From 4a56e4cd0065bc49444dd620c3a598d97c83503e Mon Sep 17 00:00:00 2001 From: Tamir Atias Date: Wed, 8 Feb 2012 22:58:13 +0200 Subject: [PATCH] [Fix] Player spawning on entities bug. For real this time! --- src/Unuk/Game.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Unuk/Game.cpp b/src/Unuk/Game.cpp index 8bc013a..7608626 100644 --- a/src/Unuk/Game.cpp +++ b/src/Unuk/Game.cpp @@ -25,7 +25,7 @@ void Game::New(const string& savegameIDArg) { int spawnX; int spawnY; - _map.FindSpawnPoint(spawnX, spawnY, _player->GetWidth(), _player->GetHeight()); + _map.FindSpawnPoint(spawnX, spawnY, 40, 45); _player->SetXY((float)spawnX, (float)spawnY); } @@ -36,7 +36,7 @@ void Game::Load(const string& savegameIDArg) { int spawnX; int spawnY; - _map.FindSpawnPoint(spawnX, spawnY, _player->GetWidth(), _player->GetHeight()); + _map.FindSpawnPoint(spawnX, spawnY, 40, 45); _player->SetXY((float)spawnX, (float)spawnY); }