINAPI wglFreeMemoryNV (void *); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); -typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); -#endif - -#ifndef WGL_3DFX_multisample -#define WGL_3DFX_multisample 1 -#endif - -#ifndef WGL_EXT_multisample -#define WGL_EXT_multisample 1 -#endif - -#ifndef WGL_OML_sync_control -#define WGL_OML_sync_control 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglGetSyncValuesOML (HDC, INT64 *, INT64 *, INT64 *); -extern BOOL WINAPI wglGetMscRateOML (HDC, INT32 *, INT32 *); -extern INT64 WINAPI wglSwapBuffersMscOML (HDC, INT64, INT64, INT64); -extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC, int, INT64, INT64, INT64); -extern BOOL WINAPI wglWaitForMscOML (HDC, INT64, INT64, INT64, INT64 *, INT64 *, INT64 *); -extern BOOL WINAPI wglWaitForSbcOML (HDC, INT64, INT64 *, INT64 *, INT64 *); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); -typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); -typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); -typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); -typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); -typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); -#endif - -#ifndef WGL_I3D_digital_video_control -#define WGL_I3D_digital_video_control 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC, int, int *); -extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC, int, const int *); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); -typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); -#endif - -#ifndef WGL_I3D_gamma -#define WGL_I3D_gamma 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC, int, int *); -extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC, int, const int *); -extern BOOL WINAPI wglGetGammaTableI3D (HDC, int, USHORT *, USHORT *, USHORT *); -extern BOOL WINAPI wglSetGammaTableI3D (HDC, int, const USHORT *, const USHORT *, const USHORT *); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); -typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); -typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); -typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); -#endif - -#ifndef WGL_I3D_genlock -#define WGL_I3D_genlock 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglEnableGenlockI3D (HDC); -extern BOOL WINAPI wglDisableGenlockI3D (HDC); -extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC, BOOL *); -extern BOOL WINAPI wglGenlockSourceI3D (HDC, UINT); -extern BOOL WINAPI wglGetGenlockSourceI3D (HDC, UINT *); -extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC, UINT); -extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC, UINT *); -extern BOOL WINAPI wglGenlockSampleRateI3D (HDC, UINT); -extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC, UINT *); -extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC, UINT); -extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC, UINT *); -extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC, UINT *, UINT *); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); -typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); -typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); -typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); -typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); -#endif - -#ifndef WGL_I3D_image_buffer -#define WGL_I3D_image_buffer 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern LPVOID WINAPI wglCreateImageBufferI3D (HDC, DWORD, UINT); -extern BOOL WINAPI wglDestroyImageBufferI3D (HDC, LPVOID); -extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC, const HANDLE *, const LPVOID *, const DWORD *, UINT); -extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC, const LPVOID *, UINT); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); -typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); -typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); -typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); -#endif - -#ifndef WGL_I3D_swap_frame_lock -#define WGL_I3D_swap_frame_lock 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglEnableFrameLockI3D (void); -extern BOOL WINAPI wglDisableFrameLockI3D (void); -extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *); -extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); -#endif - -#ifndef WGL_I3D_swap_frame_usage -#define WGL_I3D_swap_frame_usage 1 -#ifdef WGL_WGLEXT_PROTOTYPES -extern BOOL WINAPI wglGetFrameUsageI3D (float *); -extern BOOL WINAPI wglBeginFrameTrackingI3D (void); -extern BOOL WINAPI wglEndFrameTrackingI3D (void); -extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *, DWORD *, float *); -#endif /* WGL_WGLEXT_PROTOTYPES */ -typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); -typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); -#endif - -#ifndef WGL_ATI_pixel_format_float -#define WGL_ATI_pixel_format_float 1 -#endif - -#ifndef WGL_NV_float_buffer -#define WGL_NV_float_buffer 1 -#endif - -#ifndef WGL_EXT_pixel_format_packed_float -#define WGL_EXT_pixel_format_packed_float 1 -#endif - -#ifndef WGL_EXT_framebuffer_sRGB -#define WGL_EXT_framebuffer_sRGB 1 -#endif - -#ifndef WGL_NV_present_video -#define WGL_NV_present_video 1 -#endif - -#ifndef WGL_NV_video_out -#define WGL_NV_video_out 1 -#endif - -#ifndef WGL_NV_swap_group -#define WGL_NV_swap_group 1 -#endif - - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/trunk/Unuk/src/Unuk/Game.cpp b/trunk/Unuk/src/Unuk/Game.cpp deleted file mode 100644 index cecb3af..0000000 --- a/trunk/Unuk/src/Unuk/Game.cpp +++ /dev/null @@ -1,106 +0,0 @@ -#ifdef WIN32 -#include -#endif - -#include -#include -#include -#include -#include - -#include "SDL/SDL.h" -#include "Game.h" -#include "Player.h" -#include "../libUnuk/Sprite.h" -#include "../libUnuk/Debug.h" - -Game::Game(void) { - m_rotationAngle = 0.0f; -} - -Game::~Game(void) { - -} - -bool Game::Init(void) { - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LEQUAL); - - return true; -} - -void Game::Prepare(float dt) { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - glShadeModel(GL_FLAT); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - Sprite::Enable2D(); - - m_player->Prepare(); - - const float SPEED = 15.0f; - m_rotationAngle += SPEED * dt; - if(m_rotationAngle > 360.0f) { - m_rotationAngle -= 360.0f; - } - -} - -void Game::Render(void) { - static GLint T0 = 0; - static GLint frames = 0; - - glClear(GL_COLOR_BUFFER_BIT); - glRasterPos2i(0, 0); - - // Draw the test image. - m_player->Render(); - - glFlush(); - //glutSwapBuffers(); - glDisable(GL_TEXTURE_2D); - - // Get frames per second. - frames++; - { - GLint t = SDL_GetTicks(); - if (t - T0 >= 5000) { - GLfloat seconds = (t - T0) / 1000.0f; - GLfloat fps = frames / seconds; - Debug::logger->message("\n%d frames in %g seconds = %g FPS", frames, seconds, fps); - T0 = t; - frames = 0; - } - } -} - -void Game::Shutdown(void) { - Debug::logger->message("\n\n-----Cleaning Up-----"); - m_player->CleanUp(); - Debug::logger->message("\nPlayer Deleted."); - Debug::closeLog(); -} - -void Game::UpdateProjection(void) { - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - // Set up the orthographic projection. - glOrtho(-1.0, 1.0, -1.0, 1.0, 1.0, 1000.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - -void Game::OnResize(int width, int height) { - // Let's see you divide by zero now! - if(height == 0) { height = 1; } - - // Set the viewport to the window size. - glViewport(0, 0, width, height); - - // Set the projection. - UpdateProjection(); -} diff --git a/trunk/Unuk/src/Unuk/Game.h b/trunk/Unuk/src/Unuk/Game.h deleted file mode 100644 index f858556..0000000 --- a/trunk/Unuk/src/Unuk/Game.h +++ /dev/null @@ -1,23 +0,0 @@ -#ifndef _GAME_H_ -#define _GAME_H_ -#include "Player.h" - -class Game { -public: - Game(void); - ~Game(void); - - bool Init(void); - void Prepare(float dt); - void Render(void); - void Shutdown(void); - - void UpdateProjection(); - void OnResize(int width, int height); - -private: - float m_rotationAngle; - Player *m_player; -}; - -#endif diff --git a/trunk/Unuk/src/Unuk/Makefile b/trunk/Unuk/src/Unuk/Makefile deleted file mode 100644 index 11c95fd..0000000 --- a/trunk/Unuk/src/Unuk/Makefile +++ /dev/null @@ -1,21 +0,0 @@ -CC = g++ -CFLAGS = -ansi -Wall -g -LDADD = -lGL -lGLU -lSDL -lSDL_image - -objects = Game.o Player.o - - -.PHONY: default all clean - -default: all - -%.cpp: %.h - -%.o: %.cpp - $(CC) $(CFLAGS) -c -o $@ $< - -all: $(objects) - -clean: - rm -f $(objects) - diff --git a/trunk/Unuk/src/Unuk/Player.cpp b/trunk/Unuk/src/Unuk/Player.cpp deleted file mode 100644 index 49267ec..0000000 --- a/trunk/Unuk/src/Unuk/Player.cpp +++ /dev/null @@ -1,52 +0,0 @@ -#include -#include -#include "../libUnuk/Sprite.h" -#include "../libUnuk/Debug.h" -#include "Player.h" - -Player::Player(void) { - m_posx = 0; - m_posy = 0; -} - -Player::~Player(void) { - CleanUp(); -} - -void Player::Prepare(void) { - m_player = new Sprite("../Data/Media/test.bmp"); - // I borked up the image loader, so for now we will - // rotate the image 180 degrees. - m_player->Rotate(180); - // Set our pivot to the top right. - m_player->SetPivot(1.0f, 1.0f); - - if(m_velx && m_vely > 0) { - m_posx += m_velx; - m_posy += m_vely; - } - SetPosition(m_posx, m_posy); -} - -void Player::Render(void) { - // Only render calls should appear here. - m_player->Render(); -} - -void Player::SetPosition(GLdouble posx, GLdouble posy) { - // -- Set the position of the player sprite. - m_posx = posx; - m_posy = posy; - - m_player->SetX(m_posx); - m_player->SetY(m_posy); -} - -void Player::SetVelocity(GLdouble velx, GLdouble vely) { - m_velx = velx; - m_vely = vely; -} - -void Player::CleanUp(void) { - delete m_player; -} diff --git a/trunk/Unuk/src/Unuk/Player.h b/trunk/Unuk/src/Unuk/Player.h deleted file mode 100644 index ddfb93d..0000000 --- a/trunk/Unuk/src/Unuk/Player.h +++ /dev/null @@ -1,35 +0,0 @@ -#ifndef _PLAYER_H_ -#define _PLAYER_H_ -#include -#include "../libUnuk/Sprite.h" - -class Player { -public: - Player(void); - ~Player(void); - - void Prepare(void); - void Render(void); - - void SetPosition(GLdouble posx, GLdouble posy); - void SetVelocity(GLdouble velx, GLdouble vely); - - void CleanUp(void); - -private: - Sprite *m_player; - - // Position variables. - GLdouble m_tempx; - GLdouble m_tempy; - GLdouble m_posx; - GLdouble m_posy; - - // Velocity variables. - int m_tempvelx; - int m_tempvely; - int m_velx; - int m_vely; -}; - -#endif diff --git a/trunk/Unuk/src/Unuk/main.cpp b/trunk/Unuk/src/Unuk/main.cpp deleted file mode 100644 index 6132bb8..0000000 --- a/trunk/Unuk/src/Unuk/main.cpp +++ /dev/null @@ -1,92 +0,0 @@ -#define WIN32_LEAN_AND_MEAN -#define WIN32_EXTRA_LEAN -#define GLX_GLXEXT_LEGACY // Defined so we use our own glxext.h, rather than the system one. - -#ifdef WIN32 -#include -#include "../libUnuk/Win32Window.h" -#else -#include "../libUnuk/GlxWindow.h" -#endif - -#include -#include "Game.h" -#include "../libUnuk/Debug.h" - -#ifdef WIN32 -int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR cmdLine, int cmdShow) { -#else -int main(/*int argc, char** argv*/) { -#endif - // Initialize our Debug log. - Debug::openLog(true); - Debug::logger->message("-----Debug Initialized-----"); - // Set our window settings. - const int windowWidth = 800; - const int windowHeight = 600; - const int windowBPP = 16; - const int windowFullscreen = false; - -#ifdef WIN32 - // This is our window. - Win32Window programWindow(hInstance); -#else - GlxWindow programWindow; -#endif - - // Set SDL up so we can use it for input and crap. - SDL_Init(SDL_INIT_EVERYTHING); - - // The Game code. - Game game; - - // Attach the game to our window. - programWindow.AttachGame(&game); - - // Attempt to create the window. - if(!programWindow.Create(windowWidth, windowHeight, windowBPP, windowFullscreen)) { - // If it fails to be created... -#ifdef WIN32 - MessageBox(NULL, "Unable to create the OpenGL window.", "Error", MB_ICONERROR | MB_OK); -#endif - // Reset the display and exit. - programWindow.Destroy(); - return 1; - } - - // Make sure our game is initialized. - if(!game.Init()) { -#ifdef WIN32 - MessageBox(Null, "Could not initialize the application", "Error", MB_ICONERROR | MB_OK); -#endif - // Reset the display and exit. - programWindow.Destroy(); - return 1; - } - - Debug::logger->message("\n\n-----Engine Initialization Complete-----"); - Debug::logger->message("\n\n-----Logic-----"); - // Main loop: We render frames untill IsRunning returns false. - while(programWindow.IsRunning()) { - // Process the window events. - programWindow.ProcessEvents(); - - // Get the time that passed since the last frame. - float elapsedTime = programWindow.GetElapsedSeconds(); - - //Perform any logic before rendering. - game.Prepare(elapsedTime); - // Let us now render the scene. - game.Render(); - - programWindow.SwapBuffers(); - } - - // Free any recources used. - game.Shutdown(); - // Destroy the window. - programWindow.Destroy(); - - // Sucess!!!11one!one1! - return 0; -} diff --git a/trunk/Unuk/src/libUnuk/AStar.cpp b/trunk/Unuk/src/libUnuk/AStar.cpp deleted file mode 100644 index 4e00042..0000000 --- a/trunk/Unuk/src/libUnuk/AStar.cpp +++ /dev/null @@ -1,289 +0,0 @@ -#include -#include "AStar.h" -#include "Node.h" - -AStar::AStar(void) { - m_open = NULL; - m_stack = NULL; - m_best = NULL; - - udCost = NULL; - udValid = NULL; - udNotifyChild = NULL; - udNotifyList = NULL; -} - -AStar::~AStar(void) { - ClearNodes(); -} - -bool AStar::GeneratePath(int startx, int starty, int destx, int desty) { - // Grab the next node from the f position. - InitStep(startx, starty, destx, desty); - - int retval = 0; - while(retval == 0) { - // Go find the next node. - retval = Step(); - } - - if(retval == 0 || !m_best) { - // Set m_best to NULL so we can go and check for the next best node. - m_best = NULL; - return false; - } - return true; -} - -int AStar::Step(void) { - // If we don't get the most efficent route, then go back - // and check some more nodes plox! - if(!(m_best == GetBest())) { return -1; } - // Ok, we found the best route. - if(m_best->id == m_ID) { return 1; } - - // Please set the best route as a child node. - CreateChildren(m_best); - - return 0; -} - -int AStar::InitStep(int startx, int starty, int destx, int desty) { - // Prepare for the next pass by clearing our previous nodes. - ClearNodes(); - - // Initialize our variables. - m_startx = startx; - m_starty = starty; - m_destx = destx; - m_desty = desty; - m_ID = Coord2Id(destx, desty); - - // Set the node for our start location. - Node *temp = new Node(startx, starty); - temp->g = 0; - temp->h = abs(destx - startx) + abs(desty - starty); - temp->f = temp->g + temp->h; - temp->id = Coord2Id(startx, starty); - m_open = temp; - - return 0; -} - -void AStar::AddToOpen(Node *addnode) { - Node *node = m_open; - Node *prev = NULL; - - if(!m_open) { - // Add a a new node to the open list. - m_open = addnode; - - m_open->next = NULL; - - // Start a new open list with our new node. - //Func(udNotifyList, NULL, addnode, NL_STARTOPEN, NCData); - - return; - } - - while(node) { - // If our addnode's f is greater than the currently open node - // then add the open node to the to previous to make room for - // add node to be on the open list. - if(addnode->f > node->f) { - prev = node; - // Now we have our new node go to next. - node = node->next; - } else { - // go to the next node, and set it on our open list to check it's - // f value. - if(prev) { - prev->next = addnode; - addnode->next = node; - Func(udNotifyList, prev, addnode, NL_ADDOPEN, NCData); - } else { - // We will only ever run through this once per instance. We have no nodes currently - // so we set an open list with this node. - Node *temp = m_open; - - m_open = addnode; - m_open->next = temp; - //Func(udNotifyList, temp, addnode, NL_STARTOPEN, NCData); - } - return; - } - } - // Get the next node and add it to the open list. - prev->next = addnode; - //Func(udNotifyList, prev, addnode, NL_ADDOPEN, NCData); -} - -void AStar::ClearNodes(void) { - Node *temp = NULL; - Node *temp2 = NULL; - - if(m_open) { - while(m_open) { - temp = m_open->next; - delete m_open; - m_open = temp; - } - } - if(m_closed) { - while(m_closed) { - temp = m_closed->next; - delete m_closed; - m_closed = temp; - } - } -} - -void AStar::CreateChildren(Node *node) { - Node temp; - int x = node->x; - int y = node->y; - - // Loop through the grid and add the children to the list. - for(int i = -1; i < 2; i++) { - for(int j = -1; j < 2; j++) { - temp.x = x+i; - temp.y = y+j; - if((i == 0) && (j == 0) || !Func(udValid, node, &temp, NC_INITIALADD, CBData)) continue; - - LinkChild(node, &temp); - } - } -} - -void AStar::LinkChild(Node *node, Node *temp) { - // Initialize variables for our temp node. - int x = temp->x; - int y = temp->y; - int g = temp->g + Func(udCost, node, temp, 0, CBData); - // Grabbing a unique ID before adding the node to the open list. - int id = Coord2Id(x, y); - - Node *check = NULL; - - if(check = CheckList(m_open, id)) { - node->children[node->numChildren++] = check; - - // We have found an awesome route, update the node and variables. - if(g < check->g) { - check->parent = node; - check->g = g; - check->f = g+check->h; - //Func(udNotifyChild, node, check, NC_OPENADD_UP, NCData); - } else { - //Func(udNotifyChild, node, check, 2, NCData); - } - } else if(check = CheckList(m_closed, id)) { - node->children[node->numChildren++] = check; - - if(g < check->g) { - check->parent = node; - check->g = g; - check->f = g+check->h; - //Func(udNotifyChild, node, check, 3, NCData); - - // Update the parents. - UpdateParents(check); - } else { - //Func(udNotifyChild, node, check, 4, NCData); - } - } else { - Node *newnode = new Node(x, y); - newnode->parent = node; - newnode->g = g; - newnode->h = abs(x - m_destx) + abs(y - m_desty); - newnode->f = newnode->g + newnode->h; - newnode->id = Coord2Id(x, y); - - AddToOpen(newnode); - node->children[node->numChildren++] = newnode; - - //Func(udNotifyChild, node, newnode, 5, NCData); - } -} - - -void AStar::UpdateParent(Node *node) { - int g = node->g; - int c = node->numChildren; - - Node *child = NULL; - for(int i = 0; i < c; i++) { - child = node->children[i]; - if(g + 1 < child->g) { - child->g = g + 1; - child->f = child->g + child->h; - child->parent = node; - Push(child); - } - } - Node *parent; - - while(m_stack) { - parent = Pop(); - c = parent->numC22hildren; - for(int i = 0; i < c; i++) { - child = parent->children[i]; - - if(parent->g + 1 < child->g) { - child->g = parent->g + Func(udCost, parent, child, NC_INITIALADD, CBData); - child->f = child->g + child->h; - child->parent = parent; - Push(child); - } - } - } -} - -void AStar::Push(Node *node) { - if(!m_stack) { - m_stack = new Stack; - m_stack->data = node; - m_stack->next = NULL; - } else { - Stack *temp = new Stack; - temp->data = node; - temp->next = m_stack; - m_stack = temp; - } -} - -Node AStar::*Pop(void) { - Node *data = m_stack->data; - Stack *temp = m_stack; - - m_stack = temp->next; - delete temp; - - return data; -} - -Node AStar::*CheckList(Node *node, int id) { - while(node) { - if(node->id == id) return node; - - node = node->next; - } - return NULL; -} - -// Get the best node in the open list to enable us to find -// the best route to take. -Node AStar::*GetBest(void) { - if(!m_open) { return NULL; } - - Node *temp = m_open; - Node *temp2 = m_closed; - m_open = temp->next; - - //Func(udNotifyList, NULL, temp, NL_DELETEOPEN, NCData); - m_closed = temp; - m_closed->next = temp2; - //Func(udNotifyList, NULL, m_closed, NL_ADDCLOSED, NCData); - - return temp; -} diff --git a/trunk/Unuk/src/libUnuk/AStar.h b/trunk/Unuk/src/libUnuk/AStar.h deleted file mode 100644 index 12e9d08..0000000 --- a/trunk/Unuk/src/libUnuk/AStar.h +++ /dev/null @@ -1,59 +0,0 @@ -#ifndef _ASTAR_H_ -#define _ASTAR_H_ -#include "Node.h" - -class AStar { -public: - AStar(void); - ~AStar(void); - - Func udCost; // Called when the cost is needed. - Func udValid; // Check the validity of the coordanate. - Func udNotifyChild; // Child is called/checked (LinkChild). - Func udNotifyList; // node is added to the open/closed list. - - void *CBData; // Data passed back to the callback function. - void *NCData; // Data paseed back to to notify child. - - bool GeneratePath(int startx, int starty, int destx, int desty); - int Step(void); - int InitStep(int startx, int starty, int destx, int desty); - void SetRows(int r) { m_rows = r; } - void Reset(void) { m_best = NULL; } - - Node *GetBestNode(void) { return m_best; } - -private: - int m_rows; // Used to calculate unique ID for node->number. - int m_startx; - int m_starty; - int m_destx; - int m_desty; - - int m_ID; - - - // Node list. - Node *m_open; - Node *m_closed; - Node *m_best; - - Stack *m_stack; - - // Private methods. - void AddToOpen(Node *node); - void ClearNodes(void); - void CreateChildren(Node *node); - void LinkChild(Node *, Node *); - void UpdateParent(Node *node); - - // Stack functions. - void Push(Node *node); - Node *Pop(void); - Node *CheckList(Node *node, int number); - Node *GetBest(void); - - inline int Coord2Id(int x, int y) { return x * m_rows + y; } -}; - -#endif diff --git a/trunk/Unuk/src/libUnuk/Debug.cpp b/trunk/Unuk/src/libUnuk/Debug.cpp deleted file mode 100644 index 438dc3f..0000000 --- a/trunk/Unuk/src/libUnuk/Debug.cpp +++ /dev/null @@ -1,101 +0,0 @@ -#include -#include -#include -#include -#include "Debug.h" -#include "string" - - -using namespace std; - -// =================================================================== -// The Debug log allows us to display ever piece of data that -// populates our class components, anything that is loaded, serialized, -// de-serialized etc will be printed out to a text file. -// (Running our program in a terminal, this debug log will print to it.) -// =================================================================== - -Debug *Debug::logger = NULL; - -Debug::Debug(bool logToFile) { - time_t timestamp; - if(logToFile) { - logFile.open("../Bin/Debug.log", ios::out); - if(!logToFile) { - // We can not open our log. - cerr << "Warning: Can not open Debug.log to write, continueing without logging\n"; - } else { - // Log File is open, let us give it a nice time stamp. - timestamp = time(NULL); - logFile << "Log Started: " << ctime(×tamp) << endl; - } - } -} - -Debug::~Debug(void) { - time_t timestamp; - - // We only need to close the log if it is open. - if(logFile) { - // Give it a closing timestamp. - timestamp = time(NULL); - logFile << endl << "Log Closed: " << ctime(×tamp) << endl; - - // Close the log file. - logFile.close(); - } -} - -void Debug::message(std::string msg) { - if(logFile) { - logFile << msg << endl; - } - cerr << msg << endl << endl; -} - -void Debug::message(const char *msg, ...) { - va_list vargList; // This is to handlle the variable arguments - - char outBuf[1024]; - unsigned short outLen; - - // This takes the arguments and puts them into the character array. - va_start(vargList, msg); - -#if defined WIN32 - outLen = _vsnprintf(outBuf, sizeof(outBuf), msg, vargList); -#else - outLen = vsnprintf(outBuf, sizeof(outBuf), msg, vargList); -#endif - - va_end(vargList); - - if(outLen >= sizeof(outBuf)) { - outLen = sizeof(outBuf); - } - - if(logFile) { - logFile << outBuf << endl; - } - - cerr << outBuf << endl; -} - -bool Debug::openLog(bool logToFile) { - // Make sure the logger has not already been initialized. - if(logger != NULL) { - logger->message("Warning: Multiple calls to openLog()."); - return false; - } - logger = new Debug(logToFile); - return true; -} - -void Debug::closeLog(void) { - if(logger == NULL) { - cerr << "Warning: Call to closeLog() with NULL logger pointer." << endl; - return; - } - delete logger; - logger = NULL; -} diff --git a/trunk/Unuk/src/libUnuk/Debug.h b/trunk/Unuk/src/libUnuk/Debug.h deleted file mode 100644 index fb805d1..0000000 --- a/trunk/Unuk/src/libUnuk/Debug.h +++ /dev/null @@ -1,23 +0,0 @@ -#ifndef _DEBUG_H_ -#define _DEBUG_H_ -#include -#include "string" - -class Debug { -public: - Debug(bool logToFile); - ~Debug(void); - - // Log an error message. - void message(std::string msg); - void message(const char *msg, ...); - static bool openLog(bool logToFile); - static void closeLog(void); - - static Debug *logger; - -private: - std::ofstream logFile; -}; - -#endif // _DEBUG_H_ diff --git a/trunk/Unuk/src/libUnuk/GlxWindow.cpp b/trunk/Unuk/src/libUnuk/GlxWindow.cpp deleted file mode 100644 index a981d3f..0000000 --- a/trunk/Unuk/src/libUnuk/GlxWindow.cpp +++ /dev/null @@ -1,257 +0,0 @@ -#include -#include - -#ifdef __unix__ -#include -#endif - -#include "../Unuk/Game.h" -#include "../Unuk/Player.h" -#include "GlxWindow.h" -#include "XKeyboardInterface.h" -#include "Debug.h" - -using namespace std; - -typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); - -unsigned int GetTickCount() { - struct timeval t; - gettimeofday(&t, NULL); - - unsigned long secs = t.tv_sec * 1000; - secs += (t.tv_usec / 1000); - return secs; -} - -GlxWindow::GlxWindow(void) : - m_game(NULL), - m_isRunning(true), - m_lastTime(0), - m_display(NULL), - m_XWindow(0), - m_glContext(0), - m_screenID(0), - m_isFullscreen(false), - m_width(0), - m_height(0), - m_bpp(0), - m_GL3Supported(false), - m_keyboard(NULL) { - m_keyboard = new XKeyboardInterface(); - } - -GlxWindow::~GlxWindow(void) { - delete m_keyboard; -} - -bool GlxWindow::Create(int width, int height, int bpp, bool fullscreen) { - // Open up the default display. - m_display = XOpenDisplay(0); - if(m_display == NULL) { - Debug::logger->message("\nCould not open the display."); - return false; - } - - // Get the ID of the default screen. - m_screenID = DefaultScreen(m_display); - - int n = 0; - int modeNum = 0; - - // Get the framebuffer config using the default attributes. - GLXFBConfig framebufferConfig = (*glXChooseFBConfig(m_display, DefaultScreen(m_display), 0, &n)); - - XF86VidModeModeInfo **modes; - if(!XF86VidModeGetAllModeLines(m_display, m_screenID, &modeNum, &modes)) { - Debug::logger->message("\nCould not query the video modes."); - return false; - } - - m_XF86DeskMode = *modes[0]; - - int bestMode = - 1; - for(int i = 0; i < modeNum; i++) { - if((modes[i]->hdisplay == width) && (modes[i]->vdisplay == height)) { - bestMode = i; - } - } - - if(bestMode == -1) { - Debug::logger->message("\nCould not find a suitable graphics mode."); - return false; - } - - int doubleBufferedAttribList[] = { - GLX_RGBA, GLX_DOUBLEBUFFER, - GLX_RED_SIZE, 4, - GLX_GREEN_SIZE, 4, - GLX_BLUE_SIZE, 4, - GLX_DEPTH_SIZE, 16, - None - }; - - XVisualInfo* vi = NULL; - // Try to create a double buffered mode. - vi = glXChooseVisual(m_display, m_screenID, doubleBufferedAttribList); - - if(vi == NULL) { - Debug::logger->message("\nCould not create a double buffered window."); - return false; - } - - // Create a GL 2.1 context. - GLXContext gl2Context = glXCreateContext(m_display, vi, 0, GL_TRUE); - - if(gl2Context == NULL) { - Debug::logger->message("\nCould not create a GL 2.1 context, please check your graphics drivers."); - return false; - } - - // Get a pointer to the GL 3.0 context creation. - PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((GLubyte*)"glXCreateContextAttribsARB"); - - if(glXCreateContextAttribs == NULL) { - Debug::logger->message("\nOpenGL 3.0 is not supported, falling back to 2.1."); - m_glContext = gl2Context; - m_GL3Supported = false; - } else { - // Create a GL 3.0 context. - int attribs[] = { - GLX_CONTEXT_MAJOR_VERSION_ARB, 3, - GLX_CONTEXT_MINOR_VERSION_ARB, 0, - 0 - }; - - m_glContext = glXCreateContextAttribs(m_display, framebufferConfig, 0, true, &attribs[0]); - // We can destroy the GL 2.0 context once the 3.0 one has been created. - glXDestroyContext(m_display, gl2Context); - m_GL3Supported = true; - } - - Colormap cmap = XCreateColormap(m_display, RootWindow(m_display, vi->screen), vi->visual, AllocNone); - m_XSetAttr.colormap = cmap; - m_XSetAttr.border_pixel = 0; - m_XSetAttr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | - StructureNotifyMask; - - m_XSetAttr.override_redirect = False; - - //unsigned long windowAttributes = CWBorderPixel | CWColormap | CWEventMask; - - if(fullscreen) { - //windowAttributes = CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect; - - XF86VidModeSwitchToMode(m_display, m_screenID, modes[bestMode]); - XF86VidModeSetViewPort(m_display, m_screenID, 0, 0); - m_XSetAttr.override_redirect = true; - } - - m_XWindow = XCreateWindow(m_display, RootWindow(m_display, vi->screen), 0, 0, - width, height, 0, vi->depth, InputOutput, vi->visual, - CWBorderPixel | CWColormap | CWEventMask, &m_XSetAttr); - - string title = "Unuk"; - - if(fullscreen) { - XWarpPointer(m_display, None, m_XWindow, 0, 0, 0, 0, 0, 0); - XMapRaised(m_display, m_XWindow); - XGrabKeyboard(m_display, m_XWindow, true, GrabModeAsync, GrabModeAsync, CurrentTime); - XGrabPointer(m_display, m_XWindow, true, ButtonPressMask, GrabModeAsync, - GrabModeAsync, m_XWindow, None, CurrentTime); - - m_isFullscreen = true; - } else { - Atom wmDelete = XInternAtom(m_display, "WM_DELETE_WINDOW", true); - XSetWMProtocols(m_display, m_XWindow, &wmDelete, 1); - XSetStandardProperties(m_display, m_XWindow, title.c_str(), None, 16, NULL, 0, NULL); - XMapRaised(m_display, m_XWindow); - } - - XFree(modes); - - // Let's make the new context current. - glXMakeCurrent(m_display, m_XWindow, m_glContext); - - int posx = 0; - int posy = 0; - Window winDummy; - unsigned int borderDummy; - - m_width = (unsigned) width; - m_height = (unsigned) height; - m_bpp = (unsigned) bpp; - - XGetGeometry(m_display, m_XWindow, &winDummy, - &posx, &posy, &m_width, &m_height, - &borderDummy, &m_bpp); - - // Initialize the time. - m_lastTime = GetTickCount(); - return true; -} - -void GlxWindow::Destroy() { - if(m_glContext) { - glXMakeCurrent(m_display, None, NULL); - glXDestroyContext(m_display, m_glContext); - m_glContext = NULL; - } - - if(m_isFullscreen) { - XF86VidModeSwitchToMode(m_display, m_screenID, &m_XF86DeskMode); - XF86VidModeSetViewPort(m_display, m_screenID, 0, 0); - } - - XCloseDisplay(m_display); -} - -void GlxWindow::ProcessEvents(void) { - GetKeyboard()->Update(); - - XEvent event; - while(XPending(m_display) > 0) { - XNextEvent(m_display, &event); - switch(event.type) { - case Expose: - if(event.xexpose.count != 0) break; - break; - case ConfigureNotify: { - int width = event.xconfigure.width; - int height = event.xconfigure.height; - GetAttachedGame()->OnResize(width, height); - } - break; - case KeyPress: { - if(XLookupKeysym(&event.xkey, 0) == XK_Escape) { - m_isRunning = false; - } - // Register the key press with the keyboard interface. - m_keyboard->HandleKeyDown(m_keyboard->TranslateKey(XLookupKeysym(&event.xkey,0))); - - // -- Big Hack! I will process all events from here. - if(m_keyboard->IsKeyHeldDown(U_w)) { m_player->SetVelocity(1,1); } - } - break; - case KeyRelease: { - UnukKeyCode code = m_keyboard->TranslateKey(XLookupKeysym(&event.xkey,0)); - m_keyboard->HandleKeyUp(code); - } - break; - case ClientMessage: - if(string(XGetAtomName(m_display, event.xclient.message_type)) == string("WM_PROTOCOLS")) { - m_isRunning = false; - } - break; - default: - break; - } - } -} - -float GlxWindow::GetElapsedSeconds(void) { - unsigned int currentTime = GetTickCount(); - unsigned int diff = currentTime - m_lastTime; - m_lastTime = currentTime; - return float(diff) / 1000.0f; -} diff --git a/trunk/Unuk/src/libUnuk/GlxWindow.h b/trunk/Unuk/src/libUnuk/GlxWindow.h deleted file mode 100644 index d44fed5..0000000 --- a/trunk/Unuk/src/libUnuk/GlxWindow.h +++ /dev/null @@ -1,60 +0,0 @@ -#ifndef _GLXWINDOW_H_ -#define _GLXWINDOW_H_ -#define GLX_GLXEXT_LEGACY // This must be declared so the local glxext.h is used instead of the system one. -#include -#include -#include -#include -#include -#include -#include "../Libs/glxext.h" - -// Declare some classes. -class Game; -class Player; -class KeyboardInterface; - -class GlxWindow { -public: - GlxWindow(void); - virtual ~GlxWindow(void); - - bool Create(int width, int height, int bpp, bool fullscreen); - void Destroy(void); - void ProcessEvents(void); - void AttachGame(Game* game) { m_game = game; } - - bool IsRunning(void) { return m_isRunning; } - - void SwapBuffers(void) { glXSwapBuffers(m_display, m_XWindow); } - - float GetElapsedSeconds(void); - - KeyboardInterface* GetKeyboard(void) const { return m_keyboard; } - -private: - Game* m_game; - Player* m_player; - bool m_isRunning; - - Game* GetAttachedGame(void) { return m_game; } - - unsigned int m_lastTime; - - Display* m_display; - Window m_XWindow; - GLXContext m_glContext; - XF86VidModeModeInfo m_XF86DeskMode; - XSetWindowAttributes m_XSetAttr; - int m_screenID; - - bool m_isFullscreen; - unsigned int m_width; - unsigned int m_height; - unsigned int m_bpp; - - bool m_GL3Supported; - KeyboardInterface* m_keyboard; -}; - -#endif // _GLXWINDOW_H_ diff --git a/trunk/Unuk/src/libUnuk/ImageLoader.cpp b/trunk/Unuk/src/libUnuk/ImageLoader.cpp deleted file mode 100644 index 5541acf..0000000 --- a/trunk/Unuk/src/libUnuk/ImageLoader.cpp +++ /dev/null @@ -1,178 +0,0 @@ -#include -#include -#include -#include "ImageLoader.h" -#include "Debug.h" -#define BITMAP_TYPE 19778 - -// Initialize an empty image. -ImageLoader::ImageLoader(void) { - Reset(); -} - -// Initializes an image with an image from the disk. -ImageLoader::ImageLoader(const char *filename) { - Reset(); - LoadBMP(filename); -} - -ImageLoader::~ImageLoader(void) { - if(colors != NULL) { - delete [] colors; - } - - if(pixelData != NULL) { - delete [] pixelData; - } -} - -bool ImageLoader::LoadBMP(const char* filename) { - FILE *in = NULL; - bool result = false; - - // Open the file for reading in binary mode. - in = fopen(filename, "rb"); - if(in == NULL) { - perror("Error"); - Debug::logger->message("\nError Number: %d", errno); - return false; - } - - fread(&bmfh, sizeof(BITMAPFILEHEADER), 1, in); - - // Check if this is even the right type of file. - if(bmfh.bfType != BITMAP_TYPE) { - perror("Error"); - Debug::logger->message("\nError Number: %d", errno); - return false; - } - - fread(&bmih, sizeof(BITMAPINFOHEADER), 1, in); - width = bmih.biWidth; - height = bmih.biHeight; - bpp = bmih.biBitCount; - - // TODO: Get this running on 24-bit images too, right now it will seg fault if it is 24-bit. - // Set the number of colors. - LONG numColors = 1 << bmih.biBitCount; - - // The bitmap is not yet loaded. - loaded = false; - // Make sure memory is not lost. - if(colors != NULL) { - delete [] colors; - } - - if(pixelData != NULL) { - delete [] pixelData; - } - - // Load the palette for 8 bits per pixel. - if(bmih.biBitCount < 24) { - colors = new RGBQUAD[numColors]; - fread(colors, sizeof(RGBQUAD), numColors, in); - } - - DWORD size = bmfh.bfSize - bmfh.bfOffBits; - - BYTE *tempPixelData = NULL; - tempPixelData = new BYTE[size]; - - if(tempPixelData == NULL) { - Debug::logger->message("\nError: Out of memory. Cannot find space to load image into memory."); - fclose(in); - return false; - } - - fread(tempPixelData, sizeof(BYTE), size, in); - - result = FixPadding(tempPixelData, size); - loaded = result; - - delete [] tempPixelData; - fclose(in); - - return result; -} - -bool ImageLoader::FixPadding(BYTE const * const tempPixelData, DWORD size) { - // byteWidth is the width of the actual image in bytes. padWidth is - // the width of the image plus the extrapadding. - LONG byteWidth, padWidth; - - // Set both to the width of the image. - byteWidth = padWidth = (LONG)((float)width * (float)bpp / 8.0); - - // Add any extra space to bring each line to a DWORD boundary. - short padding = padWidth % 4 != 0; - padWidth += padding; - - DWORD diff; - int offset; - - height = bmih.biHeight; - // Set the diff to the actual image size (without any padding). - diff = height * byteWidth; - // allocate memory for the image. - pixelData = new BYTE[diff]; - - if(pixelData == NULL) { - return false; - } - - // =================================================================== - // Bitmap is inverted, so the paddind needs to be removed and the - // image reversed. Here you can start from the back of the file or - // the front, after the header. The only problem is that some programs - // will pad not only the data, but also the file size to be divisiaible - // by 4 bytes. - // =================================================================== - if(height > 0) { - offset = padWidth - byteWidth; - for(unsigned int i = 0; i < size - 2; i += 4) { - if((i + 1) % padWidth == 0) { - i += offset; - } - // Now we need to swap the data for it to have the right order. - *(pixelData + i) = *(tempPixelData + i + 2); // R - *(pixelData + i + 1) = *(tempPixelData + i + 1); // G - *(pixelData + i + 2) = *(tempPixelData + i); // B - *(pixelData + i + 3) = *(tempPixelData + i + 3); // A - } - } else { - // The image is not reserved. Only the padding needs to be removed. - height = height * -1; - offset = 0; - while(offset < height) { - memcpy((pixelData + (offset * byteWidth)), (tempPixelData + (offset * padWidth)), byteWidth); - offset++; - } - } - return true; -} - -void ImageLoader::Reset(void) { - width = 0; - height = 0; - pixelData = NULL; - colors = NULL; - loaded = false; -} - -// Get the alpha channel as an array of bytes. -// The size of the array will return -1 on failure. -BYTE *ImageLoader::GetAlpha() const { - LONG arraySize = width * height; - BYTE *array = new BYTE[arraySize]; - - if(array == NULL) { - delete [] array; - return NULL; - } - - for(long i = 0; i < arraySize; i++) { - // Jump to the alpha and extract it everytime. - array[i] = pixelData[i * 4 + 3]; - } - return array; -} diff --git a/trunk/Unuk/src/libUnuk/ImageLoader.h b/trunk/Unuk/src/libUnuk/ImageLoader.h deleted file mode 100644 index ced4325..0000000 --- a/trunk/Unuk/src/libUnuk/ImageLoader.h +++ /dev/null @@ -1,76 +0,0 @@ -// =================================================================== -// This image loader will read in a 32-bit bitmap. -// =================================================================== - -#ifndef _IMAGELOADER_H_ -#define _IMAGELOADER_H_ - -typedef unsigned char BYTE; -typedef int LONG; -typedef unsigned int DWORD; -typedef unsigned short WORD; - -// Provides general information about the file. -typedef struct __attribute__ ((__packed__)) tagBITMAPFILEHEADER { - WORD bfType; - DWORD bfSize; - WORD bfReserved1; - WORD bfReserved2; - DWORD bfOffBits; -} BITMAPFILEHEADER, *PBITMAPFILEHEADER; - -// The information header provides information specific to the image data. -typedef struct __attribute__ ((__packed__)) tagBITMAPINFOHEADER { - DWORD biSize; - LONG biWidth; - LONG biHeight; - WORD biPlanes; - WORD biBitCount; - DWORD biCompression; - DWORD biSizeImage; - DWORD biXPelsPerMeter; - DWORD biYPelsPerMeter; - DWORD biCLRUsed; - DWORD biCLRImportant; -} BITMAPINFOHEADER, *PBITAPINFOHEADER; - -// Color palette. -typedef struct __attribute__ ((__packed__)) tagRGBQUAD { - BYTE rbgBlue; - BYTE rgbGreen; - BYTE rgbRed; - BYTE rgbReserved; -} RGBQUAD; - -class ImageLoader { -public: - ImageLoader(void); - ImageLoader(const char *filename); - - virtual ~ImageLoader(void); - - bool LoadBMP(const char *filename); - BYTE *GetAlpha(void) const; - - LONG GetHeight(void) const { return height; } - RGBQUAD *GetColors(void) const { return colors; } - bool GetLoaded(void) const { return loaded; } - BYTE *GetPixelData(void) const { return pixelData; } - LONG GetWidth(void) const { return width; } - -private: - BITMAPFILEHEADER bmfh; - BITMAPINFOHEADER bmih; - RGBQUAD *colors; - BYTE *pixelData; - bool loaded; - LONG width; - LONG height; - WORD bpp; - - // Private methods. - void Reset(void); - bool FixPadding(BYTE const * const tempPixelData, DWORD size); -}; - -#endif diff --git a/trunk/Unuk/src/libUnuk/KeyboardInterface.h b/trunk/Unuk/src/libUnuk/KeyboardInterface.h deleted file mode 100644 index 1fdc6eb..0000000 --- a/trunk/Unuk/src/libUnuk/KeyboardInterface.h +++ /dev/null @@ -1,31 +0,0 @@ -#ifndef _KEYBOARDINTERFACE_H_ -#define _KEYBOARDINTERFACE_H_ - -enum UnukKeyCode { - U_INVALID, - U_UP, - U_DOWN, - U_LEFT, - U_RIGHT, - U_SPACE, - U_w, - U_a, - U_s, - U_d, - U_MAX_KEYS -}; - -class KeyboardInterface { -public: - virtual ~KeyboardInterface(void) {} - virtual bool IsKeyPressed(UnukKeyCode code) = 0; - virtual bool IsKeyHeldDown(UnukKeyCode code) = 0; - - virtual void HandleKeyDown(UnukKeyCode code) = 0; - virtual void HandleKeyUp(UnukKeyCode code) = 0; - // Translate The operating systems key, to a keycode. - virtual UnukKeyCode TranslateKey(unsigned int code) = 0; - virtual void Update(void) = 0; -}; - -#endif diff --git a/trunk/Unuk/src/libUnuk/Makefile b/trunk/Unuk/src/libUnuk/Makefile deleted file mode 100644 index f4ae796..0000000 --- a/trunk/Unuk/src/libUnuk/Makefile +++ /dev/null @@ -1,18 +0,0 @@ -CC = g++ -CFLAGS = -ansi -Wall -g -LDADD = -lGL -lGLU -lSDL -objects = Debug.o GlxWindow.o ImageLoader.o Sprite.o Vec2.o Input.o\ - -.PHONY: default all clean - -default: all - -%.cpp: %.h - -%.o: %.cpp - $(CC) $(CFLAGS) -c -o $@ $< - -all: $(objects) - -clean: - rm -f $(objects) diff --git a/trunk/Unuk/src/libUnuk/Node.h b/trunk/Unuk/src/libUnuk/Node.h deleted file mode 100644 index 806f8d7..0000000 --- a/trunk/Unuk/src/libUnuk/Node.h +++ /dev/null @@ -1,48 +0,0 @@ -#ifndef _NODE_H_ -#define _NODE_H_ -#include - -#ifndef NULL -#define NULL 0 -#endif - -#define NL_ADDOPEN 0 -#define NL_STARTOPEN 1 -#define NL_DELETEOPEN 2 -#define NL_ADDCLOSED 3 - -#define NC_INITIALADD 0 -#define NC_OPENADD_UP 1 -#define NC_OPENADD 2 -#define NC_CLOSEDADD_UP 3 -#define NC_CLOSEADD 4 -#define NC_NEWADD 5 - -class Node { -public: - Node(int posx = -1, int posy = -1) : x(posx), y(posy), id(0), numChildren(0) { - parent = next = NULL; - memset(children, 0, sizeof(children)); - } - - // Fitness, goal, heuristic. - int f, g, h; - // Position x and y. - int x, y; - int numChildren; // x*m_rows+y - int id; - - Node *parent; - Node *next; - // Square tiles. - Node *children[8]; -}; - -struct Stack { - Node *data; - Stack *next; -}; - -typedef int(*Func) (Node *, Node *, int, void *); - -#endif diff --git a/trunk/Unuk/src/libUnuk/Sprite.cpp b/trunk/Unuk/src/libUnuk/Sprite.cpp deleted file mode 100644 index ba86936..0000000 --- a/trunk/Unuk/src/libUnuk/Sprite.cpp +++ /dev/null @@ -1,249 +0,0 @@ -#include -#include -#include -#include "Sprite.h" -#include "ImageLoader.h" -#include "Debug.h" - -Sprite::Sprite(string filename) { - image = new ImageLoader(filename.c_str()); - angle = 0; - x = 0.0f; - y = 0.0f; - SetPivot(0.0f, 0.0f); - SetScale(1.0f, 1.0f); -} - -Sprite::~Sprite(void) { - delete image; -} - -// Enable 2D drawing mode to draw our sprites. This function MUST be -// called before any sprite is drawn on screen using the Draw method. -void Sprite::Enable2D(void) { - GLint iViewport[4]; - - // Get a copy of the viewport. - glGetIntegerv(GL_VIEWPORT, iViewport); - glPushMatrix(); - glLoadIdentity(); - - // Save a copy of the projection atrix so that we can restore - // it when it's time to do 3D rendering again. - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - - // Set upt the orthographic projection. - glOrtho( iViewport[0], iViewport[0] + iViewport[2], - iViewport[1] + iViewport[3], iViewport[1], -1, 1); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - - // Make sure depth testing and lighting are disabled for 2D rendering - //until we are finished rendering in 2D. - glPushAttrib(GL_DEPTH_BUFFER_BIT | GL_LIGHTING_BIT); - glDisable(GL_DEPTH_TEST); - glDisable(GL_LIGHTING); -} - -// Disables the 2D drawing. This can be called before you are done -// drawing all 2D sprites on screen using the Draw method. -void Sprite::Disable2D(void) { - glPopAttrib(); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); -} - -// Initializes extensions, textures, render states, etc. before rendering. -void Sprite::InitScene(void) { - // Disable lighting. - glDisable(GL_LIGHTING); - // Disable dithering. - glDisable(GL_DITHER); - // Disable blending (for now). - glDisable(GL_BLEND); - // Disable depth testing. - glDisable(GL_DEPTH_TEST); - - // Is the extension supported on this driver/card? - if(!IsExtensionSupported("GL_ARB_texture_rectangle")) { - Debug::logger->message("\nERROR: Texture rectangles not supported on this video card!"); - exit(-1); - } - - // TODO: - // If your machine does not support GL_NV_texture_rectangle, you can try - // using GL_EXT_texture_rectangle. Maybe I will run a test so I can support both. - - // Enable the texture rectangle extension. - glEnable(GL_TEXTURE_RECTANGLE_ARB); - - // Generate one texture ID. - glGenTextures(1, &textureID); - // Bind the texture using GL_TEXTURE_RECTANGLE_NV - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, textureID); - // Enable bilinear filtering on this texture. - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - // Write the 32-bit RGBA texture buffer to video memory. - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, image->GetWidth(), image->GetHeight(), - 0, GL_RGBA, GL_UNSIGNED_BYTE, image->GetPixelData()); -} - -// ================================================================= -// Set the pivot point in relation to the sprite itself, that is -// using the object coordinates system. In this coordinate system -// the bottom left point of the object is at (0,0) and the top -// right is at (1,1). -// -// Example: To set the pivot to be in the middle of the sprite use -// (0.5, 0.5) default values are (1,1). -// pivotX can be any value, but when x is in the range [0,1] the -// pivot is inside the sprite where 0 is the left edge of the sprite -// and 1 is the right edge of the sprite. -// pivotY is the same as pivotX but when y is in the range of [0,1] -// the pivot is inside the sprite where 0 is the bottom edge of the -// sprite and 1 is the top edge of the sprite. -// ================================================================= -void Sprite::SetPivot(GLfloat pivotX, GLfloat pivotY) { - GLfloat deltaPivotX = pivotX - GetPivotX(); - GLfloat deltaPivotY = pivotY - GetPivotY(); - - this->pivotX = pivotX; - this->pivotY = pivotY; - - x += deltaPivotX * image->GetWidth(); - y += deltaPivotY * image->GetHeight(); -} - -// ================================================================= -// Sets the pivot to be at the point where object's pivot is set. -// obj is the reference object to whose pivot we will set this pivot -// to be. -// Note: If the obj pivot changes or the obj moves after the SetPivot -// call has been issued, the pivot of this object will not reflect these -// changes. You must call SetPivot again with that object to update the -// pivot information. -// ================================================================= -void Sprite::SetPivot(const Sprite &obj) { - // This x location if the pivot was at SetPivot(0, 0); - GLint worldX; - // This y location it the pivot was at SetPivot(0, 0); - GLint worldY; - GLfloat newPivotX; - GLfloat newPivotY; - - worldX = x - GetPivotX() * image->GetWidth(); - worldY = y - GetPivotY() * image->GetHeight(); - - newPivotX = (float)(obj.x - worldX) / image->GetWidth(); - newPivotY = (float)(obj.y - worldY) / image->GetHeight(); - - SetPivot(newPivotX, newPivotY); -} - -// Help determine if an OpenGL extension is supported on the target machine -// at runtime. -bool Sprite::IsExtensionSupported(const char *extension) const { - const GLubyte *extensions = NULL; - const GLubyte *start; - GLubyte *where, *terminator; - - // Extension names should not have spaces. - where = (GLubyte *) strchr(extension, ' '); - - if (where || *extension == '\0') { - return false; - } - - extensions = glGetString(GL_EXTENSIONS); - - // It takes a bit of care to be fool-proof about parsing the - // OpenGL extensions string. Don't be fooled by sub-strings, etc. - start = extensions; - - for (;;) { - where = (GLubyte *) strstr((const char *) start, extension); - - if (!where) { - break; - } - - terminator = where + strlen(extension); - if (where == start || *(where - 1) == ' ') { - if (*terminator == ' ' || *terminator == '\0') { - return true; - } - } - - start = terminator; - } - - return false; -} - -void Sprite::Render(void) { - InitScene(); - - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_TEXTURE_2D); - - // Set the primitive color to white - glColor3f(1.0f, 1.0f, 1.0f); - // Bind the texture to the polygons - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, textureID); - - glPushMatrix(); - - GLfloat transX = 1; - GLfloat transY = 1; - - if(x != 0.0) { - transX = x; - } - - if(y != 0.0) { - transY = y; - } - - glLoadIdentity(); - glTranslatef(transX, transY, 0); - glScalef(scaleX, scaleY, 1.0); - glRotatef(angle, 0.0, 0.0, 1.0); - - // ================================================================= - // Render a quad - // Instead of the using (s,t) coordinates, with the GL_NV_texture_rectangle - // extension, you need to use the actual dimensions of the texture. - // This makes using 2D sprites for games and emulators much easier now - // that you won't have to convert :) - // - // convert the coordinates so that the bottom left corner changes to - // (0, 0) -> (1, 1) and the top right corner changes from (1, 1) -> (0, 0) - // we will use this new coordinate system to calculate the location of the sprite - // in the world coordinates to do the rotation and scaling. This mapping is done in - // order to make implementation simpler in this class and let the caller keep using - // the standard OpenGL coordinates system (bottom left corner at (0, 0)) - // ================================================================= - glBegin(GL_QUADS); - glTexCoord2i(0, 0); - glVertex2i(-pivotX * image->GetWidth(), -pivotY * image->GetHeight()); - - glTexCoord2i(0, image->GetHeight()); - glVertex2i(-pivotX * image->GetWidth(), (1 - pivotY) * image->GetHeight()); - - glTexCoord2i(image->GetWidth(), image->GetHeight()); - glVertex2i( (1 - pivotX) * image->GetWidth(), (1 - pivotY) * image->GetHeight()); - - glTexCoord2i(image->GetWidth(), 0); - glVertex2i( (1 - pivotX) * image->GetWidth(), -pivotY * image->GetHeight()); - glEnd(); - - glPopMatrix(); -} diff --git a/trunk/Unuk/src/libUnuk/Sprite.h b/trunk/Unuk/src/libUnuk/Sprite.h deleted file mode 100644 index e9dfcb4..0000000 --- a/trunk/Unuk/src/libUnuk/Sprite.h +++ /dev/null @@ -1,64 +0,0 @@ -#ifndef _SPRITE_H_ -#define _SPRITE_H_ -#include -#include -#include "ImageLoader.h" - -using namespace std; - -class ImageLoader; - -class Sprite { -public: - static void Enable2D(void); - - static void Disable2D(void); - - Sprite(string filename); - virtual ~Sprite(void); - - virtual void Render(void); - virtual void Rotate(GLint degrees) { angle += degrees; } - - // Mutators. - GLint GetAngle(void) const { return angle; } - void SetAngle(GLint angle) { this->angle = angle; } - void SetX(GLdouble x) { this->x = x; } - void SetY(GLdouble y) { this->y = y; } - GLint GetHeight(void) const { return image->GetHeight() * scaleY; } - GLint GetWidth(void) const { return image->GetWidth() * scaleX; } - - void SetPivot(GLfloat pivotX, GLfloat pivotY); - GLfloat GetPivotX(void) const { return pivotX; } - GLfloat GetPivotY(void) const { return pivotY; } - - GLdouble GetX(void) const { return x; } - GLdouble GetY(void) const { return y; } - - void SetPivot(const Sprite &obj); - - - // ================================================================= - // Set the scale of the object. A scale of (1.0,1.0) means the sprite - // maintains its original size. Values larger than 1 scales the sprite - // up while values less than 1 shrink it down. - // ================================================================= - void SetScale(GLfloat x, GLfloat y) { scaleX = x, scaleY = y; } - -private: - ImageLoader *image; - GLuint textureID; - GLint angle; - GLdouble x; - GLdouble y; - GLfloat pivotX; - GLfloat pivotY; - GLfloat scaleX; - GLfloat scaleY; - - void InitScene(void); - - bool IsExtensionSupported(const char *extension) const; -}; - -#endif diff --git a/trunk/Unuk/src/libUnuk/Vec2.cpp b/trunk/Unuk/src/libUnuk/Vec2.cpp deleted file mode 100644 index d3a3fce..0000000 --- a/trunk/Unuk/src/libUnuk/Vec2.cpp +++ /dev/null @@ -1,55 +0,0 @@ -#include "Vec2.h" - -/// Get a 0.0 vector. -Vec2 Vec2::Zero() { return Vec2(0.0f, 0.0f); } - -Vec2::Vec2(void) { - x = 0; - y = 0; -} - -Vec2::Vec2(float xValue, float yValue) { - x = xValue; - y = yValue; -} - -Vec2::Vec2(const Vec2 &v) { - x = v.x; - y = v.y; -} - -Vec2::~Vec2(void) { - x = 0; - y = 0; -} - -Vec2& Vec2::operator =(const Vec2 &v) { - x = v.x; - y = v.y; - return *this; -} - -Vec2& Vec2::operator+=(const Vec2 &v) { - x += v.x; - y += v.y; - return *this; -} - -Vec2& Vec2::operator-=(const Vec2 &v) { - x -= v.x; - y -= v.y; - return *this; -} - -Vec2& Vec2::operator*=(float c) { - x *= c; - y *= c; - return *this; -} - -/// Multiply by a vector2. -Vec2& Vec2::operator*=(const Vec2 &v) { - x *= v.x; - y *= v.y; - return *this; -} diff --git a/trunk/Unuk/src/libUnuk/Vec2.h b/trunk/Unuk/src/libUnuk/Vec2.h deleted file mode 100644 index fbade18..0000000 --- a/trunk/Unuk/src/libUnuk/Vec2.h +++ /dev/null @@ -1,33 +0,0 @@ -#ifndef _VEC2_H_ -#define _VEC2_H_ - -class Vec2 -{ -public: - static Vec2 Zero(); - Vec2(void); - Vec2(float xValue, float yValue); - Vec2(const Vec2 &v); - ~Vec2(void); - - // the operators are required to allow the system to understand how to compute mathematical problems - // Copy operator - Vec2& operator=(const Vec2 &v); - - // Addition operator - Vec2& operator+=(const Vec2 &v); - - // Subtraction operator - Vec2& operator-=(const Vec2 &v); - - // Multiply by a scalar - Vec2& operator*=(float c); - - // Multiply by a vector2. - Vec2& operator*=(const Vec2 &v); - - float x; - float y; -}; - -#endif diff --git a/trunk/Unuk/src/libUnuk/Win32Window.cpp b/trunk/Unuk/src/libUnuk/Win32Window.cpp deleted file mode 100644 index 7bb4714..0000000 --- a/trunk/Unuk/src/libUnuk/Win32Window.cpp +++ /dev/null @@ -1,250 +0,0 @@ -#include -#include -#include -#include -#include "../Libs/wglext.h" -#include "Win32Window.h" -#include "../Unuk/Game.h" - -typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC, HGLRC, const int*); -PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; - -Win32Window::Win32Window(HINSTANCE hInstance) { - m_isRunning = false; - m_game = NULL; - m_hinstance = hInstance; - m_lastTime = 0; -} - -Win32Window::~Win32Window(void) { - -} - -bool Win32Window::Create(int width, int height, int bpp, bool fullscreen) { - DWORD dwExStyle; - DWORD dwStyle; - - m_isFullscreen = fullscreen; - - // Set up the window values. - m_windowRect.left = (long) 0; - m_windowRect.right = (long) width; - m_windowRect.top = (long) 0; - m_windowRect.bottom = (long) height; - - // Set up the window class structure. - m_windowClass.cbSize = sizeof(WNDCLASSEX); - m_windowClass.style = CS_HREDRAW | CS_VREDRAW; - m_windowClass.lpfnWndProc = Win32Window::StaticWndProc; // Our static method is the event handler. - m_windowClass.cbClsExtra = 0; - m_windowClass.cbWndExtra = 0; - m_windowClass.hInstance = m_hinstance; - m_windowClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); - m_windowClass.hCurser = LoadCursor(NULL, IDC_ARROW); - m_windowClass.hbrBackground = NULL; - m_windowClass.lpszMenuName = NULL; - m_windowClass.lpszClassName = "Unuk"; - m_windowClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO); - - // Register the window class. - if(!RegisterClassEx(&m_windowClass)) { - return false; - } - - // We need to change the display mode if we are running fullscreen. - if(m_isFullsceen) { - // This is the device mode. - DEVMODE dmScreenSettings; - memset(&dmScreenSettings, 0, sizeof(smScreenSettings)); - dmScreenSettings.dmSize = sizeof(dmScreenSettings); - - // Set the screen width/height/bpp. - dmScreenSettings.dmPelsWidth = width; - dmScreenSettings.dmPelsHeight = height; - dmScreenSettings.dmBitsPerPel = bpp; - dmScreenSettings.dwFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; - - if(ChangeDisplaySettings(&dScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { - // Setting display mode failed, we will switch to windowed mode. - MessageBox(NULL, "Display mode failed", NULL, MB_OK); - m_isFullscreen = false; - } - } - - // Check to see if we are still in fullscreen mode. - if(m_fullscreen) { - dwExStyle = WS_EX_APPWINDOW; - dwStyle = WS_POPUP; - ShowCursor(false); - } else { - // fullscreen mode must have failed. - dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; - dwStyle = WS_OVERLAPPEDWINDOW - } - - // Adjusted the window to the requested size. - AdjustWindowRectEx(&m_windowRect, swStyle, false, dwExStyle); - - // Now the class is regestered we can finaly create the window. - m_hWnd = CreateWindowEx(NULL, "Unuk", dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, 0, 0, - m_windowRect.right - m_windowRect.left, m_windowRect.bottom - m_windowRect.top, - NULL, NULL, m_hinstance, this); - - // Let's make sure the window creation went as planned. - if(!m_hWnd) return 0; - - m_hdc = GetDC(m_hWnd); - - // We know everything is ok, display and update the window now. - ShowWindow(m_hWnd, SW_SHOW); - UpdateWindow(m_hWnd); - - m_lastTime = GetTickCount() / 1000.0f; - return true; -} - -void Win32Window::Destroy(void) { - // If we are in fullscreen we want to switch back to desktop, and show the mouse cursor. - if(m_isFullscreen) { - ChangeDisplaySettings(NULL, 0); - ShowCursor(true); - } -} - -void Win32Window::AttachGame(Game* game) { - m_game = game; -} - -bool Win32Window::IsRunning(void) { - return m_isRunning; -} - -void Win32Window::ProccessEvents(void) { - MSG msg; - - // While there are messages in the queue, store them in msg. - while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { - // Process the messages one at a time. - TranslateMessage(&msg); - DispatchMessage(&msg); - } -} - -void Win32Window::SetupPixelFormat(void) { - int pixelFormat; - - PIXELFORMATDESCRIPTOR pfd = { - sizeof(PIXELFORMATDESCRIPTOR), // Size. - 1, // Version. - PFD_SUPPORT_OPENGL | // OpenGL window. - PFD_DRAW_TO_WINDOW | // Render to window. - PFD_DOUBLEBUFFER, // Double buffer. - PFD_TYPE_RGBA, // Color type. - 32, // Color Depth. - 0, 0, 0, 0, 0, 0, // Color bits (ignored). - 0, // No alpha buffer. - 0, // Alpha bits (ignored). - 0, // No accumulation buffer. - 0, 0, 0, 0, // Accumulation bits (ignored). - 16, // Depth buffer. - 0, // No stencil buffer. - 0, // No auxiliary buffers. - PFD_MAIN_PLANE, // Main layer. - 0, // Reserved. - 0, 0, 0, // No layer, visible, damage masks. - }; - - pixelFormat = ChoosePixelFormat(m_hdc, &pfd); - SetPixelFormat(m_hdc, pixelFormat, &pfd); -} - -LRESULT Win32Window::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { - switch(uMsg) { - // Create the window. - case WM_CREATE: - m_hdc = GetDC(hWnd); - SetupPixelFormat(); - - // Setup the OpenGL version. We want to use 3.0. - int attribs[] = { - WGL_CONTEXT_MAJOR_VERSION_ARB, 3, - WGL_CONTEXT_MINOR_VERSION_ARB, 0, - 0 - }; - - // Create a temporary context so we can get a pointer to the function. - HGLRC tmpContext = wglCreateContext(m_hdc); - // Make it the current. - wglMakeCurrent(m_hdc, tmpContext); - - // Get the function pointer. - wglCreateContextAttribsARB = (PFNWGLCCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress("wglCreateContextAttribsARB"); - - // If it is NULL, then GL 3.0 is not supported. - if(!wglCreateContextAttribsARB) { - Debug::logger->message("\nOpenGL 3.0 is not supported, falling back to GL 2.1"); - m_hglrc = tmpContext; - } else { - // Create an OpenGL 3.0 context using the new function. - m_hglrc = wglCreateContextAttribsARB(m_hdc, 0, attribs); - // Delete then temp context. - wglDeleteContext(tmpContext); - } - - // Make the GL3 context current. - wglMakeCurrent(m_hdc, m_hglrc); - // Our window is now running. - m_isRunning = true; - break; - case WM_DESTROY: - case WM_CLOSE: - wglMakeCurrent(m_hdc, NULL); - wglDeleteContext(m_hglrc); - m_isRunning = false; - PostQuitMessage(0); - return 0; - break; - case WM_SIZE: - // Get the width and height. - int height = HIWORD(lParam); - int width = LOWORD(lParam); - getAttachedExample()->onResize(width, height); - break; - case WM_KEYDOWN: - // If we detect the escape key, then please close the window. - if(wParam == VK_ESCAPE) { - DestroyWindow(m_hwnd); - } - break; - default: - break; - } - return DefWindowProc(hWnd, uMsg, wParam, lParam); -} - -LRESULT CALLBACK Win32Window::StaticWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { - Win32Window* window = NULL; - - // If we see the create message. - if(uMsg == WM_CREATE) { - // Then get the pointer we stored during create. - window = (Win32Window)(LPCREATESTRUCT)lParam)->lpCreateParams; - // Associate the window pointer with the hWnd for the other events to access. - SetWindowLongPtr(hWnd, GWL_USERDAA, (LONG_PTR)window); - } else { - // If this aint a creation event, then we should have stored a pointer to the window. - window = (Win32Window)GetWindowLongPtr(hWnd, GWL_USERDATA); - if(!window) { - return DefWindowProc(hWnd, uMsg, wParam, lParam); - } - } - // Call our window's member WndProc (allows us to access member variables). - return window->WndProc(hWnd, uMsg, wParam, lParam) -} - -float Win32Window::getElapsedSeconds() { - float currentTime = float(GetTickCount()) / 1000.0f; - float seconds = float(currentTime - m_lastTime); - m_lastTime = currentTime; - return seconds; -} diff --git a/trunk/Unuk/src/libUnuk/Win32Window.h b/trunk/Unuk/src/libUnuk/Win32Window.h deleted file mode 100644 index cefcd36..0000000 --- a/trunk/Unuk/src/libUnuk/Win32Window.h +++ /dev/null @@ -1,54 +0,0 @@ -#ifndef _WIN32WINDOW_H_ -#define _WIN32WINDOW_H_ -#include -#include - -class Game; // Declaration of our Game class. - -class Win32Window { -public: - // Default constructor/deconstructor. - Win32Window(HINSTANCE hInstance); - ~Win32Window(void); - - bool Create(int width, int height, int bpp, bool fullscreen); - void Destroy(); - void ProcessEvents(); - void AttachGame(Game* game); - - // Is the window running? - bool IsRunning(); - - void SwapBuffers() { SwapBuffers(m_hdc); } - - static LRESULT CALLBACK StaticWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); - LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); - - float GetElapsedSeconds(); - -private: - // Pointer to the game class. - Game* m_game; - // Is the window still running? - bool m_isRunning; - bool m_fullscreen; - - // Window handle. - HWND m_hWnd; - // This is our rendering context. - HGLRC m_hglrc; - // The device context. - HDC m_hdc; - // Window bounds. - RECT m_windowRect; - // Application instance. - HINSTANCE m_hinstance; - WNDCLASSEX m_windowClass; - - void SetupPixelFormat(void); - Game* GetAttachedGame() { return m_game; } - - float m_lastTime; -}; - -#endif // _WIN32WINDOW_H_ diff --git a/trunk/Unuk/src/libUnuk/XKeyboardInterface.h b/trunk/Unuk/src/libUnuk/XKeyboardInterface.h deleted file mode 100644 index dbb1ffb..0000000 --- a/trunk/Unuk/src/libUnuk/XKeyboardInterface.h +++ /dev/null @@ -1,81 +0,0 @@ -#ifndef XKEYBOARDINTERFACE_H -#define XKEYBOARDINTERFACE_H -#ifdef __unix__ -#include -#include "KeyboardInterface.h" -#include "Debug.h" - -class XKeyboardInterface : public KeyboardInterface { -public: - XKeyboardInterface(void) { - for(int i = 0; i < U_MAX_KEYS; ++i) { - m_keyState[i] = 0; - m_lastKeyState[i] = 0; - } - } - - virtual bool IsKeyPressed(UnukKeyCode code) { - return(m_lastKeyState[code] && m_keyState[code] == 1); - } - - virtual bool IsKeyHeldDown(UnukKeyCode code) { - return(m_lastKeyState[code] && m_keyState[code]); - } - - virtual void HandleKeyDown(UnukKeyCode code) { - m_keyState[code] = 1; - } - - virtual void HandleKeyUp(UnukKeyCode code) { - m_keyState[code] =0; - } - - UnukKeyCode TranslateKey(unsigned int code) { - switch(code) { - case XK_Up: - return U_UP; - break; - case XK_Down: - return U_DOWN; - break; - case XK_Left: - return U_LEFT; - break; - case XK_Right: - return U_RIGHT; - break; - case XK_space: - return U_SPACE; - break; - case XK_w: - return U_w; - break; - case XK_a: - return U_a; - break; - case XK_s: - return U_s; - break; - case XK_d: - return U_d; - break; - default: - Debug::logger->message("Warning: Can not translate this key"); - return U_INVALID; - } - } - - void Update(void) { - // Copy the current key to the last key state. - memcpy(m_lastKeyState, m_keyState, sizeof(short) * U_MAX_KEYS); - } - -private: - short m_keyState[U_MAX_KEYS]; - short m_lastKeyState[U_MAX_KEYS]; -}; - -// __unix__ -#endif -// XKEYBOARDINTERFACE_H -#endif