Merge branch 'master' of https://github.com/Allanis/Unuk
[Fix] Renamed Map to LevelGen in visual studio. Conflicts: src/Unuk/Game.cpp
This commit is contained in:
commit
a79a193ba2
10
Bin/Makefile
10
Bin/Makefile
@ -9,13 +9,13 @@ default: all
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all:
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all:
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$(MAKE) -C ../src/libUnuk/Engine
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$(MAKE) -C ../src/libUnuk/Engine
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$(MAKE) -C ../src/libUnuk/Map
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$(MAKE) -C ../src/libUnuk/LevelGen
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$(MAKE) -C ../src/libUnuk/Sprite
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$(MAKE) -C ../src/libUnuk/Sprite
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$(MAKE) -C ../src/libUnuk/System
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$(MAKE) -C ../src/libUnuk/System
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$(MAKE) -C ../src/libUnuk/UI
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$(MAKE) -C ../src/libUnuk/UI
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$(MAKE) -C ../src/Unuk
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$(MAKE) -C ../src/Unuk
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$(CC) $(CFLAGS) -o Unuk ../src/Unuk/main.cpp ../src/libUnuk/Engine/*.o ../src/libUnuk/Map/*.o \
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$(CC) $(CFLAGS) -o Unuk ../src/Unuk/main.cpp ../src/libUnuk/Engine/*.o ../src/libUnuk/LevelGen/*.o \
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../src/libUnuk/Sprite/*.o ../src/libUnuk/System/*.o ../src/libUnuk/UI/*.o \
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../src/libUnuk/Sprite/*.o ../src/libUnuk/System/*.o ../src/libUnuk/UI/*.o \
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../src/Unuk/*.o $(LDADD)
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../src/Unuk/*.o $(LDADD)
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@ -23,19 +23,19 @@ static:
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@echo -e "\033[1;31mThis is an experimental build, if it does not work, don't complain...\033[0m"
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@echo -e "\033[1;31mThis is an experimental build, if it does not work, don't complain...\033[0m"
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@sleep 1
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@sleep 1
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$(MAKE) -C ../src/libUnuk/Engine
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$(MAKE) -C ../src/libUnuk/Engine
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$(MAKE) -C ../src/libUnuk/Map
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$(MAKE) -C ../src/libUnuk/LevelGen
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$(MAKE) -C ../src/libUnuk/Sprite
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$(MAKE) -C ../src/libUnuk/Sprite
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$(MAKE) -C ../src/libUnuk/System
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$(MAKE) -C ../src/libUnuk/System
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$(MAKE) -C ../src/libUnuk/UI
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$(MAKE) -C ../src/libUnuk/UI
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$(MAKE) -C ../src/Unuk
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$(MAKE) -C ../src/Unuk
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$(CC) $(CFLAGS) -o build/Unuk-static ../src/Unuk/main.cpp ../src/libUnuk/Engine/*.o ..src/libUnuk/Map/*.o \
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$(CC) $(CFLAGS) -o build/Unuk-static ../src/Unuk/main.cpp ../src/libUnuk/Engine/*.o ..src/libUnuk/LevelGen/*.o \
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../src/libUnuk/Sprite/*.o ../src/libUnuk/System/*.o ../src/libUnuk/UI/*.o \
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../src/libUnuk/Sprite/*.o ../src/libUnuk/System/*.o ../src/libUnuk/UI/*.o \
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../src/Unuk/*.o $(LDADDSTATIC)
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../src/Unuk/*.o $(LDADDSTATIC)
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clean:
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clean:
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$(MAKE) -C ../src/libUnuk/Engine clean
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$(MAKE) -C ../src/libUnuk/Engine clean
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$(MAKE) -C ../src/libUnuk/Map clean
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$(MAKE) -C ../src/libUnuk/LevelGen clean
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$(MAKE) -C ../src/libUnuk/Sprite clean
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$(MAKE) -C ../src/libUnuk/Sprite clean
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$(MAKE) -C ../src/libUnuk/System clean
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$(MAKE) -C ../src/libUnuk/System clean
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$(MAKE) -C ../src/libUnuk/UI clean
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$(MAKE) -C ../src/libUnuk/UI clean
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BIN
Data/Media/Images/Characters/Player.png
Normal file
BIN
Data/Media/Images/Characters/Player.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.9 KiB |
Binary file not shown.
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 3.9 KiB |
264
Unuk-QT/Makefile
264
Unuk-QT/Makefile
@ -1,6 +1,6 @@
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#############################################################################
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#############################################################################
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# Makefile for building: Unuk-QT
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# Makefile for building: Unuk-QT
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# Generated by qmake (2.01a) (Qt 4.7.3) on: Sat Jan 14 03:32:22 2012
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# Generated by qmake (2.01a) (Qt 4.7.3) on: Sat Jan 14 18:40:02 2012
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# Project: Unuk-QT.pro
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# Project: Unuk-QT.pro
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# Template: app
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# Template: app
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# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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@ -50,9 +50,6 @@ SOURCES = ../src/libUnuk/Engine/WorldManager.cpp \
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../src/libUnuk/Engine/Collision.cpp \
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../src/libUnuk/Engine/Collision.cpp \
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../src/libUnuk/Engine/Character.cpp \
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../src/libUnuk/Engine/Character.cpp \
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../src/libUnuk/Engine/AStar.cpp \
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../src/libUnuk/Engine/AStar.cpp \
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../src/libUnuk/Map/MapEntities.cpp \
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../src/libUnuk/Map/MapElement.cpp \
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../src/libUnuk/Map/Map.cpp \
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../src/libUnuk/Sprite/TextureManager.cpp \
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../src/libUnuk/Sprite/TextureManager.cpp \
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../src/libUnuk/Sprite/Texture.cpp \
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../src/libUnuk/Sprite/Texture.cpp \
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../src/libUnuk/Sprite/ImageLoader.cpp \
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../src/libUnuk/Sprite/ImageLoader.cpp \
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@ -72,7 +69,10 @@ SOURCES = ../src/libUnuk/Engine/WorldManager.cpp \
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../src/Unuk/Player.cpp \
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../src/Unuk/Player.cpp \
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../src/Unuk/main.cpp \
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../src/Unuk/main.cpp \
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../src/Unuk/Globals.cpp \
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../src/Unuk/Globals.cpp \
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../src/Unuk/Game.cpp
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../src/Unuk/Game.cpp \
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../src/libUnuk/LevelGen/LevelGen.cpp \
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../src/libUnuk/LevelGen/MapEntities.cpp \
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../src/libUnuk/LevelGen/MapElement.cpp
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OBJECTS = WorldManager.o \
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OBJECTS = WorldManager.o \
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ParticleEmitter.o \
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ParticleEmitter.o \
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NPC.o \
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NPC.o \
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@ -80,9 +80,6 @@ OBJECTS = WorldManager.o \
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Collision.o \
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Collision.o \
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Character.o \
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Character.o \
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AStar.o \
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AStar.o \
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MapEntities.o \
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MapElement.o \
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Map.o \
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TextureManager.o \
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TextureManager.o \
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Texture.o \
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Texture.o \
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ImageLoader.o \
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ImageLoader.o \
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@ -102,7 +99,10 @@ OBJECTS = WorldManager.o \
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Player.o \
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Player.o \
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main.o \
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main.o \
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Globals.o \
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Globals.o \
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Game.o
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Game.o \
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LevelGen.o \
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MapEntities.o \
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MapElement.o
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DIST = /usr/share/qt4/mkspecs/common/g++.conf \
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DIST = /usr/share/qt4/mkspecs/common/g++.conf \
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/usr/share/qt4/mkspecs/common/unix.conf \
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/usr/share/qt4/mkspecs/common/unix.conf \
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/usr/share/qt4/mkspecs/common/linux.conf \
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/usr/share/qt4/mkspecs/common/linux.conf \
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@ -202,7 +202,7 @@ qmake: FORCE
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dist:
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dist:
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@$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0
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@$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0
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$(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/Libs/wglext.h ../src/Libs/glxext.h ../src/libUnuk/Engine/WorldManager.h ../src/libUnuk/Engine/ParticleEmitter.h ../src/libUnuk/Engine/NPC.h ../src/libUnuk/Engine/MemManager.h ../src/libUnuk/Engine/MemClass.h ../src/libUnuk/Engine/Collision.h ../src/libUnuk/Engine/Character.h ../src/libUnuk/Engine/AStarBase.h ../src/libUnuk/Engine/AStar.h ../src/libUnuk/Map/MapTile.h ../src/libUnuk/Map/MapEntities.h ../src/libUnuk/Map/MapElement.h ../src/libUnuk/Map/Map.h ../src/libUnuk/Sprite/TextureManager.h ../src/libUnuk/Sprite/Texture.h ../src/libUnuk/Sprite/ImageLoader.h ../src/libUnuk/Sprite/ApplySurface.h ../src/libUnuk/System/Rect.h ../src/libUnuk/System/Input.h ../src/libUnuk/System/FPS.h ../src/libUnuk/System/Debug.h ../src/libUnuk/System/Timer.h ../src/libUnuk/UI/MainMenu.h ../src/libUnuk/UI/IngameMenu.h ../src/libUnuk/UI/Font.h ../src/libUnuk/UI/ButtonToggle.h ../src/libUnuk/UI/ButtonGroup.h ../src/libUnuk/UI/Button.h ../src/libUnuk/UI/Text.h ../src/Unuk/Globals.h ../src/Unuk/Game.h ../src/Unuk/Constants.h ../src/Unuk/Player.h .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Engine/WorldManager.cpp ../src/libUnuk/Engine/ParticleEmitter.cpp ../src/libUnuk/Engine/NPC.cpp ../src/libUnuk/Engine/MemManager.cpp ../src/libUnuk/Engine/Collision.cpp ../src/libUnuk/Engine/Character.cpp ../src/libUnuk/Engine/AStar.cpp ../src/libUnuk/Map/MapEntities.cpp ../src/libUnuk/Map/MapElement.cpp ../src/libUnuk/Map/Map.cpp ../src/libUnuk/Sprite/TextureManager.cpp ../src/libUnuk/Sprite/Texture.cpp ../src/libUnuk/Sprite/ImageLoader.cpp ../src/libUnuk/Sprite/ApplySurface.cpp ../src/libUnuk/System/Timer.cpp ../src/libUnuk/System/Rect.cpp ../src/libUnuk/System/Input.cpp ../src/libUnuk/System/FPS.cpp ../src/libUnuk/System/Debug.cpp ../src/libUnuk/UI/Text.cpp ../src/libUnuk/UI/MainMenu.cpp ../src/libUnuk/UI/IngameMenu.cpp ../src/libUnuk/UI/Font.cpp ../src/libUnuk/UI/ButtonToggle.cpp ../src/libUnuk/UI/ButtonGroup.cpp ../src/libUnuk/UI/Button.cpp ../src/Unuk/Player.cpp ../src/Unuk/main.cpp ../src/Unuk/Globals.cpp ../src/Unuk/Game.cpp .tmp/Unuk-QT1.0.0/ && (cd `dirname .tmp/Unuk-QT1.0.0` && $(TAR) Unuk-QT1.0.0.tar Unuk-QT1.0.0 && $(COMPRESS) Unuk-QT1.0.0.tar) && $(MOVE) `dirname .tmp/Unuk-QT1.0.0`/Unuk-QT1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/Unuk-QT1.0.0
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$(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/Libs/wglext.h ../src/Libs/glxext.h ../src/libUnuk/Engine/WorldManager.h ../src/libUnuk/Engine/ParticleEmitter.h ../src/libUnuk/Engine/NPC.h ../src/libUnuk/Engine/MemManager.h ../src/libUnuk/Engine/MemClass.h ../src/libUnuk/Engine/Collision.h ../src/libUnuk/Engine/Character.h ../src/libUnuk/Engine/AStarBase.h ../src/libUnuk/Engine/AStar.h ../src/libUnuk/Sprite/TextureManager.h ../src/libUnuk/Sprite/Texture.h ../src/libUnuk/Sprite/ImageLoader.h ../src/libUnuk/Sprite/ApplySurface.h ../src/libUnuk/System/Rect.h ../src/libUnuk/System/Input.h ../src/libUnuk/System/FPS.h ../src/libUnuk/System/Debug.h ../src/libUnuk/System/Timer.h ../src/libUnuk/UI/MainMenu.h ../src/libUnuk/UI/IngameMenu.h ../src/libUnuk/UI/Font.h ../src/libUnuk/UI/ButtonToggle.h ../src/libUnuk/UI/ButtonGroup.h ../src/libUnuk/UI/Button.h ../src/libUnuk/UI/Text.h ../src/Unuk/Globals.h ../src/Unuk/Game.h ../src/Unuk/Constants.h ../src/Unuk/Player.h ../src/libUnuk/LevelGen/LevelGen.h ../src/libUnuk/LevelGen/MapEntities.h ../src/libUnuk/LevelGen/MapElement.h ../src/libUnuk/LevelGen/MapTile.h .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Engine/WorldManager.cpp ../src/libUnuk/Engine/ParticleEmitter.cpp ../src/libUnuk/Engine/NPC.cpp ../src/libUnuk/Engine/MemManager.cpp ../src/libUnuk/Engine/Collision.cpp ../src/libUnuk/Engine/Character.cpp ../src/libUnuk/Engine/AStar.cpp ../src/libUnuk/Sprite/TextureManager.cpp ../src/libUnuk/Sprite/Texture.cpp ../src/libUnuk/Sprite/ImageLoader.cpp ../src/libUnuk/Sprite/ApplySurface.cpp ../src/libUnuk/System/Timer.cpp ../src/libUnuk/System/Rect.cpp ../src/libUnuk/System/Input.cpp ../src/libUnuk/System/FPS.cpp ../src/libUnuk/System/Debug.cpp ../src/libUnuk/UI/Text.cpp ../src/libUnuk/UI/MainMenu.cpp ../src/libUnuk/UI/IngameMenu.cpp ../src/libUnuk/UI/Font.cpp ../src/libUnuk/UI/ButtonToggle.cpp ../src/libUnuk/UI/ButtonGroup.cpp ../src/libUnuk/UI/Button.cpp ../src/Unuk/Player.cpp ../src/Unuk/main.cpp ../src/Unuk/Globals.cpp ../src/Unuk/Game.cpp ../src/libUnuk/LevelGen/LevelGen.cpp ../src/libUnuk/LevelGen/MapEntities.cpp ../src/libUnuk/LevelGen/MapElement.cpp .tmp/Unuk-QT1.0.0/ && (cd `dirname .tmp/Unuk-QT1.0.0` && $(TAR) Unuk-QT1.0.0.tar Unuk-QT1.0.0 && $(COMPRESS) Unuk-QT1.0.0.tar) && $(MOVE) `dirname .tmp/Unuk-QT1.0.0`/Unuk-QT1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/Unuk-QT1.0.0
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|
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clean:compiler_clean
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clean:compiler_clean
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@ -255,12 +255,14 @@ WorldManager.o: ../src/libUnuk/Engine/WorldManager.cpp ../src/libUnuk/Engine/Wor
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|||||||
../src/libUnuk/System/Debug.h \
|
../src/libUnuk/System/Debug.h \
|
||||||
../src/libUnuk/Sprite/ImageLoader.h \
|
../src/libUnuk/Sprite/ImageLoader.h \
|
||||||
../src/libUnuk/Engine/Collision.h \
|
../src/libUnuk/Engine/Collision.h \
|
||||||
../src/libUnuk/Map/Map.h \
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../src/libUnuk/LevelGen/LevelGen.h \
|
||||||
../src/libUnuk/Map/MapTile.h \
|
../src/libUnuk/LevelGen/MapTile.h \
|
||||||
../src/libUnuk/Map/MapElement.h \
|
../src/libUnuk/LevelGen/MapElement.h \
|
||||||
../src/libUnuk/Sprite/TextureManager.h \
|
../src/libUnuk/Sprite/TextureManager.h \
|
||||||
../src/libUnuk/Map/MapEntities.h \
|
../src/libUnuk/LevelGen/MapEntities.h \
|
||||||
../src/libUnuk/System/Timer.h \
|
../src/libUnuk/System/Timer.h \
|
||||||
|
../src/libUnuk/UI/Text.h \
|
||||||
|
../src/libUnuk/UI/Font.h \
|
||||||
../src/libUnuk/Engine/AStar.h \
|
../src/libUnuk/Engine/AStar.h \
|
||||||
../src/libUnuk/Engine/AStarBase.h
|
../src/libUnuk/Engine/AStarBase.h
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o WorldManager.o ../src/libUnuk/Engine/WorldManager.cpp
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o WorldManager.o ../src/libUnuk/Engine/WorldManager.cpp
|
||||||
@ -282,13 +284,15 @@ NPC.o: ../src/libUnuk/Engine/NPC.cpp ../src/libUnuk/Engine/NPC.h \
|
|||||||
../src/libUnuk/System/Debug.h \
|
../src/libUnuk/System/Debug.h \
|
||||||
../src/libUnuk/Sprite/ImageLoader.h \
|
../src/libUnuk/Sprite/ImageLoader.h \
|
||||||
../src/libUnuk/Engine/Collision.h \
|
../src/libUnuk/Engine/Collision.h \
|
||||||
../src/libUnuk/Map/Map.h \
|
../src/libUnuk/LevelGen/LevelGen.h \
|
||||||
../src/libUnuk/Map/MapTile.h \
|
../src/libUnuk/LevelGen/MapTile.h \
|
||||||
../src/libUnuk/Map/MapElement.h \
|
../src/libUnuk/LevelGen/MapElement.h \
|
||||||
../src/libUnuk/Sprite/TextureManager.h \
|
../src/libUnuk/Sprite/TextureManager.h \
|
||||||
../src/libUnuk/Map/MapEntities.h \
|
../src/libUnuk/LevelGen/MapEntities.h \
|
||||||
../src/libUnuk/Engine/WorldManager.h \
|
../src/libUnuk/Engine/WorldManager.h \
|
||||||
../src/libUnuk/System/Timer.h \
|
../src/libUnuk/System/Timer.h \
|
||||||
|
../src/libUnuk/UI/Text.h \
|
||||||
|
../src/libUnuk/UI/Font.h \
|
||||||
../src/libUnuk/Engine/AStar.h \
|
../src/libUnuk/Engine/AStar.h \
|
||||||
../src/libUnuk/Engine/AStarBase.h
|
../src/libUnuk/Engine/AStarBase.h
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o NPC.o ../src/libUnuk/Engine/NPC.cpp
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o NPC.o ../src/libUnuk/Engine/NPC.cpp
|
||||||
@ -309,57 +313,21 @@ Character.o: ../src/libUnuk/Engine/Character.cpp ../src/libUnuk/Engine/Character
|
|||||||
../src/libUnuk/System/Debug.h \
|
../src/libUnuk/System/Debug.h \
|
||||||
../src/libUnuk/Sprite/ImageLoader.h \
|
../src/libUnuk/Sprite/ImageLoader.h \
|
||||||
../src/libUnuk/Engine/Collision.h \
|
../src/libUnuk/Engine/Collision.h \
|
||||||
../src/libUnuk/Map/Map.h \
|
../src/libUnuk/LevelGen/LevelGen.h \
|
||||||
../src/libUnuk/Map/MapTile.h \
|
../src/libUnuk/LevelGen/MapTile.h \
|
||||||
../src/libUnuk/Map/MapElement.h \
|
../src/libUnuk/LevelGen/MapElement.h \
|
||||||
../src/libUnuk/Sprite/TextureManager.h \
|
../src/libUnuk/Sprite/TextureManager.h \
|
||||||
../src/libUnuk/Map/MapEntities.h \
|
../src/libUnuk/LevelGen/MapEntities.h \
|
||||||
../src/libUnuk/Engine/WorldManager.h \
|
../src/libUnuk/Engine/WorldManager.h \
|
||||||
../src/libUnuk/System/Timer.h
|
../src/libUnuk/System/Timer.h \
|
||||||
|
../src/libUnuk/UI/Text.h \
|
||||||
|
../src/libUnuk/UI/Font.h
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Character.o ../src/libUnuk/Engine/Character.cpp
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Character.o ../src/libUnuk/Engine/Character.cpp
|
||||||
|
|
||||||
AStar.o: ../src/libUnuk/Engine/AStar.cpp ../src/libUnuk/Engine/AStar.h \
|
AStar.o: ../src/libUnuk/Engine/AStar.cpp ../src/libUnuk/Engine/AStar.h \
|
||||||
../src/libUnuk/Engine/AStarBase.h
|
../src/libUnuk/Engine/AStarBase.h
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o AStar.o ../src/libUnuk/Engine/AStar.cpp
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o AStar.o ../src/libUnuk/Engine/AStar.cpp
|
||||||
|
|
||||||
MapEntities.o: ../src/libUnuk/Map/MapEntities.cpp ../src/libUnuk/Map/MapEntities.h \
|
|
||||||
../src/libUnuk/Map/MapElement.h \
|
|
||||||
../src/Unuk/Globals.h \
|
|
||||||
../src/libUnuk/Sprite/ApplySurface.h \
|
|
||||||
../src/libUnuk/System/Debug.h \
|
|
||||||
../src/libUnuk/Sprite/TextureManager.h \
|
|
||||||
../src/libUnuk/Sprite/ImageLoader.h
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o MapEntities.o ../src/libUnuk/Map/MapEntities.cpp
|
|
||||||
|
|
||||||
MapElement.o: ../src/libUnuk/Map/MapElement.cpp ../src/libUnuk/Map/MapElement.h \
|
|
||||||
../src/Unuk/Globals.h \
|
|
||||||
../src/libUnuk/Sprite/ApplySurface.h \
|
|
||||||
../src/libUnuk/System/Debug.h \
|
|
||||||
../src/libUnuk/Sprite/TextureManager.h \
|
|
||||||
../src/libUnuk/Sprite/ImageLoader.h
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o MapElement.o ../src/libUnuk/Map/MapElement.cpp
|
|
||||||
|
|
||||||
Map.o: ../src/libUnuk/Map/Map.cpp ../src/libUnuk/Map/Map.h \
|
|
||||||
../src/Unuk/Globals.h \
|
|
||||||
../src/Unuk/Constants.h \
|
|
||||||
../src/libUnuk/Sprite/ImageLoader.h \
|
|
||||||
../src/libUnuk/System/Debug.h \
|
|
||||||
../src/libUnuk/Sprite/ApplySurface.h \
|
|
||||||
../src/libUnuk/Map/MapTile.h \
|
|
||||||
../src/libUnuk/Map/MapElement.h \
|
|
||||||
../src/libUnuk/Sprite/TextureManager.h \
|
|
||||||
../src/libUnuk/Map/MapEntities.h \
|
|
||||||
../src/libUnuk/Engine/WorldManager.h \
|
|
||||||
../src/libUnuk/Engine/NPC.h \
|
|
||||||
../src/libUnuk/Engine/Character.h \
|
|
||||||
../src/libUnuk/Engine/MemClass.h \
|
|
||||||
../src/libUnuk/Engine/MemManager.h \
|
|
||||||
../src/libUnuk/Engine/Collision.h \
|
|
||||||
../src/libUnuk/System/Timer.h \
|
|
||||||
../src/libUnuk/Engine/AStar.h \
|
|
||||||
../src/libUnuk/Engine/AStarBase.h
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Map.o ../src/libUnuk/Map/Map.cpp
|
|
||||||
|
|
||||||
TextureManager.o: ../src/libUnuk/Sprite/TextureManager.cpp ../src/libUnuk/Sprite/TextureManager.h \
|
TextureManager.o: ../src/libUnuk/Sprite/TextureManager.cpp ../src/libUnuk/Sprite/TextureManager.h \
|
||||||
../src/libUnuk/Sprite/ImageLoader.h \
|
../src/libUnuk/Sprite/ImageLoader.h \
|
||||||
../src/Unuk/Globals.h \
|
../src/Unuk/Globals.h \
|
||||||
@ -406,7 +374,8 @@ Debug.o: ../src/libUnuk/System/Debug.cpp ../src/libUnuk/System/Debug.h
|
|||||||
Text.o: ../src/libUnuk/UI/Text.cpp ../src/libUnuk/UI/Text.h \
|
Text.o: ../src/libUnuk/UI/Text.cpp ../src/libUnuk/UI/Text.h \
|
||||||
../src/Unuk/Globals.h \
|
../src/Unuk/Globals.h \
|
||||||
../src/libUnuk/Sprite/ApplySurface.h \
|
../src/libUnuk/Sprite/ApplySurface.h \
|
||||||
../src/libUnuk/System/Debug.h
|
../src/libUnuk/System/Debug.h \
|
||||||
|
../src/libUnuk/UI/Font.h
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Text.o ../src/libUnuk/UI/Text.cpp
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Text.o ../src/libUnuk/UI/Text.cpp
|
||||||
|
|
||||||
MainMenu.o: ../src/libUnuk/UI/MainMenu.cpp ../src/libUnuk/UI/MainMenu.h \
|
MainMenu.o: ../src/libUnuk/UI/MainMenu.cpp ../src/libUnuk/UI/MainMenu.h \
|
||||||
@ -414,30 +383,39 @@ MainMenu.o: ../src/libUnuk/UI/MainMenu.cpp ../src/libUnuk/UI/MainMenu.h \
|
|||||||
../src/libUnuk/System/FPS.h \
|
../src/libUnuk/System/FPS.h \
|
||||||
../src/Unuk/Globals.h \
|
../src/Unuk/Globals.h \
|
||||||
../src/libUnuk/System/Timer.h \
|
../src/libUnuk/System/Timer.h \
|
||||||
../src/libUnuk/Map/Map.h \
|
../src/libUnuk/UI/ButtonGroup.h \
|
||||||
../src/libUnuk/Sprite/ImageLoader.h \
|
../src/libUnuk/UI/Button.h \
|
||||||
../src/libUnuk/System/Debug.h \
|
../src/libUnuk/System/Input.h \
|
||||||
|
../src/libUnuk/UI/Text.h \
|
||||||
../src/libUnuk/Sprite/ApplySurface.h \
|
../src/libUnuk/Sprite/ApplySurface.h \
|
||||||
../src/libUnuk/Map/MapTile.h \
|
../src/libUnuk/System/Debug.h \
|
||||||
../src/libUnuk/Map/MapElement.h \
|
../src/libUnuk/UI/Font.h \
|
||||||
|
../src/libUnuk/System/Rect.h \
|
||||||
|
../src/libUnuk/Engine/MemClass.h \
|
||||||
|
../src/libUnuk/Engine/MemManager.h \
|
||||||
|
../src/libUnuk/LevelGen/LevelGen.h \
|
||||||
|
../src/libUnuk/Sprite/ImageLoader.h \
|
||||||
|
../src/libUnuk/LevelGen/MapTile.h \
|
||||||
|
../src/libUnuk/LevelGen/MapElement.h \
|
||||||
../src/libUnuk/Sprite/TextureManager.h \
|
../src/libUnuk/Sprite/TextureManager.h \
|
||||||
../src/libUnuk/Map/MapEntities.h \
|
../src/libUnuk/LevelGen/MapEntities.h \
|
||||||
../src/libUnuk/Engine/WorldManager.h \
|
../src/libUnuk/Engine/WorldManager.h
|
||||||
../src/libUnuk/System/Rect.h
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o MainMenu.o ../src/libUnuk/UI/MainMenu.cpp
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o MainMenu.o ../src/libUnuk/UI/MainMenu.cpp
|
||||||
|
|
||||||
IngameMenu.o: ../src/libUnuk/UI/IngameMenu.cpp ../src/libUnuk/UI/IngameMenu.h \
|
IngameMenu.o: ../src/libUnuk/UI/IngameMenu.cpp ../src/libUnuk/UI/IngameMenu.h \
|
||||||
../src/Unuk/Globals.h \
|
../src/Unuk/Globals.h \
|
||||||
../src/Unuk/Constants.h \
|
../src/Unuk/Constants.h \
|
||||||
../src/libUnuk/UI/ButtonGroup.h \
|
../src/libUnuk/UI/ButtonGroup.h \
|
||||||
../src/libUnuk/Engine/MemClass.h \
|
|
||||||
../src/libUnuk/Engine/MemManager.h \
|
|
||||||
../src/libUnuk/UI/ButtonToggle.h \
|
|
||||||
../src/libUnuk/UI/Button.h \
|
../src/libUnuk/UI/Button.h \
|
||||||
../src/libUnuk/System/Input.h \
|
../src/libUnuk/System/Input.h \
|
||||||
../src/libUnuk/System/Rect.h \
|
../src/libUnuk/UI/Text.h \
|
||||||
../src/libUnuk/Sprite/ApplySurface.h \
|
../src/libUnuk/Sprite/ApplySurface.h \
|
||||||
../src/libUnuk/System/Debug.h
|
../src/libUnuk/System/Debug.h \
|
||||||
|
../src/libUnuk/UI/Font.h \
|
||||||
|
../src/libUnuk/System/Rect.h \
|
||||||
|
../src/libUnuk/Engine/MemClass.h \
|
||||||
|
../src/libUnuk/Engine/MemManager.h \
|
||||||
|
../src/libUnuk/UI/ButtonToggle.h
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o IngameMenu.o ../src/libUnuk/UI/IngameMenu.cpp
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o IngameMenu.o ../src/libUnuk/UI/IngameMenu.cpp
|
||||||
|
|
||||||
Font.o: ../src/libUnuk/UI/Font.cpp ../src/libUnuk/UI/Font.h \
|
Font.o: ../src/libUnuk/UI/Font.cpp ../src/libUnuk/UI/Font.h \
|
||||||
@ -448,12 +426,22 @@ ButtonToggle.o: ../src/libUnuk/UI/ButtonToggle.cpp ../src/libUnuk/UI/ButtonToggl
|
|||||||
../src/libUnuk/UI/Button.h \
|
../src/libUnuk/UI/Button.h \
|
||||||
../src/Unuk/Globals.h \
|
../src/Unuk/Globals.h \
|
||||||
../src/libUnuk/System/Input.h \
|
../src/libUnuk/System/Input.h \
|
||||||
../src/libUnuk/System/Rect.h \
|
../src/libUnuk/UI/Text.h \
|
||||||
../src/libUnuk/Sprite/ApplySurface.h \
|
../src/libUnuk/Sprite/ApplySurface.h \
|
||||||
../src/libUnuk/System/Debug.h
|
../src/libUnuk/System/Debug.h \
|
||||||
|
../src/libUnuk/UI/Font.h \
|
||||||
|
../src/libUnuk/System/Rect.h
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o ButtonToggle.o ../src/libUnuk/UI/ButtonToggle.cpp
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o ButtonToggle.o ../src/libUnuk/UI/ButtonToggle.cpp
|
||||||
|
|
||||||
ButtonGroup.o: ../src/libUnuk/UI/ButtonGroup.cpp ../src/libUnuk/UI/ButtonGroup.h \
|
ButtonGroup.o: ../src/libUnuk/UI/ButtonGroup.cpp ../src/libUnuk/UI/ButtonGroup.h \
|
||||||
|
../src/libUnuk/UI/Button.h \
|
||||||
|
../src/Unuk/Globals.h \
|
||||||
|
../src/libUnuk/System/Input.h \
|
||||||
|
../src/libUnuk/UI/Text.h \
|
||||||
|
../src/libUnuk/Sprite/ApplySurface.h \
|
||||||
|
../src/libUnuk/System/Debug.h \
|
||||||
|
../src/libUnuk/UI/Font.h \
|
||||||
|
../src/libUnuk/System/Rect.h \
|
||||||
../src/libUnuk/Engine/MemClass.h \
|
../src/libUnuk/Engine/MemClass.h \
|
||||||
../src/libUnuk/Engine/MemManager.h
|
../src/libUnuk/Engine/MemManager.h
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o ButtonGroup.o ../src/libUnuk/UI/ButtonGroup.cpp
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o ButtonGroup.o ../src/libUnuk/UI/ButtonGroup.cpp
|
||||||
@ -461,9 +449,11 @@ ButtonGroup.o: ../src/libUnuk/UI/ButtonGroup.cpp ../src/libUnuk/UI/ButtonGroup.h
|
|||||||
Button.o: ../src/libUnuk/UI/Button.cpp ../src/libUnuk/UI/Button.h \
|
Button.o: ../src/libUnuk/UI/Button.cpp ../src/libUnuk/UI/Button.h \
|
||||||
../src/Unuk/Globals.h \
|
../src/Unuk/Globals.h \
|
||||||
../src/libUnuk/System/Input.h \
|
../src/libUnuk/System/Input.h \
|
||||||
../src/libUnuk/System/Rect.h \
|
../src/libUnuk/UI/Text.h \
|
||||||
../src/libUnuk/Sprite/ApplySurface.h \
|
../src/libUnuk/Sprite/ApplySurface.h \
|
||||||
../src/libUnuk/System/Debug.h
|
../src/libUnuk/System/Debug.h \
|
||||||
|
../src/libUnuk/UI/Font.h \
|
||||||
|
../src/libUnuk/System/Rect.h
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Button.o ../src/libUnuk/UI/Button.cpp
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Button.o ../src/libUnuk/UI/Button.cpp
|
||||||
|
|
||||||
Player.o: ../src/Unuk/Player.cpp ../src/Unuk/Player.h \
|
Player.o: ../src/Unuk/Player.cpp ../src/Unuk/Player.h \
|
||||||
@ -476,36 +466,48 @@ Player.o: ../src/Unuk/Player.cpp ../src/Unuk/Player.h \
|
|||||||
../src/libUnuk/System/Debug.h \
|
../src/libUnuk/System/Debug.h \
|
||||||
../src/libUnuk/Sprite/ImageLoader.h \
|
../src/libUnuk/Sprite/ImageLoader.h \
|
||||||
../src/libUnuk/Engine/Collision.h \
|
../src/libUnuk/Engine/Collision.h \
|
||||||
../src/libUnuk/Map/Map.h \
|
../src/libUnuk/LevelGen/LevelGen.h \
|
||||||
../src/libUnuk/Map/MapTile.h \
|
../src/libUnuk/LevelGen/MapTile.h \
|
||||||
../src/libUnuk/Map/MapElement.h \
|
../src/libUnuk/LevelGen/MapElement.h \
|
||||||
../src/libUnuk/Sprite/TextureManager.h \
|
../src/libUnuk/Sprite/TextureManager.h \
|
||||||
../src/libUnuk/Map/MapEntities.h \
|
../src/libUnuk/LevelGen/MapEntities.h \
|
||||||
../src/libUnuk/Engine/WorldManager.h \
|
|
||||||
../src/libUnuk/System/Timer.h
|
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Player.o ../src/Unuk/Player.cpp
|
|
||||||
|
|
||||||
main.o: ../src/Unuk/main.cpp ../src/libUnuk/Engine/NPC.h \
|
|
||||||
../src/libUnuk/Engine/Character.h \
|
|
||||||
../src/Unuk/Globals.h \
|
|
||||||
../src/Unuk/Constants.h \
|
|
||||||
../src/libUnuk/Engine/MemClass.h \
|
|
||||||
../src/libUnuk/Engine/MemManager.h \
|
|
||||||
../src/libUnuk/Sprite/ApplySurface.h \
|
|
||||||
../src/libUnuk/System/Debug.h \
|
|
||||||
../src/libUnuk/Sprite/ImageLoader.h \
|
|
||||||
../src/libUnuk/Engine/Collision.h \
|
|
||||||
../src/libUnuk/Map/Map.h \
|
|
||||||
../src/libUnuk/Map/MapTile.h \
|
|
||||||
../src/libUnuk/Map/MapElement.h \
|
|
||||||
../src/libUnuk/Sprite/TextureManager.h \
|
|
||||||
../src/libUnuk/Map/MapEntities.h \
|
|
||||||
../src/libUnuk/Engine/WorldManager.h \
|
../src/libUnuk/Engine/WorldManager.h \
|
||||||
../src/libUnuk/System/Timer.h \
|
../src/libUnuk/System/Timer.h \
|
||||||
|
../src/libUnuk/UI/Text.h \
|
||||||
|
../src/libUnuk/UI/Font.h
|
||||||
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Player.o ../src/Unuk/Player.cpp
|
||||||
|
|
||||||
|
main.o: ../src/Unuk/main.cpp ../src/libUnuk/UI/MainMenu.h \
|
||||||
|
../src/Unuk/Constants.h \
|
||||||
|
../src/libUnuk/System/FPS.h \
|
||||||
|
../src/Unuk/Globals.h \
|
||||||
|
../src/libUnuk/System/Timer.h \
|
||||||
|
../src/libUnuk/UI/ButtonGroup.h \
|
||||||
|
../src/libUnuk/UI/Button.h \
|
||||||
|
../src/libUnuk/System/Input.h \
|
||||||
|
../src/libUnuk/UI/Text.h \
|
||||||
|
../src/libUnuk/Sprite/ApplySurface.h \
|
||||||
|
../src/libUnuk/System/Debug.h \
|
||||||
|
../src/libUnuk/UI/Font.h \
|
||||||
|
../src/libUnuk/System/Rect.h \
|
||||||
|
../src/libUnuk/Engine/MemClass.h \
|
||||||
|
../src/libUnuk/Engine/MemManager.h \
|
||||||
|
../src/libUnuk/LevelGen/LevelGen.h \
|
||||||
|
../src/libUnuk/Sprite/ImageLoader.h \
|
||||||
|
../src/libUnuk/LevelGen/MapTile.h \
|
||||||
|
../src/libUnuk/LevelGen/MapElement.h \
|
||||||
|
../src/libUnuk/Sprite/TextureManager.h \
|
||||||
|
../src/libUnuk/LevelGen/MapEntities.h \
|
||||||
|
../src/libUnuk/Engine/WorldManager.h \
|
||||||
|
../src/libUnuk/Engine/NPC.h \
|
||||||
|
../src/libUnuk/Engine/Character.h \
|
||||||
|
../src/libUnuk/Engine/Collision.h \
|
||||||
../src/libUnuk/Engine/AStar.h \
|
../src/libUnuk/Engine/AStar.h \
|
||||||
../src/libUnuk/Engine/AStarBase.h \
|
../src/libUnuk/Engine/AStarBase.h \
|
||||||
../src/Unuk/Game.h \
|
../src/Unuk/Game.h \
|
||||||
../src/Unuk/Player.h
|
../src/Unuk/Player.h \
|
||||||
|
../src/libUnuk/UI/IngameMenu.h \
|
||||||
|
../src/libUnuk/UI/ButtonToggle.h
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o main.o ../src/Unuk/main.cpp
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o main.o ../src/Unuk/main.cpp
|
||||||
|
|
||||||
Globals.o: ../src/Unuk/Globals.cpp ../src/Unuk/Globals.h
|
Globals.o: ../src/Unuk/Globals.cpp ../src/Unuk/Globals.h
|
||||||
@ -522,18 +524,66 @@ Game.o: ../src/Unuk/Game.cpp ../src/Unuk/Game.h \
|
|||||||
../src/libUnuk/System/Debug.h \
|
../src/libUnuk/System/Debug.h \
|
||||||
../src/libUnuk/Sprite/ImageLoader.h \
|
../src/libUnuk/Sprite/ImageLoader.h \
|
||||||
../src/libUnuk/Engine/Collision.h \
|
../src/libUnuk/Engine/Collision.h \
|
||||||
../src/libUnuk/Map/Map.h \
|
../src/libUnuk/LevelGen/LevelGen.h \
|
||||||
../src/libUnuk/Map/MapTile.h \
|
../src/libUnuk/LevelGen/MapTile.h \
|
||||||
../src/libUnuk/Map/MapElement.h \
|
../src/libUnuk/LevelGen/MapElement.h \
|
||||||
../src/libUnuk/Sprite/TextureManager.h \
|
../src/libUnuk/Sprite/TextureManager.h \
|
||||||
../src/libUnuk/Map/MapEntities.h \
|
../src/libUnuk/LevelGen/MapEntities.h \
|
||||||
../src/libUnuk/Engine/WorldManager.h \
|
../src/libUnuk/Engine/WorldManager.h \
|
||||||
../src/libUnuk/System/Timer.h \
|
../src/libUnuk/System/Timer.h \
|
||||||
|
../src/libUnuk/UI/Text.h \
|
||||||
|
../src/libUnuk/UI/Font.h \
|
||||||
|
../src/libUnuk/UI/IngameMenu.h \
|
||||||
|
../src/libUnuk/UI/ButtonGroup.h \
|
||||||
|
../src/libUnuk/UI/Button.h \
|
||||||
|
../src/libUnuk/System/Input.h \
|
||||||
|
../src/libUnuk/System/Rect.h \
|
||||||
|
../src/libUnuk/UI/ButtonToggle.h \
|
||||||
../src/libUnuk/Engine/NPC.h \
|
../src/libUnuk/Engine/NPC.h \
|
||||||
../src/libUnuk/Engine/AStar.h \
|
../src/libUnuk/Engine/AStar.h \
|
||||||
../src/libUnuk/Engine/AStarBase.h
|
../src/libUnuk/Engine/AStarBase.h
|
||||||
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Game.o ../src/Unuk/Game.cpp
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o Game.o ../src/Unuk/Game.cpp
|
||||||
|
|
||||||
|
LevelGen.o: ../src/libUnuk/LevelGen/LevelGen.cpp ../src/libUnuk/LevelGen/LevelGen.h \
|
||||||
|
../src/Unuk/Globals.h \
|
||||||
|
../src/Unuk/Constants.h \
|
||||||
|
../src/libUnuk/Sprite/ImageLoader.h \
|
||||||
|
../src/libUnuk/System/Debug.h \
|
||||||
|
../src/libUnuk/Sprite/ApplySurface.h \
|
||||||
|
../src/libUnuk/LevelGen/MapTile.h \
|
||||||
|
../src/libUnuk/LevelGen/MapElement.h \
|
||||||
|
../src/libUnuk/Sprite/TextureManager.h \
|
||||||
|
../src/libUnuk/LevelGen/MapEntities.h \
|
||||||
|
../src/libUnuk/Engine/WorldManager.h \
|
||||||
|
../src/libUnuk/Engine/NPC.h \
|
||||||
|
../src/libUnuk/Engine/Character.h \
|
||||||
|
../src/libUnuk/Engine/MemClass.h \
|
||||||
|
../src/libUnuk/Engine/MemManager.h \
|
||||||
|
../src/libUnuk/Engine/Collision.h \
|
||||||
|
../src/libUnuk/System/Timer.h \
|
||||||
|
../src/libUnuk/UI/Text.h \
|
||||||
|
../src/libUnuk/UI/Font.h \
|
||||||
|
../src/libUnuk/Engine/AStar.h \
|
||||||
|
../src/libUnuk/Engine/AStarBase.h
|
||||||
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o LevelGen.o ../src/libUnuk/LevelGen/LevelGen.cpp
|
||||||
|
|
||||||
|
MapEntities.o: ../src/libUnuk/LevelGen/MapEntities.cpp ../src/libUnuk/LevelGen/MapEntities.h \
|
||||||
|
../src/libUnuk/LevelGen/MapElement.h \
|
||||||
|
../src/Unuk/Globals.h \
|
||||||
|
../src/libUnuk/Sprite/ApplySurface.h \
|
||||||
|
../src/libUnuk/System/Debug.h \
|
||||||
|
../src/libUnuk/Sprite/TextureManager.h \
|
||||||
|
../src/libUnuk/Sprite/ImageLoader.h
|
||||||
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o MapEntities.o ../src/libUnuk/LevelGen/MapEntities.cpp
|
||||||
|
|
||||||
|
MapElement.o: ../src/libUnuk/LevelGen/MapElement.cpp ../src/libUnuk/LevelGen/MapElement.h \
|
||||||
|
../src/Unuk/Globals.h \
|
||||||
|
../src/libUnuk/Sprite/ApplySurface.h \
|
||||||
|
../src/libUnuk/System/Debug.h \
|
||||||
|
../src/libUnuk/Sprite/TextureManager.h \
|
||||||
|
../src/libUnuk/Sprite/ImageLoader.h
|
||||||
|
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o MapElement.o ../src/libUnuk/LevelGen/MapElement.cpp
|
||||||
|
|
||||||
####### Install
|
####### Install
|
||||||
|
|
||||||
install: FORCE
|
install: FORCE
|
||||||
|
BIN
Unuk-QT/Unuk-QT
BIN
Unuk-QT/Unuk-QT
Binary file not shown.
@ -16,10 +16,6 @@ HEADERS += ../src/Libs/wglext.h \
|
|||||||
../src/libUnuk/Engine/Character.h \
|
../src/libUnuk/Engine/Character.h \
|
||||||
../src/libUnuk/Engine/AStarBase.h \
|
../src/libUnuk/Engine/AStarBase.h \
|
||||||
../src/libUnuk/Engine/AStar.h \
|
../src/libUnuk/Engine/AStar.h \
|
||||||
../src/libUnuk/Map/MapTile.h \
|
|
||||||
../src/libUnuk/Map/MapEntities.h \
|
|
||||||
../src/libUnuk/Map/MapElement.h \
|
|
||||||
../src/libUnuk/Map/Map.h \
|
|
||||||
../src/libUnuk/Sprite/TextureManager.h \
|
../src/libUnuk/Sprite/TextureManager.h \
|
||||||
../src/libUnuk/Sprite/Texture.h \
|
../src/libUnuk/Sprite/Texture.h \
|
||||||
../src/libUnuk/Sprite/ImageLoader.h \
|
../src/libUnuk/Sprite/ImageLoader.h \
|
||||||
@ -39,7 +35,11 @@ HEADERS += ../src/Libs/wglext.h \
|
|||||||
../src/Unuk/Globals.h \
|
../src/Unuk/Globals.h \
|
||||||
../src/Unuk/Game.h \
|
../src/Unuk/Game.h \
|
||||||
../src/Unuk/Constants.h \
|
../src/Unuk/Constants.h \
|
||||||
../src/Unuk/Player.h
|
../src/Unuk/Player.h \
|
||||||
|
../src/libUnuk/LevelGen/LevelGen.h \
|
||||||
|
../src/libUnuk/LevelGen/MapEntities.h \
|
||||||
|
../src/libUnuk/LevelGen/MapElement.h \
|
||||||
|
../src/libUnuk/LevelGen/MapTile.h
|
||||||
SOURCES += ../src/libUnuk/Engine/WorldManager.cpp \
|
SOURCES += ../src/libUnuk/Engine/WorldManager.cpp \
|
||||||
../src/libUnuk/Engine/ParticleEmitter.cpp \
|
../src/libUnuk/Engine/ParticleEmitter.cpp \
|
||||||
../src/libUnuk/Engine/NPC.cpp \
|
../src/libUnuk/Engine/NPC.cpp \
|
||||||
@ -47,9 +47,6 @@ SOURCES += ../src/libUnuk/Engine/WorldManager.cpp \
|
|||||||
../src/libUnuk/Engine/Collision.cpp \
|
../src/libUnuk/Engine/Collision.cpp \
|
||||||
../src/libUnuk/Engine/Character.cpp \
|
../src/libUnuk/Engine/Character.cpp \
|
||||||
../src/libUnuk/Engine/AStar.cpp \
|
../src/libUnuk/Engine/AStar.cpp \
|
||||||
../src/libUnuk/Map/MapEntities.cpp \
|
|
||||||
../src/libUnuk/Map/MapElement.cpp \
|
|
||||||
../src/libUnuk/Map/Map.cpp \
|
|
||||||
../src/libUnuk/Sprite/TextureManager.cpp \
|
../src/libUnuk/Sprite/TextureManager.cpp \
|
||||||
../src/libUnuk/Sprite/Texture.cpp \
|
../src/libUnuk/Sprite/Texture.cpp \
|
||||||
../src/libUnuk/Sprite/ImageLoader.cpp \
|
../src/libUnuk/Sprite/ImageLoader.cpp \
|
||||||
@ -69,5 +66,8 @@ SOURCES += ../src/libUnuk/Engine/WorldManager.cpp \
|
|||||||
../src/Unuk/Player.cpp \
|
../src/Unuk/Player.cpp \
|
||||||
../src/Unuk/main.cpp \
|
../src/Unuk/main.cpp \
|
||||||
../src/Unuk/Globals.cpp \
|
../src/Unuk/Globals.cpp \
|
||||||
../src/Unuk/Game.cpp
|
../src/Unuk/Game.cpp \
|
||||||
|
../src/libUnuk/LevelGen/LevelGen.cpp \
|
||||||
|
../src/libUnuk/LevelGen/MapEntities.cpp \
|
||||||
|
../src/libUnuk/LevelGen/MapElement.cpp
|
||||||
OTHER_FILES +=
|
OTHER_FILES +=
|
||||||
|
@ -214,34 +214,34 @@
|
|||||||
</File>
|
</File>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter
|
<Filter
|
||||||
Name="Map"
|
Name="LevelGen"
|
||||||
>
|
>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\..\src\libUnuk\Map\Map.cpp"
|
RelativePath="..\..\..\src\libUnuk\LevelGen\LevelGen.cpp"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\..\src\libUnuk\Map\Map.h"
|
RelativePath="..\..\..\src\libUnuk\LevelGen\LevelGen.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\..\src\libUnuk\Map\MapElement.cpp"
|
RelativePath="..\..\..\src\libUnuk\LevelGen\MapElement.cpp"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\..\src\libUnuk\Map\MapElement.h"
|
RelativePath="..\..\..\src\libUnuk\LevelGen\MapElement.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\..\src\libUnuk\Map\MapEntities.cpp"
|
RelativePath="..\..\..\src\libUnuk\LevelGen\MapEntities.cpp"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\..\src\libUnuk\Map\MapEntities.h"
|
RelativePath="..\..\..\src\libUnuk\LevelGen\MapEntities.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\..\src\libUnuk\Map\MapTile.h"
|
RelativePath="..\..\..\src\libUnuk\LevelGen\MapTile.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
@ -17,7 +17,7 @@ Game::~Game(void) {
|
|||||||
|
|
||||||
gameNavVal_t Game::Run(const string savegameIDArg) {
|
gameNavVal_t Game::Run(const string savegameIDArg) {
|
||||||
_player->SetXY(50, 50);
|
_player->SetXY(50, 50);
|
||||||
_player->LoadSprites("../Data/Media/Images/Characters/template.png", 40, 45);
|
_player->LoadSprites("../Data/Media/Images/Characters/Player.png", 40, 45);
|
||||||
|
|
||||||
LoadSavegame(savegameIDArg);
|
LoadSavegame(savegameIDArg);
|
||||||
|
|
||||||
@ -46,7 +46,7 @@ gameNavVal_t Game::Run(const string savegameIDArg) {
|
|||||||
|
|
||||||
stringstream npcHealth;
|
stringstream npcHealth;
|
||||||
_npcHealth.SetXY(10, 110);
|
_npcHealth.SetXY(10, 110);
|
||||||
_npcHealth.SetTextBlended("NPC 0 Health - XX", vsmall, COLOUR_BLACK);
|
_npcHealth.SetTextBlended("NPC X Health - XX", vsmall, COLOUR_BLACK);
|
||||||
|
|
||||||
_healthBarBg.SetRGB(0, 0, 0);
|
_healthBarBg.SetRGB(0, 0, 0);
|
||||||
_healthBarBg.SetXY(10, 20);
|
_healthBarBg.SetXY(10, 20);
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
#include "Globals.h"
|
#include "Globals.h"
|
||||||
#include "Player.h"
|
#include "Player.h"
|
||||||
#include "../libUnuk/UI/IngameMenu.h"
|
#include "../libUnuk/UI/IngameMenu.h"
|
||||||
#include "../libUnuk/Map/Map.h"
|
#include "../libUnuk/LevelGen/LevelGen.h"
|
||||||
#include "../libUnuk/System/Timer.h"
|
#include "../libUnuk/System/Timer.h"
|
||||||
#include "../libUnuk/System/Debug.h"
|
#include "../libUnuk/System/Debug.h"
|
||||||
#include "../libUnuk/UI/Text.h"
|
#include "../libUnuk/UI/Text.h"
|
||||||
@ -53,7 +53,7 @@ private:
|
|||||||
Text _npcHealth;
|
Text _npcHealth;
|
||||||
|
|
||||||
IngameMenu _ingameMenu;
|
IngameMenu _ingameMenu;
|
||||||
Map _map;
|
LevelGen _map;
|
||||||
|
|
||||||
Player* _player;
|
Player* _player;
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
// Pixels * 60 / sec.
|
// Pixels * 60 / sec.
|
||||||
const float Player::PLAYER_SPEED = Character::CHARACTER_SPEED + 0.5f;
|
const float Player::PLAYER_SPEED = Character::CHARACTER_SPEED + 0.5f;
|
||||||
|
|
||||||
Player::Player(Map *mapArg) : Character(mapArg) {
|
Player::Player(LevelGen *mapArg) : Character(mapArg) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
|
|
||||||
class Player : public Character {
|
class Player : public Character {
|
||||||
public:
|
public:
|
||||||
Player(Map* mapArg);
|
Player(LevelGen* mapArg);
|
||||||
~Player(void);
|
~Player(void);
|
||||||
|
|
||||||
void HandleInput(void);
|
void HandleInput(void);
|
||||||
|
@ -6,7 +6,7 @@ const float Character::CHARACTER_SPEED = 3.5f;
|
|||||||
static list<Character*>collisionList;
|
static list<Character*>collisionList;
|
||||||
static list<Character*>::iterator collisionIter;
|
static list<Character*>::iterator collisionIter;
|
||||||
|
|
||||||
Character::Character(Map* mapArg) {
|
Character::Character(LevelGen* mapArg) {
|
||||||
map = mapArg;
|
map = mapArg;
|
||||||
attacking = false;
|
attacking = false;
|
||||||
directionFacing = FACING_DOWN;
|
directionFacing = FACING_DOWN;
|
||||||
|
@ -9,17 +9,17 @@
|
|||||||
#include "../Sprite/ApplySurface.h"
|
#include "../Sprite/ApplySurface.h"
|
||||||
#include "../Sprite/ImageLoader.h"
|
#include "../Sprite/ImageLoader.h"
|
||||||
#include "../Engine/Collision.h"
|
#include "../Engine/Collision.h"
|
||||||
#include "../Map/Map.h"
|
#include "../LevelGen/LevelGen.h"
|
||||||
#include "../System/Timer.h"
|
#include "../System/Timer.h"
|
||||||
#include "../UI/Text.h"
|
#include "../UI/Text.h"
|
||||||
#include "../System/Debug.h"
|
#include "../System/Debug.h"
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
class Map;
|
class LevelGen;
|
||||||
|
|
||||||
class Character {
|
class Character {
|
||||||
public:
|
public:
|
||||||
Character(Map* mapArg);
|
Character(LevelGen* mapArg);
|
||||||
~Character(void);
|
~Character(void);
|
||||||
|
|
||||||
void LoadSprites(string filename, int wArg, int hArg);
|
void LoadSprites(string filename, int wArg, int hArg);
|
||||||
@ -88,7 +88,7 @@ protected:
|
|||||||
|
|
||||||
int _health;
|
int _health;
|
||||||
|
|
||||||
Map* map;
|
LevelGen* map;
|
||||||
|
|
||||||
static const float CHARACTER_SPEED;
|
static const float CHARACTER_SPEED;
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#include "NPC.h"
|
#include "NPC.h"
|
||||||
|
|
||||||
NPC::NPC(Map* mapArg) : Character(mapArg) {
|
NPC::NPC(LevelGen* mapArg) : Character(mapArg) {
|
||||||
_moveTimer.Start();
|
_moveTimer.Start();
|
||||||
|
|
||||||
_moveChangeFrequency = 14000;
|
_moveChangeFrequency = 14000;
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
class NPC : public Character {
|
class NPC : public Character {
|
||||||
public:
|
public:
|
||||||
NPC(Map* mapArg);
|
NPC(LevelGen* mapArg);
|
||||||
~NPC(void);
|
~NPC(void);
|
||||||
|
|
||||||
void Update(void);
|
void Update(void);
|
||||||
|
@ -1,15 +1,15 @@
|
|||||||
#include "Map.h"
|
#include "LevelGen.h"
|
||||||
#include "../Engine/NPC.h"
|
#include "../Engine/NPC.h"
|
||||||
|
|
||||||
Map::Map(void) {
|
LevelGen::LevelGen(void) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Map::~Map(void) {
|
LevelGen::~LevelGen(void) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Map::Load(const string filename) {
|
void LevelGen::Load(const string filename) {
|
||||||
Unload();
|
Unload();
|
||||||
_currentMap = filename;
|
_currentMap = filename;
|
||||||
string fullMapPath = "../Data/Media/Maps/" + filename;
|
string fullMapPath = "../Data/Media/Maps/" + filename;
|
||||||
@ -18,7 +18,7 @@ void Map::Load(const string filename) {
|
|||||||
assert(mapFile.LoadFile() == true);
|
assert(mapFile.LoadFile() == true);
|
||||||
|
|
||||||
// Getting dirty with some XML. This seems like a nicer
|
// Getting dirty with some XML. This seems like a nicer
|
||||||
// approach to loading maps, rather than parsing tet files.
|
// approach to loading maps, rather than parsing text files.
|
||||||
TiXmlElement* rootElem = NULL;
|
TiXmlElement* rootElem = NULL;
|
||||||
TiXmlElement* lineElem = NULL;
|
TiXmlElement* lineElem = NULL;
|
||||||
TiXmlElement* tileElem = NULL;
|
TiXmlElement* tileElem = NULL;
|
||||||
@ -145,12 +145,12 @@ void Map::Load(const string filename) {
|
|||||||
_world.AddNPC(npc);
|
_world.AddNPC(npc);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Map::Update(void) {
|
void LevelGen::Update(void) {
|
||||||
_world.Update();
|
_world.Update();
|
||||||
// Update the map so we can render when camera moves.
|
// Update the map so we can render when camera moves.
|
||||||
}
|
}
|
||||||
|
|
||||||
void Map::Render(void) {
|
void LevelGen::Render(void) {
|
||||||
int xOrig = (camera.x / TILE_WIDTH) - 1;
|
int xOrig = (camera.x / TILE_WIDTH) - 1;
|
||||||
int yOrig = (camera.y / TILE_HEIGHT) - 1;
|
int yOrig = (camera.y / TILE_HEIGHT) - 1;
|
||||||
|
|
||||||
@ -189,28 +189,28 @@ void Map::Render(void) {
|
|||||||
_world.Render();
|
_world.Render();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Map::Unload(void) {
|
void LevelGen::Unload(void) {
|
||||||
_tileTextures.Unload();
|
_tileTextures.Unload();
|
||||||
_entityTextures.Unload();
|
_entityTextures.Unload();
|
||||||
}
|
}
|
||||||
|
|
||||||
string Map::GetCurrentMap(void) {
|
string LevelGen::GetCurrentMap(void) {
|
||||||
return _currentMap;
|
return _currentMap;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Map::GetTileSolidity(int xArg, int yArg) {
|
bool LevelGen::GetTileSolidity(int xArg, int yArg) {
|
||||||
return _tile[xArg + 1][yArg + 1].GetTileSolidity();
|
return _tile[xArg + 1][yArg + 1].GetTileSolidity();
|
||||||
}
|
}
|
||||||
|
|
||||||
int Map::GetTileX(int xArg, int yArg) {
|
int LevelGen::GetTileX(int xArg, int yArg) {
|
||||||
return _tile[xArg + 1][yArg + 1].GetTileX();
|
return _tile[xArg + 1][yArg + 1].GetTileX();
|
||||||
}
|
}
|
||||||
|
|
||||||
int Map::GetTileY(int xArg, int yArg) {
|
int LevelGen::GetTileY(int xArg, int yArg) {
|
||||||
return _tile[xArg + 1][yArg + 1].GetTileY();
|
return _tile[xArg + 1][yArg + 1].GetTileY();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Map::GetEntitySolidity(int xArg, int yArg) {
|
bool LevelGen::GetEntitySolidity(int xArg, int yArg) {
|
||||||
if(xArg > x || yArg > y || yArg < 0 || yArg < 0) {
|
if(xArg > x || yArg > y || yArg < 0 || yArg < 0) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -218,34 +218,34 @@ bool Map::GetEntitySolidity(int xArg, int yArg) {
|
|||||||
return _tile[xArg + 1][yArg + 1].GetEntitySolitity();
|
return _tile[xArg + 1][yArg + 1].GetEntitySolitity();
|
||||||
}
|
}
|
||||||
|
|
||||||
int Map::GetEntityX(int xArg, int yArg) {
|
int LevelGen::GetEntityX(int xArg, int yArg) {
|
||||||
return _tile[xArg + 1][yArg + 1].GetEntityX();
|
return _tile[xArg + 1][yArg + 1].GetEntityX();
|
||||||
}
|
}
|
||||||
|
|
||||||
int Map::GetEntityY(int xArg, int yArg) {
|
int LevelGen::GetEntityY(int xArg, int yArg) {
|
||||||
return _tile[xArg + 1][yArg + 1].GetEntityY();
|
return _tile[xArg + 1][yArg + 1].GetEntityY();
|
||||||
}
|
}
|
||||||
|
|
||||||
int Map::GetEntityWidth(int xArg, int yArg) {
|
int LevelGen::GetEntityWidth(int xArg, int yArg) {
|
||||||
return _tile[xArg + 1][yArg + 1].GetEntityWidth();
|
return _tile[xArg + 1][yArg + 1].GetEntityWidth();
|
||||||
}
|
}
|
||||||
|
|
||||||
int Map::GetEntityHeight(int xArg, int yArg) {
|
int LevelGen::GetEntityHeight(int xArg, int yArg) {
|
||||||
return _tile[xArg + 1][yArg + 1].GetEntityHeight();
|
return _tile[xArg + 1][yArg + 1].GetEntityHeight();
|
||||||
}
|
}
|
||||||
|
|
||||||
int Map::GetTileZLevel(int xArg, int yArg) {
|
int LevelGen::GetTileZLevel(int xArg, int yArg) {
|
||||||
return _tile[xArg + 1][yArg + 1].GetZLevel();
|
return _tile[xArg + 1][yArg + 1].GetZLevel();
|
||||||
}
|
}
|
||||||
|
|
||||||
string Map::GetMapTransitionName(int xArg, int yArg) {
|
string LevelGen::GetMapTransitionName(int xArg, int yArg) {
|
||||||
return _tile[xArg + 1][yArg + 1].GetMapTransitionName();
|
return _tile[xArg + 1][yArg + 1].GetMapTransitionName();
|
||||||
}
|
}
|
||||||
|
|
||||||
int Map::GetMapTransitionX(int xArg, int yArg) {
|
int LevelGen::GetMapTransitionX(int xArg, int yArg) {
|
||||||
return _tile[xArg + 1][yArg + 1].GetMapTransitionX();
|
return _tile[xArg + 1][yArg + 1].GetMapTransitionX();
|
||||||
}
|
}
|
||||||
|
|
||||||
int Map::GetMapTransitionY(int xArg, int yArg) {
|
int LevelGen::GetMapTransitionY(int xArg, int yArg) {
|
||||||
return _tile[xArg + 1][yArg + 1].GetMapTransitionY();
|
return _tile[xArg + 1][yArg + 1].GetMapTransitionY();
|
||||||
}
|
}
|
@ -11,17 +11,15 @@
|
|||||||
#include "../../Unuk/Constants.h"
|
#include "../../Unuk/Constants.h"
|
||||||
#include "../Sprite/ImageLoader.h"
|
#include "../Sprite/ImageLoader.h"
|
||||||
#include "../Sprite/ApplySurface.h"
|
#include "../Sprite/ApplySurface.h"
|
||||||
#include "../Map/MapTile.h"
|
#include "../LevelGen/MapTile.h"
|
||||||
#include "../System/Debug.h"
|
#include "../System/Debug.h"
|
||||||
#include "../Engine/WorldManager.h"
|
#include "../Engine/WorldManager.h"
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
//class CharacterManager;
|
class LevelGen {
|
||||||
|
|
||||||
class Map {
|
|
||||||
public:
|
public:
|
||||||
Map(void);
|
LevelGen(void);
|
||||||
~Map(void);
|
~LevelGen(void);
|
||||||
|
|
||||||
void Load(const string filename);
|
void Load(const string filename);
|
||||||
void Update(void);
|
void Update(void);
|
@ -5,8 +5,8 @@
|
|||||||
|
|
||||||
#include "../../Unuk/Constants.h"
|
#include "../../Unuk/Constants.h"
|
||||||
#include "../Sprite/ApplySurface.h"
|
#include "../Sprite/ApplySurface.h"
|
||||||
#include "../Map/MapElement.h"
|
#include "../LevelGen/MapElement.h"
|
||||||
#include "../Map/MapEntities.h"
|
#include "../LevelGen/MapEntities.h"
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
class MapTile {
|
class MapTile {
|
@ -3,7 +3,7 @@
|
|||||||
#include "../../Unuk/Constants.h"
|
#include "../../Unuk/Constants.h"
|
||||||
#include "../System/FPS.h"
|
#include "../System/FPS.h"
|
||||||
#include "../UI/ButtonGroup.h"
|
#include "../UI/ButtonGroup.h"
|
||||||
#include "../Map/Map.h"
|
#include "../LevelGen/LevelGen.h"
|
||||||
#include "../System/Rect.h"
|
#include "../System/Rect.h"
|
||||||
#include "../UI/Text.h"
|
#include "../UI/Text.h"
|
||||||
|
|
||||||
@ -24,7 +24,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
void Render(void);
|
void Render(void);
|
||||||
|
|
||||||
Map _background;
|
LevelGen _background;
|
||||||
|
|
||||||
Text lblMenu;
|
Text lblMenu;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user