[Fix] _ingameMenu->SetStatus(false); is now set after save/load for user feedback.
[Add] Quickly utilised debug logger.
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@ -1,7 +1,7 @@
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<?xml version="1.0" ?>
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<save>
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<name>Allanis</name>
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<x>220</x>
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<y>144</y>
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<x>100</x>
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<y>168</y>
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<map>map</map>
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</save>
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BIN
Unuk-QT/Unuk-QT
Executable file
BIN
Unuk-QT/Unuk-QT
Executable file
Binary file not shown.
@ -8,6 +8,7 @@ Game::Game(void) {
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}
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Game::~Game(void) {
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Debug::logger->message("----- Cleaning Up ------");
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// cleaning _player up caused a nice seg fault. I'll look later.
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//delete _player;
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delete _npc;
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@ -148,6 +149,7 @@ void Game::HandleInput(void) {
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break;
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case ingameMenuSaveGame:
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SaveSavegame();
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_ingameMenu.SetStatus(false);
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Debug::logger->message("Game Saved!");
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break;
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case ingameMenuLoadGame:
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@ -31,19 +31,27 @@ int WINAPI WinMain(HINSTANCE,HINSTANCE,LPSTR,int) {
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#endif
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Debug::openLog(true);
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Debug::logger->message("\n----- Engine Loading -----");
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if(SDL_Init(SDL_INIT_VIDEO == -1)) {
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system("zenity --error --text=\"Could not load SDL\"");
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Debug::logger->message("Error: Could not load SDL");
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return 1;
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}
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} else
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Debug::logger->message("SDL loaded..");
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if(TTF_Init() == -1) {
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system("zenity --error --text=\"Could not load SDL_TTF\"");
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Debug::logger->message("Error: Could not load SDL_TTF");
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return 1;
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}
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} else
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Debug::logger->message("SDL_TTF loaded..");
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screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32, SDL_HWSURFACE);
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Debug::logger->message("Video mode set..");
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SDL_WM_SetCaption("fps - 00", NULL);
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srand((unsigned int)time(NULL));
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@ -58,13 +66,19 @@ int WINAPI WinMain(HINSTANCE,HINSTANCE,LPSTR,int) {
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Text::LoadFonts();
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Game* game = NULL;
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Debug::logger->message("Creating mainmenu..");
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MainMenu* menu = new MainMenu;
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Debug::logger->message("\n----- Engine Initialization Complete -----");
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Debug::logger->message("\n----- Logic -----");
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bool menuRunning = true;
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while(menuRunning) {
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switch(menu->Run()) {
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case mainMenuNewGame:
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delete menu;
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Debug::logger->message("Entering game state..");
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game = new Game;
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switch(game->Run("save")) {
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@ -75,7 +89,6 @@ int WINAPI WinMain(HINSTANCE,HINSTANCE,LPSTR,int) {
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menuRunning = false;
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break;
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}
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delete game;
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break;
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case mainMenuLoadGame:
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