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src/libUnuk/Sprite.h
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    00001 #ifndef _SPRITE_H_
    00002 #define _SPRITE_H_
    00003 #include <GL/glut.h>
    00004 #include <string>
    00005 #include "ImageLoader.h"
    00006
    00007 using namespace std;
    00008
    00009 class ImageLoader;
    00010
    00011 class Sprite {
    00012 public:
    00013   static void Enable2D(void);
    00014
    00015   static void Disable2D(void);
    00016
    00017   Sprite(string filename);
    00018   virtual ~Sprite(void);
    00019
    00020   virtual void Render(void);
    00021   virtual void Rotate(GLint degrees) { angle += degrees; }
    00022
    00023   // Mutators.
    00024   GLint GetAngle(void) const { return angle; }
    00025   void SetAngle(GLint angle) { this->angle = angle; }
    00026   void SetX(GLdouble x) { this->x = x; }
    00027   void SetY(GLdouble y) { this->y = y; }
    00028   GLint GetHeight(void) const { return image->GetHeight() * scaleY; }
    00029   GLint GetWidth(void)  const { return image->GetWidth()  * scaleX; }
    00030
    00031   void SetPivot(GLfloat pivotX, GLfloat pivotY);
    00032   GLfloat GetPivotX(void) const { return pivotX; }
    00033   GLfloat GetPivotY(void) const { return pivotY; }
    00034
    00035   GLdouble GetX(void) const { return x; }
    00036   GLdouble GetY(void) const { return y; }
    00037
    00038   void SetPivot(const Sprite &obj);
    00039
    00040
    00041   // =================================================================
    00042   // Set the scale of the object. A scale of (1.0,1.0) means the sprite
    00043   // maintains its original size. Values larger than 1 scales the sprite
    00044   // up while values less than 1 shrink it down.
    00045   // =================================================================
    00046   void SetScale(GLfloat x, GLfloat y) { scaleX = x, scaleY = y; }
    00047
    00048 private:
    00049   ImageLoader   *image;
    00050   GLuint        textureID;
    00051   GLint         angle;
    00052   GLdouble      x;
    00053   GLdouble      y;
    00054   GLfloat       pivotX;
    00055   GLfloat       pivotY;
    00056   GLfloat       scaleX;
    00057   GLfloat       scaleY;
    00058
    00059   void InitScene(void);
    00060
    00061   bool IsExtensionSupported(const char *extension) const;
    00062 };
    00063
    00064 #endif

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