diff --git a/Data/Media/Maps/map b/Data/Media/Maps/map
index c170515..1bd5088 100644
--- a/Data/Media/Maps/map
+++ b/Data/Media/Maps/map
@@ -8,10 +8,6 @@
false
100
-
- map
- 0
- 0
@@ -2039,7 +2035,7 @@
grass
- true
+ false
null
false
diff --git a/src/Unuk/Player.cpp b/src/Unuk/Player.cpp
index f121916..c4baee7 100644
--- a/src/Unuk/Player.cpp
+++ b/src/Unuk/Player.cpp
@@ -113,10 +113,6 @@ void Player::SetCamera(void) {
void Player::Move() {
Character::Move();
- if(map->GetMapTransitionName(tileX, tileY) != "null") {
- SetXY((float)map->GetMapTransitionX(tileX, tileY), (float)map->GetMapTransitionY(tileX, tileY));
- map->Load(map->GetMapTransitionName(tileX, tileY));
- }
}
void Player::SetLevel(int level) {
diff --git a/src/libUnuk/LevelGen/LevelGen.cpp b/src/libUnuk/LevelGen/LevelGen.cpp
index 719d27f..b9fb795 100644
--- a/src/libUnuk/LevelGen/LevelGen.cpp
+++ b/src/libUnuk/LevelGen/LevelGen.cpp
@@ -98,24 +98,6 @@ void LevelGen::Load(const string filename) {
_tile[x][y].SetZLevel(atoi(dataElem->GetText()));
//
- //
- dataElem = dataElem->NextSiblingElement("mapTransition");
- assert(dataElem != NULL);
- _tile[x][y].SetMapTransitionName(dataElem->GetText());
- //
-
- //
- dataElem = dataElem->NextSiblingElement("mapTransX");
- assert(dataElem != NULL);
- // int mapTransX = atoi(dataElem->GetText()); // not referenced
- //
-
- //
- dataElem = dataElem->NextSiblingElement("mapTransY");
- assert(dataElem != NULL);
- // int mapTransY = atoi(dataElem->GetText()); // not referenced
- //
-
tileElem = tileElem->NextSiblingElement("tile");
}
//
@@ -391,15 +373,3 @@ int LevelGen::GetEntityHeight(int xArg, int yArg) {
int LevelGen::GetTileZLevel(int xArg, int yArg) {
return _tile[xArg + 1][yArg + 1].GetZLevel();
}
-
-string LevelGen::GetMapTransitionName(int xArg, int yArg) {
- return _tile[xArg + 1][yArg + 1].GetMapTransitionName();
-}
-
-int LevelGen::GetMapTransitionX(int xArg, int yArg) {
- return _tile[xArg + 1][yArg + 1].GetMapTransitionX();
-}
-
-int LevelGen::GetMapTransitionY(int xArg, int yArg) {
- return _tile[xArg + 1][yArg + 1].GetMapTransitionY();
-}
diff --git a/src/libUnuk/LevelGen/LevelGen.h b/src/libUnuk/LevelGen/LevelGen.h
index f299eb0..a1e0f45 100644
--- a/src/libUnuk/LevelGen/LevelGen.h
+++ b/src/libUnuk/LevelGen/LevelGen.h
@@ -41,10 +41,6 @@ public:
int GetTileZLevel(int xArg, int yArg);
- string GetMapTransitionName(int xArg, int yArg);
- int GetMapTransitionX(int xArg, int yArg);
- int GetMapTransitionY(int xArg, int yArg);
-
string GetCurrentMap(void);
WorldManager& GetWorld(void) { return _world; }
diff --git a/src/libUnuk/LevelGen/MapTile.h b/src/libUnuk/LevelGen/MapTile.h
index dfde0d9..70bf6a6 100644
--- a/src/libUnuk/LevelGen/MapTile.h
+++ b/src/libUnuk/LevelGen/MapTile.h
@@ -43,14 +43,6 @@ public:
void SetZLevel(int arg) { _zLevel = arg; }
int GetZLevel(void) { return _zLevel; }
- // Map Transition Mutators.
- void SetMapTransitionName(string arg) { _mapTransitionName = arg; }
- string GetMapTransitionName(void) { return _mapTransitionName; }
-
- void SetMapTransitionXY(int xArg, int yArg) { _mapTransitionX = xArg, _mapTransitionY = yArg; }
- int GetMapTransitionX(void) { return _mapTransitionX; }
- int GetMapTransitionY(void) { return _mapTransitionY; }
-
private:
MapElement _tile;
MapEntityGeneric _entity;
@@ -58,9 +50,4 @@ private:
// -1 is a 'special' tile, the next tile that the player walks
// on is the players new zlevel.
int _zLevel;
-
- // If not 'null', switch map when the player walks on this tile.
- string _mapTransitionName;
- int _mapTransitionX;
- int _mapTransitionY;
};