diff --git a/src/Unuk/Game.cpp b/src/Unuk/Game.cpp index 07fcf2e..9d986fd 100644 --- a/src/Unuk/Game.cpp +++ b/src/Unuk/Game.cpp @@ -174,6 +174,7 @@ void Game::HandleInput(void) { case ingameMenuOptions: break; case ingameMenuMainMenu: + SDL_FillRect(screen, NULL, 0); _gameRunning = false; break; } @@ -196,7 +197,7 @@ void Game::UpdateGame(void) { } void Game::Render(void) { - SDL_FillRect(screen, NULL, 0); // You might want to clear the buffer! --konom + //SDL_FillRect(screen, NULL, 0); // You might want to clear the buffer! --konom | I don't want a blacked out ingame menu, save it for MainMenu. --Allanis if(_ingameMenu.GetStatus() == false) { _map.Render(); _player->Render();