From 343713021629697bb22e41c64016c03e2d01ce61 Mon Sep 17 00:00:00 2001
From: Rtch90 <ritchie.cunningham@protonmail.com>
Date: Sun, 18 Dec 2011 21:37:57 +0000
Subject: [PATCH] [Cleanup] Just a tad bit of cleaning, not been productive
 today.

---
 src/libUnuk/Button.cpp       | 12 +++++++++++-
 src/libUnuk/Button.h         |  2 ++
 src/libUnuk/IngameMenu.cpp   | 10 +++++-----
 src/libUnuk/MainMenu.h       |  3 ++-
 src/libUnuk/MapEntities.h    |  6 ++++++
 src/libUnuk/Text.h           |  3 ++-
 src/libUnuk/TextureManager.h | 15 ++++++++-------
 7 files changed, 36 insertions(+), 15 deletions(-)

diff --git a/src/libUnuk/Button.cpp b/src/libUnuk/Button.cpp
index f486ae1..3147212 100644
--- a/src/libUnuk/Button.cpp
+++ b/src/libUnuk/Button.cpp
@@ -71,11 +71,21 @@ bool Button::CheckMouseOver(void) {
 }
 
 void Button::Render(void) {
+  button.Draw();
+  _text.Render();
+}
+
+void Button::Render(int xArg, int yArg) {
+  button.Draw(xArg, yArg);
+  _text.Render(xArg, yArg);
+}
+
+void Button::RenderLiteral(void) {
   button.DrawLiteral();
   _text.RenderLiteral();
 }
 
-void Button::Render(int xArg, int yArg) {
+void Button::RenderLiteral(int xArg, int yArg) {
   button.DrawLiteral(xArg, yArg);
   _text.RenderLiteral(xArg, yArg);
 }
diff --git a/src/libUnuk/Button.h b/src/libUnuk/Button.h
index 752b929..9b83098 100644
--- a/src/libUnuk/Button.h
+++ b/src/libUnuk/Button.h
@@ -33,6 +33,8 @@ public:
 
   void Render(void);
   void Render(int xArg, int yArg);
+  void RenderLiteral(void);
+  void RenderLiteral(int xArg, int yArg);
 
 private:
   SDL_Color _mouseOutColour;
diff --git a/src/libUnuk/IngameMenu.cpp b/src/libUnuk/IngameMenu.cpp
index f7e887e..bd71a9d 100644
--- a/src/libUnuk/IngameMenu.cpp
+++ b/src/libUnuk/IngameMenu.cpp
@@ -7,31 +7,31 @@ IngameMenu::IngameMenu(void) {
   btnResume.SetOverRGB(255, 255, 255);
   btnResume.SetTextRGB(0, 0, 0);
   btnResume.SetText("Resume Game");
-  btnResume.SetXY((SCREEN_WIDTH / 2) - (btnResume.GetWidth() / 2), 50);
+  btnResume.SetXY(SCREEN_WIDTH / 2 - btnResume.GetWidth() / 2, 50);
 
   btnSaveGame.SetOutRGB(200, 200, 200);
   btnSaveGame.SetOverRGB(255, 255, 255);
   btnSaveGame.SetTextRGB(0, 0, 0);
   btnSaveGame.SetText("SaveGame");
-  btnSaveGame.SetXY((SCREEN_WIDTH / 2) - (btnSaveGame.GetWidth() / 2), 100);
+  btnSaveGame.SetXY(SCREEN_WIDTH / 2 - btnSaveGame.GetWidth() / 2, 100);
 
   btnLoadGame.SetOutRGB(200, 200, 200);
   btnLoadGame.SetOverRGB(255, 255, 255);
   btnLoadGame.SetTextRGB(0, 0, 0);
   btnLoadGame.SetText("LoadGame");
-  btnLoadGame.SetXY((SCREEN_WIDTH / 2) - (btnLoadGame.GetWidth() / 2), 150);
+  btnLoadGame.SetXY(SCREEN_WIDTH / 2 - btnLoadGame.GetWidth() / 2, 150);
 
   btnOptions.SetOutRGB(200, 200, 200);
   btnOptions.SetOverRGB(255, 255, 255);
   btnOptions.SetTextRGB(0, 0, 0);
   btnOptions.SetText("Options");
-  btnOptions.SetXY((SCREEN_WIDTH / 2) - (btnOptions.GetWidth() / 2), 200);
+  btnOptions.SetXY(SCREEN_WIDTH / 2 - btnOptions.GetWidth() / 2, 200);
 
   btnExitToMenu.SetOutRGB(200, 200, 200);
   btnExitToMenu.SetOverRGB(255, 255, 255);
   btnExitToMenu.SetTextRGB(0, 0, 0);
   btnExitToMenu.SetText("Exit To Main Menu");
-  btnExitToMenu.SetXY((SCREEN_WIDTH / 2) - (btnExitToMenu.GetWidth() / 2), 250);
+  btnExitToMenu.SetXY(SCREEN_WIDTH / 2 - btnExitToMenu.GetWidth() / 2, 250);
 }
 
 IngameMenu::~IngameMenu(void) {
diff --git a/src/libUnuk/MainMenu.h b/src/libUnuk/MainMenu.h
index a097622..44209e3 100644
--- a/src/libUnuk/MainMenu.h
+++ b/src/libUnuk/MainMenu.h
@@ -21,9 +21,10 @@ public:
   ~MainMenu(void);
 
   mainMenuNavVal_t Run(void);
-  void Render(void);
 
 private:
+  void Render(void);
+
   Map _background;
 
   Text lblMenu;
diff --git a/src/libUnuk/MapEntities.h b/src/libUnuk/MapEntities.h
index f84ad52..8440d70 100644
--- a/src/libUnuk/MapEntities.h
+++ b/src/libUnuk/MapEntities.h
@@ -1,3 +1,9 @@
+/*
+ * Version of MapElement, that will check whether the SDL_Surface it
+ * owns is NULL or not and draws.
+ *
+ */
+
 #ifndef _MAPENTITIES_H_
 #define _MAPENTITIES_H_
 
diff --git a/src/libUnuk/Text.h b/src/libUnuk/Text.h
index 1247a91..6a87dfa 100644
--- a/src/libUnuk/Text.h
+++ b/src/libUnuk/Text.h
@@ -25,7 +25,6 @@ public:
   int GetX(void)              { return x; }
   int GetY(void)              { return y; }
 
-  string GetText(void)        { return _textContents; }
   SDL_Color GetColour(void)   { return _textColour; }
 
   void SetXY(int xArg, int yArg);
@@ -35,6 +34,8 @@ public:
   int SetTextShaded(string textArg, textSizes_t size, SDL_Color, SDL_Color);
   int SetTextShaded(string textArg, textSizes_t size, Uint8 rF, Uint8 gF, Uint8 bF, Uint8 rB, Uint8 gB, Uint8 bB);
 
+  string GetText(void)        { return _textContents; }
+
   void Render(void);
   void Render(int xArg, int yArg);
   void RenderLiteral(void);
diff --git a/src/libUnuk/TextureManager.h b/src/libUnuk/TextureManager.h
index b2bbd94..e1261a2 100644
--- a/src/libUnuk/TextureManager.h
+++ b/src/libUnuk/TextureManager.h
@@ -1,3 +1,11 @@
+/*
+ * The Texture Manager will keep a small "Database"
+ * of the name of the texture that is loaded and the
+ * actual texture so we can query it with the filename
+ * and it will return the teture if it is already in memory
+ * or load the tture if it is not.
+ */
+
 #ifndef _TEXTUREMANAGER_H_
 #define _TEXTUREMANAGER_H_
 #include <SDL/SDL.h>
@@ -6,13 +14,6 @@
 #include "ImageLoader.h"
 using namespace std;
 
-/*
- * The Texture Manager will keep a small "Database"
- * of the name of the texture that is loaded and the
- * actual texture so we can query it with the filename
- * and it will return the teture if it is already in memory
- * or load the tture if it is not.
- */
 class TextureManager {
 public:
   TextureManager(void);