/* This software is the propery of 'SaraCraft' - developed by Allanis. * Only members directly assosiated with the SaraCraft project may view/change * this code. */ // This is inherited from the environment object. It will // keep the lacation, name, and economic information of the city. #ifndef _CITY_H_ #define _CITY_H_ #include #include "EnvironmentObject.h" class Product; class Terrain; class CityEconomy; using namespace std; class City: public EnvironmentObject { public: // Constructor City(Terrain *land, string cityName, int cityLocX, int cityLocY); //Destructor ~City(); // Method void DisplayObject(); void MapDisplay(); vector ProductInformation(); bool CheckName(const char* cityName); private: // We can put product information and crap here, whatever. float height; CityEconomy* MyEconomy; }; #endif