[Fix] Makefiles work for real this time..
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@ -1,6 +1,6 @@
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CC = g++
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CC = g++
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CFLAGS = -ansi -Wall -g
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CFLAGS = -ansi -Wall -g
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LDADD = -lGL -lGLU -lglut -lSDL
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LDADD = -lGL -lGLU -lglut -lSDL -lSDL_image -lSDL_gfx -lSDL_ttf -ltinyxml
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LDADDSTATIC = -Wl,-Bstatic -lSDL -lSDL_image -lopenal -lalut -L/usr/X11 -Wl,-Bdynamic -lasound -lartsc -lesd -lpulse -lpulse-simple -ldirectfb -lvga -laa -lcaca -ljpeg -ltiff -
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LDADDSTATIC = -Wl,-Bstatic -lSDL -lSDL_image -lopenal -lalut -L/usr/X11 -Wl,-Bdynamic -lasound -lartsc -lesd -lpulse -lpulse-simple -ldirectfb -lvga -laa -lcaca -ljpeg -ltiff -
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.PHONY: default static all clean
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.PHONY: default static all clean
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@ -1,9 +1,9 @@
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CC = g++
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CC = g++
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CFLAGS = -ansi -Wall -g
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CFLAGS = -ansi -Wall -g
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LDADD = -lGL -lGLU -lSDL
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LDADD = -lGL -lGLU -lSDL -lSDL_ttf -lSDL_gfx -lSDL_image -ltinyxml
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objects = ApplySurface.o Button.o, ButtonToggle.o Character.o Collision.o \
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objects = ApplySurface.o Button.o ButtonToggle.o Character.o Collision.o \
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Debug.o FPS.o Font.o ImageLoader.o InGameMenu.o Input.o MainMenu.o \
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Debug.o Font.o ImageLoader.o IngameMenu.o Input.o MainMenu.o \
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Map.o MapElement.o MapEntities.o MapTile.o Menu.o NPC.o ParticleEmitter.o \
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Map.o MapElement.o MapEntities.o NPC.o ParticleEmitter.o \
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Rect.o Text.o Texture.o TextureManager.o Timer.o \
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Rect.o Text.o Texture.o TextureManager.o Timer.o \
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.PHONY: default all clean
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.PHONY: default all clean
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