[Add] Collision Detection
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							| @ -78,11 +78,17 @@ public class Map implements Drawable { | ||||
|         mapVertexArray.draw(target, newStates); | ||||
|     } | ||||
| 
 | ||||
|     public Tile getTile(Location l) { | ||||
|         Vector2i position = l.getPosition(); | ||||
|         Tile t = tileArray[position.x][position.y]; | ||||
|         return t; | ||||
|     } | ||||
| 
 | ||||
|     public boolean isValidLocation(Location l) { | ||||
|         Vector2i coordinates = l.getPosition(); | ||||
|         return ((coordinates.x >= 0) && (coordinates.y >=0) && | ||||
|             (coordinates.x < mapDimensions.x) && | ||||
|             (coordinates.y < mapDimensions.y)); | ||||
|             (coordinates.y < mapDimensions.y) && Tile.getCanWalkOn(getTile(l))); | ||||
|     } | ||||
|      | ||||
| } | ||||
|  | ||||
| @ -30,4 +30,20 @@ public enum Tile { | ||||
|     public static int getSize() { | ||||
|         return tileSize; | ||||
|     } | ||||
| 
 | ||||
|     public static boolean getCanWalkOn(Tile t) { | ||||
|         boolean able = false; | ||||
|         switch(t) { | ||||
|             case WATER: | ||||
|                 able = false; | ||||
|                 break; | ||||
|             case SAND: | ||||
|                 able = true; | ||||
|                 break; | ||||
|             case GRASS: | ||||
|                 able = true; | ||||
|                 break; | ||||
|         } | ||||
|         return able; | ||||
|     } | ||||
| } | ||||
|  | ||||
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