[Change] FPS is now implemented fully..
[Add] Made a start with some Dialogue box stuff.
This commit is contained in:
parent
d047eeebdd
commit
2f05f06f10
@ -1,6 +1,6 @@
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#############################################################################
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#############################################################################
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# Makefile for building: Unuk-QT
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# Makefile for building: Unuk-QT
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# Generated by qmake (2.01a) (Qt 4.7.3) on: Sat Dec 17 22:09:14 2011
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# Generated by qmake (2.01a) (Qt 4.7.3) on: Sat Dec 17 22:49:43 2011
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# Project: Unuk-QT.pro
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# Project: Unuk-QT.pro
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# Template: app
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# Template: app
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# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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@ -68,7 +68,8 @@ SOURCES = ../src/libUnuk/Debug.cpp \
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../src/Unuk/Game.cpp \
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../src/Unuk/Game.cpp \
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../src/libUnuk/MapElement.cpp \
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../src/libUnuk/MapElement.cpp \
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../src/libUnuk/MapEntities.cpp \
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../src/libUnuk/MapEntities.cpp \
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../src/libUnuk/FPS.cpp
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../src/libUnuk/FPS.cpp \
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../src/libUnuk/DialogueBox.cpp
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OBJECTS = Debug.o \
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OBJECTS = Debug.o \
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main.o \
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main.o \
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Input.o \
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Input.o \
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@ -94,7 +95,8 @@ OBJECTS = Debug.o \
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Game.o \
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Game.o \
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MapElement.o \
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MapElement.o \
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MapEntities.o \
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MapEntities.o \
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FPS.o
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FPS.o \
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DialogueBox.o
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DIST = /usr/share/qt4/mkspecs/common/g++.conf \
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DIST = /usr/share/qt4/mkspecs/common/g++.conf \
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/usr/share/qt4/mkspecs/common/unix.conf \
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/usr/share/qt4/mkspecs/common/unix.conf \
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/usr/share/qt4/mkspecs/common/linux.conf \
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/usr/share/qt4/mkspecs/common/linux.conf \
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@ -194,7 +196,7 @@ qmake: FORCE
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dist:
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dist:
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@$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0
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@$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0
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$(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.h ../src/Libs/wglext.h ../src/Libs/glxext.h ../src/libUnuk/Input.h ../src/libUnuk/Rect.h ../src/libUnuk/Timer.h ../src/libUnuk/Font.h ../Constants.h ../src/Unuk/Constants.h ../src/libUnuk/ApplySurface.h ../src/Unuk/Globals.h ../src/libUnuk/ImageLoader.h ../src/libUnuk/TextureManager.h ../src/libUnuk/Texture.h ../src/libUnuk/Text.h ../src/libUnuk/MapTile.h ../src/libUnuk/Map.h ../src/libUnuk/Button.h ../src/libUnuk/ButtonToggle.h ../src/libUnuk/Menu.h ../src/libUnuk/MainMenu.h ../src/libUnuk/ParticleEmitter.h ../src/libUnuk/IngameMenu.h ../src/libUnuk/Collision.h ../src/libUnuk/Character.h ../src/libUnuk/NPC.h ../src/Unuk/Player.h ../src/Unuk/Game.h ../src/libUnuk/MapElement.h ../src/libUnuk/MapEntities.h ../src/libUnuk/FPS.h .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.cpp ../src/Unuk/main.cpp ../src/libUnuk/Input.cpp ../src/libUnuk/Timer.cpp ../src/libUnuk/Font.cpp ../src/libUnuk/ApplySurface.cpp ../src/Unuk/Globals.cpp ../src/libUnuk/Rect.cpp ../src/libUnuk/ImageLoader.cpp ../src/libUnuk/TextureManager.cpp ../src/libUnuk/Texture.cpp ../src/libUnuk/Text.cpp ../src/libUnuk/Map.cpp ../src/libUnuk/Button.cpp ../src/libUnuk/ButtonToggle.cpp ../src/libUnuk/ParticleEmitter.cpp ../src/libUnuk/MainMenu.cpp ../src/libUnuk/IngameMenu.cpp ../src/libUnuk/Collision.cpp ../src/libUnuk/Character.cpp ../src/libUnuk/NPC.cpp ../src/Unuk/Player.cpp ../src/Unuk/Game.cpp ../src/libUnuk/MapElement.cpp ../src/libUnuk/MapEntities.cpp ../src/libUnuk/FPS.cpp .tmp/Unuk-QT1.0.0/ && (cd `dirname .tmp/Unuk-QT1.0.0` && $(TAR) Unuk-QT1.0.0.tar Unuk-QT1.0.0 && $(COMPRESS) Unuk-QT1.0.0.tar) && $(MOVE) `dirname .tmp/Unuk-QT1.0.0`/Unuk-QT1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/Unuk-QT1.0.0
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$(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.h ../src/Libs/wglext.h ../src/Libs/glxext.h ../src/libUnuk/Input.h ../src/libUnuk/Rect.h ../src/libUnuk/Timer.h ../src/libUnuk/Font.h ../Constants.h ../src/Unuk/Constants.h ../src/libUnuk/ApplySurface.h ../src/Unuk/Globals.h ../src/libUnuk/ImageLoader.h ../src/libUnuk/TextureManager.h ../src/libUnuk/Texture.h ../src/libUnuk/Text.h ../src/libUnuk/MapTile.h ../src/libUnuk/Map.h ../src/libUnuk/Button.h ../src/libUnuk/ButtonToggle.h ../src/libUnuk/Menu.h ../src/libUnuk/MainMenu.h ../src/libUnuk/ParticleEmitter.h ../src/libUnuk/IngameMenu.h ../src/libUnuk/Collision.h ../src/libUnuk/Character.h ../src/libUnuk/NPC.h ../src/Unuk/Player.h ../src/Unuk/Game.h ../src/libUnuk/MapElement.h ../src/libUnuk/MapEntities.h ../src/libUnuk/FPS.h ../src/libUnuk/DialogueBox.h .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.cpp ../src/Unuk/main.cpp ../src/libUnuk/Input.cpp ../src/libUnuk/Timer.cpp ../src/libUnuk/Font.cpp ../src/libUnuk/ApplySurface.cpp ../src/Unuk/Globals.cpp ../src/libUnuk/Rect.cpp ../src/libUnuk/ImageLoader.cpp ../src/libUnuk/TextureManager.cpp ../src/libUnuk/Texture.cpp ../src/libUnuk/Text.cpp ../src/libUnuk/Map.cpp ../src/libUnuk/Button.cpp ../src/libUnuk/ButtonToggle.cpp ../src/libUnuk/ParticleEmitter.cpp ../src/libUnuk/MainMenu.cpp ../src/libUnuk/IngameMenu.cpp ../src/libUnuk/Collision.cpp ../src/libUnuk/Character.cpp ../src/libUnuk/NPC.cpp ../src/Unuk/Player.cpp ../src/Unuk/Game.cpp ../src/libUnuk/MapElement.cpp ../src/libUnuk/MapEntities.cpp ../src/libUnuk/FPS.cpp ../src/libUnuk/DialogueBox.cpp .tmp/Unuk-QT1.0.0/ && (cd `dirname .tmp/Unuk-QT1.0.0` && $(TAR) Unuk-QT1.0.0.tar Unuk-QT1.0.0 && $(COMPRESS) Unuk-QT1.0.0.tar) && $(MOVE) `dirname .tmp/Unuk-QT1.0.0`/Unuk-QT1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/Unuk-QT1.0.0
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clean:compiler_clean
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clean:compiler_clean
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@ -241,8 +243,10 @@ Debug.o: ../src/libUnuk/Debug.cpp ../src/libUnuk/Debug.h
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main.o: ../src/Unuk/main.cpp ../src/libUnuk/MainMenu.h \
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main.o: ../src/Unuk/main.cpp ../src/libUnuk/MainMenu.h \
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../src/Unuk/Constants.h \
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../src/Unuk/Constants.h \
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../src/libUnuk/Button.h \
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../src/libUnuk/FPS.h \
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../src/Unuk/Globals.h \
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../src/Unuk/Globals.h \
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../src/libUnuk/Timer.h \
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../src/libUnuk/Button.h \
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../src/libUnuk/Input.h \
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../src/libUnuk/Input.h \
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../src/libUnuk/Text.h \
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../src/libUnuk/Text.h \
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../src/libUnuk/ApplySurface.h \
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../src/libUnuk/ApplySurface.h \
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@ -258,7 +262,6 @@ main.o: ../src/Unuk/main.cpp ../src/libUnuk/MainMenu.h \
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../src/libUnuk/NPC.h \
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../src/libUnuk/NPC.h \
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../src/libUnuk/Character.h \
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../src/libUnuk/Character.h \
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../src/libUnuk/Collision.h \
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../src/libUnuk/Collision.h \
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../src/libUnuk/Timer.h \
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../src/Unuk/Game.h \
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../src/Unuk/Game.h \
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../src/Unuk/Player.h \
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../src/Unuk/Player.h \
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../src/libUnuk/IngameMenu.h \
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../src/libUnuk/IngameMenu.h \
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@ -356,8 +359,10 @@ ParticleEmitter.o: ../src/libUnuk/ParticleEmitter.cpp ../src/libUnuk/ParticleEmi
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MainMenu.o: ../src/libUnuk/MainMenu.cpp ../src/libUnuk/MainMenu.h \
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MainMenu.o: ../src/libUnuk/MainMenu.cpp ../src/libUnuk/MainMenu.h \
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../src/Unuk/Constants.h \
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../src/Unuk/Constants.h \
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../src/libUnuk/Button.h \
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../src/libUnuk/FPS.h \
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../src/Unuk/Globals.h \
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../src/Unuk/Globals.h \
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../src/libUnuk/Timer.h \
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../src/libUnuk/Button.h \
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../src/libUnuk/Input.h \
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../src/libUnuk/Input.h \
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../src/libUnuk/Text.h \
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../src/libUnuk/Text.h \
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../src/libUnuk/ApplySurface.h \
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../src/libUnuk/ApplySurface.h \
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@ -488,6 +493,9 @@ FPS.o: ../src/libUnuk/FPS.cpp ../src/libUnuk/FPS.h \
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../src/libUnuk/Timer.h
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../src/libUnuk/Timer.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o FPS.o ../src/libUnuk/FPS.cpp
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o FPS.o ../src/libUnuk/FPS.cpp
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DialogueBox.o: ../src/libUnuk/DialogueBox.cpp ../src/libUnuk/DialogueBox.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o DialogueBox.o ../src/libUnuk/DialogueBox.cpp
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####### Install
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####### Install
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install: FORCE
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install: FORCE
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@ -37,7 +37,8 @@ HEADERS += ../src/libUnuk/Debug.h \
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../src/Unuk/Game.h \
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../src/Unuk/Game.h \
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../src/libUnuk/MapElement.h \
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../src/libUnuk/MapElement.h \
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../src/libUnuk/MapEntities.h \
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../src/libUnuk/MapEntities.h \
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../src/libUnuk/FPS.h
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../src/libUnuk/FPS.h \
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../src/libUnuk/DialogueBox.h
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SOURCES += ../src/libUnuk/Debug.cpp \
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SOURCES += ../src/libUnuk/Debug.cpp \
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../src/Unuk/main.cpp \
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../src/Unuk/main.cpp \
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../src/libUnuk/Input.cpp \
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../src/libUnuk/Input.cpp \
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@ -63,4 +64,5 @@ SOURCES += ../src/libUnuk/Debug.cpp \
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../src/Unuk/Game.cpp \
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../src/Unuk/Game.cpp \
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../src/libUnuk/MapElement.cpp \
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../src/libUnuk/MapElement.cpp \
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../src/libUnuk/MapEntities.cpp \
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../src/libUnuk/MapEntities.cpp \
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../src/libUnuk/FPS.cpp
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../src/libUnuk/FPS.cpp \
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../src/libUnuk/DialogueBox.cpp
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@ -40,24 +40,9 @@ int main() {
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Game* game = NULL;
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Game* game = NULL;
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MainMenu* menu = new MainMenu;
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MainMenu* menu = new MainMenu;
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int fps;
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int frame;
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const int MAX_FPS = 20;
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Timer frameTimer;
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frameTimer.Start();
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Timer fpsCalc;
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fpsCalc.Start();
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bool menuRunning = true;
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bool menuRunning = true;
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while(menuRunning) {
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while(menuRunning) {
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menu->Render();
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switch(menu->Run()) {
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SDL_Flip(screen);
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switch(menu->HandleInput()) {
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case mainMenuNothing:
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break;
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case mainMenuNewGame:
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case mainMenuNewGame:
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delete menu;
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delete menu;
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game = new Game;
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game = new Game;
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@ -82,28 +67,12 @@ int main() {
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delete menu;
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delete menu;
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break;
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break;
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}
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}
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// Calculate and display the FPS.
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if(fpsCalc.GetTicks() >= 1000) {
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fps = frame / (fpsCalc.GetTicks() / 1000);
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stringstream caption;
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caption << "Unuk: fps - " << fps;
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SDL_WM_SetCaption(caption.str().c_str(), NULL);
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fpsCalc.Start();
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frame = 0;
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}
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// Restrict the FPS.
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if(1000 / MAX_FPS > frameTimer.GetTicks()) {
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// SDL_Delay does not accept a float, so for higher
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// framerate limits there is an innacuracy. This is
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// as much as 3FPS at a limit of 60FPS.
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SDL_Delay((1000 / MAX_FPS) - frameTimer.GetTicks());
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}
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frameTimer.Start();
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frame++;
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}
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}
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//stringstream caption;
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//caption << "Unuk - FPS: " << fps;
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//SDL_WM_SetCaption(caption.str().c_str(), NULL);
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// Clean up after ourselves.
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// Clean up after ourselves.
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Text::FreeFonts();
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Text::FreeFonts();
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1
src/libUnuk/DialogueBox.cpp
Normal file
1
src/libUnuk/DialogueBox.cpp
Normal file
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#include "DialogueBox.h"
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13
src/libUnuk/DialogueBox.h
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13
src/libUnuk/DialogueBox.h
Normal file
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#ifndef _DIALOGUEBOX_H_
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#define _DIALOGUEBOX_H_
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class DialogueBox {
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public:
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void Set(void);
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private:
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};
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#endif
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#include "FPS.h"
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#include "FPS.h"
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FPS::FPS(void) {
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FPS::FPS(int maxFPSArg) {
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_maxFPS = maxFPSArg;
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_fps = 0;
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_frame = 0;
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_frameTimer.Start();
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_fpsCalc.Start();
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}
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}
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FPS::~FPS(void) {
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FPS::~FPS(void) {
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class FPS {
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class FPS {
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public:
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public:
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FPS(void);
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FPS(int maxFPSArg);
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~FPS(void);
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~FPS(void);
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void LimitFPS(void);
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void LimitFPS(void);
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}
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}
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mainMenuNavVal_t MainMenu::HandleInput(void) {
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mainMenuNavVal_t MainMenu::Run(void) {
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while(SDL_PollEvent(&event)) {
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FPS fpsLimiter(20);
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btnNewGame.CheckMouseOver();
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if(btnNewGameActive) {
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btnNewGameYes.CheckMouseOver();
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btnNewGameNo.CheckMouseOver();
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}
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btnLoadGame.CheckMouseOver();
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while(1) {
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btnOptions.CheckMouseOver();
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Render();
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btnExit.CheckMouseOver();
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SDL_Flip(screen);
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if(event.type == SDL_MOUSEBUTTONUP) {
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while(SDL_PollEvent(&event)) {
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if(event.button.button == SDL_BUTTON_LEFT) {
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btnNewGame.CheckMouseOver();
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if(btnNewGame.CheckMouseOver())
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if(btnNewGameActive) {
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btnNewGameActive = !btnNewGameActive;
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btnNewGameYes.CheckMouseOver();
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else if(btnLoadGame.CheckMouseOver())
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btnNewGameNo.CheckMouseOver();
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return mainMenuLoadGame;
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}
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else if(btnOptions.CheckMouseOver())
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return mainMenuOptions;
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else if(btnExit.CheckMouseOver())
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return mainMenuOptions;
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if(btnNewGameActive) {
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btnLoadGame.CheckMouseOver();
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if(btnNewGameYes.CheckMouseOver())
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btnOptions.CheckMouseOver();
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return mainMenuNewGame;
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btnExit.CheckMouseOver();
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else if(btnNewGameNo.CheckMouseOver())
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btnNewGameActive = false;
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if(event.type == SDL_MOUSEBUTTONUP) {
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if(event.button.button == SDL_BUTTON_LEFT) {
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if(btnNewGame.CheckMouseOver())
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btnNewGameActive = !btnNewGameActive;
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else if(btnLoadGame.CheckMouseOver())
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return mainMenuLoadGame;
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else if(btnOptions.CheckMouseOver())
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return mainMenuOptions;
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else if(btnExit.CheckMouseOver())
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return mainMenuExitGame;
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if(btnNewGameActive) {
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if(btnNewGameYes.CheckMouseOver())
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return mainMenuNewGame;
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// else if(btnNewGameNo.CheckMouseOver())
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// return btnNewGameActive = false;
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}
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}
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}
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}
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}
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else if(event.type == SDL_QUIT) {
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return mainMenuExitGame;
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}
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}
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}
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else if(event.type == SDL_QUIT) {
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return mainMenuExitGame;
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fpsLimiter.LimitFPS();
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}
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}
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}
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return mainMenuNothing;
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}
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}
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void MainMenu::Render(void) {
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void MainMenu::Render(void) {
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@ -1,13 +1,14 @@
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|||||||
#ifndef _MAINMENU_H_
|
#ifndef _MAINMENU_H_
|
||||||
#define _MAINMENU_H_
|
#define _MAINMENU_H_
|
||||||
|
|
||||||
#include "../Unuk/Constants.h"
|
#include "../Unuk/Constants.h"
|
||||||
|
#include "FPS.h"
|
||||||
#include "Button.h"
|
#include "Button.h"
|
||||||
#include "Map.h"
|
#include "Map.h"
|
||||||
#include "Rect.h"
|
#include "Rect.h"
|
||||||
#include "Text.h"
|
#include "Text.h"
|
||||||
|
|
||||||
enum mainMenuNavVal_t {
|
enum mainMenuNavVal_t {
|
||||||
mainMenuNothing,
|
|
||||||
mainMenuNewGame,
|
mainMenuNewGame,
|
||||||
mainMenuLoadGame,
|
mainMenuLoadGame,
|
||||||
mainMenuOptions,
|
mainMenuOptions,
|
||||||
@ -19,7 +20,7 @@ public:
|
|||||||
MainMenu(void);
|
MainMenu(void);
|
||||||
~MainMenu(void);
|
~MainMenu(void);
|
||||||
|
|
||||||
mainMenuNavVal_t HandleInput(void);
|
mainMenuNavVal_t Run(void);
|
||||||
void Render(void);
|
void Render(void);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -2,7 +2,7 @@ CC = g++
|
|||||||
CFLAGS = -ansi -Wall -g
|
CFLAGS = -ansi -Wall -g
|
||||||
LDADD = -lGL -lGLU -lSDL -lSDL_ttf -lSDL_gfx -lSDL_image -ltinyxml
|
LDADD = -lGL -lGLU -lSDL -lSDL_ttf -lSDL_gfx -lSDL_image -ltinyxml
|
||||||
objects = ApplySurface.o Button.o ButtonToggle.o Character.o Collision.o \
|
objects = ApplySurface.o Button.o ButtonToggle.o Character.o Collision.o \
|
||||||
Debug.o Font.o ImageLoader.o IngameMenu.o Input.o MainMenu.o \
|
Debug.o DialogueBox.o Font.o FPS.o ImageLoader.o IngameMenu.o Input.o MainMenu.o \
|
||||||
Map.o MapElement.o MapEntities.o NPC.o ParticleEmitter.o \
|
Map.o MapElement.o MapEntities.o NPC.o ParticleEmitter.o \
|
||||||
Rect.o Text.o Texture.o TextureManager.o Timer.o \
|
Rect.o Text.o Texture.o TextureManager.o Timer.o \
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user