From 854c82014063e491deefff057e85f48473d52e1e Mon Sep 17 00:00:00 2001 From: Rtch90 Date: Sat, 17 Dec 2011 23:41:22 +0000 Subject: [PATCH] [Change] Simply changed naming convention of private members to _member; rather than m_member; --- Unuk-QT/Makefile | 4 +- Unuk-QT/Unuk-QT.pro | 1 - src/Unuk/Game.cpp | 100 ++++++++++++++++---------------- src/Unuk/Game.h | 22 +++---- src/Unuk/Player.cpp | 14 ++--- src/Unuk/Player.h | 4 +- src/libUnuk/Button.cpp | 44 +++++++------- src/libUnuk/Button.h | 8 +-- src/libUnuk/ButtonToggle.cpp | 8 +-- src/libUnuk/ButtonToggle.h | 8 +-- src/libUnuk/Character.cpp | 88 ++++++++++++++-------------- src/libUnuk/Character.h | 24 ++++---- src/libUnuk/Debug.cpp | 18 +++--- src/libUnuk/Debug.h | 2 +- src/libUnuk/IngameMenu.cpp | 2 +- src/libUnuk/IngameMenu.h | 6 +- src/libUnuk/MainMenu.h | 2 +- src/libUnuk/Map.cpp | 56 +++++++++--------- src/libUnuk/Map.h | 8 +-- src/libUnuk/MapElement.cpp | 12 ++-- src/libUnuk/MapElement.h | 4 +- src/libUnuk/MapEntities.cpp | 4 +- src/libUnuk/MapTile.h | 56 +++++++++--------- src/libUnuk/Menu.h | 20 ------- src/libUnuk/NPC.cpp | 32 +++++----- src/libUnuk/NPC.h | 12 ++-- src/libUnuk/ParticleEmitter.cpp | 32 +++++----- src/libUnuk/ParticleEmitter.h | 8 +-- src/libUnuk/Text.cpp | 46 +++++++-------- src/libUnuk/Text.h | 14 ++--- src/libUnuk/Texture.cpp | 28 ++++----- src/libUnuk/Texture.h | 6 +- src/libUnuk/TextureManager.cpp | 42 +++++++------- src/libUnuk/TextureManager.h | 4 +- src/libUnuk/Timer.cpp | 40 ++++++------- src/libUnuk/Timer.h | 12 ++-- 36 files changed, 385 insertions(+), 406 deletions(-) delete mode 100644 src/libUnuk/Menu.h diff --git a/Unuk-QT/Makefile b/Unuk-QT/Makefile index dc638e0..2f9be8b 100644 --- a/Unuk-QT/Makefile +++ b/Unuk-QT/Makefile @@ -1,6 +1,6 @@ ############################################################################# # Makefile for building: Unuk-QT -# Generated by qmake (2.01a) (Qt 4.7.3) on: Sat Dec 17 22:49:43 2011 +# Generated by qmake (2.01a) (Qt 4.7.3) on: Sat Dec 17 23:40:48 2011 # Project: Unuk-QT.pro # Template: app # Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro @@ -196,7 +196,7 @@ qmake: FORCE dist: @$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0 - $(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.h ../src/Libs/wglext.h ../src/Libs/glxext.h ../src/libUnuk/Input.h ../src/libUnuk/Rect.h ../src/libUnuk/Timer.h ../src/libUnuk/Font.h ../Constants.h ../src/Unuk/Constants.h ../src/libUnuk/ApplySurface.h ../src/Unuk/Globals.h ../src/libUnuk/ImageLoader.h ../src/libUnuk/TextureManager.h ../src/libUnuk/Texture.h ../src/libUnuk/Text.h ../src/libUnuk/MapTile.h ../src/libUnuk/Map.h ../src/libUnuk/Button.h ../src/libUnuk/ButtonToggle.h ../src/libUnuk/Menu.h ../src/libUnuk/MainMenu.h ../src/libUnuk/ParticleEmitter.h ../src/libUnuk/IngameMenu.h ../src/libUnuk/Collision.h ../src/libUnuk/Character.h ../src/libUnuk/NPC.h ../src/Unuk/Player.h ../src/Unuk/Game.h ../src/libUnuk/MapElement.h ../src/libUnuk/MapEntities.h ../src/libUnuk/FPS.h ../src/libUnuk/DialogueBox.h .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.cpp ../src/Unuk/main.cpp ../src/libUnuk/Input.cpp ../src/libUnuk/Timer.cpp ../src/libUnuk/Font.cpp ../src/libUnuk/ApplySurface.cpp ../src/Unuk/Globals.cpp ../src/libUnuk/Rect.cpp ../src/libUnuk/ImageLoader.cpp ../src/libUnuk/TextureManager.cpp ../src/libUnuk/Texture.cpp ../src/libUnuk/Text.cpp ../src/libUnuk/Map.cpp ../src/libUnuk/Button.cpp ../src/libUnuk/ButtonToggle.cpp ../src/libUnuk/ParticleEmitter.cpp ../src/libUnuk/MainMenu.cpp ../src/libUnuk/IngameMenu.cpp ../src/libUnuk/Collision.cpp ../src/libUnuk/Character.cpp ../src/libUnuk/NPC.cpp ../src/Unuk/Player.cpp ../src/Unuk/Game.cpp ../src/libUnuk/MapElement.cpp ../src/libUnuk/MapEntities.cpp ../src/libUnuk/FPS.cpp ../src/libUnuk/DialogueBox.cpp .tmp/Unuk-QT1.0.0/ && (cd `dirname .tmp/Unuk-QT1.0.0` && $(TAR) Unuk-QT1.0.0.tar Unuk-QT1.0.0 && $(COMPRESS) Unuk-QT1.0.0.tar) && $(MOVE) `dirname .tmp/Unuk-QT1.0.0`/Unuk-QT1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/Unuk-QT1.0.0 + $(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.h ../src/Libs/wglext.h ../src/Libs/glxext.h ../src/libUnuk/Input.h ../src/libUnuk/Rect.h ../src/libUnuk/Timer.h ../src/libUnuk/Font.h ../Constants.h ../src/Unuk/Constants.h ../src/libUnuk/ApplySurface.h ../src/Unuk/Globals.h ../src/libUnuk/ImageLoader.h ../src/libUnuk/TextureManager.h ../src/libUnuk/Texture.h ../src/libUnuk/Text.h ../src/libUnuk/MapTile.h ../src/libUnuk/Map.h ../src/libUnuk/Button.h ../src/libUnuk/ButtonToggle.h ../src/libUnuk/MainMenu.h ../src/libUnuk/ParticleEmitter.h ../src/libUnuk/IngameMenu.h ../src/libUnuk/Collision.h ../src/libUnuk/Character.h ../src/libUnuk/NPC.h ../src/Unuk/Player.h ../src/Unuk/Game.h ../src/libUnuk/MapElement.h ../src/libUnuk/MapEntities.h ../src/libUnuk/FPS.h ../src/libUnuk/DialogueBox.h .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.cpp ../src/Unuk/main.cpp ../src/libUnuk/Input.cpp ../src/libUnuk/Timer.cpp ../src/libUnuk/Font.cpp ../src/libUnuk/ApplySurface.cpp ../src/Unuk/Globals.cpp ../src/libUnuk/Rect.cpp ../src/libUnuk/ImageLoader.cpp ../src/libUnuk/TextureManager.cpp ../src/libUnuk/Texture.cpp ../src/libUnuk/Text.cpp ../src/libUnuk/Map.cpp ../src/libUnuk/Button.cpp ../src/libUnuk/ButtonToggle.cpp ../src/libUnuk/ParticleEmitter.cpp ../src/libUnuk/MainMenu.cpp ../src/libUnuk/IngameMenu.cpp ../src/libUnuk/Collision.cpp ../src/libUnuk/Character.cpp ../src/libUnuk/NPC.cpp ../src/Unuk/Player.cpp ../src/Unuk/Game.cpp ../src/libUnuk/MapElement.cpp ../src/libUnuk/MapEntities.cpp ../src/libUnuk/FPS.cpp ../src/libUnuk/DialogueBox.cpp .tmp/Unuk-QT1.0.0/ && (cd `dirname .tmp/Unuk-QT1.0.0` && $(TAR) Unuk-QT1.0.0.tar Unuk-QT1.0.0 && $(COMPRESS) Unuk-QT1.0.0.tar) && $(MOVE) `dirname .tmp/Unuk-QT1.0.0`/Unuk-QT1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/Unuk-QT1.0.0 clean:compiler_clean diff --git a/Unuk-QT/Unuk-QT.pro b/Unuk-QT/Unuk-QT.pro index f8f3bf0..99e3931 100644 --- a/Unuk-QT/Unuk-QT.pro +++ b/Unuk-QT/Unuk-QT.pro @@ -26,7 +26,6 @@ HEADERS += ../src/libUnuk/Debug.h \ ../src/libUnuk/Map.h \ ../src/libUnuk/Button.h \ ../src/libUnuk/ButtonToggle.h \ - ../src/libUnuk/Menu.h \ ../src/libUnuk/MainMenu.h \ ../src/libUnuk/ParticleEmitter.h \ ../src/libUnuk/IngameMenu.h \ diff --git a/src/Unuk/Game.cpp b/src/Unuk/Game.cpp index dc70638..353c29b 100644 --- a/src/Unuk/Game.cpp +++ b/src/Unuk/Game.cpp @@ -1,23 +1,23 @@ #include "Game.h" Game::Game(void) { - m_player = new Player(&m_map); - m_npc = new NPC(&m_map); + _player = new Player(&_map); + _npc = new NPC(&_map); - m_runGameReturnValue = gameMainMenu; + _runGameReturnValue = gameMainMenu; } Game::~Game(void) { - delete m_player; - delete m_npc; + delete _player; + delete _npc; } gameNavVal_t Game::Run(const string savegameIDArg) { - m_player->SetXY(50, 50); - m_player->LoadSprites("../Data/Media/Images/Characters/template.png", 40, 45); + _player->SetXY(50, 50); + _player->LoadSprites("../Data/Media/Images/Characters/template.png", 40, 45); - m_npc->SetXY(300, 300); - m_npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45); + _npc->SetXY(300, 300); + _npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45); LoadSavegame(savegameIDArg); @@ -34,18 +34,18 @@ gameNavVal_t Game::Run(const string savegameIDArg) { Timer renderTimer; Timer updateTimer; - m_gameRenderTime.SetXY(10, 10); - m_gameRenderTime.SetTextBlended("Render - XX", vsmall, COLOUR_BLACK); + _gameRenderTime.SetXY(10, 10); + _gameRenderTime.SetTextBlended("Render - XX", vsmall, COLOUR_BLACK); - m_gameUpdateTime.SetXY(10, 30); - m_gameUpdateTime.SetTextBlended("Update - XX", vsmall, COLOUR_BLACK); + _gameUpdateTime.SetXY(10, 30); + _gameUpdateTime.SetTextBlended("Update - XX", vsmall, COLOUR_BLACK); stringstream playerXYString; - m_playerXY.SetXY(10, 50); - m_playerXY.SetTextBlended("Player coords - XX XX", vsmall, COLOUR_BLACK); + _playerXY.SetXY(10, 50); + _playerXY.SetTextBlended("Player coords - XX XX", vsmall, COLOUR_BLACK); - m_gameRunning = true; - while(m_gameRunning) { + _gameRunning = true; + while(_gameRunning) { updateTimer.Start(); while((int)SDL_GetTicks() > nextGameTick) { HandleInput(); @@ -73,12 +73,12 @@ gameNavVal_t Game::Run(const string savegameIDArg) { // Check to see if we are allowed to display debug info. if(debugEnabled) { - m_gameUpdateTime.SetTextBlended("Update - " + updateTimer.GetTicksStr(), vsmall, COLOUR_BLACK); - m_gameRenderTime.SetTextBlended("Render - " + renderTimer.GetTicksStr(), vsmall, COLOUR_BLACK); + _gameUpdateTime.SetTextBlended("Update - " + updateTimer.GetTicksStr(), vsmall, COLOUR_BLACK); + _gameRenderTime.SetTextBlended("Render - " + renderTimer.GetTicksStr(), vsmall, COLOUR_BLACK); playerXYString.str(""); - playerXYString << "Player coords: x" << m_player->GetX() << ", y" << m_player->GetY(); - m_playerXY.SetTextBlended(playerXYString.str(), vsmall, COLOUR_BLACK); + playerXYString << "Player coords: x" << _player->GetX() << ", y" << _player->GetY(); + _playerXY.SetTextBlended(playerXYString.str(), vsmall, COLOUR_BLACK); } } // Restrict the fps. @@ -91,32 +91,32 @@ gameNavVal_t Game::Run(const string savegameIDArg) { frameTimer.Start(); frame++; } - return m_runGameReturnValue; + return _runGameReturnValue; } void Game::HandleInput(void) { - if(m_ingameMenu.GetStatus() == false) { + if(_ingameMenu.GetStatus() == false) { while(SDL_PollEvent(&event)) { - m_player->HandleInput(); + _player->HandleInput(); if(event.key.type == SDL_KEYDOWN) { if(event.key.keysym.sym == SDLK_ESCAPE) - m_ingameMenu.SetStatus(true); + _ingameMenu.SetStatus(true); if(event.key.keysym.sym == SDLK_p) debugEnabled = !debugEnabled; } else if(event.type == SDL_QUIT) { - m_gameRunning = false; - m_runGameReturnValue = gameQuitGame; + _gameRunning = false; + _runGameReturnValue = gameQuitGame; break; } } } else { - switch(m_ingameMenu.HandleInput()) { + switch(_ingameMenu.HandleInput()) { case ingameMenuNothing: break; case ingameMenuResume: - m_ingameMenu.SetStatus(false); + _ingameMenu.SetStatus(false); break; case ingameMenuSaveGame: break; @@ -125,49 +125,49 @@ void Game::HandleInput(void) { case ingameMenuOptions: break; case ingameMenuMainMenu: - m_gameRunning = false; + _gameRunning = false; break; } if(event.type == SDL_QUIT) { - m_gameRunning = false; - m_ingameMenu.SetStatus(false); - m_runGameReturnValue = gameQuitGame; + _gameRunning = false; + _ingameMenu.SetStatus(false); + _runGameReturnValue = gameQuitGame; } } } void Game::UpdateGame(void) { - if(m_ingameMenu.GetStatus() == false) { - m_player->Update(); - m_npc->Update(); + if(_ingameMenu.GetStatus() == false) { + _player->Update(); + _npc->Update(); } else { // :D } } void Game::Render(void) { - if(m_ingameMenu.GetStatus() == false) { - m_map.Render(); + if(_ingameMenu.GetStatus() == false) { + _map.Render(); - m_player->Render(); - m_npc->Render(); + _player->Render(); + _npc->Render(); if(debugEnabled) { - m_gameRenderTime.RenderLiteral(); - m_gameUpdateTime.RenderLiteral(); - m_playerXY.RenderLiteral(); + _gameRenderTime.RenderLiteral(); + _gameUpdateTime.RenderLiteral(); + _playerXY.RenderLiteral(); } } else { - m_ingameMenu.Render(); + _ingameMenu.Render(); } SDL_Flip(screen); } void Game::LoadSavegame(const string savegameIDArg) { - m_saveGameID = savegameIDArg; - string saveFilename = "../Save/" + m_saveGameID; + _saveGameID = savegameIDArg; + string saveFilename = "../Save/" + _saveGameID; // Converting to XML ftw! TiXmlDocument mapFile(saveFilename.c_str()); @@ -183,7 +183,7 @@ void Game::LoadSavegame(const string savegameIDArg) { // - Parse the player name. dataElem = rootElem->FirstChildElement("name"); assert(dataElem != NULL); - m_player->SetName(dataElem->GetText()); + _player->SetName(dataElem->GetText()); // // - Parse the player x coord. @@ -198,12 +198,12 @@ void Game::LoadSavegame(const string savegameIDArg) { int playerY = atoi(dataElem->GetText()); // - m_player->SetXY(playerX, playerY); + _player->SetXY(playerX, playerY); // - Parse the map file. dataElem = dataElem->NextSiblingElement("map"); assert(dataElem != NULL); - m_map.Load(dataElem->GetText()); + _map.Load(dataElem->GetText()); // } // @@ -212,7 +212,7 @@ void Game::LoadSavegame(const string savegameIDArg) { } void Game::SaveSavegame(void) { - string saveFilename = "../Save/" + m_saveGameID; + string saveFilename = "../Save/" + _saveGameID; ofstream saveFile(saveFilename.c_str()); assert(saveFile.is_open()); diff --git a/src/Unuk/Game.h b/src/Unuk/Game.h index 19df5ec..acdb560 100644 --- a/src/Unuk/Game.h +++ b/src/Unuk/Game.h @@ -40,22 +40,22 @@ private: static const int GAME_UPDATES_PER_SECOND = 60; static const int SKIP_TICKS = 1000 / GAME_UPDATES_PER_SECOND; - bool m_gameRunning; + bool _gameRunning; - gameNavVal_t m_runGameReturnValue; + gameNavVal_t _runGameReturnValue; - string m_saveGameID; - string m_mapID; + string _saveGameID; + string _mapID; - Text m_gameUpdateTime; - Text m_gameRenderTime; - Text m_playerXY; + Text _gameUpdateTime; + Text _gameRenderTime; + Text _playerXY; - IngameMenu m_ingameMenu; - Map m_map; + IngameMenu _ingameMenu; + Map _map; - Player* m_player; - NPC* m_npc; + Player* _player; + NPC* _npc; }; #endif diff --git a/src/Unuk/Player.cpp b/src/Unuk/Player.cpp index fdf774b..53fc485 100644 --- a/src/Unuk/Player.cpp +++ b/src/Unuk/Player.cpp @@ -17,22 +17,22 @@ void Player::HandleInput(void) { case SDLK_w: yVel -= PLAYER_SPEED; xVel = 0; - m_directionFacing = FACING_UP; + directionFacing = FACING_UP; break; case SDLK_s: yVel += PLAYER_SPEED; xVel = 0; - m_directionFacing = FACING_DOWN; + directionFacing = FACING_DOWN; break; case SDLK_a: xVel -= PLAYER_SPEED; yVel = 0; - m_directionFacing = FACING_LEFT; + directionFacing = FACING_LEFT; break; case SDLK_d: xVel += PLAYER_SPEED; yVel = 0; - m_directionFacing = FACING_RIGHT; + directionFacing = FACING_RIGHT; break; default: break; @@ -49,8 +49,8 @@ void Player::HandleInput(void) { } else if(event.type == SDL_MOUSEBUTTONDOWN) { if(event.button.button == SDL_BUTTON_LEFT) { - m_attacking = true; - m_attackTimer.Start(); + attacking = true; + attackTimer.Start(); } } } @@ -61,7 +61,7 @@ void Player::Update(void) { } void Player::SetName(string nameArg) { - m_name = nameArg; + _name = nameArg; } void Player::SetCamera(void) { diff --git a/src/Unuk/Player.h b/src/Unuk/Player.h index 49317ec..64aee27 100644 --- a/src/Unuk/Player.h +++ b/src/Unuk/Player.h @@ -15,7 +15,7 @@ public: void Update(void); void SetName(string nameArg); - string GetName(void) { return m_name; } + string GetName(void) { return _name; } protected: void Move(void); @@ -25,7 +25,7 @@ private: void SetCamera(void); static const float PLAYER_SPEED; - string m_name; + string _name; }; #endif diff --git a/src/libUnuk/Button.cpp b/src/libUnuk/Button.cpp index 8fed72f..f486ae1 100644 --- a/src/libUnuk/Button.cpp +++ b/src/libUnuk/Button.cpp @@ -10,24 +10,24 @@ Button::~Button(void) { void Button::SetOutRGB(Uint8 r, Uint8 g, Uint8 b) { button.SetRGB(r, g, b); - m_mouseOutColour.r = r; - m_mouseOutColour.g = g; - m_mouseOutColour.b = b; + _mouseOutColour.r = r; + _mouseOutColour.g = g; + _mouseOutColour.b = b; } void Button::SetOutRGB(SDL_Color colour) { button.SetRGB(colour); - m_mouseOutColour = colour; + _mouseOutColour = colour; } void Button::SetOverRGB(Uint8 r, Uint8 g, Uint8 b) { - m_mouseOverColour.r = r; - m_mouseOverColour.g = g; - m_mouseOverColour.b = b; + _mouseOverColour.r = r; + _mouseOverColour.g = g; + _mouseOverColour.b = b; } void Button::SetOverRGB(SDL_Color colour) { - m_mouseOverColour = colour; + _mouseOverColour = colour; } void Button::SetXY(int xArg, int yArg) { @@ -35,47 +35,47 @@ void Button::SetXY(int xArg, int yArg) { y = yArg; button.SetXY(x, y); - m_text.SetXY(x + 10, y + 10); + _text.SetXY(x + 10, y + 10); } void Button::SetTextRGB(Uint8 r, Uint8 g, Uint8 b) { - m_textColour.r = r; - m_textColour.g = g; - m_textColour.b = b; + _textColour.r = r; + _textColour.g = g; + _textColour.b = b; - m_text.SetTextBlended(m_text.GetText(), small, m_textColour); + _text.SetTextBlended(_text.GetText(), small, _textColour); } void Button::SetTextRGB(SDL_Color colour) { - m_textColour = colour; - m_text.SetTextBlended(m_text.GetText(), small, colour); + _textColour = colour; + _text.SetTextBlended(_text.GetText(), small, colour); } void Button::SetText(string textArg) { - m_text.SetTextBlended(textArg, small, m_textColour); + _text.SetTextBlended(textArg, small, _textColour); - w = m_text.GetWidth(); - h = m_text.GetHeight(); + w = _text.GetWidth(); + h = _text.GetHeight(); button.SetWidthHeight(w + 20, h + 15); } bool Button::CheckMouseOver(void) { if(event.motion.x > button.GetX() && event.motion.x < button.GetX() + button.GetWidth()) { if(event.motion.y > button.GetY() && event.motion.y < button.GetY() + button.GetHeight()) { - button.SetRGB(m_mouseOverColour.r, m_mouseOverColour.g, m_mouseOverColour.b); + button.SetRGB(_mouseOverColour.r, _mouseOverColour.g, _mouseOverColour.b); return true; } } - button.SetRGB(m_mouseOutColour); + button.SetRGB(_mouseOutColour); return false; } void Button::Render(void) { button.DrawLiteral(); - m_text.RenderLiteral(); + _text.RenderLiteral(); } void Button::Render(int xArg, int yArg) { button.DrawLiteral(xArg, yArg); - m_text.RenderLiteral(xArg, yArg); + _text.RenderLiteral(xArg, yArg); } diff --git a/src/libUnuk/Button.h b/src/libUnuk/Button.h index 3d7a119..752b929 100644 --- a/src/libUnuk/Button.h +++ b/src/libUnuk/Button.h @@ -35,9 +35,9 @@ public: void Render(int xArg, int yArg); private: - SDL_Color m_mouseOutColour; - SDL_Color m_mouseOverColour; - SDL_Color m_textColour; + SDL_Color _mouseOutColour; + SDL_Color _mouseOverColour; + SDL_Color _textColour; int x; int y; @@ -45,7 +45,7 @@ private: int h; Rect button; - Text m_text; + Text _text; }; #endif diff --git a/src/libUnuk/ButtonToggle.cpp b/src/libUnuk/ButtonToggle.cpp index d1e17b6..3451aca 100644 --- a/src/libUnuk/ButtonToggle.cpp +++ b/src/libUnuk/ButtonToggle.cpp @@ -25,11 +25,11 @@ void ButtonToggle::SetOffRGB(SDL_Color colour) { } void ButtonToggle::SetOnRGB(Uint8 r, Uint8 g, Uint8 b) { - m_onColour.r = r; - m_onColour.g = g; - m_onColour.b = b; + _onColour.r = r; + _onColour.g = g; + _onColour.b = b; } void ButtonToggle::SetOnRGB(SDL_Color colour) { - m_onColour = colour; + _onColour = colour; } diff --git a/src/libUnuk/ButtonToggle.h b/src/libUnuk/ButtonToggle.h index bbc4c17..d7cd978 100644 --- a/src/libUnuk/ButtonToggle.h +++ b/src/libUnuk/ButtonToggle.h @@ -22,18 +22,18 @@ public: void SetOffText(string); void SetState(bool); - bool GetState(void) { return m_state; } + bool GetState(void) { return _state; } bool CheckMouseOver(void); void Render(void); private: - bool m_state; + bool _state; - SDL_Colour m_onColour; + SDL_Colour _onColour; - Text m_onText; + Text _onText; }; diff --git a/src/libUnuk/Character.cpp b/src/libUnuk/Character.cpp index ab881a2..97173ea 100644 --- a/src/libUnuk/Character.cpp +++ b/src/libUnuk/Character.cpp @@ -8,22 +8,22 @@ static list::iterator collisionIter; Character::Character(Map* mapArg) { map = mapArg; - m_attacking = false; - m_directionFacing = FACING_DOWN; - m_animationStage = ANIM_NO_FOOT; - m_animationTimer.Start(); - m_leftFoot = false; + attacking = false; + directionFacing = FACING_DOWN; + _animationStage = ANIM_NO_FOOT; + _animationTimer.Start(); + _leftFoot = false; xVel = 0.0f; yVel = 0.0f; - m_texture = NULL; + _texture = NULL; collisionList.push_front(this); } Character::~Character(void) { - SDL_FreeSurface(m_texture); + SDL_FreeSurface(_texture); for(collisionIter = collisionList.begin(); collisionIter != collisionList.end(); collisionIter++) { if((*collisionIter) == this) { collisionList.erase(collisionIter); @@ -33,37 +33,37 @@ Character::~Character(void) { } void Character::LoadSprites(string filename, int wArg, int hArg) { - if(m_texture != NULL) - SDL_FreeSurface(m_texture); + if(_texture != NULL) + SDL_FreeSurface(_texture); - m_texture = LoadImageAlpha(filename.c_str()); + _texture = LoadImageAlpha(filename.c_str()); w = wArg; h = hArg; for(int m_direction = 0; m_direction < 4; m_direction++) { for(int m_action = 0; m_action < 4; m_action++) { - sprites[m_direction][m_action].x = w * m_action; - sprites[m_direction][m_action].y = h * m_direction; - sprites[m_direction][m_action].w = w; - sprites[m_direction][m_action].h = h; + _sprites[m_direction][m_action].x = w * m_action; + _sprites[m_direction][m_action].y = h * m_direction; + _sprites[m_direction][m_action].w = w; + _sprites[m_direction][m_action].h = h; } } } void Character::AddSpeachBubble(string text) { - m_speachBubble.push_back(text); + _speachBubble.push_back(text); //m_speachBubbleText.SetTextBlended(text, "small", 0, 0, 0); - if(m_speachBubbleTimer.IsStarted() == false) - m_speachBubbleTimer.Start(); + if(_speachBubbleTimer.IsStarted() == false) + _speachBubbleTimer.Start(); } void Character::Render(void) { // Draw some fancy speach bubbles. It is a bit of a mess, I am playing. - if(m_speachBubble.size() != 0) { - if(m_speachBubbleTimer.GetTicks() < SPEACH_BUBBLE_DISPLAY_LENGTH) { + if(_speachBubble.size() != 0) { + if(_speachBubbleTimer.GetTicks() < SPEACH_BUBBLE_DISPLAY_LENGTH) { roundedBoxRGBA(screen, (x + w / 2) - 100, y - 100, (x + w / 2) + 100, @@ -78,53 +78,53 @@ void Character::Render(void) { y - 40, 255, 255, 255, 255); - m_speachBubbleText.Render((x + w / 2) - 90, y - 90); + _speachBubbleText.Render((x + w / 2) - 90, y - 90); } } - if(m_attacking && m_attackTimer.GetTicks() < ATTACKING_DISPLAY_LEN) { - ApplySurface(x, y, m_texture, screen, &sprites[m_directionFacing][ANIM_ATTACK]); + if(attacking && attackTimer.GetTicks() < ATTACKING_DISPLAY_LEN) { + ApplySurface(x, y, _texture, screen, &_sprites[directionFacing][ANIM_ATTACK]); return; } - else if(m_attacking) - m_attacking = false; + else if(attacking) + attacking = false; if(xVel == 0.0f && yVel == 0.0f) - ApplySurface(x, y, m_texture, screen, &sprites[m_directionFacing][ANIM_NO_FOOT]); + ApplySurface(x, y, _texture, screen, &_sprites[directionFacing][ANIM_NO_FOOT]); else { - if(m_animationTimer.GetTicks() > ANIMATION_SPEED) { - if(m_animationStage == ANIM_NO_FOOT) { - if(m_leftFoot == true) - m_animationStage = ANIM_RIGHT_FOOT; + if(_animationTimer.GetTicks() > ANIMATION_SPEED) { + if(_animationStage == ANIM_NO_FOOT) { + if(_leftFoot == true) + _animationStage = ANIM_RIGHT_FOOT; else - m_animationStage = ANIM_LEFT_FOOT; + _animationStage = ANIM_LEFT_FOOT; } - else if(m_animationStage == ANIM_LEFT_FOOT) { - m_animationStage = ANIM_NO_FOOT; - m_leftFoot = true; + else if(_animationStage == ANIM_LEFT_FOOT) { + _animationStage = ANIM_NO_FOOT; + _leftFoot = true; } - else if(m_animationStage == ANIM_RIGHT_FOOT) { - m_animationStage = ANIM_NO_FOOT; - m_leftFoot = false; + else if(_animationStage == ANIM_RIGHT_FOOT) { + _animationStage = ANIM_NO_FOOT; + _leftFoot = false; } - m_animationTimer.Start(); + _animationTimer.Start(); } - ApplySurface(x, y, m_texture, screen, &sprites[m_directionFacing][m_animationStage]); + ApplySurface(x, y, _texture, screen, &_sprites[directionFacing][_animationStage]); } } void Character::Update(void) { Move(); - if(m_speachBubble.size() != 0) { - if(m_speachBubbleTimer.GetTicks() > SPEACH_BUBBLE_DISPLAY_LENGTH) { - m_speachBubble.pop_front(); + if(_speachBubble.size() != 0) { + if(_speachBubbleTimer.GetTicks() > SPEACH_BUBBLE_DISPLAY_LENGTH) { + _speachBubble.pop_front(); - if(m_speachBubble.size() != 0) { - m_speachBubbleTimer.Start(); + if(_speachBubble.size() != 0) { + _speachBubbleTimer.Start(); } } else { - if(m_speachBubble.front() != m_speachBubbleText.GetText()) { + if(_speachBubble.front() != _speachBubbleText.GetText()) { //m_speachBubbleText.SetTextBlended(m_speachBubble.front(), "small", 0, 0, 0); } } diff --git a/src/libUnuk/Character.h b/src/libUnuk/Character.h index 0b4f63f..b09c4b2 100644 --- a/src/libUnuk/Character.h +++ b/src/libUnuk/Character.h @@ -56,14 +56,14 @@ protected: int tileX; int tileY; - Timer m_attackTimer; - bool m_attacking; + Timer attackTimer; + bool attacking; Map* map; static const float CHARACTER_SPEED; - int m_directionFacing; + int directionFacing; static const int FACING_UP = 0; static const int FACING_RIGHT = 1; static const int FACING_DOWN = 2; @@ -80,19 +80,19 @@ private: static const int SPEACH_BUBBLE_DISPLAY_LENGTH = 6000; - SDL_Surface* m_texture; + SDL_Surface* _texture; // [direction][action] - SDL_Rect sprites[4][4]; + SDL_Rect _sprites[4][4]; - Timer m_animationTimer; - int m_animationStage; - bool m_leftFoot; + Timer _animationTimer; + int _animationStage; + bool _leftFoot; - list m_speachBubble; - list::iterator m_speachBubbleIter; - Timer m_speachBubbleTimer; - Text m_speachBubbleText; + list _speachBubble; + list::iterator _speachBubbleIter; + Timer _speachBubbleTimer; + Text _speachBubbleText; }; #endif diff --git a/src/libUnuk/Debug.cpp b/src/libUnuk/Debug.cpp index 438dc3f..04d5dd1 100644 --- a/src/libUnuk/Debug.cpp +++ b/src/libUnuk/Debug.cpp @@ -20,14 +20,14 @@ Debug *Debug::logger = NULL; Debug::Debug(bool logToFile) { time_t timestamp; if(logToFile) { - logFile.open("../Bin/Debug.log", ios::out); + _logFile.open("../Bin/Debug.log", ios::out); if(!logToFile) { // We can not open our log. cerr << "Warning: Can not open Debug.log to write, continueing without logging\n"; } else { // Log File is open, let us give it a nice time stamp. timestamp = time(NULL); - logFile << "Log Started: " << ctime(×tamp) << endl; + _logFile << "Log Started: " << ctime(×tamp) << endl; } } } @@ -36,19 +36,19 @@ Debug::~Debug(void) { time_t timestamp; // We only need to close the log if it is open. - if(logFile) { + if(_logFile) { // Give it a closing timestamp. timestamp = time(NULL); - logFile << endl << "Log Closed: " << ctime(×tamp) << endl; + _logFile << endl << "Log Closed: " << ctime(×tamp) << endl; // Close the log file. - logFile.close(); + _logFile.close(); } } void Debug::message(std::string msg) { - if(logFile) { - logFile << msg << endl; + if(_logFile) { + _logFile << msg << endl; } cerr << msg << endl << endl; } @@ -74,8 +74,8 @@ void Debug::message(const char *msg, ...) { outLen = sizeof(outBuf); } - if(logFile) { - logFile << outBuf << endl; + if(_logFile) { + _logFile << outBuf << endl; } cerr << outBuf << endl; diff --git a/src/libUnuk/Debug.h b/src/libUnuk/Debug.h index fb805d1..e418cae 100644 --- a/src/libUnuk/Debug.h +++ b/src/libUnuk/Debug.h @@ -17,7 +17,7 @@ public: static Debug *logger; private: - std::ofstream logFile; + std::ofstream _logFile; }; #endif // _DEBUG_H_ diff --git a/src/libUnuk/IngameMenu.cpp b/src/libUnuk/IngameMenu.cpp index 9a6b0ac..f7e887e 100644 --- a/src/libUnuk/IngameMenu.cpp +++ b/src/libUnuk/IngameMenu.cpp @@ -1,7 +1,7 @@ #include "IngameMenu.h" IngameMenu::IngameMenu(void) { - m_active = false; + _active = false; btnResume.SetOutRGB(200, 200, 200); btnResume.SetOverRGB(255, 255, 255); diff --git a/src/libUnuk/IngameMenu.h b/src/libUnuk/IngameMenu.h index 01a7a7e..930be32 100644 --- a/src/libUnuk/IngameMenu.h +++ b/src/libUnuk/IngameMenu.h @@ -23,11 +23,11 @@ public: ingameMenuNavVal_t HandleInput(void); void Render(void); - void SetStatus(bool arg) { m_active = arg; } - bool GetStatus(void) { return m_active; } + void SetStatus(bool arg) { _active = arg; } + bool GetStatus(void) { return _active; } private: - bool m_active; + bool _active; Button btnResume; Button btnSaveGame; diff --git a/src/libUnuk/MainMenu.h b/src/libUnuk/MainMenu.h index 980f381..a097622 100644 --- a/src/libUnuk/MainMenu.h +++ b/src/libUnuk/MainMenu.h @@ -24,7 +24,7 @@ public: void Render(void); private: - Map m_background; + Map _background; Text lblMenu; diff --git a/src/libUnuk/Map.cpp b/src/libUnuk/Map.cpp index 57a5143..0fe928d 100644 --- a/src/libUnuk/Map.cpp +++ b/src/libUnuk/Map.cpp @@ -10,7 +10,7 @@ Map::~Map(void) { void Map::Load(const string filename) { Unload(); - m_currentMap = filename; + _currentMap = filename; string fullMapPath = "../Data/Media/Maps/" + filename; TiXmlDocument mapFile(fullMapPath); @@ -43,14 +43,14 @@ void Map::Load(const string filename) { assert(tileElem != NULL); while(tileElem) { x++; - m_tile[x][y].SetTileXY(x * TILE_WIDTH, y * TILE_HEIGHT); + _tile[x][y].SetTileXY(x * TILE_WIDTH, y * TILE_HEIGHT); // - Apply a teture to the tile. dataElem = tileElem->FirstChildElement("tileTexture"); assert(dataElem != NULL); stringstream tilePath; tilePath << "../Data/Media/Images/Tiles/" << dataElem->GetText() << ".png"; - m_tile[x][y].SetTileTexture(m_tileTextures.Add(tilePath.str())); + _tile[x][y].SetTileTexture(_tileTextures.Add(tilePath.str())); // - Finished applying the texture, move to the next sibling. // - Check to see if the tile is solid or not. @@ -59,9 +59,9 @@ void Map::Load(const string filename) { string tileSolidity = dataElem->GetText(); assert(tileSolidity == "false" || tileSolidity == "true"); if(tileSolidity == "false") - m_tile[x][y].SetTileSolidity(false); + _tile[x][y].SetTileSolidity(false); else - m_tile[x][y].SetTileSolidity(true); + _tile[x][y].SetTileSolidity(true); // // @@ -71,10 +71,10 @@ void Map::Load(const string filename) { if(entityName != "null") { stringstream entityPath; entityPath << "../Data/Media/Images/Entities/" << entityName << ".png"; - m_tile[x][y].SetEntityTexture(m_entityTextures.AddAlpha(entityPath.str())); + _tile[x][y].SetEntityTexture(_entityTextures.AddAlpha(entityPath.str())); - m_tile[x][y].SetEntityXY(m_tile[x][y].GetTileX() + TILE_WIDTH / 2 - m_tile[x][y].GetEntityWidth() / 2, - m_tile[x][y].GetTileY() + TILE_HEIGHT / 2 - m_tile[x][y].GetEntityHeight() / 2); + _tile[x][y].SetEntityXY(_tile[x][y].GetTileX() + TILE_WIDTH / 2 - _tile[x][y].GetEntityWidth() / 2, + _tile[x][y].GetTileY() + TILE_HEIGHT / 2 - _tile[x][y].GetEntityHeight() / 2); } // @@ -84,21 +84,21 @@ void Map::Load(const string filename) { string entitySolidity = dataElem->GetText(); assert(entitySolidity == "false" || entitySolidity == "true"); if(entitySolidity == "false") - m_tile[x][y].SetEntitySolidity(false); + _tile[x][y].SetEntitySolidity(false); else - m_tile[x][y].SetEntitySolidity(true); + _tile[x][y].SetEntitySolidity(true); // // dataElem = dataElem->NextSiblingElement("zLevel"); assert(dataElem != NULL); - m_tile[x][y].SetZLevel(atoi(dataElem->GetText())); + _tile[x][y].SetZLevel(atoi(dataElem->GetText())); // // dataElem = dataElem->NextSiblingElement("mapTransition"); assert(dataElem != NULL); - m_tile[x][y].SetMapTransitionName(dataElem->GetText()); + _tile[x][y].SetMapTransitionName(dataElem->GetText()); // // @@ -147,30 +147,30 @@ void Map::Render(void) { for(int i = xOrig; i < xEnd; i++) { for(int j = yOrig; j < yEnd; j++) { - m_tile[i][j].Render(); + _tile[i][j].Render(); } } } void Map::Unload(void) { - m_tileTextures.Unload(); - m_entityTextures.Unload(); + _tileTextures.Unload(); + _entityTextures.Unload(); } string Map::GetCurrentMap(void) { - return m_currentMap; + return _currentMap; } bool Map::GetTileSolidity(int xArg, int yArg) { - return m_tile[xArg + 1][yArg + 1].GetTileSolidity(); + return _tile[xArg + 1][yArg + 1].GetTileSolidity(); } int Map::GetTileX(int xArg, int yArg) { - return m_tile[xArg + 1][yArg + 1].GetTileX(); + return _tile[xArg + 1][yArg + 1].GetTileX(); } int Map::GetTileY(int xArg, int yArg) { - return m_tile[xArg + 1][yArg + 1].GetTileY(); + return _tile[xArg + 1][yArg + 1].GetTileY(); } bool Map::GetEntitySolidity(int xArg, int yArg) { @@ -178,37 +178,37 @@ bool Map::GetEntitySolidity(int xArg, int yArg) { return false; } - return m_tile[xArg + 1][yArg + 1].GetEntitySolitity(); + return _tile[xArg + 1][yArg + 1].GetEntitySolitity(); } int Map::GetEntityX(int xArg, int yArg) { - return m_tile[xArg + 1][yArg + 1].GetEntityX(); + return _tile[xArg + 1][yArg + 1].GetEntityX(); } int Map::GetEntityY(int xArg, int yArg) { - return m_tile[xArg + 1][yArg + 1].GetEntityY(); + return _tile[xArg + 1][yArg + 1].GetEntityY(); } int Map::GetEntityWidth(int xArg, int yArg) { - return m_tile[xArg + 1][yArg + 1].GetEntityWidth(); + return _tile[xArg + 1][yArg + 1].GetEntityWidth(); } int Map::GetEntityHeight(int xArg, int yArg) { - return m_tile[xArg + 1][yArg + 1].GetEntityHeight(); + return _tile[xArg + 1][yArg + 1].GetEntityHeight(); } int Map::GetTileZLevel(int xArg, int yArg) { - return m_tile[xArg + 1][yArg + 1].GetZLevel(); + return _tile[xArg + 1][yArg + 1].GetZLevel(); } string Map::GetMapTransitionName(int xArg, int yArg) { - return m_tile[xArg + 1][yArg + 1].GetMapTransitionName(); + return _tile[xArg + 1][yArg + 1].GetMapTransitionName(); } int Map::GetMapTransitionX(int xArg, int yArg) { - return m_tile[xArg + 1][yArg + 1].GetMapTransitionX(); + return _tile[xArg + 1][yArg + 1].GetMapTransitionX(); } int Map::GetMapTransitionY(int xArg, int yArg) { - return m_tile[xArg + 1][yArg + 1].GetMapTransitionY(); + return _tile[xArg + 1][yArg + 1].GetMapTransitionY(); } diff --git a/src/libUnuk/Map.h b/src/libUnuk/Map.h index bd44b35..e1582a2 100644 --- a/src/libUnuk/Map.h +++ b/src/libUnuk/Map.h @@ -47,15 +47,15 @@ public: private: void Unload(void); - string m_currentMap; + string _currentMap; int x; int y; static const int TILE_ARRAY_SIZE = 150; - MapTile m_tile[TILE_ARRAY_SIZE][TILE_ARRAY_SIZE]; + MapTile _tile[TILE_ARRAY_SIZE][TILE_ARRAY_SIZE]; - TextureManager m_tileTextures; - TextureManager m_entityTextures; + TextureManager _tileTextures; + TextureManager _entityTextures; }; #endif diff --git a/src/libUnuk/MapElement.cpp b/src/libUnuk/MapElement.cpp index 6d5ec2f..102327a 100644 --- a/src/libUnuk/MapElement.cpp +++ b/src/libUnuk/MapElement.cpp @@ -9,11 +9,11 @@ MapElement::~MapElement(void) { } void MapElement::SetTexture(SDL_Surface* arg) { - m_texture = arg; + _texture = arg; } void MapElement::Render(void) { - ApplySurface(x, y, m_texture, screen); + ApplySurface(x, y, _texture, screen); } void MapElement::Update(void) { @@ -21,11 +21,11 @@ void MapElement::Update(void) { } void MapElement::SetSolidity(bool arg) { - m_solid = arg; + _solid = arg; } bool MapElement::GetSolidity(void) { - return m_solid; + return _solid; } void MapElement::SetXY(int xArg, int yArg) { @@ -35,5 +35,5 @@ void MapElement::SetXY(int xArg, int yArg) { int MapElement::GetX(void) { return x; } int MapElement::GetY(void) { return y; } -int MapElement::GetWidth(void) { return m_texture->w; } -int MapElement::GetHeight(void) { return m_texture->h; } +int MapElement::GetWidth(void) { return _texture->w; } +int MapElement::GetHeight(void) { return _texture->h; } diff --git a/src/libUnuk/MapElement.h b/src/libUnuk/MapElement.h index 3960026..d69ab5f 100644 --- a/src/libUnuk/MapElement.h +++ b/src/libUnuk/MapElement.h @@ -28,9 +28,9 @@ public: int GetHeight(void); protected: - SDL_Surface* m_texture; + SDL_Surface* _texture; - bool m_solid; + bool _solid; int x; int y; diff --git a/src/libUnuk/MapEntities.cpp b/src/libUnuk/MapEntities.cpp index 0c338f8..a662269 100644 --- a/src/libUnuk/MapEntities.cpp +++ b/src/libUnuk/MapEntities.cpp @@ -1,7 +1,7 @@ #include "MapEntities.h" MapEntityGeneric::MapEntityGeneric(void) { - m_texture = NULL; + _texture = NULL; } @@ -10,7 +10,7 @@ MapEntityGeneric::~MapEntityGeneric(void) { } void MapEntityGeneric::Render(void) { - if(m_texture != NULL) { + if(_texture != NULL) { MapElement::Render(); } } diff --git a/src/libUnuk/MapTile.h b/src/libUnuk/MapTile.h index 4c541e2..c11fed8 100644 --- a/src/libUnuk/MapTile.h +++ b/src/libUnuk/MapTile.h @@ -15,52 +15,52 @@ public: MapTile(void) { } ~MapTile(void) { } - void Render(void) { m_tile.Render(), m_entity.Render(); } + void Render(void) { _tile.Render(), _entity.Render(); } // Tile Mutators. - SDL_Surface SetTileTexture(SDL_Surface* arg) { m_tile.SetTexture(arg); } - void SetTileSolidity(bool arg) { m_tile.SetSolidity(arg); } - bool GetTileSolidity(void) { return m_tile.GetSolidity(); } - void SetTileXY(int xArg, int yArg) { m_tile.GetX(), m_tile.GetY(); } - int GetTileX(void) { return m_tile.GetX(); } - int GetTileY(void) { return m_tile.GetY(); } + SDL_Surface SetTileTexture(SDL_Surface* arg) { _tile.SetTexture(arg); } + void SetTileSolidity(bool arg) { _tile.SetSolidity(arg); } + bool GetTileSolidity(void) { return _tile.GetSolidity(); } + void SetTileXY(int xArg, int yArg) { _tile.GetX(), _tile.GetY(); } + int GetTileX(void) { return _tile.GetX(); } + int GetTileY(void) { return _tile.GetY(); } // Entity Mutators. - void SetEntityTexture(SDL_Surface* arg) { m_entity.SetTexture(arg); } - void SetEntityXY(int xArg, int yArg) { m_entity.SetXY(xArg, yArg); } - void SetEntitySolidity(bool arg) { m_entity.SetSolidity(arg); } - bool GetEntitySolitity(void) { return m_entity.GetSolidity(); } + void SetEntityTexture(SDL_Surface* arg) { _entity.SetTexture(arg); } + void SetEntityXY(int xArg, int yArg) { _entity.SetXY(xArg, yArg); } + void SetEntitySolidity(bool arg) { _entity.SetSolidity(arg); } + bool GetEntitySolitity(void) { return _entity.GetSolidity(); } // Entity Mutators. - int GetEntityX(void) { return m_entity.GetX(); } - int GetEntityY(void) { return m_entity.GetY(); } - int GetEntityWidth(void) { return m_entity.GetWidth(); } - int GetEntityHeight(void) { return m_entity.GetHeight(); } + int GetEntityX(void) { return _entity.GetX(); } + int GetEntityY(void) { return _entity.GetY(); } + int GetEntityWidth(void) { return _entity.GetWidth(); } + int GetEntityHeight(void) { return _entity.GetHeight(); } // ZLevel Mutators. - void SetZLevel(int arg) { m_zLevel = arg; } - int GetZLevel(void) { return m_zLevel; } + void SetZLevel(int arg) { _zLevel = arg; } + int GetZLevel(void) { return _zLevel; } // Map Transition Mutators. - void SetMapTransitionName(string arg) { m_mapTransitionName = arg; } - string GetMapTransitionName(void) { return m_mapTransitionName; } + void SetMapTransitionName(string arg) { _mapTransitionName = arg; } + string GetMapTransitionName(void) { return _mapTransitionName; } - void SetMapTransitionXY(int xArg, int yArg) { m_mapTransitionX = xArg, m_mapTransitionY = yArg; } - int GetMapTransitionX(void) { return m_mapTransitionX; } - int GetMapTransitionY(void) { return m_mapTransitionY; } + void SetMapTransitionXY(int xArg, int yArg) { _mapTransitionX = xArg, _mapTransitionY = yArg; } + int GetMapTransitionX(void) { return _mapTransitionX; } + int GetMapTransitionY(void) { return _mapTransitionY; } private: - MapElement m_tile; - MapEntityGeneric m_entity; + MapElement _tile; + MapEntityGeneric _entity; // -1 is a 'special' tile, the next tile that the player walks // on is the players new zlevel. - int m_zLevel; + int _zLevel; // If not 'null', switch map when the player walks on this tile. - string m_mapTransitionName; - int m_mapTransitionX; - int m_mapTransitionY; + string _mapTransitionName; + int _mapTransitionX; + int _mapTransitionY; }; #endif diff --git a/src/libUnuk/Menu.h b/src/libUnuk/Menu.h deleted file mode 100644 index b804bb4..0000000 --- a/src/libUnuk/Menu.h +++ /dev/null @@ -1,20 +0,0 @@ -#ifndef _MENU_H_ -#define _MENU_H_ -#include "../Unuk/Globals.h" -#include "../Unuk/Constants.h" -#include "Button.h" -#include "ButtonToggle.h" - - class Menu { -public: - Menu(void) {}; - ~Menu(void) {}; - - virtual int HandleInput(void) = 0; - virtual void Render(void) = 0; - -protected: - -}; - -#endif diff --git a/src/libUnuk/NPC.cpp b/src/libUnuk/NPC.cpp index 328f32e..0ac750e 100644 --- a/src/libUnuk/NPC.cpp +++ b/src/libUnuk/NPC.cpp @@ -1,11 +1,11 @@ #include "NPC.h" NPC::NPC(Map* mapArg) : Character(mapArg) { - m_moveTimer.Start(); + _moveTimer.Start(); - m_moveChangeFrequency = 14000; - m_moveDurationMax = 3000; - m_moveDurationMin = 1000; + _moveChangeFrequency = 14000; + _moveDurationMax = 3000; + _moveDurationMin = 1000; } NPC::~NPC(void) { @@ -15,28 +15,28 @@ NPC::~NPC(void) { void NPC::Update(void) { Move(); - if(xVel > 0) m_directionFacing = FACING_RIGHT; - else if(xVel < 0) m_directionFacing = FACING_LEFT; - else if(yVel > 0) m_directionFacing = FACING_DOWN; - else if(yVel < 0) m_directionFacing = FACING_UP; + if(xVel > 0) directionFacing = FACING_RIGHT; + else if(xVel < 0) directionFacing = FACING_LEFT; + else if(yVel > 0) directionFacing = FACING_DOWN; + else if(yVel < 0) directionFacing = FACING_UP; } void NPC::Move(void) { - if(m_moving && m_moveTimer.GetTicks() > m_moveDurationMax) { + if(_moving && _moveTimer.GetTicks() > _moveDurationMax) { xVel = 0.0f; yVel = 0.0f; - m_moving = false; + _moving = false; } - if(m_moving && m_moveTimer.GetTicks() >= m_moveDurationCurrent) { + if(_moving && _moveTimer.GetTicks() >= _moveDurationCurrent) { xVel = 0.0f; yVel = 0.0f; - m_moving = false; + _moving = false; } - if(m_moveTimer.GetTicks() > m_moveChangeFrequency) { - m_moveTimer.Start(); - m_moveDurationCurrent = m_moveDurationMin + (rand() % (m_moveDurationMax - m_moveDurationMin)); + if(_moveTimer.GetTicks() > _moveChangeFrequency) { + _moveTimer.Start(); + _moveDurationCurrent = _moveDurationMin + (rand() % (_moveDurationMax - _moveDurationMin)); if(rand() % 2) { yVel = 0.0f; if(rand() % 2) @@ -50,7 +50,7 @@ void NPC::Move(void) { else yVel = -CHARACTER_SPEED; } - m_moving = true; + _moving = true; } Character::Move(); } diff --git a/src/libUnuk/NPC.h b/src/libUnuk/NPC.h index a845830..f0abdd6 100644 --- a/src/libUnuk/NPC.h +++ b/src/libUnuk/NPC.h @@ -14,15 +14,15 @@ protected: void Move(void); private: - int m_moveChangeFrequency; + int _moveChangeFrequency; - int m_moveDurationCurrent; - int m_moveDurationMin; - int m_moveDurationMax; + int _moveDurationCurrent; + int _moveDurationMin; + int _moveDurationMax; - bool m_moving; + bool _moving; - Timer m_moveTimer; + Timer _moveTimer; }; #endif diff --git a/src/libUnuk/ParticleEmitter.cpp b/src/libUnuk/ParticleEmitter.cpp index 3041d31..6d1db9f 100644 --- a/src/libUnuk/ParticleEmitter.cpp +++ b/src/libUnuk/ParticleEmitter.cpp @@ -14,50 +14,50 @@ void ParticleEmitter::SetXY(int xArg, int yArg) { } void ParticleEmitter::ForceXY(int xArg, int yArg) { - for(int i = 0; i < m_particleCount; i++) { + for(int i = 0; i < _particleCount; i++) { m_particle[i].x = xArg; m_particle[i].y = yArg; } } void ParticleEmitter::SetParticleCount(int countArg) { - m_particleCount = countArg; - m_particle.resize(m_particleCount); + _particleCount = countArg; + m_particle.resize(_particleCount); - for(int i = 0; i < m_particleCount; i++) { + for(int i = 0; i < _particleCount; i++) { m_particle[i].startTime = SDL_GetTicks(); } } void ParticleEmitter::SetParticleSpeed(float speedArg) { - m_particleSpeed = speedArg; + _particleSpeed = speedArg; } void ParticleEmitter::SetParticleType(string typeArg) { - if(!particleTexture) { - SDL_FreeSurface(particleTexture); + if(!_particleTexture) { + SDL_FreeSurface(_particleTexture); } string textureFilename = "../Data/Media/Images/Particles/" + typeArg + ".png"; - particleTexture = LoadImageAlpha(textureFilename.c_str()); + _particleTexture = LoadImageAlpha(textureFilename.c_str()); } void ParticleEmitter::SetParticleLifetime(int lifetimeArg) { - m_particleLifetime = lifetimeArg; + _particleLifetime = lifetimeArg; - for(int i = 0; i < m_particleCount; i++) { - m_particle[i].lifetime = rand() % m_particleLifetime + m_particleLifetime / 4; + for(int i = 0; i < _particleCount; i++) { + m_particle[i].lifetime = rand() % _particleLifetime + _particleLifetime / 4; } } void ParticleEmitter::Render(void) { - for(int i = 0; i < m_particleCount; i++) { - ApplySurface(m_particle[i].x, m_particle[i].y, particleTexture, screen); + for(int i = 0; i < _particleCount; i++) { + ApplySurface(m_particle[i].x, m_particle[i].y, _particleTexture, screen); } } void ParticleEmitter::Update(void) { - for(int i = 0; i < m_particleCount; i++) { + for(int i = 0; i < _particleCount; i++) { if((int)SDL_GetTicks() - m_particle[i].startTime > m_particle[i].lifetime) { // Reset the x and y coords. m_particle[i].x = x; @@ -73,8 +73,8 @@ void ParticleEmitter::Update(void) { m_particle[i].startTime = SDL_GetTicks(); } else { - m_particle[i].x += m_particle[i].xVel * m_particleSpeed; - m_particle[i].y += m_particle[i].yVel * m_particleSpeed; + m_particle[i].x += m_particle[i].xVel * _particleSpeed; + m_particle[i].y += m_particle[i].yVel * _particleSpeed; } } } diff --git a/src/libUnuk/ParticleEmitter.h b/src/libUnuk/ParticleEmitter.h index 4f667eb..24146e3 100644 --- a/src/libUnuk/ParticleEmitter.h +++ b/src/libUnuk/ParticleEmitter.h @@ -45,11 +45,11 @@ private: int x; int y; - int m_particleCount; - int m_particleLifetime; - float m_particleSpeed; + int _particleCount; + int _particleLifetime; + float _particleSpeed; - SDL_Surface* particleTexture; + SDL_Surface* _particleTexture; }; #endif diff --git a/src/libUnuk/Text.cpp b/src/libUnuk/Text.cpp index 7bbcb27..47b1556 100644 --- a/src/libUnuk/Text.cpp +++ b/src/libUnuk/Text.cpp @@ -7,12 +7,12 @@ TTF_Font* Text::largeFont = NULL; TTF_Font* Text::vLargeFont = NULL; Text::Text(void) { - m_text = NULL; + _text = NULL; } Text::~Text(void) { - assert(m_text != NULL); - SDL_FreeSurface(m_text); + assert(_text != NULL); + SDL_FreeSurface(_text); } void Text::LoadFonts(void) { @@ -51,29 +51,29 @@ void Text::SetXY(int xArg, int yArg) { } int Text::SetTextBlended(string textArg, textSizes_t size, SDL_Color colour) { - m_textContents = textArg; + _textContents = textArg; - if(m_text != NULL) { - SDL_FreeSurface(m_text); + if(_text != NULL) { + SDL_FreeSurface(_text); } if(size == vsmall) { - m_text = TTF_RenderText_Blended(vSmallFont, textArg.c_str(), colour); + _text = TTF_RenderText_Blended(vSmallFont, textArg.c_str(), colour); return 1; } else if(size == small) { - m_text = TTF_RenderText_Blended(smallFont, textArg.c_str(), colour); + _text = TTF_RenderText_Blended(smallFont, textArg.c_str(), colour); return 1; } else if(size == medium) { - m_text = TTF_RenderText_Blended(mediumFont, textArg.c_str(), colour); + _text = TTF_RenderText_Blended(mediumFont, textArg.c_str(), colour); return 1; } else if(size == large) { - m_text = TTF_RenderText_Blended(largeFont, textArg.c_str(), colour); + _text = TTF_RenderText_Blended(largeFont, textArg.c_str(), colour); return 1; } else { - m_text = TTF_RenderText_Blended(vLargeFont, textArg.c_str(), colour); + _text = TTF_RenderText_Blended(vLargeFont, textArg.c_str(), colour); return 1; } } @@ -84,29 +84,29 @@ int Text::SetTextBlended(string textArg, textSizes_t size, Uint8 r, Uint8 g, Uin } int Text::SetTextShaded(string textArg, textSizes_t size, SDL_Color colour, SDL_Color bgColour) { - m_textContents = textArg; + _textContents = textArg; - if(m_text != NULL) { - SDL_FreeSurface(m_text); + if(_text != NULL) { + SDL_FreeSurface(_text); } if(size == vsmall) { - m_text = TTF_RenderText_Shaded(vSmallFont, textArg.c_str(), colour, bgColour); + _text = TTF_RenderText_Shaded(vSmallFont, textArg.c_str(), colour, bgColour); return 1; } else if(size == small) { - m_text = TTF_RenderText_Shaded(smallFont, textArg.c_str(), colour, bgColour); + _text = TTF_RenderText_Shaded(smallFont, textArg.c_str(), colour, bgColour); return 1; } else if(size == medium) { - m_text = TTF_RenderText_Shaded(mediumFont, textArg.c_str(), colour, bgColour); + _text = TTF_RenderText_Shaded(mediumFont, textArg.c_str(), colour, bgColour); return 1; } else if(size == large) { - m_text = TTF_RenderText_Shaded(largeFont, textArg.c_str(), colour, bgColour); + _text = TTF_RenderText_Shaded(largeFont, textArg.c_str(), colour, bgColour); return 1; } else { - m_text = TTF_RenderText_Shaded(vLargeFont, textArg.c_str(), colour, bgColour); + _text = TTF_RenderText_Shaded(vLargeFont, textArg.c_str(), colour, bgColour); return 1; } } @@ -118,17 +118,17 @@ int Text::SetTextShaded(string textArg, textSizes_t size, Uint8 rF, Uint8 gF, Ui } void Text::Render(void) { - ApplySurface(x, y, m_text, screen); + ApplySurface(x, y, _text, screen); } void Text::Render(int xArg, int yArg) { - ApplySurface(xArg, yArg, m_text, screen); + ApplySurface(xArg, yArg, _text, screen); } void Text::RenderLiteral(void) { - ApplySurfaceLiteral(x, y, m_text, screen); + ApplySurfaceLiteral(x, y, _text, screen); } void Text::RenderLiteral(int xArg, int yArg) { - ApplySurfaceLiteral(xArg, yArg, m_text, screen); + ApplySurfaceLiteral(xArg, yArg, _text, screen); } diff --git a/src/libUnuk/Text.h b/src/libUnuk/Text.h index 1681ead..1247a91 100644 --- a/src/libUnuk/Text.h +++ b/src/libUnuk/Text.h @@ -20,13 +20,13 @@ public: static void LoadFonts(void); static void FreeFonts(void); - int GetWidth(void) { return m_text->w; } - int GetHeight(void) { return m_text->h; } + int GetWidth(void) { return _text->w; } + int GetHeight(void) { return _text->h; } int GetX(void) { return x; } int GetY(void) { return y; } - string GetText(void) { return m_textContents; } - SDL_Color GetColour(void) { return m_textColour; } + string GetText(void) { return _textContents; } + SDL_Color GetColour(void) { return _textColour; } void SetXY(int xArg, int yArg); @@ -43,9 +43,9 @@ public: private: int x, y, w, h; - string m_textContents; - SDL_Color m_textColour; - SDL_Surface* m_text; + string _textContents; + SDL_Color _textColour; + SDL_Surface* _text; static TTF_Font* vSmallFont; static TTF_Font* smallFont; diff --git a/src/libUnuk/Texture.cpp b/src/libUnuk/Texture.cpp index fbe89c3..f099af6 100644 --- a/src/libUnuk/Texture.cpp +++ b/src/libUnuk/Texture.cpp @@ -1,12 +1,12 @@ #include "Texture.h" Texture::Texture(void) { - texture = NULL; + _texture = NULL; } Texture::~Texture(void) { - assert(texture != NULL); - SDL_FreeSurface(texture); + assert(_texture != NULL); + SDL_FreeSurface(_texture); } void Texture::SetXY(int xArg, int yArg) { @@ -15,39 +15,39 @@ void Texture::SetXY(int xArg, int yArg) { } void Texture::Render(void) { - ApplySurface(x, y, texture, screen); + ApplySurface(x, y, _texture, screen); } void Texture::Render(int xArg, int yArg) { - ApplySurface(xArg, yArg, texture, screen); + ApplySurface(xArg, yArg, _texture, screen); } void Texture::RenderLiteral(void) { - ApplySurfaceLiteral(x, y, texture, screen); + ApplySurfaceLiteral(x, y, _texture, screen); } void Texture::RenderLiteral(int xArg, int yArg) { - ApplySurfaceLiteral(xArg, yArg,texture, screen); + ApplySurfaceLiteral(xArg, yArg,_texture, screen); } void Texture::Load(const char* filename) { - if(texture != NULL) { + if(_texture != NULL) { // Free the texture. - SDL_FreeSurface(texture); + SDL_FreeSurface(_texture); } // Load the texture. - texture = LoadImage(filename); + _texture = LoadImage(filename); } void Texture::LoadAlpha(const char* filename) { - if(texture != NULL) { + if(_texture != NULL) { // Free the texture. - SDL_FreeSurface(texture); + SDL_FreeSurface(_texture); } // Load the texture with an alpha channel. - texture = LoadImageAlpha(filename); + _texture = LoadImageAlpha(filename); } void Texture::SetAlpha(int alphaArg) { - SDL_SetAlpha(texture, SDL_SRCALPHA, alphaArg); + SDL_SetAlpha(_texture, SDL_SRCALPHA, alphaArg); } diff --git a/src/libUnuk/Texture.h b/src/libUnuk/Texture.h index 066deea..30dcdbe 100644 --- a/src/libUnuk/Texture.h +++ b/src/libUnuk/Texture.h @@ -9,8 +9,8 @@ public: Texture(void); ~Texture(void); - int GetWidth(void) { return texture->w; } - int GetHeight(void) { return texture->h; } + int GetWidth(void) { return _texture->w; } + int GetHeight(void) { return _texture->h; } int GetX(void) { return x; } int GetY(void) { return y; } @@ -30,7 +30,7 @@ protected: int x, y; private: - SDL_Surface* texture; + SDL_Surface* _texture; }; #endif diff --git a/src/libUnuk/TextureManager.cpp b/src/libUnuk/TextureManager.cpp index 8d9f862..8089c1d 100644 --- a/src/libUnuk/TextureManager.cpp +++ b/src/libUnuk/TextureManager.cpp @@ -1,7 +1,7 @@ #include "TextureManager.h" TextureManager::TextureManager(void) { - m_allocated = 0; + _allocated = 0; } TextureManager::~TextureManager(void) { @@ -9,47 +9,47 @@ TextureManager::~TextureManager(void) { } void TextureManager::Unload(void) { - for(int i = 0; i < m_allocated; i++) { - SDL_FreeSurface(textures[i].texture); - textures[i].name.clear(); + for(int i = 0; i < _allocated; i++) { + SDL_FreeSurface(_textures[i].texture); + _textures[i].name.clear(); } - m_allocated = 0; + _allocated = 0; } SDL_Surface* TextureManager::Add(string filename) { - assert(m_allocated < TEXTURE_ARR_SIZE - 1); + assert(_allocated < TEXTURE_ARR_SIZE - 1); // Has the texture been loaded already? - for(int i = 0; i < m_allocated; i++) { - if(textures[i].name == filename) { - return textures[i].texture; + for(int i = 0; i < _allocated; i++) { + if(_textures[i].name == filename) { + return _textures[i].texture; } } // If not, then load it. - textures[m_allocated].name = filename; - textures[m_allocated].texture = LoadImage(filename.c_str()); + _textures[_allocated].name = filename; + _textures[_allocated].texture = LoadImage(filename.c_str()); - m_allocated++; + _allocated++; - return textures[m_allocated - 1].texture; + return _textures[_allocated - 1].texture; } SDL_Surface* TextureManager::AddAlpha(string filename) { - assert(m_allocated < TEXTURE_ARR_SIZE - 1); + assert(_allocated < TEXTURE_ARR_SIZE - 1); // Has the texture been loaded already? - for(int i = 0; i < m_allocated; i++) { - if(textures[i].name == filename) { - return textures[i].texture; + for(int i = 0; i < _allocated; i++) { + if(_textures[i].name == filename) { + return _textures[i].texture; } } // If not, then load it. - textures[m_allocated].name = filename; - textures[m_allocated].texture = LoadImageAlpha(filename.c_str()); + _textures[_allocated].name = filename; + _textures[_allocated].texture = LoadImageAlpha(filename.c_str()); - m_allocated++; + _allocated++; - return textures[m_allocated -1].texture; + return _textures[_allocated -1].texture; } diff --git a/src/libUnuk/TextureManager.h b/src/libUnuk/TextureManager.h index 5c29c0d..b2bbd94 100644 --- a/src/libUnuk/TextureManager.h +++ b/src/libUnuk/TextureManager.h @@ -32,9 +32,9 @@ private: // We should not need more than a hundred.. static const int TEXTURE_ARR_SIZE = 100; - textureNode textures[TEXTURE_ARR_SIZE]; + textureNode _textures[TEXTURE_ARR_SIZE]; - int m_allocated; + int _allocated; }; #endif diff --git a/src/libUnuk/Timer.cpp b/src/libUnuk/Timer.cpp index 9764c8b..6b4f383 100644 --- a/src/libUnuk/Timer.cpp +++ b/src/libUnuk/Timer.cpp @@ -1,47 +1,47 @@ #include "Timer.h" Timer::Timer(void) { - m_startTicks = 0; - m_pausedTicks = 0; - m_paused = false; - m_started = false; + _startTicks = 0; + _pausedTicks = 0; + _paused = false; + _started = false; } Timer::~Timer(void) { } void Timer::Start(void) { - m_paused = false; - m_started = true; - m_startTicks = SDL_GetTicks(); + _paused = false; + _started = true; + _startTicks = SDL_GetTicks(); } void Timer::Stop(void) { - m_paused = false; - m_started = true; + _paused = false; + _started = true; } void Timer::Pause(void) { - assert(m_paused == false); - m_paused = true; + assert(_paused == false); + _paused = true; - m_pausedTicks = SDL_GetTicks() - m_startTicks; + _pausedTicks = SDL_GetTicks() - _startTicks; } void Timer::Unpause(void) { - assert(m_paused == true); - m_paused = false; + assert(_paused == true); + _paused = false; - m_startTicks = SDL_GetTicks() - m_pausedTicks; + _startTicks = SDL_GetTicks() - _pausedTicks; - m_pausedTicks = 0; + _pausedTicks = 0; } int Timer::GetTicks(void) { - if(m_paused == true) - return m_pausedTicks; - else if(m_started == true) - return SDL_GetTicks() - m_startTicks; + if(_paused == true) + return _pausedTicks; + else if(_started == true) + return SDL_GetTicks() - _startTicks; else return 0; } diff --git a/src/libUnuk/Timer.h b/src/libUnuk/Timer.h index 2eb8c87..5d3eabe 100644 --- a/src/libUnuk/Timer.h +++ b/src/libUnuk/Timer.h @@ -16,19 +16,19 @@ public: void Start(void); void Stop(void); - bool IsPaused(void) { return m_paused; } - bool IsStarted(void) { return m_started; } + bool IsPaused(void) { return _paused; } + bool IsStarted(void) { return _started; } int GetTicks(void); string GetTicksStr(void); private: - bool m_paused; - bool m_started; + bool _paused; + bool _started; - int m_startTicks; - int m_pausedTicks; + int _startTicks; + int _pausedTicks; }; #endif