Merge branch 'master' of github.com:Allanis/Unuk
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commit
156322f4d6
@ -121,10 +121,10 @@ gameNavVal_t Game::Run(void) {
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_playerHealthBar.SetProgress((float)_player->GetHealth() / 100.0f);
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_playerHealthBar.SetProgress((float)_player->GetHealth() / 100.0f);
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playerExp.str("");
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playerExp.str("");
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playerExp << "Player Level " << _player->GetLevel() << " (" << _player->GetExp() << "/" << Player::EXP_TABLE[_player->GetLevel()] << ")";
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playerExp << "Player Level " << _player->GetLevel() << " (" << _player->GetExp() << "/" << Player::EXP_TABLE[_player->GetLevel() - 1] << ")";
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_playerExp.SetTextBlended(playerExp.str(), vsmall, COLOUR_WHITE);
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_playerExp.SetTextBlended(playerExp.str(), vsmall, COLOUR_WHITE);
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_playerExpBar.SetProgress((float)_player->GetExp() / (float)Player::EXP_TABLE[_player->GetLevel()]);
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_playerExpBar.SetProgress((float)_player->GetExp() / (float)Player::EXP_TABLE[_player->GetLevel() - 1]);
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// Check to see if we are allowed to display debug info.
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// Check to see if we are allowed to display debug info.
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if(debugEnabled) {
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if(debugEnabled) {
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@ -269,7 +269,7 @@ findNext:
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}
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}
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void LevelGen::GenerateEnemies(void) {
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void LevelGen::GenerateEnemies(void) {
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int npcsToGen = 4 + (rand() % 4);
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int npcsToGen = 4 + (rand() % ((_player->GetLevel() * 2) + 4));
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for(int i = 0; i < npcsToGen; i++) {
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for(int i = 0; i < npcsToGen; i++) {
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int spawnX;
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int spawnX;
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