Added option to use (rgb) or SDL_Color..
Also added options for handling x y coords to drawing code.
This commit is contained in:
parent
205889c0e5
commit
055f3fcc50
13
Data/Media/Maps/mainmenu
Normal file
13
Data/Media/Maps/mainmenu
Normal file
@ -0,0 +1,13 @@
|
||||
rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0
|
||||
rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0
|
||||
rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 grass 0 tree 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0
|
||||
rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0
|
||||
rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0
|
||||
rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 water 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0
|
||||
rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 water 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 water 1 n 0 000 n 0 0 water 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0
|
||||
rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 water 1 n 0 000 n 0 0 water 1 n 0 000 n 0 0 water 1 n 0 000 n 0 0 water 1 n 0 000 n 0 0 water 1 n 0 000 n 0 0 water 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0
|
||||
rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 water 1 n 0 000 n 0 0 water 1 n 0 000 n 0 0 water 1 n 0 000 n 0 0 water 1 n 0 000 n 0 0 water 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0
|
||||
rock 1 n 0 000 n 0 0 rock 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 water 1 n 0 000 n 0 0 water 1 n 0 000 n 0 0 water 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0
|
||||
rock 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 water 1 n 0 000 n 0 0 water 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0
|
||||
rock 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 water 1 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0
|
||||
grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 gravel 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0 grass 0 n 0 000 n 0 0
|
@ -19,7 +19,7 @@ Game::~Game(void) {
|
||||
}
|
||||
|
||||
int Game::Run(const string savegameIDArg) {
|
||||
m_player->SetXY(200, 200);
|
||||
m_player->SetXY(100, 50);
|
||||
m_player->LoadSprites("../Data/Media/Images/Characters/template.png", 40, 45);
|
||||
|
||||
m_npc->SetXY(300, 300);
|
||||
@ -168,6 +168,7 @@ void Game::Render(void) {
|
||||
m_ingameMenu->Render();
|
||||
}
|
||||
SDL_Flip(screen);
|
||||
SDL_Flip(screen);
|
||||
}
|
||||
|
||||
void Game::LoadSavegame(const string savegameIDArg) {
|
||||
|
@ -10,4 +10,4 @@ SDL_Event event;
|
||||
int levelWidth;
|
||||
int levelHeight;
|
||||
|
||||
bool debugEnabled = false;
|
||||
bool debugEnabled = true;
|
||||
|
@ -15,12 +15,21 @@ void Button::SetOutRGB(Uint8 r, Uint8 g, Uint8 b) {
|
||||
m_mouseOutColour.b = b;
|
||||
}
|
||||
|
||||
void Button::SetOutRGB(SDL_Color colour) {
|
||||
button.SetRGB(colour);
|
||||
m_mouseOutColour = colour;
|
||||
}
|
||||
|
||||
void Button::SetOverRGB(Uint8 r, Uint8 g, Uint8 b) {
|
||||
m_mouseOverColour.r = r;
|
||||
m_mouseOverColour.g = g;
|
||||
m_mouseOverColour.b = b;
|
||||
}
|
||||
|
||||
void Button::SetOverRGB(SDL_Color colour) {
|
||||
m_mouseOverColour = colour;
|
||||
}
|
||||
|
||||
void Button::SetXY(int xArg, int yArg) {
|
||||
x = xArg;
|
||||
y = yArg;
|
||||
@ -37,6 +46,11 @@ void Button::SetTextRGB(Uint8 r, Uint8 g, Uint8 b) {
|
||||
m_text.SetTextBlended(m_text.GetText(), "small", m_textColour);
|
||||
}
|
||||
|
||||
void Button::SetTextRGB(SDL_Color colour) {
|
||||
m_textColour = colour;
|
||||
m_text.SetTextBlended(m_text.GetText(), "small", colour);
|
||||
}
|
||||
|
||||
void Button::SetText(string textArg) {
|
||||
m_text.SetTextBlended(textArg, "small", m_textColour);
|
||||
|
||||
@ -52,7 +66,7 @@ bool Button::CheckMouseOver(void) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
button.SetRGB(m_mouseOutColour.r, m_mouseOutColour.g, m_mouseOutColour.b);
|
||||
button.SetRGB(m_mouseOutColour);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -60,3 +74,8 @@ void Button::Render(void) {
|
||||
button.DrawLiteral();
|
||||
m_text.RenderLiteral();
|
||||
}
|
||||
|
||||
void Button::Render(int xArg, int yArg) {
|
||||
button.DrawLiteral(xArg, yArg);
|
||||
m_text.RenderLiteral(xArg, yArg);
|
||||
}
|
||||
|
@ -14,12 +14,16 @@ public:
|
||||
~Button(void);
|
||||
|
||||
void SetOutRGB(Uint8 r, Uint8 g, Uint8 b);
|
||||
void SetOutRGB(SDL_Color);
|
||||
void SetOverRGB(Uint8 r, Uint8 g, Uint8 b);
|
||||
void SetXY(int xArg, int yArg);
|
||||
void SetOverRGB(SDL_Color);
|
||||
|
||||
void SetTextRGB(Uint8 r, Uint8 g, Uint8 b);
|
||||
void SetTextRGB(SDL_Color);
|
||||
void SetText(string textArg);
|
||||
|
||||
void SetXY(int xArg, int yArg);
|
||||
|
||||
int GetX(void) { return x; }
|
||||
int GetY(void) { return y; }
|
||||
int GetWidth(void) { return w; }
|
||||
@ -28,6 +32,7 @@ public:
|
||||
bool CheckMouseOver(void);
|
||||
|
||||
void Render(void);
|
||||
void Render(int xArg, int yArg);
|
||||
|
||||
private:
|
||||
SDL_Color m_mouseOutColour;
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "Character.h"
|
||||
|
||||
// Pixels * 60 / sec
|
||||
const float Character::CHARACTER_SPEED = 2.f;
|
||||
const float Character::CHARACTER_SPEED = 3.5f;
|
||||
|
||||
static list<Character*>collisionList;
|
||||
static list<Character*>::iterator collisionIterator;
|
||||
@ -106,7 +106,7 @@ void Character::Move(void) {
|
||||
tileY = ((y + (h / 2)) / TILE_HEIGHT);
|
||||
|
||||
if((y < 0) || (y + h) > levelHeight)
|
||||
y -= yVel;
|
||||
y -= yVel;
|
||||
if(CheckTileCollisions())
|
||||
y -= yVel;
|
||||
if(CheckEntityCollisions())
|
||||
|
@ -22,6 +22,12 @@ void Rect::SetRGB(Uint8 rArg, Uint8 gArg, Uint8 bArg) {
|
||||
b = bArg;
|
||||
}
|
||||
|
||||
void Rect::SetRGB(SDL_Color colour) {
|
||||
r = colour.r;
|
||||
g = colour.g;
|
||||
b = colour.b;
|
||||
}
|
||||
|
||||
void Rect::Draw(void) {
|
||||
SDL_Rect offset;
|
||||
|
||||
@ -33,6 +39,26 @@ void Rect::Draw(void) {
|
||||
SDL_FillRect(screen, &offset, SDL_MapRGB(screen->format, r, g, b));
|
||||
}
|
||||
|
||||
void Rect::Draw(int xArg, int yArg) {
|
||||
SDL_Rect offset;
|
||||
|
||||
offset.x = xArg - camera.x;
|
||||
offset.y = yArg - camera.y;
|
||||
offset.w = rect.w;
|
||||
offset.h = rect.h;
|
||||
}
|
||||
|
||||
void Rect::DrawLiteral(void) {
|
||||
SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, r, g, b));
|
||||
}
|
||||
|
||||
void Rect::DrawLiteral(int xArg, int yArg) {
|
||||
SDL_Rect offset;
|
||||
|
||||
offset.x = xArg;
|
||||
offset.y = yArg;
|
||||
offset.w = rect.w;
|
||||
offset.h = rect.h;
|
||||
|
||||
SDL_FillRect(screen, &offset, SDL_MapRGB(screen->format, r, g, b));
|
||||
}
|
||||
|
@ -18,10 +18,14 @@ public:
|
||||
|
||||
void SetXY(int xArg, int yArg);
|
||||
void SetWidthHeight(int wArg, int hArg);
|
||||
|
||||
void SetRGB(Uint8 rArg, Uint8 gArg, Uint8 bArg);
|
||||
void SetRGB(SDL_Color);
|
||||
|
||||
void Draw(void);
|
||||
void Draw(int xArg, int yArg);
|
||||
void DrawLiteral(void);
|
||||
void DrawLiteral(int xArg, int yArg);
|
||||
|
||||
protected:
|
||||
Uint8 r;
|
||||
|
Loading…
Reference in New Issue
Block a user