[Fix] Memory leaks not logging correctly.
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parent
307800e02f
commit
30dfb9dba0
@ -1,4 +1,5 @@
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#include "Game.h"
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#include "Game.h"
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#include "../libUnuk/Engine/MemManager.h"
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#include "../libUnuk/Engine/NPC.h"
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#include "../libUnuk/Engine/NPC.h"
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#include "../libUnuk/Engine/WorldManager.h"
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#include "../libUnuk/Engine/WorldManager.h"
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#include "../Unuk/Globals.h"
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#include "../Unuk/Globals.h"
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@ -6,7 +7,7 @@
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Game::Game(void) {
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Game::Game(void) {
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Debug::logger->message("Creating characters..");
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Debug::logger->message("Creating characters..");
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_player = new Player(&_map);
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_player = scNew(Player,(&_map));
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_map.SetPlayer(_player);
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_map.SetPlayer(_player);
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_runGameReturnValue = gameMainMenu;
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_runGameReturnValue = gameMainMenu;
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@ -85,7 +86,7 @@ gameNavVal_t Game::Run(void) {
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_playerExpBar.SetWidthHeight(200, 25);
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_playerExpBar.SetWidthHeight(200, 25);
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_playerExpBar.SetProgress(0.0f);
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_playerExpBar.SetProgress(0.0f);
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eventHistory = new EventHistory();
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eventHistory = scNew(EventHistory,);
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_gameRunning = true;
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_gameRunning = true;
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while(_gameRunning) {
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while(_gameRunning) {
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@ -7,6 +7,7 @@
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#include "../libUnuk/UI/MainMenu.h"
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#include "../libUnuk/UI/MainMenu.h"
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#include "../libUnuk/UI/SavegameMenu.h"
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#include "../libUnuk/UI/SavegameMenu.h"
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#include "../libUnuk/Engine/MemManager.h"
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#include "../libUnuk/Engine/NPC.h"
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#include "../libUnuk/Engine/NPC.h"
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#include "../libUnuk/System/Debug.h"
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#include "../libUnuk/System/Debug.h"
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#include "../libUnuk/System/Input.h"
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#include "../libUnuk/System/Input.h"
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@ -40,7 +41,7 @@ static gameNavVal_t RunGame(bool load) {
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saveFilename << "save_" << savegameMenu.GetSelection();
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saveFilename << "save_" << savegameMenu.GetSelection();
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Debug::logger->message("Entering game state..");
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Debug::logger->message("Entering game state..");
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Game* game = new Game;
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Game* game = scNew(Game,);
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if(load) {
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if(load) {
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game->Load(saveFilename.str());
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game->Load(saveFilename.str());
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@ -97,7 +98,7 @@ int WINAPI WinMain(HINSTANCE,HINSTANCE,LPSTR,int) {
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Text::LoadFonts();
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Text::LoadFonts();
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Debug::logger->message("Creating mainmenu..");
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Debug::logger->message("Creating mainmenu..");
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MainMenu* menu = new MainMenu;
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MainMenu* menu = scNew(MainMenu,);
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// Initiate input.
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// Initiate input.
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Debug::logger->message("Setting up I/O..");
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Debug::logger->message("Setting up I/O..");
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@ -113,7 +114,7 @@ int WINAPI WinMain(HINSTANCE,HINSTANCE,LPSTR,int) {
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delete menu;
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delete menu;
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switch(RunGame(false)) {
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switch(RunGame(false)) {
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case gameMainMenu:
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case gameMainMenu:
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menu = new MainMenu;
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menu = scNew(MainMenu,);
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break;
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break;
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case gameQuitGame:
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case gameQuitGame:
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menuRunning = false;
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menuRunning = false;
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@ -124,7 +125,7 @@ int WINAPI WinMain(HINSTANCE,HINSTANCE,LPSTR,int) {
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delete menu;
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delete menu;
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switch(RunGame(true)) {
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switch(RunGame(true)) {
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case gameMainMenu:
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case gameMainMenu:
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menu = new MainMenu;
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menu = scNew(MainMenu,);
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break;
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break;
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case gameQuitGame:
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case gameQuitGame:
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menuRunning = false;
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menuRunning = false;
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@ -52,6 +52,4 @@ void operator delete[](void* buffer) throw();
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#define __LINE__ 0
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#define __LINE__ 0
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#endif
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#endif
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#ifndef _MSC_VER
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#define scNew(cName, params) (new (__FILE__, __LINE__)(cName)(params))
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#define new(__FILE__, __LINE__)
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#endif
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@ -1,4 +1,5 @@
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#include "WorldManager.h"
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#include "WorldManager.h"
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#include "MemManager.h"
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#include "NPC.h"
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#include "NPC.h"
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#include "../../Unuk/Player.h"
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#include "../../Unuk/Player.h"
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#include "../../Unuk/Globals.h"
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#include "../../Unuk/Globals.h"
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@ -69,7 +70,7 @@ NPC* WorldManager::GetNPCAt(int xArg, int yArg) {
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}
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}
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void WorldManager::CreateNPC(int x, int y) {
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void WorldManager::CreateNPC(int x, int y) {
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NPC* npc = new NPC(_level);
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NPC* npc = scNew(NPC,(_level));
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npc->SetXY(x, y);
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npc->SetXY(x, y);
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npc->ForceMove();
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npc->ForceMove();
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npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
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npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
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@ -3,9 +3,9 @@
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#include <cstdarg>
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#include <cstdarg>
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#include <ctime>
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#include <ctime>
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#include "Debug.h"
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#include "Debug.h"
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#include "../libUnuk/Engine/MemManager.h"
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#include "string"
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#include "string"
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using namespace std;
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using namespace std;
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// ===================================================================
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// ===================================================================
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@ -87,7 +87,7 @@ bool Debug::openLog(bool logToFile) {
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logger->message("Warning: Multiple calls to openLog().");
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logger->message("Warning: Multiple calls to openLog().");
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return false;
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return false;
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}
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}
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logger = new Debug(logToFile);
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logger = scNew(Debug,logToFile);
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return true;
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return true;
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}
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}
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@ -1,9 +1,10 @@
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#include "IngameMenu.h"
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#include "IngameMenu.h"
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#include "../Engine/MemManager.h"
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IngameMenu::IngameMenu(void) {
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IngameMenu::IngameMenu(void) {
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_active = false;
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_active = false;
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Button* btnResume = new Button();
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Button* btnResume = scNew(Button,);
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btnResume->SetOutRGB(200, 200, 200);
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btnResume->SetOutRGB(200, 200, 200);
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btnResume->SetOverRGB(255, 255, 255);
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btnResume->SetOverRGB(255, 255, 255);
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btnResume->SetTextRGB(0, 0, 0);
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btnResume->SetTextRGB(0, 0, 0);
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@ -12,7 +13,7 @@ IngameMenu::IngameMenu(void) {
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btnResume->SetHighlighted(false);
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btnResume->SetHighlighted(false);
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btnResume->SetXY(SCREEN_WIDTH / 2 - btnResume->GetWidth() / 2, 50);
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btnResume->SetXY(SCREEN_WIDTH / 2 - btnResume->GetWidth() / 2, 50);
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Button* btnSaveGame = new Button();
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Button* btnSaveGame = scNew(Button,);
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btnSaveGame->SetOutRGB(200, 200, 200);
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btnSaveGame->SetOutRGB(200, 200, 200);
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btnSaveGame->SetOverRGB(255, 255, 255);
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btnSaveGame->SetOverRGB(255, 255, 255);
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btnSaveGame->SetTextRGB(0, 0, 0);
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btnSaveGame->SetTextRGB(0, 0, 0);
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@ -21,7 +22,7 @@ IngameMenu::IngameMenu(void) {
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btnSaveGame->SetHighlighted(false);
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btnSaveGame->SetHighlighted(false);
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btnSaveGame->SetXY(SCREEN_WIDTH / 2 - btnSaveGame->GetWidth() / 2, 100);
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btnSaveGame->SetXY(SCREEN_WIDTH / 2 - btnSaveGame->GetWidth() / 2, 100);
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Button* btnLoadGame = new Button();
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Button* btnLoadGame = scNew(Button,);
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btnLoadGame->SetOutRGB(200, 200, 200);
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btnLoadGame->SetOutRGB(200, 200, 200);
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btnLoadGame->SetOverRGB(255, 255, 255);
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btnLoadGame->SetOverRGB(255, 255, 255);
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btnLoadGame->SetTextRGB(0, 0, 0);
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btnLoadGame->SetTextRGB(0, 0, 0);
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@ -30,7 +31,7 @@ IngameMenu::IngameMenu(void) {
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btnLoadGame->SetHighlighted(false);
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btnLoadGame->SetHighlighted(false);
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btnLoadGame->SetXY(SCREEN_WIDTH / 2 - btnLoadGame->GetWidth() / 2, 150);
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btnLoadGame->SetXY(SCREEN_WIDTH / 2 - btnLoadGame->GetWidth() / 2, 150);
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Button* btnOptions = new Button();
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Button* btnOptions = scNew(Button,);
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btnOptions->SetOutRGB(200, 200, 200);
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btnOptions->SetOutRGB(200, 200, 200);
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btnOptions->SetOverRGB(255, 255, 255);
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btnOptions->SetOverRGB(255, 255, 255);
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btnOptions->SetTextRGB(0, 0, 0);
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btnOptions->SetTextRGB(0, 0, 0);
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@ -39,7 +40,7 @@ IngameMenu::IngameMenu(void) {
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btnOptions->SetHighlighted(false);
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btnOptions->SetHighlighted(false);
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btnOptions->SetXY(SCREEN_WIDTH / 2 - btnOptions->GetWidth() / 2, 200);
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btnOptions->SetXY(SCREEN_WIDTH / 2 - btnOptions->GetWidth() / 2, 200);
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Button* btnExitToMenu = new Button();
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Button* btnExitToMenu = scNew(Button,);
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btnExitToMenu->SetOutRGB(200, 200, 200);
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btnExitToMenu->SetOutRGB(200, 200, 200);
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btnExitToMenu->SetOverRGB(255, 255, 255);
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btnExitToMenu->SetOverRGB(255, 255, 255);
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btnExitToMenu->SetTextRGB(0, 0, 0);
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btnExitToMenu->SetTextRGB(0, 0, 0);
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@ -1,7 +1,8 @@
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#include "MainMenu.h"
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#include "MainMenu.h"
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#include "../Engine/MemManager.h"
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MainMenu::MainMenu(void) {
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MainMenu::MainMenu(void) {
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Button* btnNewGame = new Button();
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Button* btnNewGame = scNew(Button,);
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btnNewGame->SetOutRGB(200, 200, 200);
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btnNewGame->SetOutRGB(200, 200, 200);
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btnNewGame->SetOverRGB(255, 255, 255);
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btnNewGame->SetOverRGB(255, 255, 255);
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btnNewGame->SetTextRGB(0, 0, 0);
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btnNewGame->SetTextRGB(0, 0, 0);
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@ -10,7 +11,7 @@ MainMenu::MainMenu(void) {
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btnNewGame->SetHighlightRGB(255, 128, 0);
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btnNewGame->SetHighlightRGB(255, 128, 0);
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btnNewGame->SetHighlighted(false);
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btnNewGame->SetHighlighted(false);
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Button* btnLoadGame = new Button();
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Button* btnLoadGame = scNew(Button,);
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btnLoadGame->SetOutRGB(200, 200, 200);
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btnLoadGame->SetOutRGB(200, 200, 200);
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btnLoadGame->SetOverRGB(255, 255, 255);
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btnLoadGame->SetOverRGB(255, 255, 255);
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btnLoadGame->SetTextRGB(0, 0, 0);
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btnLoadGame->SetTextRGB(0, 0, 0);
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@ -19,7 +20,7 @@ MainMenu::MainMenu(void) {
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btnLoadGame->SetHighlighted(false);
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btnLoadGame->SetHighlighted(false);
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btnLoadGame->SetXY(100, 200);
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btnLoadGame->SetXY(100, 200);
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Button* btnOptions = new Button();
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Button* btnOptions = scNew(Button,);
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btnOptions->SetOutRGB(200, 200, 200);
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btnOptions->SetOutRGB(200, 200, 200);
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btnOptions->SetOverRGB(255, 255, 255);
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btnOptions->SetOverRGB(255, 255, 255);
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btnOptions->SetTextRGB(0, 0, 0);
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btnOptions->SetTextRGB(0, 0, 0);
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@ -28,7 +29,7 @@ MainMenu::MainMenu(void) {
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btnOptions->SetHighlighted(false);
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btnOptions->SetHighlighted(false);
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btnOptions->SetXY(100, 250);
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btnOptions->SetXY(100, 250);
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Button* btnExit = new Button();
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Button* btnExit = scNew(Button,);
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btnExit->SetOutRGB(200, 200, 200);
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btnExit->SetOutRGB(200, 200, 200);
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btnExit->SetOverRGB(255, 255, 255);
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btnExit->SetOverRGB(255, 255, 255);
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btnExit->SetTextRGB(0, 0, 0);
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btnExit->SetTextRGB(0, 0, 0);
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@ -54,7 +55,7 @@ MainMenu::MainMenu(void) {
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lblMenu.SetXY(100, 75);
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lblMenu.SetXY(100, 75);
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lblMenu.SetTextBlended("Unuk", vlarge, 0, 0, 0);
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lblMenu.SetTextBlended("Unuk", vlarge, 0, 0, 0);
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Button* btnNewGameYes = new Button();
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Button* btnNewGameYes = scNew(Button,);
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btnNewGameYes->SetOutRGB(20, 150, 20);
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btnNewGameYes->SetOutRGB(20, 150, 20);
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btnNewGameYes->SetOverRGB(20, 255, 20);
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btnNewGameYes->SetOverRGB(20, 255, 20);
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btnNewGameYes->SetTextRGB(0, 0, 0);
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btnNewGameYes->SetTextRGB(0, 0, 0);
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@ -63,7 +64,7 @@ MainMenu::MainMenu(void) {
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btnNewGameYes->SetHighlighted(false);
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btnNewGameYes->SetHighlighted(false);
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btnNewGameYes->SetXY(rectNewGame.GetX() + rectNewGame.GetWidth() / 2 - 40 - btnNewGameYes->GetWidth(), 190);
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btnNewGameYes->SetXY(rectNewGame.GetX() + rectNewGame.GetWidth() / 2 - 40 - btnNewGameYes->GetWidth(), 190);
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Button* btnNewGameNo = new Button();
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Button* btnNewGameNo = scNew(Button,);
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btnNewGameNo->SetOutRGB(150, 20, 20);
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btnNewGameNo->SetOutRGB(150, 20, 20);
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btnNewGameNo->SetOverRGB(255, 20, 20);
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btnNewGameNo->SetOverRGB(255, 20, 20);
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btnNewGameNo->SetTextRGB(0, 0, 0);
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btnNewGameNo->SetTextRGB(0, 0, 0);
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