[Fix] Replaced Map.o with LevelGen.o
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@ -38,7 +38,7 @@ gameNavVal_t Game::Run(const string savegameIDArg) {
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_gameRenderTime.SetTextBlended("Render - XX", vsmall, COLOUR_BLACK);
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_gameRenderTime.SetTextBlended("Render - XX", vsmall, COLOUR_BLACK);
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_gameUpdateTime.SetXY(10, 30);
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_gameUpdateTime.SetXY(10, 30);
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_gameUpdateTime.SetTextBlended("Update - XX", vsmall, COLOUR_BLACK);
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_gameUpdateTime.SetTextBlended("Update - XX", vsmall, COLOUR_BLACK);
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stringstream playerXYString;
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stringstream playerXYString;
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_playerXY.SetXY(10, 50);
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_playerXY.SetXY(10, 50);
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@ -1,7 +1,7 @@
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CC = g++
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CC = g++
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CFLAGS = -ansi -Wall -g
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CFLAGS = -ansi -Wall -g
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LDADD = -lGL -lGLU -lSDL -lSDL_ttf -lSDL_gfx -lSDL_image -ltinyxml
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LDADD = -lGL -lGLU -lSDL -lSDL_ttf -lSDL_gfx -lSDL_image -ltinyxml
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objects = Map.o MapElement.o MapEntities.o \
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objects = LevelGen.o MapElement.o MapEntities.o \
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.PHONY: default all clean
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.PHONY: default all clean
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