[Fix] Removed debug player health drop.
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@ -146,7 +146,6 @@ void Game::HandleInput(void) {
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_ingameMenu.SetStatus(true);
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if(event.key.keysym.sym == SDLK_p)
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debugEnabled = !debugEnabled;
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_player->SetHealth(50);
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}
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else if(event.type == SDL_QUIT) {
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_gameRunning = false;
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