[Change] Removed operator overloads in WorldManager.h as we never use them.

WorldManager will invoke the operators from Character.
This commit is contained in:
Rtch90 2012-02-19 15:04:55 +00:00
parent d55d16ac61
commit 87c075ddb0
2 changed files with 156 additions and 173 deletions

View File

@ -30,23 +30,6 @@ public:
void OnPlayerAttack(Player* player);
void OnPlayerMove(Player* player);
// Overload new and delete operators to utilize MemManager.
inline void* operator new(size_t size) {
return gMemManager.Allocate(size);
}
inline void operator delete(void* object) {
gMemManager.Free(object);
}
inline void* operator new [](size_t size) {
return gMemManager.Allocate(size);
}
inline void operator delete [](void* object) {
gMemManager.Free(object);
}
private:
LevelGen* _level;
std::list<NPC*> _npcs;