diff --git a/src/Unuk/Game.cpp b/src/Unuk/Game.cpp
index 928b6ad..b50b918 100644
--- a/src/Unuk/Game.cpp
+++ b/src/Unuk/Game.cpp
@@ -128,14 +128,6 @@ gameNavVal_t Game::Run(const string savegameIDArg) {
 				playerXYString.str("");
 				playerXYString << "Player coords: x" << _player->GetX() << ", y" << _player->GetY();
 				_playerXY.SetTextBlended(playerXYString.str(), vsmall, COLOUR_BLACK);
-
-				int npc0Health = 0;
-				if(_map.GetWorld().GetNPCCount() == 0) {
-					npc0Health = 0;
-				}
-				else {
-					npc0Health = _map.GetWorld().GetNPC(0)->GetHealth();
-				}
 			}
 		}
 		// Restrict the fps.
diff --git a/src/Unuk/Globals.cpp b/src/Unuk/Globals.cpp
index 0ad4ff3..4c8d6b9 100644
--- a/src/Unuk/Globals.cpp
+++ b/src/Unuk/Globals.cpp
@@ -8,7 +8,8 @@ SDL_Event event;
 int levelWidth;
 int levelHeight;
 
-bool debugEnabled = true;
+// Start off false. press 'p' to turn it on!
+bool debugEnabled = false;
 
 EventHistory* eventHistory = NULL;