TFGGame/src/tfg/Game.java

130 lines
3.2 KiB
Java

package tfg;
import org.jsfml.graphics.Color;
import org.jsfml.graphics.Font;
import org.jsfml.graphics.RenderWindow;
import org.jsfml.graphics.TextStyle;
import org.jsfml.system.Clock;
import org.jsfml.system.Vector2i;
import org.jsfml.window.Keyboard;
import org.jsfml.window.Keyboard.Key;
import org.jsfml.window.VideoMode;
import org.jsfml.window.event.Event;
/**
* TFG Game's main class.
* @author Ritchie Cunningham
*/
public class Game {
private RenderWindow renderWindow = new RenderWindow();
private final String renderWindowTitle = "TFG Game";
private final Vector2i renderWindowDimensions = new Vector2i(640, 480);
private Player player;
private Camera camera;
private boolean renderWindowFocused = true;
private Font pixel = new Font();
private int fps;
private static boolean limitFPS = false;
private UITextElement fpsCounter;
public static void main(String[] args) {
Game g = new Game(); /* Create temp object of self. */
g.run(); /* Invoke run. */
}
public void handleInitialization() {
renderWindow.create(new VideoMode(renderWindowDimensions.x,
renderWindowDimensions.y), renderWindowTitle);
fpsCounter = new UITextElement(InterfacePosition.TOP_LEFT,
Color.YELLOW,24,TextStyle.BOLD);
if(limitFPS) {
renderWindow.setFramerateLimit(60);
}
player = new Player();
player.changeMap(new Map(10, 10, Tile.SAND));
camera = new Camera(renderWindow);
}
/**
* Run the game.
*/
public void run() {
handleInitialization();
int framesDrawn = 0;
float updateRate = 20.0f; /* 20hz */
long maxUpdates = 1;
Clock updateClock = new Clock();
Clock frameClock = new Clock();
updateClock.restart();
long nextUpdate = updateClock.getElapsedTime().asMilliseconds();
while(renderWindow.isOpen()) {
long updates = 0;
handleInput();
long updateTime = updateClock.getElapsedTime().asMicroseconds();
while ((updateTime-nextUpdate) >= updateRate && updates++ < maxUpdates) {
handleLogic();
nextUpdate += updateRate;
}
handleDrawing();
framesDrawn++;
float elapsedTime = frameClock.getElapsedTime().asSeconds();
if(elapsedTime >= 1.0f) {
fps = (int)(framesDrawn/elapsedTime);
fpsCounter.updateString("FPS: " + fps);
framesDrawn = 0;
frameClock.restart();
}
}
}
public void handleInput() {
for(Event event : renderWindow.pollEvents()) {
switch(event.type) {
case CLOSED:
renderWindow.close();
break;
case GAINED_FOCUS:
renderWindowFocused = true;
break;
case LOST_FOCUS:
renderWindowFocused = false;
default:
break;
}
}
if(renderWindowFocused) {
if(Keyboard.isKeyPressed(Key.W)) {
player.move(Direction.NORTH);
} else if(Keyboard.isKeyPressed(Key.S)) {
player.move(Direction.SOUTH);
} else if(Keyboard.isKeyPressed(Key.A)) {
player.move(Direction.WEST);
} else if(Keyboard.isKeyPressed(Key.D)) {
player.move(Direction.EAST);
} else if(Keyboard.isKeyPressed(Key.ESCAPE)) {
renderWindow.close();
}
}
}
public void handleLogic() {
player.update();
Camera.MoveTo(player.getPosition(), 0.5f);
}
public void handleDrawing() {
renderWindow.clear();
renderWindow.draw(player.getMap());
renderWindow.draw(player);
renderWindow.draw(fpsCounter);
renderWindow.display();
}
}