From 4e338bb799b6319ce48cd6602f7828dc6abeeb82 Mon Sep 17 00:00:00 2001 From: Rtch90 <ritchie.cunningham@protonmail.com> Date: Mon, 16 Jan 2012 16:05:53 +0000 Subject: [PATCH] [Fix] Clearing buffers when entering MainMenu as apposed to InGameMenu. --- src/Unuk/Game.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Unuk/Game.cpp b/src/Unuk/Game.cpp index 07fcf2e..9d986fd 100644 --- a/src/Unuk/Game.cpp +++ b/src/Unuk/Game.cpp @@ -174,6 +174,7 @@ void Game::HandleInput(void) { case ingameMenuOptions: break; case ingameMenuMainMenu: + SDL_FillRect(screen, NULL, 0); _gameRunning = false; break; } @@ -196,7 +197,7 @@ void Game::UpdateGame(void) { } void Game::Render(void) { - SDL_FillRect(screen, NULL, 0); // You might want to clear the buffer! --konom + //SDL_FillRect(screen, NULL, 0); // You might want to clear the buffer! --konom | I don't want a blacked out ingame menu, save it for MainMenu. --Allanis if(_ingameMenu.GetStatus() == false) { _map.Render(); _player->Render();