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src/libUnuk/Input.h
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    00001 #ifndef _INPUT_H_
    00002 #define _INPUT_H_
    00003 #include <SDL/SDL.h>
    00004
    00005 typedef struct mouse_s {
    00006   int dx, dy;
    00007   int oldx, oldy;
    00008   unsigned int buttons;
    00009   unsigned int oldButtons;
    00010 } mouse_t;
    00011
    00012 typedef struct keyboard_s {
    00013   unsigned char *keys;
    00014   unsigned char *oldKeys;
    00015   int keycount;
    00016   int lastChar;
    00017   unsigned int mods;
    00018 } keyboard_t;
    00019
    00020 typedef struct input_s {
    00021   mouse_t mouse;
    00022   keyboard_t keyboard;
    00023 } input_t;
    00024
    00025   bool CreateInput(void);
    00026   void UpdateInput(void);
    00027
    00028   char GetKey(void);
    00029
    00030   unsigned int GetX(void);
    00031   unsigned int GetY(void);
    00032   unsigned int GetOldX(void);
    00033   unsigned int GetOldY(void);
    00034   unsigned int GetMods(void);
    00035   bool KeyDown(int index);
    00036   bool KeyStillDown(int index);
    00037   bool KeyUp(int index);
    00038   bool KeyStillUp(int index);
    00039   bool MouseDown(int button);
    00040   bool MouseStillDown(int button);
    00041   bool MouseUp(int button);
    00042   bool MouseStillUp(int button);
    00043
    00044   void DestroyInput(void);
    00045
    00046 #endif

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