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SetAngle Sprite
SetPivot
Sprite::SetPivot(GLfloat pivotX, GLfloat pivotY) Sprite::SetPivot(const Sprite &obj)
SetPosition
Entity::SetPosition() Player::SetPosition()
SetRows AStar
SetScale Sprite
SetSprite Player
SetVelocity Player
SetX Sprite
SetY Sprite
Shutdown
Entity::Shutdown() Game::Shutdown()
Sprite Sprite
Static Static
StaticWndProc Win32Window
Step AStar
SwapBuffers Win32Window
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