[Add] Adding some new tiles. Need to get camera working again...
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Data/Media/Images/Tiles/GreyBrickWallCenter.png
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After Width: | Height: | Size: 1.2 KiB |
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Data/Media/Images/Tiles/GreyBrickWallDiagonaLeftBottom.png
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After Width: | Height: | Size: 1.4 KiB |
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Data/Media/Images/Tiles/GreyBrickWallDiagonalLeftCenter.png
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After Width: | Height: | Size: 1.4 KiB |
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Data/Media/Images/Tiles/GreyBrickWallDiagonalLeftTop.png
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After Width: | Height: | Size: 1003 B |
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Data/Media/Images/Tiles/GreyBrickWallDiagonalRightBottom.png
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After Width: | Height: | Size: 1.3 KiB |
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Data/Media/Images/Tiles/GreyBrickWallDiagonalRightCenter.png
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After Width: | Height: | Size: 1.5 KiB |
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Data/Media/Images/Tiles/GreyBrickWallDiagonalRightTop.png
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After Width: | Height: | Size: 1.3 KiB |
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Data/Media/Images/Tiles/GreyBrickWallLeft.png
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After Width: | Height: | Size: 1.3 KiB |
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Data/Media/Images/Tiles/GreyBrickWallRight.png
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After Width: | Height: | Size: 1.3 KiB |
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Data/Media/Images/Tiles/MessyBrickWall.png
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After Width: | Height: | Size: 1.7 KiB |
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Data/Media/Images/Tiles/SlateBrickWall.png
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After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 2.4 KiB |
4577
Data/Media/Maps/map
@ -1,6 +1,6 @@
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#############################################################################
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# Makefile for building: Unuk-QT
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# Generated by qmake (2.01a) (Qt 4.7.3) on: Mon Dec 19 22:05:17 2011
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# Generated by qmake (2.01a) (Qt 4.7.3) on: Wed Dec 21 23:06:49 2011
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# Project: Unuk-QT.pro
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# Template: app
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# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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@ -6,7 +6,8 @@ LIBS += -lGL \
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-ltinyxml \
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-lGLU
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RESOURCES +=
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OTHER_FILES += ../src/libUnuk/Debug.o
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OTHER_FILES += ../src/libUnuk/Debug.o \
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../Data/Media/Maps/map
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HEADERS += ../src/libUnuk/Debug.h \
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../src/Libs/wglext.h \
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../src/Libs/glxext.h \
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maptest.png
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@ -91,8 +91,8 @@ mainMenuNavVal_t MainMenu::Run(void) {
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if(btnNewGameActive) {
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if(btnNewGameYes.CheckMouseOver())
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return mainMenuNewGame;
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// else if(btnNewGameNo.CheckMouseOver())
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// return btnNewGameActive = false;
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//else if(btnNewGameNo.CheckMouseOver())
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//return btnNewGameActive = false;
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}
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}
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}
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@ -2,7 +2,7 @@ CC = g++
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CFLAGS = -ansi -Wall -g
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LDADD = -lGL -lGLU -lSDL -lSDL_ttf -lSDL_gfx -lSDL_image -ltinyxml
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objects = ApplySurface.o Button.o ButtonToggle.o Character.o Collision.o \
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Debug.o DialogueBox.o Font.o FPS.o ImageLoader.o IngameMenu.o Input.o MainMenu.o \
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Debug.o Font.o FPS.o ImageLoader.o IngameMenu.o Input.o MainMenu.o \
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Map.o MapElement.o MapEntities.o NPC.o ParticleEmitter.o \
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Rect.o Text.o Texture.o TextureManager.o Timer.o \
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