[Remove] Killed my new/delete overloads in Character.h to stop KonoM from bitching at me.

This commit is contained in:
Rtch90 2012-02-01 17:52:26 +00:00
parent 1b2ea15604
commit 50a948152d

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@ -47,21 +47,21 @@ public:
void OnAttack(void); void OnAttack(void);
inline void* operator new(size_t size) { // inline void* operator new(size_t size) {
return gMemManager.Allocate(size); // return gMemManager.Allocate(size);
} // }
//
inline void operator delete(void* object) { // inline void operator delete(void* object) {
gMemManager.Free(object); // gMemManager.Free(object);
} // }
//
inline void* operator new [](size_t size) { // inline void* operator new [](size_t size) {
return gMemManager.Allocate(size); // return gMemManager.Allocate(size);
} // }
//
inline void operator delete [](void* object) { // inline void operator delete [](void* object) {
gMemManager.Free(object); // gMemManager.Free(object);
} // }
static const int FACING_UP = 0; static const int FACING_UP = 0;
static const int FACING_RIGHT = 1; static const int FACING_RIGHT = 1;