[Shrug] Some crap KonoM did! No idea what.

This commit is contained in:
Rtch90 2011-12-28 03:24:07 +00:00
parent c90b9fd53a
commit ba51d9cf5f
2 changed files with 282 additions and 282 deletions

View File

@ -168,7 +168,7 @@ Name="VCAppVerifierTool"
/> />
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
CommandLine="copy ..\..\Dependencies\Bin\jpeg.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\libfreetype-6.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\libpng12-0.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\libtiff-3.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL_gfx.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL_image.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL_ttf.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\zlib.dll ..\..\..\Bin\&#x0D;&#x0A;" CommandLine="copy ..\..\Dependencies\Bin\jpeg.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\libfreetype-6.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\libpng12-0.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\libtiff-3.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL_gfx.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL_image.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL_ttf.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\zlib1.dll ..\..\..\Bin\&#x0D;&#x0A;"
/> />
</Configuration> </Configuration>
</Configurations> </Configurations>

View File

@ -18,7 +18,7 @@ public:
void Render(void) { _tile.Render(), _entity.Render(); } void Render(void) { _tile.Render(), _entity.Render(); }
// Tile Mutators. // Tile Mutators.
void SetTileTexture(SDL_Surface* arg) { _tile.SetTexture(arg); } SDL_Surface* SetTileTexture(SDL_Surface* arg) { _tile.SetTexture(arg); return NULL; }
void SetTileSolidity(bool arg) { _tile.SetSolidity(arg); } void SetTileSolidity(bool arg) { _tile.SetSolidity(arg); }
bool GetTileSolidity(void) { return _tile.GetSolidity(); } bool GetTileSolidity(void) { return _tile.GetSolidity(); }
// Well, it kinda helps if I lay the // Well, it kinda helps if I lay the