diff --git a/src/Unuk/Player.cpp b/src/Unuk/Player.cpp index 47a7848..3098abf 100644 --- a/src/Unuk/Player.cpp +++ b/src/Unuk/Player.cpp @@ -6,7 +6,7 @@ const float Player::PLAYER_SPEED = Character::CHARACTER_SPEED + 0.5f; // Amount of Exp needed every level -const int Player::EXP_TABLE[10] = { +const int Player::EXP_TABLE[MAX_LEVEL] = { 10, 30, 90, @@ -16,7 +16,17 @@ const int Player::EXP_TABLE[10] = { 1000, 2000, 3500, - 5000 + 5000, + 6500, + 8500, + 10250, + 12000, + 15000, + 25000, + 50000, + 65000, + 80000, + 100000 }; Player::Player(LevelGen *mapArg) : Character(mapArg) { @@ -122,6 +132,10 @@ void Player::SetLevel(int level) { if(_exp < 0) { _exp = 0; } + if(_level == MAX_LEVEL) { + eventHistory->LogEvent("YOU BEAT IT! I'M SO PROUD!"); + eventHistory->LogEvent("*Sheds Tear*"); + } } void Player::SetExp(int exp) { diff --git a/src/Unuk/Player.h b/src/Unuk/Player.h index 42f6b57..d2d9972 100644 --- a/src/Unuk/Player.h +++ b/src/Unuk/Player.h @@ -27,7 +27,7 @@ public: void SetExpLiteral(int exp) { _exp = exp; } void SetHealthLiteral(int health) { _health = health; } - static const int MAX_LEVEL = 10; + static const int MAX_LEVEL = 20; static const int EXP_TABLE[MAX_LEVEL]; protected: diff --git a/src/libUnuk/Engine/WorldManager.cpp b/src/libUnuk/Engine/WorldManager.cpp index 8636beb..0578f69 100644 --- a/src/libUnuk/Engine/WorldManager.cpp +++ b/src/libUnuk/Engine/WorldManager.cpp @@ -138,7 +138,32 @@ void WorldManager::OnPlayerAttack(Player* player) { npc->OnAttack(); if(npc->GetHealth() <= 0) { - eventHistory->LogEvent("Killed Bald Naked Dude!"); + + // Please note: + // Naked dudes are known to be sensitive to spicy food. + + char* waysOfDeath[] = { + "Choked Naked Dude!", + "Stabbed Naked Dude!", + "Urinated Acid on Naked Dude!", + "Killed Naked Dude with a dildo!", + "Poured Tabasco on Naked Dude!", + "Threw Acid on Naked Dude!", + "Slapped Naked Dude with Dead Fish!", + "Killed Naked Dude with a Pistol!", + "Ate Naked Dude's brain!", + "Slaughtered Naked Dude!", + "Roasted Naked Dude!", + "Paper Sprayed Naked Dude!", + "Stoned Naked Dude!", + "Slayed Naked Dude with a Katana!", + "Thew Chili Peppers on Naked Dude!", + "Used Karate on Naked Dude!", + "Beat the shit out of Naked Dude!", + "FUS RO DAH!" + }; + + eventHistory->LogEvent(waysOfDeath[rand() % (sizeof(waysOfDeath)/sizeof(char*))]); int expGain = 3 + (rand() % 2); player->SetExp(player->GetExp() + expGain); diff --git a/src/libUnuk/LevelGen/LevelGen.h b/src/libUnuk/LevelGen/LevelGen.h index 60073c3..9b1ec6e 100644 --- a/src/libUnuk/LevelGen/LevelGen.h +++ b/src/libUnuk/LevelGen/LevelGen.h @@ -63,8 +63,8 @@ private: static const int TILE_ARRAY_SIZE = 150; MapTile _tile[TILE_ARRAY_SIZE][TILE_ARRAY_SIZE]; - static const int BOUNDARIES_X = (SCREEN_WIDTH / TILE_WIDTH) - 2; - static const int BOUNDARIES_Y = (SCREEN_HEIGHT / TILE_HEIGHT) - 1; + static const int BOUNDARIES_X = (SCREEN_WIDTH / TILE_WIDTH); + static const int BOUNDARIES_Y = (SCREEN_HEIGHT / TILE_HEIGHT); TextureManager _tileTextures; TextureManager _entityTextures;