diff --git a/Save/save b/Save/save index 002604b..60af4dd 100644 --- a/Save/save +++ b/Save/save @@ -1,7 +1,7 @@ Allanis - 100 - 168 + 120 + 144 map diff --git a/Unuk-QT/Unuk-QT b/Unuk-QT/Unuk-QT deleted file mode 100755 index 60b52dd..0000000 Binary files a/Unuk-QT/Unuk-QT and /dev/null differ diff --git a/src/Unuk/Game.cpp b/src/Unuk/Game.cpp index 44f4e69..592fec4 100644 --- a/src/Unuk/Game.cpp +++ b/src/Unuk/Game.cpp @@ -1,6 +1,7 @@ #include "Game.h" Game::Game(void) { + Debug::logger->message("Creating characters.."); _player = new Player(&_map); _npc = new NPC(&_map); @@ -8,7 +9,7 @@ Game::Game(void) { } Game::~Game(void) { - Debug::logger->message("----- Cleaning Up ------"); + Debug::logger->message("\n----- Cleaning Up ------"); // cleaning _player up caused a nice seg fault. I'll look later. //delete _player; delete _npc; diff --git a/src/libUnuk/Makefile b/src/libUnuk/Makefile index 02887e2..a6711e0 100644 --- a/src/libUnuk/Makefile +++ b/src/libUnuk/Makefile @@ -3,7 +3,7 @@ CFLAGS = -ansi -Wall -g LDADD = -lGL -lGLU -lSDL -lSDL_ttf -lSDL_gfx -lSDL_image -ltinyxml objects = ApplySurface.o Button.o ButtonToggle.o Character.o Collision.o \ Debug.o Font.o FPS.o ImageLoader.o IngameMenu.o Input.o MainMenu.o \ - Map.o MapElement.o MapEntities.o NPC.o ParticleEmitter.o \ + Map.o MapElement.o MapEntities.o MemManager.o NPC.o ParticleEmitter.o \ Rect.o Text.o Texture.o TextureManager.o Timer.o \ AStar.o \