[Remove] Removed instantiation of Game* game as KonoM seemd to have moved it.

This commit is contained in:
Rtch90 2012-02-03 00:16:09 +00:00
parent 9a23bd1547
commit 816ea51c86

View File

@ -25,20 +25,20 @@
#endif
static gameNavVal_t RunGame(bool load) {
Debug::logger->message("Entering game state..");
Game* game = new Game;
if(load) {
game->Load("save");
} else {
game->New("save");
}
Debug::logger->message("Entering game state..");
Game* game = new Game;
gameNavVal_t ret = game->Run();
delete game;
return ret;
if(load) {
game->Load("save");
} else {
game->New("save");
}
gameNavVal_t ret = game->Run();
delete game;
return ret;
}
#if !defined(_WIN32) || defined(_DEBUG)
@ -47,95 +47,93 @@ int main() {
int WINAPI WinMain(HINSTANCE,HINSTANCE,LPSTR,int) {
#endif
Debug::openLog(true);
Debug::logger->message("\n----- Engine Loading -----");
Debug::openLog(true);
Debug::logger->message("\n----- Engine Loading -----");
if(SDL_Init(SDL_INIT_VIDEO == -1)) {
system("zenity --error --text=\"Could not load SDL\"");
Debug::logger->message("Error: Could not load SDL");
return 1;
} else
Debug::logger->message("SDL loaded..");
if(SDL_Init(SDL_INIT_VIDEO == -1)) {
system("zenity --error --text=\"Could not load SDL\"");
Debug::logger->message("Error: Could not load SDL");
return 1;
} else
Debug::logger->message("SDL loaded..");
if(TTF_Init() == -1) {
system("zenity --error --text=\"Could not load SDL_TTF\"");
Debug::logger->message("Error: Could not load SDL_TTF");
return 1;
} else
Debug::logger->message("SDL_TTF loaded..");
if(TTF_Init() == -1) {
system("zenity --error --text=\"Could not load SDL_TTF\"");
Debug::logger->message("Error: Could not load SDL_TTF");
return 1;
} else
Debug::logger->message("SDL_TTF loaded..");
screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32, SDL_HWSURFACE);
Debug::logger->message("Video mode set..");
screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32, SDL_HWSURFACE);
Debug::logger->message("Video mode set..");
SDL_WM_SetCaption("fps - 00", NULL);
SDL_WM_SetCaption("fps - 00", NULL);
srand((unsigned int)time(NULL));
srand((unsigned int)time(NULL));
camera.x = 0;
camera.y = 0;
camera.w = SCREEN_WIDTH;
camera.h = SCREEN_HEIGHT;
camera.x = 0;
camera.y = 0;
camera.w = SCREEN_WIDTH;
camera.h = SCREEN_HEIGHT;
errorTexture = LoadImage("../Data/Media/error.png");
errorTexture = LoadImage("../Data/Media/error.png");
Text::LoadFonts();
Text::LoadFonts();
Game* game = NULL;
Debug::logger->message("Creating mainmenu..");
MainMenu* menu = new MainMenu;
Debug::logger->message("Creating mainmenu..");
MainMenu* menu = new MainMenu;
Debug::logger->message("\n----- Engine Initialization Complete -----");
Debug::logger->message("\n----- Logic -----");
Debug::logger->message("\n----- Engine Initialization Complete -----");
Debug::logger->message("\n----- Logic -----");
bool menuRunning = true;
while(menuRunning) {
switch(menu->Run()) {
case mainMenuNewGame:
delete menu;
switch(RunGame(false)) {
case gameMainMenu:
menu = new MainMenu;
break;
case gameQuitGame:
menuRunning = false;
break;
}
break;
case mainMenuLoadGame:
delete menu;
switch(RunGame(true)) {
case gameMainMenu:
menu = new MainMenu;
break;
case gameQuitGame:
menuRunning = false;
break;
}
break;
case mainMenuOptions:
break;
case mainMenuExitGame:
menuRunning = false;
delete menu;
break;
}
}
//stringstream caption;
//caption << "Unuk - FPS: " << fps;
bool menuRunning = true;
while(menuRunning) {
switch(menu->Run()) {
case mainMenuNewGame:
delete menu;
switch(RunGame(false)) {
case gameMainMenu:
menu = new MainMenu;
break;
case gameQuitGame:
menuRunning = false;
break;
}
break;
case mainMenuLoadGame:
delete menu;
switch(RunGame(true)) {
case gameMainMenu:
menu = new MainMenu;
break;
case gameQuitGame:
menuRunning = false;
break;
}
break;
case mainMenuOptions:
break;
case mainMenuExitGame:
menuRunning = false;
delete menu;
break;
}
}
//stringstream caption;
//caption << "Unuk - FPS: " << fps;
//SDL_WM_SetCaption(caption.str().c_str(), NULL);
//SDL_WM_SetCaption(caption.str().c_str(), NULL);
// Clean up after ourselves.
Text::FreeFonts();
// Clean up after ourselves.
Text::FreeFonts();
SDL_FreeSurface(screen);
SDL_FreeSurface(errorTexture);
SDL_FreeSurface(screen);
SDL_FreeSurface(errorTexture);
SDL_Quit();
TTF_Quit();
SDL_Quit();
TTF_Quit();
return 0;
return 0;
}