[Add] Adding start of Memory Managment algorithm, Sorry I have been doing nothing, I am back however!!!!!!
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277111a678
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@ -1,6 +1,6 @@
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#############################################################################
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#############################################################################
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# Makefile for building: Unuk-QT
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# Makefile for building: Unuk-QT
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# Generated by qmake (2.01a) (Qt 4.7.3) on: Wed Dec 21 23:06:49 2011
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# Generated by qmake (2.01a) (Qt 4.7.3) on: Sat Dec 31 00:45:11 2011
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# Project: Unuk-QT.pro
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# Project: Unuk-QT.pro
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# Template: app
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# Template: app
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# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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@ -68,7 +68,8 @@ SOURCES = ../src/libUnuk/Debug.cpp \
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../src/Unuk/Game.cpp \
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../src/Unuk/Game.cpp \
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../src/libUnuk/MapElement.cpp \
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../src/libUnuk/MapElement.cpp \
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../src/libUnuk/MapEntities.cpp \
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../src/libUnuk/MapEntities.cpp \
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../src/libUnuk/FPS.cpp
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../src/libUnuk/FPS.cpp \
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../src/libUnuk/MemManager.cpp
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OBJECTS = Debug.o \
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OBJECTS = Debug.o \
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main.o \
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main.o \
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Input.o \
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Input.o \
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@ -94,7 +95,8 @@ OBJECTS = Debug.o \
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Game.o \
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Game.o \
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MapElement.o \
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MapElement.o \
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MapEntities.o \
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MapEntities.o \
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FPS.o
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FPS.o \
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MemManager.o
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DIST = /usr/share/qt4/mkspecs/common/g++.conf \
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DIST = /usr/share/qt4/mkspecs/common/g++.conf \
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/usr/share/qt4/mkspecs/common/unix.conf \
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/usr/share/qt4/mkspecs/common/unix.conf \
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/usr/share/qt4/mkspecs/common/linux.conf \
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/usr/share/qt4/mkspecs/common/linux.conf \
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@ -194,7 +196,7 @@ qmake: FORCE
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dist:
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dist:
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@$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0
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@$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0
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$(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.h ../src/Libs/wglext.h ../src/Libs/glxext.h ../src/libUnuk/Input.h ../src/libUnuk/Rect.h ../src/libUnuk/Timer.h ../src/libUnuk/Font.h ../Constants.h ../src/Unuk/Constants.h ../src/libUnuk/ApplySurface.h ../src/Unuk/Globals.h ../src/libUnuk/ImageLoader.h ../src/libUnuk/TextureManager.h ../src/libUnuk/Texture.h ../src/libUnuk/Text.h ../src/libUnuk/MapTile.h ../src/libUnuk/Map.h ../src/libUnuk/Button.h ../src/libUnuk/ButtonToggle.h ../src/libUnuk/MainMenu.h ../src/libUnuk/ParticleEmitter.h ../src/libUnuk/IngameMenu.h ../src/libUnuk/Collision.h ../src/libUnuk/Character.h ../src/libUnuk/NPC.h ../src/Unuk/Player.h ../src/Unuk/Game.h ../src/libUnuk/MapElement.h ../src/libUnuk/MapEntities.h ../src/libUnuk/FPS.h .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.cpp ../src/Unuk/main.cpp ../src/libUnuk/Input.cpp ../src/libUnuk/Timer.cpp ../src/libUnuk/Font.cpp ../src/libUnuk/ApplySurface.cpp ../src/Unuk/Globals.cpp ../src/libUnuk/Rect.cpp ../src/libUnuk/ImageLoader.cpp ../src/libUnuk/TextureManager.cpp ../src/libUnuk/Texture.cpp ../src/libUnuk/Text.cpp ../src/libUnuk/Map.cpp ../src/libUnuk/Button.cpp ../src/libUnuk/ButtonToggle.cpp ../src/libUnuk/ParticleEmitter.cpp ../src/libUnuk/MainMenu.cpp ../src/libUnuk/IngameMenu.cpp ../src/libUnuk/Collision.cpp ../src/libUnuk/Character.cpp ../src/libUnuk/NPC.cpp ../src/Unuk/Player.cpp ../src/Unuk/Game.cpp ../src/libUnuk/MapElement.cpp ../src/libUnuk/MapEntities.cpp ../src/libUnuk/FPS.cpp .tmp/Unuk-QT1.0.0/ && (cd `dirname .tmp/Unuk-QT1.0.0` && $(TAR) Unuk-QT1.0.0.tar Unuk-QT1.0.0 && $(COMPRESS) Unuk-QT1.0.0.tar) && $(MOVE) `dirname .tmp/Unuk-QT1.0.0`/Unuk-QT1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/Unuk-QT1.0.0
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$(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.h ../src/Libs/wglext.h ../src/Libs/glxext.h ../src/libUnuk/Input.h ../src/libUnuk/Rect.h ../src/libUnuk/Timer.h ../src/libUnuk/Font.h ../Constants.h ../src/Unuk/Constants.h ../src/libUnuk/ApplySurface.h ../src/Unuk/Globals.h ../src/libUnuk/ImageLoader.h ../src/libUnuk/TextureManager.h ../src/libUnuk/Texture.h ../src/libUnuk/Text.h ../src/libUnuk/MapTile.h ../src/libUnuk/Map.h ../src/libUnuk/Button.h ../src/libUnuk/ButtonToggle.h ../src/libUnuk/MainMenu.h ../src/libUnuk/ParticleEmitter.h ../src/libUnuk/IngameMenu.h ../src/libUnuk/Collision.h ../src/libUnuk/Character.h ../src/libUnuk/NPC.h ../src/Unuk/Player.h ../src/Unuk/Game.h ../src/libUnuk/MapElement.h ../src/libUnuk/MapEntities.h ../src/libUnuk/FPS.h ../src/libUnuk/MemManager.h ../src/libUnuk/MemClass.h .tmp/Unuk-QT1.0.0/ && $(COPY_FILE) --parents ../src/libUnuk/Debug.cpp ../src/Unuk/main.cpp ../src/libUnuk/Input.cpp ../src/libUnuk/Timer.cpp ../src/libUnuk/Font.cpp ../src/libUnuk/ApplySurface.cpp ../src/Unuk/Globals.cpp ../src/libUnuk/Rect.cpp ../src/libUnuk/ImageLoader.cpp ../src/libUnuk/TextureManager.cpp ../src/libUnuk/Texture.cpp ../src/libUnuk/Text.cpp ../src/libUnuk/Map.cpp ../src/libUnuk/Button.cpp ../src/libUnuk/ButtonToggle.cpp ../src/libUnuk/ParticleEmitter.cpp ../src/libUnuk/MainMenu.cpp ../src/libUnuk/IngameMenu.cpp ../src/libUnuk/Collision.cpp ../src/libUnuk/Character.cpp ../src/libUnuk/NPC.cpp ../src/Unuk/Player.cpp ../src/Unuk/Game.cpp ../src/libUnuk/MapElement.cpp ../src/libUnuk/MapEntities.cpp ../src/libUnuk/FPS.cpp ../src/libUnuk/MemManager.cpp .tmp/Unuk-QT1.0.0/ && (cd `dirname .tmp/Unuk-QT1.0.0` && $(TAR) Unuk-QT1.0.0.tar Unuk-QT1.0.0 && $(COMPRESS) Unuk-QT1.0.0.tar) && $(MOVE) `dirname .tmp/Unuk-QT1.0.0`/Unuk-QT1.0.0.tar.gz . && $(DEL_FILE) -r .tmp/Unuk-QT1.0.0
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clean:compiler_clean
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clean:compiler_clean
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@ -491,6 +493,10 @@ FPS.o: ../src/libUnuk/FPS.cpp ../src/libUnuk/FPS.h \
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../src/libUnuk/Timer.h
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../src/libUnuk/Timer.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o FPS.o ../src/libUnuk/FPS.cpp
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o FPS.o ../src/libUnuk/FPS.cpp
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MemManager.o: ../src/libUnuk/MemManager.cpp ../src/libUnuk/MemManager.h \
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../src/libUnuk/MemClass.h
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$(CXX) -c $(CXXFLAGS) $(INCPATH) -o MemManager.o ../src/libUnuk/MemManager.cpp
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####### Install
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####### Install
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install: FORCE
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install: FORCE
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BIN
Unuk-QT/Unuk-QT
BIN
Unuk-QT/Unuk-QT
Binary file not shown.
@ -37,7 +37,9 @@ HEADERS += ../src/libUnuk/Debug.h \
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../src/Unuk/Game.h \
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../src/Unuk/Game.h \
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../src/libUnuk/MapElement.h \
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../src/libUnuk/MapElement.h \
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../src/libUnuk/MapEntities.h \
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../src/libUnuk/MapEntities.h \
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../src/libUnuk/FPS.h
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../src/libUnuk/FPS.h \
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../src/libUnuk/MemManager.h \
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../src/libUnuk/MemClass.h
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SOURCES += ../src/libUnuk/Debug.cpp \
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SOURCES += ../src/libUnuk/Debug.cpp \
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../src/Unuk/main.cpp \
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../src/Unuk/main.cpp \
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../src/libUnuk/Input.cpp \
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../src/libUnuk/Input.cpp \
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@ -63,4 +65,5 @@ SOURCES += ../src/libUnuk/Debug.cpp \
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../src/Unuk/Game.cpp \
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../src/Unuk/Game.cpp \
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../src/libUnuk/MapElement.cpp \
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../src/libUnuk/MapElement.cpp \
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../src/libUnuk/MapEntities.cpp \
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../src/libUnuk/MapEntities.cpp \
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../src/libUnuk/FPS.cpp
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../src/libUnuk/FPS.cpp \
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../src/libUnuk/MemManager.cpp
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29
src/libUnuk/MemClass.h
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29
src/libUnuk/MemClass.h
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#ifndef _MEMCLASS_H_
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#define _MEMCLASS_H_
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#include <string>
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#include <vector>
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#include "MemManager.h"
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extern MemManager gMemManager;
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class Complex {
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public:
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Complex(void) : r(0), c(0) {}
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Complex(double a, double b): r(a), c(b) {}
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inline void* operator new(size_t size) {
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return gMemManager.Allocate(sizeof(Complex));
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}
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inline void operator delete(void* object) {
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gMemManager.Free(object);
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}
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private:
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// Real part.
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double r;
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// Complex part.
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double c;
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};
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#endif
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src/libUnuk/MemManager.cpp
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src/libUnuk/MemManager.cpp
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#include "MemManager.h"
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#include "MemClass.h"
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MemManager::MemManager(void) {
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}
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MemManager::~MemManager(void) {
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}
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src/libUnuk/MemManager.h
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src/libUnuk/MemManager.h
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#ifndef _MEMMANAGER_H_
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#define _MEMMANAGER_H_
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#include <vector>
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#include <set>
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#include <list>
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#include <stdio.h>
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#include <vector>
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#include <string>
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using namespace std;
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class IMemManager {
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public:
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virtual void* Allocate(size_t size) = 0;
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virtual void Free(void* ) = 0;
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};
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class MemManager : public IMemManager {
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public:
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MemManager(void);
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~MemManager(void);
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void* Allocate(size_t size);
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void Free(void* object);
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private:
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list<void*> _byte8PtrList;
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list<void*> _byte16PtrList;
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list<void*> _byte24PtrList;
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list<void*> _byte32PtrList;
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list<void*> _byte40PtrList;
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};
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#endif
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